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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
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Pickups
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VillagerTrading
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alwaysTicked
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A lightweight, fast and extensible game server for Minecraft
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path:
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converter
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cConvert.cpp
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2011-10-31
denotch map converter can now parse without creating segfaults or unknown tag errors.
admin@omencraft.com
1
-2
/
+2
2011-10-31
More changes to the denotch map converter. Added some tags. Still debugging some parsing issues.
admin@omencraft.com
1
-4
/
+6
2011-10-30
put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason.
admin@omencraft.com
1
-185
/
+53
2011-10-30
Changed long to long long so it works fine on 32bit systems
faketruth
1
-9
/
+13
2011-10-30
Last changes to the converter before bed.
admin@omencraft.com
1
-1
/
+4
2011-10-30
More changes to the denotch map converter
admin@omencraft.com
1
-0
/
+6
2011-10-30
Added Long Tag. It'll now go through the entire NBT data without erroring out. I'm not sure that it's actually saving all tag 7 data though.
admin@omencraft.com
1
-1
/
+1
2011-10-30
I think I got Tag 7 working, now I need to add tag 4 for the deNotch map converter.
admin@omencraft.com
1
-1
/
+1
2011-10-30
More updates to denotch map converter for testing.
admin@omencraft.com
1
-2
/
+2
2011-10-30
Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.
admin@omencraft.com
1
-1
/
+10
2011-10-29
Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
admin@omencraft.com
1
-0
/
+310