index
:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
cChunk.inl.h
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-70
/
+8
2012-03-13
Small optimizations in the SetNibble() and GetNibble() functions; removed unused lighting functions from cChunk
madmaxoft@gmail.com
1
-93
/
+22
2012-03-10
Was using "#else if" which is not valid apparently, now using "#elif"
faketruth
1
-2
/
+2
2012-03-10
You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!
faketruth
1
-0
/
+8
2012-03-10
Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering now
faketruth
1
-2
/
+2
2012-03-05
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
madmaxoft@gmail.com
1
-22
/
+24
2012-03-03
Got rid of some hardcoded numbers, now using hardcoded variables! woo
faketruth
1
-4
/
+4
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-0
/
+39
2011-12-31
Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
faketruth
1
-0
/
+118