index
:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Bindings.cpp
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2012-02-01
Plugins can now be enabled and disabled through WebAdmin
faketruth
1
-1
/
+38
2012-01-31
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
faketruth
1
-62
/
+97
2012-01-31
Can now receive POST data in WebPlugins!
faketruth
1
-1
/
+32
2012-01-30
Added a WebAdmin interface to view users their groups, and the permissions of groups.
faketruth
1
-3
/
+34
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+2
2012-01-28
Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.
faketruth
1
-77
/
+472
2012-01-26
Working on a new plugin design with Lua. While retaining backwards compatibility of course...
faketruth
1
-18
/
+319
2012-01-22
Improved Core's WebAmin interface a bit.
faketruth
1
-1
/
+68
2012-01-01
CreativeInventory Update
lapayo94@gmail.com
1
-50
/
+49
2012-01-01
Fixed the numchunks console command.
faketruth
1
-1
/
+66
2012-01-01
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
1
-17
/
+51
2011-12-28
- Implemented Drops from Burning animals
lapayo94@gmail.com
1
-83
/
+14
2011-12-26
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
1
-6
/
+42
2011-12-21
- Crafting fixed in 1.0.0
lapayo94@gmail.com
1
-1
/
+1
2011-11-10
Can now set gamemode via lua.
admin@omencraft.com
1
-1
/
+1
2011-11-10
Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
admin@omencraft.com
1
-7
/
+173
2011-11-10
Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.
admin@omencraft.com
1
-1
/
+106
2011-11-09
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
admin@omencraft.com
1
-1
/
+67
2011-11-08
It's a Squirrel!!
faketruth
1
-15
/
+266
2011-11-01
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
1
-15
/
+248
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-26
/
+202
2011-10-26
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
1
-0
/
+1
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+15468