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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
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spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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*
Including converter update with windows binary from forums. Shouldn't need to load a solution to compile a windows program really.
mtilden@gmail.com
2011-12-27
3
-5
/
+0
*
Added VS2010 project and solution for the DeNotch map converter
faketruth
2011-12-27
6
-0
/
+210
*
dang finicky OS installs. >.> Bug fixes to make sure this compiles is more than two OS's.
admin@omencraft.com
2011-11-05
5
-3
/
+3
*
Updated denotch map converter to work in windows. Still has memory leak though.
admin@omencraft.com
2011-11-05
4
-15
/
+440
*
fixing svn directory
admin@omencraft.com
2011-11-04
9
-0
/
+1767
*
Updated denotch map converter. Compiled with zlib that MCServr uses to remove the lag spike problem caused when reading map files using a different compression. Remade makefile and cleaned up code considerably.
admin@omencraft.com
2011-11-04
3
-0
/
+172
*
delete and reupload to reslve svn error.
admin@omencraft.com
2011-11-04
10
-1487
/
+0
*
Changes to the denotch map converter. Now runs 20 times faster than before. Not done yet.
admin@omencraft.com
2011-11-04
8
-95
/
+44
*
denotch map converter works! :D
admin@omencraft.com
2011-10-31
2
-6
/
+47
*
denotch map converter can now successfully converter an mcr to a vaild pak file. Takes about 20 seconds per region file.
admin@omencraft.com
2011-10-31
2
-7
/
+8
*
denotch map convert successfully created a pak file from an mcr file. Still need to check if it's valid.
admin@omencraft.com
2011-10-31
2
-30
/
+90
*
Compounds are not closed double anymore
faketruth
2011-10-31
2
-16
/
+19
*
denotch map converter can now parse without creating segfaults or unknown tag errors.
admin@omencraft.com
2011-10-31
3
-3
/
+17
*
More changes to the denotch map converter. Added some tags. Still debugging some parsing issues.
admin@omencraft.com
2011-10-31
4
-26
/
+189
*
put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason.
admin@omencraft.com
2011-10-30
8
-228
/
+210
*
Changed long to long long so it works fine on 32bit systems
faketruth
2011-10-30
3
-30
/
+37
*
Last changes to the converter before bed.
admin@omencraft.com
2011-10-30
2
-1
/
+4
*
More changes to the denotch map converter
admin@omencraft.com
2011-10-30
4
-34
/
+42
*
Added Long Tag. It'll now go through the entire NBT data without erroring out. I'm not sure that it's actually saving all tag 7 data though.
admin@omencraft.com
2011-10-30
4
-5
/
+35
*
I think I got Tag 7 working, now I need to add tag 4 for the deNotch map converter.
admin@omencraft.com
2011-10-30
4
-27
/
+52
*
More updates to denotch map converter for testing.
admin@omencraft.com
2011-10-30
4
-32
/
+32
*
Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.
admin@omencraft.com
2011-10-30
4
-26
/
+55
*
Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
admin@omencraft.com
2011-10-29
5
-0
/
+1172