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2013-03-02Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com1-11/+34
2013-02-21Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com1-9/+8
2012-12-26Adjusted the protocol framework to support different types of falling block spawning.madmaxoft@gmail.com1-1/+1
2012-12-24Added the 1.4.6 protocolmadmaxoft@gmail.com1-1/+1
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-1/+1
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-1/+1
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-13/+9
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-0/+64