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-rw-r--r--tests/CMakeLists.txt1
-rw-r--r--tests/Redstone/CMakeLists.txt10
-rw-r--r--tests/Redstone/creatable.cpp164
3 files changed, 175 insertions, 0 deletions
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
index 1fbd88f04..7e21ff94f 100644
--- a/tests/CMakeLists.txt
+++ b/tests/CMakeLists.txt
@@ -5,3 +5,4 @@ enable_testing()
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_subdirectory(ChunkData)
+add_subdirectory(Redstone)
diff --git a/tests/Redstone/CMakeLists.txt b/tests/Redstone/CMakeLists.txt
new file mode 100644
index 000000000..ee4a7a64f
--- /dev/null
+++ b/tests/Redstone/CMakeLists.txt
@@ -0,0 +1,10 @@
+cmake_minimum_required (VERSION 2.6)
+
+enable_testing()
+
+include_directories(${CMAKE_SOURCE_DIR}/src/)
+
+add_definitions(-DTEST_GLOBALS=1)
+
+add_executable(Redstone-creatable-exe creatable.cpp ../../src/BoundingBox.cpp)
+add_test(NAME creatable-test COMMAND Redstone-creatable-exe)
diff --git a/tests/Redstone/creatable.cpp b/tests/Redstone/creatable.cpp
new file mode 100644
index 000000000..02c622788
--- /dev/null
+++ b/tests/Redstone/creatable.cpp
@@ -0,0 +1,164 @@
+
+#include "Globals.h"
+
+class MockChest;
+typedef cItemCallback<MockChest> cChestCallback;
+
+AString ItemToFullString(const cItem & a_Item)
+{
+return "";
+}
+
+class cEntity
+{
+public:
+ const Vector3d & GetPosition (void) const { return m_pos;}
+ double GetWidth (void) const { return 0; }
+ double GetHeight (void) const { return 0; }
+ static const Vector3d m_pos;
+};
+
+const Vector3d cEntity::m_pos = Vector3d(0,0,0);
+
+class cItem
+{
+public:
+ cItem(BLOCKTYPE val) {}
+};
+
+void cBlockInfo::Initialize(cBlockInfoArray & a_Info) {}
+cBlockInfo::~cBlockInfo () {}
+
+#include "Blocks/ChunkInterface.h"
+
+bool cChunkInterface::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
+{
+ return false;
+}
+
+bool cChunkInterface::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
+{
+ return false;
+}
+
+#include "Simulator/Simulator.inc"
+
+#include "Simulator/IncrementalRedstoneSimulator.inc"
+
+class MockWorld;
+
+
+class MockHandler
+{
+public:
+ static eBlockFace MetadataToDirection(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; }
+ static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; }
+ static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; }
+ static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { return 0; }
+ static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, MockWorld * a_World) {}
+ static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, MockWorld * a_World) {}
+ static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) {}
+
+};
+
+template<unsigned char val>
+class MockHandlerFetcher
+{
+public:
+ typedef MockHandler type;
+};
+
+class MockWorld
+{
+public:
+ bool IsChunkLighted(int a_ChunkX, int a_ChunkZ) { return false; }
+ bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) { return false; }
+
+ void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL) {}
+
+
+ NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) { return 0; }
+
+ cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true) { return NULL; }
+
+
+ void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) {}
+
+ void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1) {}
+
+
+ bool SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) {return false; }
+
+
+ cChunkMap * GetChunkMap (void) { return NULL; }
+
+};
+
+
+class MockChunk
+{
+public:
+ cRedstoneSimulatorChunkData * GetRedstoneSimulatorData() { return NULL; }
+ void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) {}
+ bool IsRedstoneDirty() { return true; }
+ void SetIsRedstoneDirty(bool a_Param) {}
+
+ void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) {}
+
+ void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true) {}
+ void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) {}
+
+ int GetPosX(void) const { return 0; }
+ int GetPosZ(void) const { return 0; }
+
+ MockChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const { return NULL; }
+
+
+ BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const { return 0; }
+ BLOCKTYPE GetBlock(const Vector3i & a_RelCoords) const { return 0; }
+
+ NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { return 0; }
+ void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) {}
+
+
+ bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const { return false; }
+
+ bool UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const { return false; }
+
+ MockChunk * GetNeighborChunk(int a_BlockX, int a_BlockZ) { return NULL; }
+
+ MockChunk * GetRelNeighborChunk(int a_RelX, int a_RelZ) { return NULL; }
+
+ bool IsValid(void) const { return false; }
+
+ NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const { return 0; }
+
+ void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL) {}
+ void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) {}
+
+ bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback) { return false; }
+
+ template <class T>
+ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, T & a_Callback)
+ {
+ return false;
+ }
+
+};
+class MockChest
+{
+public:
+ BLOCKTYPE GetBlockType(void) const { return 0; }
+ int GetNumberOfPlayers(void) const { return 0; }
+};
+
+int main(int argc, char** argv)
+{
+
+
+
+ MockWorld World;
+
+ cIncrementalRedstoneSimulator<MockChunk, MockWorld, MockHandlerFetcher, MockChest> Simulator(World);
+ return 0;
+}