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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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FallingBlock.cpp
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*
Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.
madmaxoft@gmail.com
2013-03-02
1
-11
/
+34
*
Moved the Speed member into cEntity class instead of its descendants.
madmaxoft@gmail.com
2013-02-21
1
-9
/
+8
*
Adjusted the protocol framework to support different types of falling block spawning.
madmaxoft@gmail.com
2012-12-26
1
-1
/
+1
*
Added the 1.4.6 protocol
madmaxoft@gmail.com
2012-12-24
1
-1
/
+1
*
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
2012-12-22
1
-1
/
+1
*
Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.
madmaxoft@gmail.com
2012-12-21
1
-1
/
+1
*
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
2012-12-21
1
-13
/
+9
*
Added falling block entities. Sand and gravel now properly fall down
faketruth
2012-09-30
1
-0
/
+64