| Commit message (Collapse) | Author | Age | Files | Lines |
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* Implemented suggestions
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+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and
Horses have metadata
+ Base code on taming wolves, shearing sheep, and taming horses
+ Sheep and horses have different colours when spawned
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* Fixed minecarts breaking completely due to stuff
* Rails are now non solid again
+ Added IsRail inline bool
- Removed Herobrine
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* Removed unneeded flatrail setpos
* Fixed health checking
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Conflicts:
source/Bindings.cpp
source/Entities/Entity.cpp
Updated from upsteam
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It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
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Curved rails.
Better physics.
Better code as improved by xoft.
Stuff.
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Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
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Rail metas are now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
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Now you can have everything!
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This commit includes physics handling for the following scenarios:
Flat rails in orientations [N, S, W, E]
Ascending/descending rails in orientations [N, S, W, E]
Powered rails are NOT handled (they don't respond to redstone).
Curved rails are NOT handled (I haven't figured out how to do them :P)
Please note that I have not tried to emulate vanilla behaviour because
of a lack of knowledge on velocity unites/C++. We can say it's a feature
or something. :P
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