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-rw-r--r--src/Chunk.cpp117
-rw-r--r--src/Chunk.h2
2 files changed, 99 insertions, 20 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 22b33c595..6e6b7ed20 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -240,7 +240,16 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
a_Callback.HeightMap (&m_HeightMap);
a_Callback.BiomeData (&m_BiomeMap);
- a_Callback.BlockTypes (m_BlockTypes);
+
+ std::vector<BLOCKTYPE> Blocks;
+ Blocks.reserve(NumBlocks);
+ for (std::vector<std::vector<BLOCKTYPE>>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr)
+ {
+ Blocks.insert(Blocks.end(), itr->begin(), itr->end());
+ }
+ Blocks.resize(NumBlocks);
+
+ a_Callback.BlockTypes (Blocks.data());
a_Callback.BlockMeta (m_BlockMeta);
a_Callback.LightIsValid (m_IsLightValid);
a_Callback.BlockLight (m_BlockLight);
@@ -262,23 +271,64 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
void cChunk::SetAllData(
- const BLOCKTYPE * a_BlockTypes,
+ const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight,
const HeightMap * a_HeightMap,
const BiomeMap & a_BiomeMap,
cBlockEntityList & a_BlockEntities
-)
+ )
{
memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
-
+
if (a_HeightMap != NULL)
{
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
}
+
+ bool FoundNonAir = false;
+ int PosYWhereNonEmptyStarts = 0;
+ m_BlockTypes.clear();
+ m_BlockTypes.reserve(Height / 2);
+
+ for (int y = Height - 1; y >= 0; y--)
+ {
+ for (int z = 0; z < Width; z++)
+ {
+ for (int x = 0; x < Width; x++)
+ {
+ int Index = MakeIndexNoCheck(x, y, z);
+
+ if (!FoundNonAir && (a_BlockTypes[Index] != E_BLOCK_AIR))
+ {
+ FoundNonAir = true;
+ PosYWhereNonEmptyStarts = y;
+ goto foundair;
+ }
+ }
+ }
+ }
+
+foundair:
+ if (FoundNonAir)
+ {
+ for (int y = 0; y <= PosYWhereNonEmptyStarts; y++)
+ {
+ std::vector<BLOCKTYPE> Blocks;
+ Blocks.reserve(Width * Width);
+ for (int z = 0; z < Width; z++)
+ {
+ for (int x = 0; x < Width; x++)
+ {
+ int Index = MakeIndexNoCheck(x, y, z);
+ Blocks.push_back(a_BlockTypes[Index]);
+ }
+ }
+ m_BlockTypes.push_back(Blocks);
+ } // for y
+ }
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
if (a_BlockLight != NULL)
{
@@ -343,7 +393,15 @@ void cChunk::SetLight(
void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
{
- memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
+ std::vector<BLOCKTYPE> Blocks;
+ Blocks.reserve(NumBlocks);
+ for (std::vector<std::vector<BLOCKTYPE>>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr)
+ {
+ Blocks.insert(Blocks.end(), itr->begin(), itr->end());
+ }
+ Blocks.resize(NumBlocks);
+
+ memcpy(a_BlockTypes, Blocks.data(), NumBlocks);
}
@@ -630,7 +688,7 @@ void cChunk::Tick(float a_Dt)
void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
- cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
+ cBlockHandler * Handler = BlockHandler(GetBlock(Index));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
@@ -811,7 +869,7 @@ void cChunk::TickBlocks(void)
}
unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
- cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
+ cBlockHandler * Handler = BlockHandler(GetBlock(Index));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
} // for i - tickblocks
@@ -1296,7 +1354,7 @@ void cChunk::CreateBlockEntities(void)
{
for (int y = 0; y < Height; y++)
{
- BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
+ BLOCKTYPE BlockType = GetBlock(x, y, z);
switch (BlockType)
{
case E_BLOCK_CHEST:
@@ -1348,7 +1406,7 @@ void cChunk::WakeUpSimulators(void)
int BlockZ = z + BaseZ;
for (int y = GetHeight(x, z); y >= 0; y--)
{
- BLOCKTYPE Block = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
+ BLOCKTYPE Block = GetBlock(x, y, z);
// The redstone sim takes multiple blocks, use the inbuilt checker
if (RedstoneSimulator->IsAllowedBlock(Block))
@@ -1392,7 +1450,7 @@ void cChunk::CalculateHeightmap()
for (int y = Height - 1; y > -1; y--)
{
int index = MakeIndex( x, y, z );
- if (m_BlockTypes[index] != E_BLOCK_AIR)
+ if (GetBlock(index) != E_BLOCK_AIR)
{
m_HeightMap[x + z * Width] = (unsigned char)y;
break;
@@ -1515,7 +1573,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
ASSERT(IsValid());
const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
+ const BLOCKTYPE OldBlockType = GetBlock(index);
const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
{
@@ -1524,7 +1582,20 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
MarkDirty();
- m_BlockTypes[index] = a_BlockType;
+ int Layer = (int)index / (cChunkDef::Width * cChunkDef::Width);
+ int SubBlock = index % ((cChunkDef::Width * cChunkDef::Width) - 1);
+
+ if (m_BlockTypes.empty() || (Layer > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */)
+ {
+ m_BlockTypes.reserve(Layer - ((int)m_BlockTypes.size() - 1));
+ std::vector<BLOCKTYPE> EmptyBlocks(cChunkDef::Width * cChunkDef::Width);
+ for (int lyr = ((int)m_BlockTypes.size() - 1); lyr <= Layer; ++lyr)
+ {
+ m_BlockTypes.push_back(EmptyBlocks);
+ }
+ }
+
+ m_BlockTypes[Layer][SubBlock] = a_BlockType;
// The client doesn't need to distinguish between stationary and nonstationary fluids:
if (
@@ -1563,7 +1634,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
{
for (int y = a_RelY - 1; y > 0; --y)
{
- if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
+ if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
{
m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
break;
@@ -2450,7 +2521,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
return 0; // Clip
}
- return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)];
+ return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
}
@@ -2464,8 +2535,16 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
ASSERT(!"GetBlock(idx) out of bounds!");
return 0;
}
-
- return m_BlockTypes[ a_BlockIdx ];
+
+ int Layer = (int)a_BlockIdx / (cChunkDef::Width * cChunkDef::Width);
+ int SubBlock = a_BlockIdx % ((cChunkDef::Width * cChunkDef::Width) - 1);
+
+ if (m_BlockTypes.empty() || (Layer > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */)
+ {
+ return E_BLOCK_AIR;
+ }
+
+ return m_BlockTypes[Layer][SubBlock];
}
@@ -2475,7 +2554,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
+ a_BlockType = GetBlock(Idx);
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
}
@@ -2486,7 +2565,7 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
+ a_BlockType = GetBlock(Idx);
a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
diff --git a/src/Chunk.h b/src/Chunk.h
index b3fa563cc..1b83bc540 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -421,7 +421,7 @@ private:
cChunkMap * m_ChunkMap;
// TODO: Make these pointers and don't allocate what isn't needed
- BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
+ std::vector<std::vector<BLOCKTYPE>> m_BlockTypes;
NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];