index
:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Files
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*
celeaning up the mess I made of cRedstone.h. >.>
admin@omencraft.com
2011-11-04
1
-77
/
+0
*
Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
admin@omencraft.com
2011-11-04
6
-25
/
+223
*
Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.
admin@omencraft.com
2011-11-03
5
-14
/
+15
*
Added some redstone items.
admin@omencraft.com
2011-11-03
4
-9
/
+56
*
Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)
admin@omencraft.com
2011-11-03
3
-11
/
+42
*
Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
admin@omencraft.com
2011-11-02
9
-9
/
+164
*
Fixed some "Entity was not found in any chunk!" warnings
faketruth
2011-11-02
8
-28
/
+74
*
Fixed player spawn teleport postion.
admin@omencraft.com
2011-11-02
1
-1
/
+2
*
Fixed crash when client only sends a space in the chat
faketruth
2011-11-02
1
-0
/
+2
*
Changed world gamemode location to world.ini for world based gamemodes.
admin@omencraft.com
2011-11-02
1
-2
/
+4
*
fixed player spawning in the ground.
admin@omencraft.com
2011-11-01
3
-6
/
+5
*
Accidentally removed a line of code
faketruth
2011-11-01
1
-1
/
+2
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
18
-167
/
+482
*
forogt to update all of cPlayer.cpp for player based gamemode.
admin@omencraft.com
2011-11-01
1
-1
/
+1
*
Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
admin@omencraft.com
2011-11-01
3
-14
/
+56
*
Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)
admin@omencraft.com
2011-11-01
2
-3
/
+4
*
denotch map converter works! :D
admin@omencraft.com
2011-10-31
3
-14
/
+56
*
Player data is saved and loaded as human readable JSON now.
faketruth
2011-10-31
13
-81
/
+352
*
denotch map converter can now successfully converter an mcr to a vaild pak file. Takes about 20 seconds per region file.
admin@omencraft.com
2011-10-31
2
-7
/
+8
*
denotch map convert successfully created a pak file from an mcr file. Still need to check if it's valid.
admin@omencraft.com
2011-10-31
2
-30
/
+90
*
Compounds are not closed double anymore
faketruth
2011-10-31
2
-16
/
+19
*
denotch map converter can now parse without creating segfaults or unknown tag errors.
admin@omencraft.com
2011-10-31
3
-3
/
+17
*
More changes to the denotch map converter. Added some tags. Still debugging some parsing issues.
admin@omencraft.com
2011-10-31
4
-26
/
+189
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
42
-206
/
+418
*
put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason.
admin@omencraft.com
2011-10-30
8
-228
/
+210
*
Changed long to long long so it works fine on 32bit systems
faketruth
2011-10-30
7
-30
/
+169
*
Last changes to the converter before bed.
admin@omencraft.com
2011-10-30
2
-1
/
+4
*
More changes to the denotch map converter
admin@omencraft.com
2011-10-30
4
-34
/
+42
*
Added Long Tag. It'll now go through the entire NBT data without erroring out. I'm not sure that it's actually saving all tag 7 data though.
admin@omencraft.com
2011-10-30
4
-5
/
+35
*
I think I got Tag 7 working, now I need to add tag 4 for the deNotch map converter.
admin@omencraft.com
2011-10-30
4
-27
/
+52
*
More updates to denotch map converter for testing.
admin@omencraft.com
2011-10-30
4
-32
/
+32
*
Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.
admin@omencraft.com
2011-10-30
5
-31
/
+55
*
Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
admin@omencraft.com
2011-10-29
8
-7
/
+1184
*
Fixed a memory leak
faketruth
2011-10-27
1
-0
/
+1
*
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
2011-10-26
11
-19
/
+26
*
Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
admin@omencraft.com
2011-10-26
3
-8
/
+9
*
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
2011-10-26
7
-7
/
+18
*
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
2011-10-26
12
-9
/
+101
*
Updated VS2010 project files
faketruth
2011-10-26
3
-110
/
+203
*
Fixed bug in cMakeDir where it would only create directories named "world"
faketruth
2011-10-26
3
-34
/
+16
*
added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.
admin@omencraft.com
2011-10-26
1
-3
/
+70
*
changing port back to default
admin@omencraft.com
2011-10-26
1
-24
/
+24
*
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
admin@omencraft.com
2011-10-26
31
-11
/
+1792
*
Using SSE instructions for noise (terrain generation)
faketruth
2011-10-25
4
-10
/
+85
*
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
faketruth
2011-10-23
6
-88
/
+165
*
Found something that calls a function when a segfault happens, might be useful.
faketruth
2011-10-22
1
-4
/
+16
*
Compiles for linux
faketruth
2011-10-21
20
-78
/
+269
*
Setting files
faketruth
2011-10-03
16
-0
/
+2803
*
Source for additional projects
faketruth
2011-10-03
178
-0
/
+65034
*
MCServer c++ source files
faketruth
2011-10-03
233
-0
/
+35759
*
Visual Studio 2010 solution and project files
faketruth
2011-10-03
23
-0
/
+2735
*
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1 0a769ca7-a7f5-676a-18bf-c427514a06d6
faketruth
2011-10-03
0
-0
/
+0