| Commit message (Expand) | Author | Files | Lines |
2013-08-30 | Shooting a bow kinda works. | madmaxoft | 1 | -0/+44 |
2013-08-20 | Hotfix for #83. | madmaxoft | 1 | -0/+6 |
2013-08-19 | Debuggers: Added continuous hunger reporting. | madmaxoft | 1 | -2/+2 |
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -23/+23 |
2013-08-19 | Fixed crash when the player is above the world. | madmaxoft | 1 | -1/+1 |
2013-08-14 | Server counts the players correctly. | madmaxoft | 1 | -0/+3 |
2013-08-14 | Fixed player swimstate crash. | madmaxoft | 1 | -16/+35 |
2013-08-14 | Player counts are now properly handled. | madmaxoft | 1 | -9/+6 |
2013-08-13 | Clients are now ticked in cServer first, then in cWorld once they get assigned a world. | madmaxoft | 1 | -15/+19 |
2013-08-12 | Keep players from taking damage when teleporting. | STRWarrior | 1 | -1/+1 |
2013-08-12 | Removed cServer::BroadcastChat() and cServer::SendMessage(). | madmaxoft | 1 | -6/+16 |
2013-08-10 | Added back the required extra line in player.cpp | Alexander Harkness | 1 | -0/+1 |
2013-08-10 | Deleting cPlayer now does LOGD instead of LOG | Tiger Wang | 1 | -2/+1 |
2013-08-09 | Fixed stupid syntax error (thanks build system). | Alexander Harkness | 1 | -1/+1 |
2013-08-09 | Keep players from taking damage when teleporting. (Hopefully). | Alexander Harkness | 1 | -0/+1 |
2013-08-09 | Fixed some formatting issues I accidentally introduced | James Ravenscroft | 1 | -11/+12 |
2013-08-09 | Removed the need to recalculate whether player is under water in ApplyFoodExhaustion | James Ravenscroft | 1 | -11/+3 |
2013-08-09 | Added IsSwimming and IsSubmerged flags and access methods | James Ravenscroft | 1 | -9/+28 |
2013-08-08 | Fixed food handler for mushroom soup - proper food level and saturation are applied and the player receives a wooden bowl back after nomming | James Ravenscroft | 1 | -0/+7 |
2013-08-08 | Made comments more readable by adding space between // and text content. Added /// doxygen syntax comments to declarations | James Ravenscroft | 1 | -7/+7 |
2013-08-08 | Fixed the formatting issues in player cpp files | James Ravenscroft | 1 | -31/+30 |
2013-08-08 | Made player drowning implementation | James Ravenscroft | 1 | -1/+44 |
2013-08-08 | Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks. | madmaxoft | 1 | -3/+7 |
2013-08-01 | New players get full health | madmaxoft | 1 | -4/+5 |
2013-07-30 | Fixed inverted sanity check in SetGameMode() | madmaxoft | 1 | -1/+1 |
2013-07-29 | Changed everyting to Unix line endings. | Alexander Harkness | 1 | -1423/+1423 |
2013-07-28 | Player eating is now properly broadcast to other players. | madmaxoft | 1 | -1/+1 |
2013-07-28 | Implemented basic eating support. | madmaxoft | 1 | -0/+58 |
2013-07-28 | Hunger-per-distance is calculated only for the XZ distance | madmaxoft | 1 | -0/+1 |
2013-07-28 | Player food level is reset on respawn | madmaxoft | 1 | -0/+4 |
2013-07-28 | Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions. | madmaxoft | 1 | -1/+35 |
2013-07-27 | Hunger: If a player dies the food level resets. | STRWarrior | 1 | -1325/+1326 |
2013-07-26 | Removed debug-logging the player movement in each tick | madmaxoft@gmail.com | 1 | -1/+0 |
2013-07-12 | First implementation of movement-related hunger and API | madmaxoft@gmail.com | 1 | -69/+214 |
2013-07-07 | Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes. | madmaxoft@gmail.com | 1 | -0/+54 |
2013-07-07 | Improved function names for protocol packet sending; alpha-sorted the function lists | madmaxoft@gmail.com | 1 | -3/+3 |
2013-07-05 | Fixed a crash when moving a player to a non-existent world (reported by tonibm19) | madmaxoft@gmail.com | 1 | -1/+1 |
2013-07-03 | Fixed player moving between worlds. | madmaxoft@gmail.com | 1 | -19/+30 |
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -11/+14 |
2013-06-16 | Added respawn screen when switching worlds. | nielsbreu@gmail.com | 1 | -1/+2 |
2013-06-04 | Implemented proper player crouching. | madmaxoft@gmail.com | 1 | -0/+18 |
2013-06-02 | LuaWindow: Fixed memory leaks with unclosed windows | madmaxoft@gmail.com | 1 | -5/+5 |
2013-05-30 | Added the OnClosing callback to cLuaWindow API | madmaxoft@gmail.com | 1 | -5/+16 |
2013-05-30 | Window contents are sent whenever the window is opened by a player. | madmaxoft@gmail.com | 1 | -0/+1 |
2013-05-30 | LuaWindow: Initial code, the window can be opened, but not much manipulated | madmaxoft@gmail.com | 1 | -6/+23 |
2013-05-30 | Implemented left-click inventory painting | madmaxoft@gmail.com | 1 | -0/+30 |
2013-05-28 | Moved BlockEntities to a separate folder | madmaxoft@gmail.com | 1 | -1/+1 |
2013-05-24 | Refactored cInventory to use cItemGrid for the actual Storage | madmaxoft@gmail.com | 1 | -13/+5 |
2013-05-19 | Inventory code cleanup, players can now see each other's armor | madmaxoft@gmail.com | 1 | -10/+12 |
2013-05-19 | Empty permission is always granted | madmaxoft@gmail.com | 1 | -1/+7 |
2013-05-07 | Replaced MIN / MAX with std::min and std::max (pt 2) | madmaxoft@gmail.com | 1 | -9/+7 |
2013-04-19 | cPlayer now uses BroadcastMovementUpdate during its Tick function | keyboard.osh@gmail.com | 1 | -40/+6 |
2013-04-13 | Proper entity removal functions | madmaxoft@gmail.com | 1 | -1/+1 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -8/+7 |
2013-04-04 | Fixed personal crafting grid not being tossed on inventory close. | madmaxoft@gmail.com | 1 | -19/+0 |
2013-04-01 | Pawn, Player: fixed asserts when teleporting players outside of the world (setting spawn Y to 256) | madmaxoft@gmail.com | 1 | -9/+20 |
2013-03-23 | Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions. | keyboard.osh@gmail.com | 1 | -1/+1 |
2013-03-22 | Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members. | keyboard.osh@gmail.com | 1 | -29/+29 |
2013-03-09 | Pickups are now being saved into Anvil. | madmaxoft@gmail.com | 1 | -1/+1 |
2013-03-05 | Fixed random teleporting into the void when leaving minecarts | madmaxoft@gmail.com | 1 | -4/+9 |
2013-03-03 | Player can sit in minecarts (but not move them yet) | madmaxoft@gmail.com | 1 | -1/+11 |
2013-01-26 | Changed HOOK_PLAYER_MOVED to HOOK_PLAYER_MOVING to match the scheme used for names. | madmaxoft@gmail.com | 1 | -1/+1 |
2013-01-12 | Merged branch "branches/hooks" into "trunk". | madmaxoft@gmail.com | 1 | -2/+2 |
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -5/+2 |
2012-12-21 | Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -6/+0 |
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -15/+24 |
2012-12-15 | Fixed fall damage again | luksor111@gmail.com | 1 | -1/+1 |
2012-11-27 | Fixed warnings in Player.cpp | luksor111@gmail.com | 1 | -2/+2 |
2012-11-27 | Added initial adventure mode support | luksor111@gmail.com | 1 | -2/+6 |
2012-11-26 | Fixed certain blocks crashing clients when mined | luksor111@gmail.com | 1 | -1/+1 |
2012-11-01 | Refactored the world time. | madmaxoft@gmail.com | 1 | -5/+5 |
2012-10-24 | Fixed issues with pickups. | sebi.noreply@gmail.com | 1 | -2/+9 |
2012-10-18 | Converted some const char*s and std::strings to AStrings | faketruth | 1 | -6/+35 |
2012-09-29 | Fixed initial player head rotation when a player is being spawned on another client | faketruth | 1 | -1/+4 |
2012-09-29 | SocketThread: clients aren't double-removed anymore. | madmaxoft@gmail.com | 1 | -1/+4 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -13/+13 |
2012-09-23 | Source files cleanup: OSSupport-related files in a separate subfolder, renamed. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-09-23 | Source files cleanup: UI files renamed | madmaxoft@gmail.com | 1 | -2/+2 |
2012-09-20 | UI: Added shift-click support to most slot areas, except crafting. | madmaxoft@gmail.com | 1 | -0/+3 |
2012-09-20 | Refactored windows. | madmaxoft@gmail.com | 1 | -76/+41 |
2012-09-04 | Fixed a possible race condition in cClientHandle's packet sending code; prepared for moving cSocket out of cClientHandle's ownership. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-08-31 | Progress on the 1.3.2 protocol. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-08-29 | Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-08-28 | Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore. | madmaxoft@gmail.com | 1 | -4/+4 |
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -32/+20 |
2012-08-19 | Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. | madmaxoft@gmail.com | 1 | -107/+94 |
2012-08-10 | Fixed a crash in creative inventory (FS 235, patch submitted by l0udPL) | madmaxoft@gmail.com | 1 | -20/+34 |
2012-08-06 | A bit of cleanup and documentation around the UI window handling | madmaxoft@gmail.com | 1 | -9/+10 |
2012-07-17 | Simple health regeneration system | lapayo94@gmail.com | 1 | -72/+60 |
2012-07-13 | The gamemode is now only saved if it is different from the current gamemode. | lapayo94@gmail.com | 1 | -3/+12 |
2012-07-12 | Save last gamemode | lapayo94@gmail.com | 1 | -0/+2 |
2012-07-12 | fixed bug http://www.mc-server.org/support/index.php?do=details&task_id=212&project=2 | lapayo94@gmail.com | 1 | -1/+1 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -1062/+1062 |
2012-06-06 | Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. | madmaxoft@gmail.com | 1 | -40/+61 |
2012-05-29 | Refactored item-eating from cClientHandle into cPlayer | madmaxoft@gmail.com | 1 | -9/+63 |
2012-05-27 | Improved logging on mis-configuration in cPlayer and cWorldStorage | madmaxoft@gmail.com | 1 | -1/+3 |
2012-03-24 | Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense. | madmaxoft@gmail.com | 1 | -2/+0 |
2012-03-24 | Removed the split between 1.2.3 and 1.1, left only 1.2.3 code | madmaxoft@gmail.com | 1 | -7/+0 |
2012-03-19 | Fixed player heads always pointing north (new EntityHeadLook packet) | madmaxoft@gmail.com | 1 | -2/+8 |
2012-03-16 | Got rid of cPlayer::sPlayerState | faketruth | 1 | -82/+34 |
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -1/+0 |
2012-03-10 | Fixed a few obsoleted functions | madmaxoft@gmail.com | 1 | -1/+4 |
2012-03-09 | cClientHandles have a unique ID now to distinguish them | faketruth | 1 | -1/+1 |
2012-03-07 | Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380 | faketruth | 1 | -7/+17 |
2012-03-05 | ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) | madmaxoft@gmail.com | 1 | -1/+7 |
2012-03-01 | Chunks are successfully streamed to clients (in a bad a slow way, but whatever) | faketruth | 1 | -0/+2 |
2012-02-29 | Added validity checks to world broadcasting. Also added logging to cPlayer deletion to catch that stupid BugByBoo. | madmaxoft@gmail.com | 1 | -1/+7 |
2012-02-26 | Attempt at fixing crashes with disconnecting players | madmaxoft@gmail.com | 1 | -10/+6 |
2012-02-20 | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 1 | -28/+37 |
2012-02-16 | cPlayer empty-handed spawn fix | madmaxoft@gmail.com | 1 | -1/+2 |
2012-02-16 | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-15 | No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer | faketruth | 1 | -26/+26 |
2012-02-15 | New players no longer cause an assert | faketruth | 1 | -3/+3 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -83/+117 |
2012-02-02 | cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead | madmaxoft@gmail.com | 1 | -7/+10 |
2012-02-02 | cSocket API fix (possible invalid pointer) | madmaxoft@gmail.com | 1 | -1/+19 |
2012-02-01 | Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; | madmaxoft@gmail.com | 1 | -6/+14 |
2012-02-01 | AString logging fix 2 | madmaxoft@gmail.com | 1 | -4/+4 |
2012-02-01 | sprintf() begone! Replaced with StringUtils' Printf() | madmaxoft@gmail.com | 1 | -8/+8 |
2012-02-01 | Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! | madmaxoft@gmail.com | 1 | -9/+15 |
2012-01-31 | Can now receive POST data in WebPlugins! | faketruth | 1 | -2/+1 |
2012-01-30 | Replaced most FILE operations with a cFile object | madmaxoft@gmail.com | 1 | -58/+66 |
2012-01-30 | Added a WebAdmin interface to view users their groups, and the permissions of groups. | faketruth | 1 | -1/+22 |
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -4/+3 |
2012-01-01 | CreativeInventory Update | lapayo94@gmail.com | 1 | -18/+38 |
2012-01-01 | - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory) | lapayo94@gmail.com | 1 | -5/+12 |
2011-12-29 | - Initial food handling by cedeel | mtilden@gmail.com | 1 | -0/+21 |
2011-12-29 | - Chests open and close on clients when opened/closed | mtilden@gmail.com | 1 | -2/+19 |
2011-12-28 | - implemented the fire simulation in native c++ (cFireSimulator) | lapayo94@gmail.com | 1 | -0/+10 |
2011-12-28 | - Fixed ping displaying same for everyone, knew it was something I messed up with itr :( | mtilden@gmail.com | 1 | -1/+1 |
2011-12-28 | - Implemented Drops from Burning animals | lapayo94@gmail.com | 1 | -79/+26 |
2011-12-27 | Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin. | faketruth | 1 | -0/+1 |
2011-12-27 | - Added basic ping handling. | mtilden@gmail.com | 1 | -4/+4 |
2011-12-26 | Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() | faketruth | 1 | -0/+27 |
2011-12-26 | - Linux compatible fixes including updated makefile | mtilden@gmail.com | 1 | -3/+5 |
2011-12-26 | - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queue | mtilden@gmail.com | 1 | -7/+14 |
2011-12-26 | - Default Notchian Ping (static until ping implemented through keepalive send/receive) | mtilden@gmail.com | 1 | -2/+2 |
2011-12-26 | - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet) | mtilden@gmail.com | 1 | -5/+2 |
2011-12-26 | - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display | mtilden@gmail.com | 1 | -2/+17 |
2011-12-25 | Hold item is now dropped when inventory is closed | lapayo94@gmail.com | 1 | -3/+25 |
2011-12-25 | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 1 | -0/+2 |
2011-12-22 | Fixes: | lapayo94@gmail.com | 1 | -1/+1 |
2011-12-21 | - Crafting fixed in 1.0.0 | lapayo94@gmail.com | 1 | -6/+4 |
2011-11-10 | Can now set gamemode via lua. | admin@omencraft.com | 1 | -1/+15 |
2011-11-10 | Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work. | admin@omencraft.com | 1 | -0/+6 |
2011-11-09 | Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) | admin@omencraft.com | 1 | -0/+5 |
2011-11-06 | Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. | admin@omencraft.com | 1 | -18/+28 |
2011-11-02 | Fixed some "Entity was not found in any chunk!" warnings | faketruth | 1 | -1/+10 |
2011-11-01 | You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet | faketruth | 1 | -24/+14 |
2011-11-01 | forogt to update all of cPlayer.cpp for player based gamemode. | admin@omencraft.com | 1 | -1/+1 |
2011-11-01 | Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.) | admin@omencraft.com | 1 | -7/+23 |
2011-10-31 | Player data is saved and loaded as human readable JSON now. | faketruth | 1 | -18/+63 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -22/+21 |
2011-10-26 | Made several recomended changes. Gamemode is now world based. Need to add it to player. | admin@omencraft.com | 1 | -2/+7 |
2011-10-26 | Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet. | admin@omencraft.com | 1 | -5/+7 |
2011-10-21 | Compiles for linux | faketruth | 1 | -0/+1 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+713 |