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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index d2356b71b..702439133 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -106,7 +106,8 @@ void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AStrin
// Write the tag compound (for enchantment, firework, custom name and repair cost):
if (
(!a_Item.m_Enchantments.IsEmpty()) ||
- ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) || (a_Item.m_ItemType == E_ITEM_WRITTEN_BOOK)) || (a_Item.m_ItemType == E_ITEM_BOOK_AND_QUILL) ||
+ ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ||
+ (a_Item.m_ItemType == E_ITEM_WRITTEN_BOOK)) || (a_Item.m_ItemType == E_ITEM_BOOK_AND_QUILL) ||
(a_Item.m_RepairCost > 0) ||
(a_Item.m_CustomName != "") ||
(!a_Item.m_LoreTable.empty())