summaryrefslogtreecommitdiffstats
path: root/source/FallingBlock.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com2013-03-021-11/+34
* Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com2013-02-211-9/+8
* Adjusted the protocol framework to support different types of falling block spawning.madmaxoft@gmail.com2012-12-261-1/+1
* Added the 1.4.6 protocolmadmaxoft@gmail.com2012-12-241-1/+1
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-1/+1
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-211-1/+1
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-13/+9
* Added falling block entities. Sand and gravel now properly fall downfaketruth2012-09-301-0/+64