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A lightweight, fast and extensible game server for Minecraft
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path:
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ProtoProxy
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Connection.cpp
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Author
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2012-09-23
ProtoProxy: added the PACKET_PLAYER_ABILITIES packet parsing for client-side
madmaxoft@gmail.com
1
-0
/
+17
2012-09-20
ProtoProxy: moar packets! (can now sustain parsing while connected to vanilla server, most of the times)
madmaxoft@gmail.com
1
-5
/
+130
2012-09-19
ProtoProxy: Added the PACKET_UPDATE_TILE_ENTITY packet handling
madmaxoft@gmail.com
1
-0
/
+27
2012-09-19
ProtoProxy: added handling of several spawning packets
madmaxoft@gmail.com
1
-0
/
+181
2012-09-18
ProtoProxy: Added the ENTITY-class packets handling
madmaxoft@gmail.com
1
-22
/
+231
2012-09-18
ProtoProxy: Added the PACKET_MAP_CHUNK_BULK packet handling
madmaxoft@gmail.com
1
-0
/
+30
2012-09-18
ProtoProxy: Added the PACKET_SET_EXPERIENCE packet handling
madmaxoft@gmail.com
1
-0
/
+19
2012-09-18
ProtoProxy: added the CHANGE_GAME_STATE packet handling
madmaxoft@gmail.com
1
-0
/
+17
2012-09-14
ProtoProxy: added more packets, mostly windowing-related
madmaxoft@gmail.com
1
-43
/
+176
2012-09-07
ProtoProxy: fixed a few mis-interpreted packets, added block placement packet parsing. Added leftover dumping for unparsed data (should not happen, if so, parsing is probably wrong)
madmaxoft@gmail.com
1
-2
/
+122
2012-09-06
ProtoProxy: Added blockchange packet parsing
madmaxoft@gmail.com
1
-0
/
+42
2012-09-05
ProtoProxy: Added about 10 new packet types parsed
madmaxoft@gmail.com
1
-14
/
+96
2012-09-04
ProtoProxy: Parsing some initial packets early in the conversation
madmaxoft@gmail.com
1
-30
/
+408
2012-09-02
Protocol proxy now decrypts the data (but doesn't understand the packets yet)
madmaxoft@gmail.com
1
-16
/
+499
2012-09-02
ProtoProxy: Initial import of the protocol proxy project.
madmaxoft@gmail.com
1
-0
/
+203