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path: root/source/Entities/ProjectileEntity.h (follow)
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* Implemented ghast fireball and firecharge projectilesmadmaxoft2013-09-071-2/+59
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* Arrows have proper yaw and pitch when shot, and stop when they hit a block.madmaxoft2013-09-071-1/+1
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* Implemented exact block hit position.madmaxoft2013-09-031-5/+5
| | | | Arrows now stick out of blocks at the exact position where they hit.
* Added cArrowEntity's criticalness to the API.madmaxoft2013-09-031-0/+6
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* Arrows deal damage based on their speed.madmaxoft2013-09-031-0/+3
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* Arrows deal damage.madmaxoft2013-09-011-0/+4
| | | | Still needs some tweaks, they hit the shooter most of the time.
* Basic support for thrown items - eggs, snowballs and ender pearls.madmaxoft2013-08-301-2/+91
| | | | They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA.
* Moved throw pos and speed calculation from cProjectileEntity into cPlayer.madmaxoft2013-08-301-6/+0
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* Merged in the Projectiles branch.madmaxoft2013-08-301-8/+94
|\ | | | | | | Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well.
| * Shooting a bow kinda works.madmaxoft2013-08-301-0/+9
| | | | | | | | The arrow is released, but sometimes hits wrong blocks or disappears completely.
| * Implemented basic physics for projectiles.madmaxoft2013-08-271-3/+6
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| * Debug: arrow log their position in each tickmadmaxoft2013-08-261-0/+1
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| * Added a few API accessors to cArrowEntity.madmaxoft2013-08-251-0/+8
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| * Added a few basic fields to cProjectileEntity and cArrowEntity.madmaxoft2013-08-221-3/+44
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| * Added skeleton code for projectile spawning.madmaxoft2013-08-221-3/+23
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* Started work on the cProjectileEntity class.madmaxoft2013-08-201-0/+69