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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
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FixItemCountFormat
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alwaysTicked
apidump-vscode
biomal-bedrock-shape
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A lightweight, fast and extensible game server for Minecraft
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MobSpawner.cpp
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*
Changes based on madmaxoft's nitpicker notes.
Samuel Barney
2013-10-29
1
-14
/
+10
|
*
Update to allow the light map to remain the same, but allow alteration of sky light values based on time.
Samuel Barney
2013-10-29
1
-9
/
+16
|
*
Got spiders and other mobs respecting night and day for spawning
Samuel Barney
2013-10-28
1
-11
/
+19
|
*
Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.
Samuel Barney
2013-10-28
1
-18
/
+56
|
*
Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position.
Samuel Barney
2013-10-26
1
-1
/
+2
|
*
Checked Endermen; they work; adding them back in.
Samuel Barney
2013-10-25
1
-1
/
+0
|
*
Fixed mob spawning so that hostile mobs will not spawn incorrectly.
Samuel Barney
2013-10-25
1
-68
/
+38
|
*
Bats only spawn where there is no sunlight, and the light level is below 5
Samuel Barney
2013-10-23
1
-1
/
+1
|
*
Current Mob Spawning code.
Samuel Barney
2013-10-21
1
-13
/
+13
|
*
Fixed memory leaks in cMobSpawner.
madmaxoft
2013-10-20
1
-43
/
+33
|
*
Moved all MobTypesManager functions to cMonster.
madmaxoft
2013-10-20
1
-4
/
+2
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|
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This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
*
Fixed loading allowed mobs in world.
madmaxoft
2013-10-20
1
-1
/
+8
|
*
renaming the cChunk::getRandomBlock method + removing a buggy working log
mgueydan
2013-09-08
1
-3
/
+0
|
*
Adding mobtype filter inside world.ini
mgueydan
2013-09-08
1
-1
/
+2
|
*
Implementing the MobSpawner (not used yet) that contains spawning rules
mgueydan
2013-09-08
1
-0
/
+277