Commit message (Expand) | Author | Age | Files | Lines | |
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* | Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy | mgueydan | 2013-09-10 | 1 | -1/+0 |
* | Adding Family for monsters : Hostile/Passive/Water/Ambient | mgueydan | 2013-09-07 | 1 | -5/+3 |
* | Changed everyting to Unix line endings. | Alexander Harkness | 2013-07-29 | 1 | -27/+27 |
* | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 2013-07-01 | 1 | -1/+2 |
* | Reduced most mobs' constructors to oneliners by passing parameters to superclasses | madmaxoft@gmail.com | 2012-12-22 | 1 | -1/+4 |
* | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 2012-12-21 | 1 | -1/+1 |
* | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 2012-12-21 | 1 | -6/+15 |
* | Added Bats and Witches. | luksor111@gmail.com | 2012-11-01 | 1 | -0/+14 |