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* Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan2013-09-101-1/+0
* Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan2013-09-071-5/+3
* Changed everyting to Unix line endings.Alexander Harkness2013-07-291-27/+27
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-011-1/+2
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-1/+4
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-1/+1
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-6/+15
* Added Bats and Witches.luksor111@gmail.com2012-11-011-0/+14