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* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-171/+307
* Not sending multiple DC packets to the client.madmaxoft@gmail.com2013-01-051-6/+9
* Fixed OnBlockPlace hookluksor111@gmail.com2012-12-271-10/+10
* Adjusted the protocol framework to support different types of falling block spawning.madmaxoft@gmail.com2012-12-261-0/+9
* Added the 1.4.6 protocolmadmaxoft@gmail.com2012-12-241-2/+2
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-6/+4
* Removed chat messages from consoleluksor111@gmail.com2012-12-201-1/+0
* Added dispensers (they can't dispense items yet)luksor111@gmail.com2012-12-191-15/+21
* Fixed wrong c++ standard assumptions about bools.madmaxoft@gmail.com2012-11-181-2/+4
* Fixed boolean comparison.madmaxoft@gmail.com2012-11-161-1/+1
* Removed log message when spawning players on a client.madmaxoft@gmail.com2012-11-161-1/+1
* Fixed block breaking in survival.luksor111@gmail.com2012-11-121-4/+15
* Hopefully a fix for crash when chunks are added to a client being destroyed.madmaxoft@gmail.com2012-11-111-4/+21
* Refactored the world time.madmaxoft@gmail.com2012-11-011-7/+10
* You can now see particles and hear sounds when other players are destroying blocks.luksor111@gmail.com2012-10-221-0/+1
* Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com2012-10-211-0/+9
* Converted some const char*s and std::strings to AStringsfaketruth2012-10-181-0/+9
* Fixed a vulnerability in cClientHandle::HandleRespawn()faketruth2012-10-171-1/+9
* Added an option to disable/enable PVP on a per world basisfaketruth2012-10-101-0/+9
* Fixed an invalid direction to AddDirection()madmaxoft@gmail.com2012-10-061-8/+11
* Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com2012-10-061-1/+0
* Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com2012-10-011-3/+3
* Added falling block entities. Sand and gravel now properly fall downfaketruth2012-09-301-0/+8
* Removed a rogue cSleep from ClientHandle. Since sockets are owned by sockethreads, the client can safely Destroy() itself right after sending a packet.madmaxoft@gmail.com2012-09-291-4/+0
* Beds can be slept in now (it doesn't change the time though)faketruth2012-09-291-0/+27
* Unified folder name-casingmadmaxoft@gmail.com2012-09-291-2/+2
* Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com2012-09-251-2/+45
* Sockets are now owned by SocketThreads instead of ClientHandle (FS #246 and FS #247)madmaxoft@gmail.com2012-09-251-27/+12
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+1651