diff options
Diffstat (limited to 'src')
102 files changed, 4786 insertions, 1554 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index 88faa9dfc..37e6aecd2 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -67,7 +67,6 @@ $cfile "../Root.h" $cfile "../Cuboid.h" $cfile "../BoundingBox.h" $cfile "../Tracer.h" -$cfile "../Group.h" $cfile "../BlockArea.h" $cfile "../Generating/ChunkDesc.h" $cfile "../CraftingRecipes.h" diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt index 54152668a..7a1769e9a 100644 --- a/src/Bindings/CMakeLists.txt +++ b/src/Bindings/CMakeLists.txt @@ -11,6 +11,7 @@ SET (SRCS LuaState.cpp LuaWindow.cpp ManualBindings.cpp + ManualBindings_RankManager.cpp Plugin.cpp PluginLua.cpp PluginManager.cpp @@ -96,7 +97,6 @@ set(BINDING_DEPENDENCIES ../Entities/HangingEntity.h ../Entities/ItemFrame.h ../Generating/ChunkDesc.h - ../Group.h ../Inventory.h ../Item.h ../ItemGrid.h diff --git a/src/Bindings/LuaFunctions.h b/src/Bindings/LuaFunctions.h index 2ea37d7a4..be1d9aaa9 100644 --- a/src/Bindings/LuaFunctions.h +++ b/src/Bindings/LuaFunctions.h @@ -1,6 +1,6 @@ #pragma once -#include "../MCLogger.h" +#include "Logger.h" #include <time.h> // tolua_begin diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index e123a87c9..9fe93ccc2 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -460,7 +460,43 @@ void cLuaState::Push(const Vector3d & a_Vector) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3d"); + tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3<double>"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(const Vector3d * a_Vector) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, (void *)a_Vector, "Vector3<double>"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(const Vector3i & a_Vector) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3<int>"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(const Vector3i * a_Vector) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, (void *)a_Vector, "Vector3<int>"); m_NumCurrentFunctionArgs += 1; } @@ -708,11 +744,11 @@ void cLuaState::Push(TakeDamageInfo * a_TDI) -void cLuaState::Push(Vector3i * a_Vector) +void cLuaState::Push(Vector3d * a_Vector) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Vector, "Vector3i"); + tolua_pushusertype(m_LuaState, a_Vector, "Vector3<double>"); m_NumCurrentFunctionArgs += 1; } @@ -720,11 +756,11 @@ void cLuaState::Push(Vector3i * a_Vector) -void cLuaState::Push(Vector3d * a_Vector) +void cLuaState::Push(Vector3i * a_Vector) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Vector, "Vector3d"); + tolua_pushusertype(m_LuaState, a_Vector, "Vector3<int>"); m_NumCurrentFunctionArgs += 1; } diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index afac77ce8..eeb93fd4d 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -186,6 +186,9 @@ public: void Push(const HTTPRequest * a_Request); void Push(const HTTPTemplateRequest * a_Request); void Push(const Vector3d & a_Vector); + void Push(const Vector3d * a_Vector); + void Push(const Vector3i & a_Vector); + void Push(const Vector3i * a_Vector); // Push a value onto the stack (keep alpha-sorted): void Push(bool a_Value); diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 6b40cece8..d56246dec 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -168,7 +168,7 @@ static AString GetLogMessage(lua_State * tolua_S) static int tolua_LOG(lua_State * tolua_S) { // If the param is a cCompositeChat, read the log level from it: - cMCLogger::eLogLevel LogLevel = cMCLogger::llRegular; + cLogger::eLogLevel LogLevel = cLogger::llRegular; tolua_Error err; if (tolua_isusertype(tolua_S, 1, "cCompositeChat", false, &err)) { @@ -176,7 +176,7 @@ static int tolua_LOG(lua_State * tolua_S) } // Log the message: - cMCLogger::GetInstance()->LogSimple(GetLogMessage(tolua_S).c_str(), LogLevel); + cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), LogLevel); return 0; } @@ -186,7 +186,7 @@ static int tolua_LOG(lua_State * tolua_S) static int tolua_LOGINFO(lua_State * tolua_S) { - cMCLogger::GetInstance()->LogSimple(GetLogMessage(tolua_S).c_str(), cMCLogger::llInfo); + cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), cLogger::llInfo); return 0; } @@ -196,7 +196,7 @@ static int tolua_LOGINFO(lua_State * tolua_S) static int tolua_LOGWARN(lua_State * tolua_S) { - cMCLogger::GetInstance()->LogSimple(GetLogMessage(tolua_S).c_str(), cMCLogger::llWarning); + cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), cLogger::llWarning); return 0; } @@ -206,7 +206,7 @@ static int tolua_LOGWARN(lua_State * tolua_S) static int tolua_LOGERROR(lua_State * tolua_S) { - cMCLogger::GetInstance()->LogSimple(GetLogMessage(tolua_S).c_str(), cMCLogger::llError); + cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), cLogger::llError); return 0; } @@ -1803,49 +1803,30 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S) -static int tolua_cPlayer_GetGroups(lua_State * tolua_S) +static int tolua_cPlayer_GetPermissions(lua_State * tolua_S) { - cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL); - - const cPlayer::GroupList & AllGroups = self->GetGroups(); + // Function signature: cPlayer:GetPermissions() -> {permissions-array} - lua_createtable(tolua_S, (int)AllGroups.size(), 0); - int newTable = lua_gettop(tolua_S); - int index = 1; - cPlayer::GroupList::const_iterator iter = AllGroups.begin(); - while (iter != AllGroups.end()) + // Check the params: + cLuaState L(tolua_S); + if ( + !L.CheckParamUserType(1, "cPlayer") || + !L.CheckParamEnd (2) + ) { - const cGroup * Group = *iter; - tolua_pushusertype(tolua_S, (void *)Group, "const cGroup"); - lua_rawseti(tolua_S, newTable, index); - ++iter; - ++index; + return 0; } - return 1; -} - - - - - -static int tolua_cPlayer_GetResolvedPermissions(lua_State * tolua_S) -{ - cPlayer * self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL); - cPlayer::StringList AllPermissions = self->GetResolvedPermissions(); - - lua_createtable(tolua_S, (int)AllPermissions.size(), 0); - int newTable = lua_gettop(tolua_S); - int index = 1; - cPlayer::StringList::iterator iter = AllPermissions.begin(); - while (iter != AllPermissions.end()) + // Get the params: + cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL); + if (self == NULL) { - std::string & Permission = *iter; - lua_pushlstring(tolua_S, Permission.c_str(), Permission.length()); - lua_rawseti(tolua_S, newTable, index); - ++iter; - ++index; + LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self); + return 0; } + + // Push the permissions: + L.Push(self->GetPermissions()); return 1; } @@ -1902,6 +1883,40 @@ static int tolua_cPlayer_OpenWindow(lua_State * tolua_S) +static int tolua_cPlayer_PermissionMatches(lua_State * tolua_S) +{ + // Function signature: cPlayer:PermissionMatches(PermissionStr, TemplateStr) -> bool + + // Check the params: + cLuaState L(tolua_S); + if ( + !L.CheckParamUserType(1, "cPlayer") || + !L.CheckParamString (2, 3) || + !L.CheckParamEnd (4) + ) + { + return 0; + } + + // Get the params: + cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL); + if (self == NULL) + { + LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self); + return 0; + } + AString Permission, Template; + L.GetStackValues(2, Permission, Template); + + // Push the result of the match: + L.Push(self->PermissionMatches(StringSplit(Permission, "."), StringSplit(Template, "."))); + return 1; +} + + + + + template < class OBJTYPE, void (OBJTYPE::*SetCallback)(cPluginLua * a_Plugin, int a_FnRef) @@ -2399,6 +2414,62 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L) +static int tolua_cMojangAPI_MakeUUIDDashed(lua_State * L) +{ + // Function signature: cMojangAPI:MakeUUIDDashed(UUID) -> string + + // Check params: + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cMojangAPI") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString UUID; + S.GetStackValue(2, UUID); + + // Push the result: + S.Push(cRoot::Get()->GetMojangAPI().MakeUUIDDashed(UUID)); + return 1; +} + + + + + +static int tolua_cMojangAPI_MakeUUIDShort(lua_State * L) +{ + // Function signature: cMojangAPI:MakeUUIDShort(UUID) -> string + + // Check params: + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cMojangAPI") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString UUID; + S.GetStackValue(2, UUID); + + // Push the result: + S.Push(cRoot::Get()->GetMojangAPI().MakeUUIDShort(UUID)); + return 1; +} + + + + + static int Lua_ItemGrid_GetSlotCoords(lua_State * L) { tolua_Error tolua_err; @@ -3295,9 +3366,9 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cPlayer"); - tolua_function(tolua_S, "GetGroups", tolua_cPlayer_GetGroups); - tolua_function(tolua_S, "GetResolvedPermissions", tolua_cPlayer_GetResolvedPermissions); - tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow); + tolua_function(tolua_S, "GetPermissions", tolua_cPlayer_GetPermissions); + tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow); + tolua_function(tolua_S, "PermissionMatches", tolua_cPlayer_PermissionMatches); tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cLuaWindow"); @@ -3340,6 +3411,8 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "GetPlayerNameFromUUID", tolua_cMojangAPI_GetPlayerNameFromUUID); tolua_function(tolua_S, "GetUUIDFromPlayerName", tolua_cMojangAPI_GetUUIDFromPlayerName); tolua_function(tolua_S, "GetUUIDsFromPlayerNames", tolua_cMojangAPI_GetUUIDsFromPlayerNames); + tolua_function(tolua_S, "MakeUUIDDashed", tolua_cMojangAPI_MakeUUIDDashed); + tolua_function(tolua_S, "MakeUUIDShort", tolua_cMojangAPI_MakeUUIDShort); tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cItemGrid"); @@ -3347,6 +3420,8 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_endmodule(tolua_S); tolua_function(tolua_S, "md5", tolua_md5); + + BindRankManager(tolua_S); tolua_endmodule(tolua_S); } diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h index 36161c6a2..1b6e65654 100644 --- a/src/Bindings/ManualBindings.h +++ b/src/Bindings/ManualBindings.h @@ -1,8 +1,24 @@ #pragma once struct lua_State; + + + + + +/** Provides namespace for the bindings. */ class ManualBindings { public: - static void Bind( lua_State* tolua_S); + /** Binds all the manually implemented functions to tolua_S. */ + static void Bind(lua_State * tolua_S); + +protected: + /** Binds the manually implemented cRankManager glue code to tolua_S. + Implemented in ManualBindings_RankManager.cpp. */ + static void BindRankManager(lua_State * tolua_S); }; + + + + diff --git a/src/Bindings/ManualBindings_RankManager.cpp b/src/Bindings/ManualBindings_RankManager.cpp new file mode 100644 index 000000000..2e93ad264 --- /dev/null +++ b/src/Bindings/ManualBindings_RankManager.cpp @@ -0,0 +1,1007 @@ + +// ManualBindings_RankManager.cpp + +// Implements the cRankManager Lua bindings + +#include "Globals.h" +#include "ManualBindings.h" +#include "../Root.h" +#include "tolua++/include/tolua++.h" +#include "LuaState.h" + + + + + +/** Binds cRankManager::AddGroup */ +static int tolua_cRankManager_AddGroup(lua_State * L) +{ + // Function signature: + // cRankManager:AddGroup(GroupName) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Read the params: + AString GroupName; + S.GetStackValue(2, GroupName); + + // Add the group: + cRoot::Get()->GetRankManager().AddGroup(GroupName); + return 0; +} + + + + + +/** Binds cRankManager::AddGroupToRank */ +static int tolua_cRankManager_AddGroupToRank(lua_State * L) +{ + // Function signature: + // cRankManager:AddGroupToRank(GroupName, RankName) -> bool + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 3) || + !S.CheckParamEnd(4) + ) + { + return 0; + } + + // Read the params: + AString GroupName, RankName; + S.GetStackValues(2, GroupName, RankName); + + // Add the group to the rank: + S.Push(cRoot::Get()->GetRankManager().AddGroupToRank(GroupName, RankName)); + return 1; +} + + + + + +/** Binds cRankManager::AddPermissionToGroup */ +static int tolua_cRankManager_AddPermissionToGroup(lua_State * L) +{ + // Function signature: + // cRankManager:AddPermissionToGroup(Permission, GroupName) -> bool + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 3) || + !S.CheckParamEnd(4) + ) + { + return 0; + } + + // Read the params: + AString GroupName, Permission; + S.GetStackValues(2, Permission, GroupName); + + // Add the group to the rank: + S.Push(cRoot::Get()->GetRankManager().AddPermissionToGroup(Permission, GroupName)); + return 1; +} + + + + + +/** Binds cRankManager::AddRank */ +static int tolua_cRankManager_AddRank(lua_State * L) +{ + // Function signature: + // cRankManager:AddRank(RankName) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 5) || + !S.CheckParamEnd(6) + ) + { + return 0; + } + + // Read the params: + AString RankName, MsgPrefix, MsgSuffix, MsgNameColorCode; + S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); + + // Add the rank: + cRoot::Get()->GetRankManager().AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); + return 0; +} + + + + + +/** Binds cRankManager::GetAllGroups */ +static int tolua_cRankManager_GetAllGroups(lua_State * L) +{ + // Function signature: + // cRankManager:GetAllGroups() -> arraytable of GroupNames + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamEnd(2) + ) + { + return 0; + } + + // Get the groups: + AStringVector Groups = cRoot::Get()->GetRankManager().GetAllGroups(); + + // Push the results: + S.Push(Groups); + return 1; +} + + + + + +/** Binds cRankManager::GetAllPermissions */ +static int tolua_cRankManager_GetAllPermissions(lua_State * L) +{ + // Function signature: + // cRankManager:GetAllPermissions() -> arraytable of Permissions + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamEnd(2) + ) + { + return 0; + } + + // Get the permissions: + AStringVector Permissions = cRoot::Get()->GetRankManager().GetAllPermissions(); + + // Push the results: + S.Push(Permissions); + return 1; +} + + + + + +/** Binds cRankManager::GetAllRanks */ +static int tolua_cRankManager_GetAllRanks(lua_State * L) +{ + // Function signature: + // cRankManager:GetAllRanks() -> arraytable of RankNames + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamEnd(2) + ) + { + return 0; + } + + // Get the ranks: + AStringVector Ranks = cRoot::Get()->GetRankManager().GetAllRanks(); + + // Push the results: + S.Push(Ranks); + return 1; +} + + + + + +/** Binds cRankManager::GetDefaultRank */ +static int tolua_cRankManager_GetDefaultRank(lua_State * L) +{ + // Function signature: + // cRankManager:GetDefaultRank() -> string + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamEnd(2) + ) + { + return 0; + } + + // Return the rank name: + S.Push(cRoot::Get()->GetRankManager().GetDefaultRank()); + return 1; +} + + + + + +/** Binds cRankManager::GetGroupPermissions */ +static int tolua_cRankManager_GetGroupPermissions(lua_State * L) +{ + // Function signature: + // cRankManager:GetGroupPermissions(GroupName) -> arraytable of permissions + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString GroupName; + S.GetStackValue(2, GroupName); + + // Get the permissions: + AStringVector Permissions = cRoot::Get()->GetRankManager().GetGroupPermissions(GroupName); + + // Push the results: + S.Push(Permissions); + return 1; +} + + + + + +/** Binds cRankManager::GetPlayerGroups */ +static int tolua_cRankManager_GetPlayerGroups(lua_State * L) +{ + // Function signature: + // cRankManager:GetPlayerGroups(PlayerUUID) -> arraytable of GroupNames + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString PlayerUUID; + S.GetStackValue(2, PlayerUUID); + + // Get the groups: + AStringVector Groups = cRoot::Get()->GetRankManager().GetPlayerGroups(PlayerUUID); + + // Push the results: + S.Push(Groups); + return 1; +} + + + + + +/** Binds cRankManager::GetPlayerMsgVisuals */ +static int tolua_cRankManager_GetPlayerMsgVisuals(lua_State * L) +{ + // Function signature: + // cRankManager:GetPlayerMsgVisuals(PlayerUUID) -> string, string, string + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString PlayerUUID; + S.GetStackValue(2, PlayerUUID); + + // Get the permissions: + AString MsgPrefix, MsgSuffix, MsgNameColorCode; + if (!cRoot::Get()->GetRankManager().GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode)) + { + return 0; + } + + // Push the results: + S.Push(MsgPrefix); + S.Push(MsgSuffix); + S.Push(MsgNameColorCode); + return 3; +} + + + + + +/** Binds cRankManager::GetPlayerPermissions */ +static int tolua_cRankManager_GetPlayerPermissions(lua_State * L) +{ + // Function signature: + // cRankManager:GetPlayerPermissions(PlayerUUID) -> arraytable of permissions + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString PlayerUUID; + S.GetStackValue(2, PlayerUUID); + + // Get the permissions: + AStringVector Permissions = cRoot::Get()->GetRankManager().GetPlayerPermissions(PlayerUUID); + + // Push the results: + S.Push(Permissions); + return 1; +} + + + + + +/** Binds cRankManager::GetPlayerRankName */ +static int tolua_cRankManager_GetPlayerRankName(lua_State * L) +{ + // Function signature: + // cRankManager:GetPlayerRankName(PlayerUUID) -> string + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString PlayerUUID; + S.GetStackValue(2, PlayerUUID); + + // Get the rank name: + AString RankName = cRoot::Get()->GetRankManager().GetPlayerRankName(PlayerUUID); + + // Push the result: + S.Push(RankName); + return 1; +} + + + + + +/** Binds cRankManager::GetRankGroups */ +static int tolua_cRankManager_GetRankGroups(lua_State * L) +{ + // Function signature: + // cRankManager:GetRankGroups(RankName) -> arraytable of groupnames + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString RankName; + S.GetStackValue(2, RankName); + + // Get the groups: + AStringVector Groups = cRoot::Get()->GetRankManager().GetRankGroups(RankName); + + // Push the results: + S.Push(Groups); + return 1; +} + + + + + +/** Binds cRankManager::GetRankPermissions */ +static int tolua_cRankManager_GetRankPermissions(lua_State * L) +{ + // Function signature: + // cRankManager:GetRankPermissions(RankName) -> arraytable of permissions + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString RankName; + S.GetStackValue(2, RankName); + + // Get the permissions: + AStringVector Permissions = cRoot::Get()->GetRankManager().GetRankPermissions(RankName); + + // Push the results: + S.Push(Permissions); + return 1; +} + + + + + +/** Binds cRankManager::GetRankVisuals */ +static int tolua_cRankManager_GetRankVisuals(lua_State * L) +{ + // Function signature: + // cRankManager:GetRankVisuals(RankName) -> MsgPrefix, MsgSuffix, MsgNameColorCode + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString RankName; + S.GetStackValue(2, RankName); + + // Get the visuals: + AString MsgPrefix, MsgSuffix, MsgNameColorCode; + if (!cRoot::Get()->GetRankManager().GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode)) + { + // No such rank, return nothing: + return 0; + } + + // Push the results: + S.Push(MsgPrefix); + S.Push(MsgSuffix); + S.Push(MsgNameColorCode); + return 3; +} + + + + + +/** Binds cRankManager::GroupExists */ +static int tolua_cRankManager_GroupExists(lua_State * L) +{ + // Function signature: + // cRankManager:GroupExists(GroupName) -> bool + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString GroupName; + S.GetStackValue(2, GroupName); + + // Get the response: + bool res = cRoot::Get()->GetRankManager().GroupExists(GroupName); + + // Push the result: + S.Push(res); + return 1; +} + + + + + +/** Binds cRankManager::IsGroupInRank */ +static int tolua_cRankManager_IsGroupInRank(lua_State * L) +{ + // Function signature: + // cRankManager:IsGroupInRank(GroupName, RankName) -> bool + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 3) || + !S.CheckParamEnd(4) + ) + { + return 0; + } + + // Get the params: + AString GroupName, RankName; + S.GetStackValues(2, GroupName, RankName); + + // Get the response: + bool res = cRoot::Get()->GetRankManager().IsGroupInRank(GroupName, RankName); + + // Push the result: + S.Push(res); + return 1; +} + + + + + +/** Binds cRankManager::IsPermissionInGroup */ +static int tolua_cRankManager_IsPermissionInGroup(lua_State * L) +{ + // Function signature: + // cRankManager:IsPermissionInGroup(Permission, GroupName) -> bool + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 3) || + !S.CheckParamEnd(4) + ) + { + return 0; + } + + // Get the params: + AString GroupName, Permission; + S.GetStackValues(2, Permission, GroupName); + + // Get the response: + bool res = cRoot::Get()->GetRankManager().IsPermissionInGroup(Permission, GroupName); + + // Push the result: + S.Push(res); + return 1; +} + + + + + +/** Binds cRankManager::IsPlayerRankSet */ +static int tolua_cRankManager_IsPlayerRankSet(lua_State * L) +{ + // Function signature: + // cRankManager:IsPlayerRankSet(PlayerUUID) -> bool + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString PlayerUUID; + S.GetStackValue(2, PlayerUUID); + + // Get the response: + bool res = cRoot::Get()->GetRankManager().IsPlayerRankSet(PlayerUUID); + + // Push the result: + S.Push(res); + return 1; +} + + + + + +/** Binds cRankManager::RankExists */ +static int tolua_cRankManager_RankExists(lua_State * L) +{ + // Function signature: + // cRankManager:RankExists(RankName) -> bool + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString RankName; + S.GetStackValue(2, RankName); + + // Get the response: + bool res = cRoot::Get()->GetRankManager().RankExists(RankName); + + // Push the result: + S.Push(res); + return 1; +} + + + + + +/** Binds cRankManager::RemoveGroup */ +static int tolua_cRankManager_RemoveGroup(lua_State * L) +{ + // Function signature: + // cRankManager:RemoveGroup(GroupName) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString GroupName; + S.GetStackValue(2, GroupName); + + // Remove the group: + cRoot::Get()->GetRankManager().RemoveGroup(GroupName); + return 0; +} + + + + + +/** Binds cRankManager::RemoveGroupFromRank */ +static int tolua_cRankManager_RemoveGroupFromRank(lua_State * L) +{ + // Function signature: + // cRankManager:RemoveGroupFromRank(GroupName, RankName) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 3) || + !S.CheckParamEnd(4) + ) + { + return 0; + } + + // Get the params: + AString GroupName, RankName; + S.GetStackValues(2, GroupName, RankName); + + // Remove the group: + cRoot::Get()->GetRankManager().RemoveGroupFromRank(GroupName, RankName); + return 0; +} + + + + + +/** Binds cRankManager::RemovePermissionFromGroup */ +static int tolua_cRankManager_RemovePermissionFromGroup(lua_State * L) +{ + // Function signature: + // cRankManager:RemovePermissionFromGroup(Permission, GroupName) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 3) || + !S.CheckParamEnd(4) + ) + { + return 0; + } + + // Get the params: + AString GroupName, Permission; + S.GetStackValues(2, Permission, GroupName); + + // Remove the group: + cRoot::Get()->GetRankManager().RemovePermissionFromGroup(Permission, GroupName); + return 0; +} + + + + + +/** Binds cRankManager::RemovePlayerRank */ +static int tolua_cRankManager_RemovePlayerRank(lua_State * L) +{ + // Function signature: + // cRankManager:RemovePlayerRank(PlayerUUID) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString PlayerUUID; + S.GetStackValue(2, PlayerUUID); + + // Remove the player's rank: + cRoot::Get()->GetRankManager().RemovePlayerRank(PlayerUUID); + return 0; +} + + + + + +/** Binds cRankManager::RemoveRank */ +static int tolua_cRankManager_RemoveRank(lua_State * L) +{ + // Function signature: + // cRankManager:RemoveRank(RankName, [ReplacementRankName]) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + // Param 3 is otpional, defaults to nil -> empty string + !S.CheckParamEnd(4) + ) + { + return 0; + } + + // Get the params: + AString RankName, ReplacementRankName; + S.GetStackValues(2, RankName, ReplacementRankName); + + // Remove the rank: + cRoot::Get()->GetRankManager().RemoveRank(RankName, ReplacementRankName); + return 0; +} + + + + + +/** Binds cRankManager::RenameGroup */ +static int tolua_cRankManager_RenameGroup(lua_State * L) +{ + // Function signature: + // cRankManager:RenameGroup(OldName, NewName) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 3) || + !S.CheckParamEnd(4) + ) + { + return 0; + } + + // Get the params: + AString OldName, NewName; + S.GetStackValues(2, OldName, NewName); + + // Remove the group: + bool res = cRoot::Get()->GetRankManager().RenameGroup(OldName, NewName); + + // Push the result: + S.Push(res); + return 1; +} + + + + + +/** Binds cRankManager::RenameRank */ +static int tolua_cRankManager_RenameRank(lua_State * L) +{ + // Function signature: + // cRankManager:RenameRank(OldName, NewName) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 3) || + !S.CheckParamEnd(4) + ) + { + return 0; + } + + // Get the params: + AString OldName, NewName; + S.GetStackValues(2, OldName, NewName); + + // Remove the rank: + bool res = cRoot::Get()->GetRankManager().RenameRank(OldName, NewName); + + // Push the result: + S.Push(res); + return 1; +} + + + + + +/** Binds cRankManager::SetDefaultRank */ +static int tolua_cRankManager_SetDefaultRank(lua_State * L) +{ + // Function signature: + // cRankManager:SetDefaultRank(RankName) -> bool + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2) || + !S.CheckParamEnd(3) + ) + { + return 0; + } + + // Get the params: + AString RankName; + S.GetStackValue(2, RankName); + + // Set the rank, return the result: + S.Push(cRoot::Get()->GetRankManager().SetDefaultRank(RankName)); + return 0; +} + + + + + +/** Binds cRankManager::SetPlayerRank */ +static int tolua_cRankManager_SetPlayerRank(lua_State * L) +{ + // Function signature: + // cRankManager:SetPlayerRank(PlayerUUID, PlayerName, RankName) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 4) || + !S.CheckParamEnd(5) + ) + { + return 0; + } + + // Get the params: + AString PlayerUUID, PlayerName, RankName; + S.GetStackValues(2, PlayerUUID, PlayerName, RankName); + + // Set the rank: + cRoot::Get()->GetRankManager().SetPlayerRank(PlayerUUID, PlayerName, RankName); + return 0; +} + + + + + +/** Binds cRankManager::SetRankVisuals */ +static int tolua_cRankManager_SetRankVisuals(lua_State * L) +{ + // Function signature: + // cRankManager:SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode) + + cLuaState S(L); + if ( + !S.CheckParamUserTable(1, "cRankManager") || + !S.CheckParamString(2, 5) || + !S.CheckParamEnd(6) + ) + { + return 0; + } + + // Get the params: + AString RankName, MsgPrefix, MsgSuffix, MsgNameColorCode; + S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); + + // Set the visuals: + cRoot::Get()->GetRankManager().SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); + return 0; +} + + + + + +void ManualBindings::BindRankManager(lua_State * tolua_S) +{ + // Create the cRankManager class in the API: + tolua_usertype(tolua_S, "cRankManager"); + tolua_cclass(tolua_S, "cRankManager", "cRankManager", "", NULL); + + // Fill in the functions (alpha-sorted): + tolua_beginmodule(tolua_S, "cRankManager"); + tolua_function(tolua_S, "AddGroup", tolua_cRankManager_AddGroup); + tolua_function(tolua_S, "AddGroupToRank", tolua_cRankManager_AddGroupToRank); + tolua_function(tolua_S, "AddPermissionToGroup", tolua_cRankManager_AddPermissionToGroup); + tolua_function(tolua_S, "AddRank", tolua_cRankManager_AddRank); + tolua_function(tolua_S, "GetAllGroups", tolua_cRankManager_GetAllGroups); + tolua_function(tolua_S, "GetAllPermissions", tolua_cRankManager_GetAllPermissions); + tolua_function(tolua_S, "GetAllRanks", tolua_cRankManager_GetAllRanks); + tolua_function(tolua_S, "GetDefaultRank", tolua_cRankManager_GetDefaultRank); + tolua_function(tolua_S, "GetGroupPermissions", tolua_cRankManager_GetGroupPermissions); + tolua_function(tolua_S, "GetPlayerGroups", tolua_cRankManager_GetPlayerGroups); + tolua_function(tolua_S, "GetPlayerMsgVisuals", tolua_cRankManager_GetPlayerMsgVisuals); + tolua_function(tolua_S, "GetPlayerPermissions", tolua_cRankManager_GetPlayerPermissions); + tolua_function(tolua_S, "GetPlayerRankName", tolua_cRankManager_GetPlayerRankName); + tolua_function(tolua_S, "GetRankGroups", tolua_cRankManager_GetRankGroups); + tolua_function(tolua_S, "GetRankPermissions", tolua_cRankManager_GetRankPermissions); + tolua_function(tolua_S, "GetRankVisuals", tolua_cRankManager_GetRankVisuals); + tolua_function(tolua_S, "GroupExists", tolua_cRankManager_GroupExists); + tolua_function(tolua_S, "IsGroupInRank", tolua_cRankManager_IsGroupInRank); + tolua_function(tolua_S, "IsPermissionInGroup", tolua_cRankManager_IsPermissionInGroup); + tolua_function(tolua_S, "IsPlayerRankSet", tolua_cRankManager_IsPlayerRankSet); + tolua_function(tolua_S, "RankExists", tolua_cRankManager_RankExists); + tolua_function(tolua_S, "RemoveGroup", tolua_cRankManager_RemoveGroup); + tolua_function(tolua_S, "RemoveGroupFromRank", tolua_cRankManager_RemoveGroupFromRank); + tolua_function(tolua_S, "RemovePermissionFromGroup", tolua_cRankManager_RemovePermissionFromGroup); + tolua_function(tolua_S, "RemovePlayerRank", tolua_cRankManager_RemovePlayerRank); + tolua_function(tolua_S, "RemoveRank", tolua_cRankManager_RemoveRank); + tolua_function(tolua_S, "RenameGroup", tolua_cRankManager_RenameGroup); + tolua_function(tolua_S, "RenameRank", tolua_cRankManager_RenameRank); + tolua_function(tolua_S, "SetDefaultRank", tolua_cRankManager_SetDefaultRank); + tolua_function(tolua_S, "SetPlayerRank", tolua_cRankManager_SetPlayerRank); + tolua_function(tolua_S, "SetRankVisuals", tolua_cRankManager_SetRankVisuals); + tolua_endmodule(tolua_S); +} + + + + diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 39d53674b..c9a53346d 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -73,7 +73,7 @@ public: virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) = 0; virtual bool OnPlayerJoined (cPlayer & a_Player) = 0; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0; - virtual bool OnPlayerMoved (cPlayer & a_Player) = 0; + virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0; virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; @@ -91,6 +91,7 @@ public: virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) = 0; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0; + virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) = 0; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0; virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 0f3f25d75..2c2d05547 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -835,14 +835,14 @@ bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_Block -bool cPluginLua::OnPlayerMoved(cPlayer & a_Player) +bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Player, a_OldPosition, a_NewPosition, cLuaState::Return, res); if (res) { return true; @@ -1193,6 +1193,26 @@ bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity +bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SERVER_PING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon); + if (res) + { + return true; + } + } + return false; +} + + + + + bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) { cCSLock Lock(m_CriticalSection); @@ -1570,6 +1590,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType) case cPluginManager::HOOK_PLUGINS_LOADED: return "OnPluginsLoaded"; case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting"; case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting"; + case cPluginManager::HOOK_SERVER_PING: return "OnServerPing"; case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity"; case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster"; case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity"; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 2cea644c1..eda65b76c 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -98,8 +98,8 @@ public: virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override; virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override; virtual bool OnPlayerJoined (cPlayer & a_Player) override; - virtual bool OnPlayerMoved (cPlayer & a_Player) override; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; + virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) override; virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; @@ -117,6 +117,7 @@ public: virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override; + virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) override; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 89bfe3566..f62e6ae02 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -849,14 +849,14 @@ bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, i -bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player) +bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition) { FIND_HOOK(HOOK_PLAYER_MOVING); VERIFY_HOOK; for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) { - if ((*itr)->OnPlayerMoved(a_Player)) + if ((*itr)->OnPlayerMoving(a_Player, a_OldPosition, a_NewPosition)) { return true; } @@ -1189,6 +1189,25 @@ bool cPluginManager::CallHookProjectileHitEntity(cProjectileEntity & a_Projectil +bool cPluginManager::CallHookServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) +{ + FIND_HOOK(HOOK_SERVER_PING); + VERIFY_HOOK; + + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnServerPing(a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon)) + { + return true; + } + } + return false; +} + + + + + bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity) { FIND_HOOK(HOOK_SPAWNED_ENTITY); diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 44a94e316..cef6619d7 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -120,6 +120,7 @@ public: HOOK_PRE_CRAFTING, HOOK_PROJECTILE_HIT_BLOCK, HOOK_PROJECTILE_HIT_ENTITY, + HOOK_SERVER_PING, HOOK_SPAWNED_ENTITY, HOOK_SPAWNED_MONSTER, HOOK_SPAWNING_ENTITY, @@ -206,7 +207,7 @@ public: bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward); bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel); bool CallHookPlayerJoined (cPlayer & a_Player); - bool CallHookPlayerMoving (cPlayer & a_Player); + bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition); bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); @@ -225,6 +226,7 @@ public: bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos); bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); + bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon); bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster); bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity); diff --git a/src/Bindings/gen_LuaState_Call.lua b/src/Bindings/gen_LuaState_Call.lua index 17bae82b3..2d8630d12 100644 --- a/src/Bindings/gen_LuaState_Call.lua +++ b/src/Bindings/gen_LuaState_Call.lua @@ -54,6 +54,7 @@ local Combinations = {9, 2}, -- Special combinations: + {5, 5}, {7, 3}, {8, 3}, {9, 5}, @@ -182,6 +183,33 @@ for _, combination in ipairs(Combinations) do WriteOverload(f, combination[1], combination[2]) end +-- Generate the cLuaState::GetStackValues() multi-param templates: +for i = 2, 6 do + f:write("/** Reads ", i, " consecutive values off the stack */\ntemplate <\n") + + -- Write the template function header: + local txt = {} + for idx = 1, i do + table.insert(txt, "\ttypename ArgT" .. idx) + end + f:write(table.concat(txt, ",\n")) + + -- Write the argument declarations: + txt = {} + f:write("\n>\nvoid GetStackValues(\n\tint a_BeginPos,\n") + for idx = 1, i do + table.insert(txt, "\tArgT" .. idx .. " & Arg" .. idx) + end + f:write(table.concat(txt, ",\n")) + + -- Write the function body: + f:write("\n)\n{\n") + for idx = 1, i do + f:write("\tGetStackValue(a_BeginPos + ", idx - 1, ", Arg", idx, ");\n") + end + f:write("}\n\n\n\n\n\n") +end + -- Close the generated file f:close() diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index a0dcb5ec8..90f7ca6c9 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -1764,7 +1764,9 @@ NIBBLETYPE cBlockArea::GetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBL cBlockArea::cChunkReader::cChunkReader(cBlockArea & a_Area) : m_Area(a_Area), - m_Origin(a_Area.m_Origin.x, a_Area.m_Origin.y, a_Area.m_Origin.z) + m_Origin(a_Area.m_Origin.x, a_Area.m_Origin.y, a_Area.m_Origin.z), + m_CurrentChunkX(0), + m_CurrentChunkZ(0) { } diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h index 0b6ac9d8a..72e552dee 100644 --- a/src/Blocks/BlockBigFlower.h +++ b/src/Blocks/BlockBigFlower.h @@ -37,7 +37,7 @@ public: { NIBBLETYPE Meta = a_BlockMeta & 0x7; - if ((Meta == 2) || (Meta == 3)) + if ((Meta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) || (Meta == E_META_BIG_FLOWER_LARGE_FERN)) { return; } @@ -63,11 +63,11 @@ public: if (r1.randInt(10) == 5) { cItems Pickups; - if (FlowerMeta == 2) + if (FlowerMeta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) { Pickups.Add(E_BLOCK_TALL_GRASS, 2, 1); } - else if (FlowerMeta == 3) + else if (FlowerMeta == E_META_BIG_FLOWER_LARGE_FERN) { Pickups.Add(E_BLOCK_TALL_GRASS, 2, 2); } diff --git a/src/Blocks/BlockCake.h b/src/Blocks/BlockCake.h index 36e133388..f05f468e5 100644 --- a/src/Blocks/BlockCake.h +++ b/src/Blocks/BlockCake.h @@ -19,7 +19,7 @@ public: { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (!a_Player->Feed(2, 0.1)) + if (!a_Player->Feed(2, 0.4)) { return; } diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index 2d4fccbac..d458c6062 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -81,7 +81,7 @@ public: Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta); if (cBlockInfo::GetHandler(AboveDest)->CanDirtGrowGrass(AboveMeta)) { - if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, BlockX * cChunkDef::Width, BlockY, BlockZ * cChunkDef::Width, ssGrassSpread)) + if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(Chunk->GetWorld(), Chunk->GetPosX() * cChunkDef::Width + BlockX, BlockY, Chunk->GetPosZ() * cChunkDef::Width + BlockZ, ssGrassSpread)) { Chunk->FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_GRASS, 0); } diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index ed0592acd..bb624e54f 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -54,10 +54,7 @@ public: BLOCKTYPE * BlockTypes = Area.GetBlockTypes(); for (size_t i = 0; i < NumBlocks; i++) { - if ( - (BlockTypes[i] == E_BLOCK_WATER) || - (BlockTypes[i] == E_BLOCK_STATIONARY_WATER) - ) + if (IsBlockWater(BlockTypes[i])) { Found = true; break; diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index 433531275..ae99a4f94 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -35,6 +35,7 @@ public: NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetYaw()); OldMetaData ^= 4; // Toggle the gate + if ((OldMetaData & 1) == (NewMetaData & 1)) { // Standing in front of the gate - apply new direction diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index f52825362..b9f211042 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -40,11 +40,6 @@ public: FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface); } - virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - a_ChunkInterface.DigBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); - } - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // No pickups from this block @@ -60,8 +55,8 @@ public: return "step.wood"; } - /// Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border - /// Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding + /** Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border + Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding */ int FindObsidianCeiling(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, int MaxY = 0) { if (a_ChunkInterface.GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN) @@ -91,13 +86,12 @@ public: return newY; } } - else { return 0; } } return 0; } - /// Evaluates if coords have a valid border on top, based on MaxY + /** Evaluates if coords have a valid border on top, based on MaxY */ bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners @@ -149,8 +143,8 @@ public: return; } - /// Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable - /// Takes coordinates of base block and Y coord of target obsidian ceiling + /** Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable + Takes coordinates of base block and Y coord of target obsidian ceiling */ bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) @@ -168,7 +162,8 @@ public: { return false; // Not valid slice, no portal can be formed } - } XZP = X1 - 1; // Set boundary of frame interior + } + XZP = X1 - 1; // Set boundary of frame interior for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY); @@ -182,7 +177,9 @@ public: { return false; } - } XZM = X2 + 1; // Set boundary, see previous + } + XZM = X2 + 1; // Set boundary, see previous + return (FoundFrameXP && FoundFrameXM); } @@ -204,7 +201,8 @@ public: { return false; } - } XZP = Z1 - 1; + } + XZP = Z1 - 1; for (; ((a_ChunkInterface.GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--) { int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY); @@ -218,7 +216,9 @@ public: { return false; } - } XZM = Z2 + 1; + } + XZM = Z2 + 1; + return (FoundFrameZP && FoundFrameZM); } }; diff --git a/src/Blocks/BlockFlower.h b/src/Blocks/BlockFlower.h index e8fd4c7f6..6f64c062b 100644 --- a/src/Blocks/BlockFlower.h +++ b/src/Blocks/BlockFlower.h @@ -19,7 +19,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Reset meta to 0 + // Reset meta to zero a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } diff --git a/src/Blocks/BlockGlowstone.h b/src/Blocks/BlockGlowstone.h index 6c198efc4..d1353e29a 100644 --- a/src/Blocks/BlockGlowstone.h +++ b/src/Blocks/BlockGlowstone.h @@ -15,13 +15,13 @@ public: : cBlockHandler(a_BlockType) { } - + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 - MTRand r1; - a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, (char)(2 + r1.randInt(2)), 0)); + cFastRandom Random; + a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, (char)(2 + Random.NextInt(3)), 0)); } } ; diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 52f7dd608..028277e4c 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -45,13 +45,11 @@ #include "BlockLadder.h" #include "BlockLeaves.h" #include "BlockLilypad.h" -#include "BlockNewLeaves.h" #include "BlockLever.h" #include "BlockMelon.h" #include "BlockMushroom.h" #include "BlockMycelium.h" #include "BlockNetherWart.h" -#include "BlockNote.h" #include "BlockOre.h" #include "BlockPiston.h" #include "BlockPlanks.h" @@ -251,9 +249,9 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType); case E_BLOCK_NETHER_WART: return new cBlockNetherWartHandler (a_BlockType); case E_BLOCK_NETHER_QUARTZ_ORE: return new cBlockOreHandler (a_BlockType); - case E_BLOCK_NEW_LEAVES: return new cBlockNewLeavesHandler (a_BlockType); + case E_BLOCK_NEW_LEAVES: return new cBlockLeavesHandler (a_BlockType); case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType); - case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); + case E_BLOCK_NOTE_BLOCK: return new cBlockEntityHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler; case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); diff --git a/src/Blocks/BlockMelon.h b/src/Blocks/BlockMelon.h index 2f7d9a461..60202d66e 100644 --- a/src/Blocks/BlockMelon.h +++ b/src/Blocks/BlockMelon.h @@ -19,8 +19,8 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - MTRand r1; - a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, (char)(3 + r1.randInt(4)), 0)); + cFastRandom Random; + a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, (char)(3 + Random.NextInt(5)), 0)); } diff --git a/src/Blocks/BlockNewLeaves.h b/src/Blocks/BlockNewLeaves.h deleted file mode 100644 index 5a267e8c6..000000000 --- a/src/Blocks/BlockNewLeaves.h +++ /dev/null @@ -1,42 +0,0 @@ -#pragma once -#include "BlockHandler.h" -#include "BlockLeaves.h" -#include "../World.h" - - - - - - -class cBlockNewLeavesHandler : - public cBlockLeavesHandler -{ -public: - cBlockNewLeavesHandler(BLOCKTYPE a_BlockType) - : cBlockLeavesHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - MTRand rand; - - // Only the first 2 bits contain the display information, the others are for growing - if (rand.randInt(5) == 0) - { - a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, (a_BlockMeta & 3) + 4)); - } - } - - - void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); - } -} ; - - - - - diff --git a/src/Blocks/BlockNote.h b/src/Blocks/BlockNote.h deleted file mode 100644 index fef38d845..000000000 --- a/src/Blocks/BlockNote.h +++ /dev/null @@ -1,13 +0,0 @@ -#pragma once -#include "BlockHandler.h" -#include "BlockEntity.h" - -class cBlockNoteHandler : public cBlockEntityHandler -{ -public: - cBlockNoteHandler(BLOCKTYPE a_BlockType) - : cBlockEntityHandler(a_BlockType) - { - } - -}; diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h index 9684dbb19..0067d475f 100644 --- a/src/Blocks/BlockOre.h +++ b/src/Blocks/BlockOre.h @@ -2,7 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../MersenneTwister.h" #include "../World.h" @@ -20,58 +19,41 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - short ItemType = m_BlockType; - char Count = 1; - short Meta = 0; - - MTRand r1; + cFastRandom Random; + switch (m_BlockType) { case E_BLOCK_LAPIS_ORE: { - ItemType = E_ITEM_DYE; - Count = 4 + (char)r1.randInt(4); - Meta = 4; + a_Pickups.push_back(cItem(E_ITEM_DYE, (char)(4 + Random.NextInt(5)), 4)); break; } case E_BLOCK_REDSTONE_ORE: case E_BLOCK_REDSTONE_ORE_GLOWING: { - Count = 4 + (char)r1.randInt(1); - break; - } - default: - { - Count = 1; + a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, (char)(4 + Random.NextInt(2)), 0)); break; } - } - - switch (m_BlockType) - { case E_BLOCK_DIAMOND_ORE: { - ItemType = E_ITEM_DIAMOND; - break; - } - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - { - ItemType = E_ITEM_REDSTONE_DUST; + a_Pickups.push_back(cItem(E_ITEM_DIAMOND)); break; } case E_BLOCK_EMERALD_ORE: { - ItemType = E_ITEM_EMERALD; + a_Pickups.push_back(cItem(E_ITEM_EMERALD)); break; } case E_BLOCK_COAL_ORE: { - ItemType = E_ITEM_COAL; + a_Pickups.push_back(cItem(E_ITEM_COAL)); break; } + default: + { + ASSERT(!"Unhandled ore!"); + } } - a_Pickups.push_back(cItem(ItemType, Count, Meta)); } } ; diff --git a/src/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h index de84ed319..4c5bb4860 100644 --- a/src/Blocks/BlockPlanks.h +++ b/src/Blocks/BlockPlanks.h @@ -24,8 +24,7 @@ public: ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); - a_BlockMeta = Meta; + a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); return true; } diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h index fc74e89d0..8fac2a126 100644 --- a/src/Blocks/BlockPortal.h +++ b/src/Blocks/BlockPortal.h @@ -36,7 +36,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - return; // No pickups + // No pickups } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override @@ -47,15 +47,15 @@ public: return; } - int PosX = a_Chunk.GetPosX() * 16 + a_RelX; - int PosZ = a_Chunk.GetPosZ() * 16 + a_RelZ; + int PosX = a_Chunk.GetPosX() * cChunkDef::Width + a_RelX; + int PosZ = a_Chunk.GetPosZ() * cChunkDef::Width + a_RelZ; a_WorldInterface.SpawnMob(PosX, a_RelY, PosZ, cMonster::mtZombiePigman); } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height)) + if ((a_RelY <= 0) || (a_RelY >= cChunkDef::Height)) { return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1 } diff --git a/src/Blocks/BlockPressurePlate.h b/src/Blocks/BlockPressurePlate.h index adec36eb6..a5c34a776 100644 --- a/src/Blocks/BlockPressurePlate.h +++ b/src/Blocks/BlockPressurePlate.h @@ -17,7 +17,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Reset meta to 0 + // Reset meta to zero a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } @@ -29,7 +29,7 @@ public: } BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); - return ((BlockBelow == E_BLOCK_FENCE_GATE) || (BlockBelow == E_BLOCK_FENCE) || cBlockInfo::IsSolid(BlockBelow)); + return (cBlockInfo::IsSolid(BlockBelow)); } } ; diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h index 2ce7e71e4..edc4fb9c5 100644 --- a/src/Blocks/BlockQuartz.h +++ b/src/Blocks/BlockQuartz.h @@ -25,6 +25,7 @@ public: { a_BlockType = m_BlockType; NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); + if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. { a_BlockMeta = Meta; diff --git a/src/Blocks/BlockRedstone.h b/src/Blocks/BlockRedstone.h index a898c9acb..37d61ed73 100644 --- a/src/Blocks/BlockRedstone.h +++ b/src/Blocks/BlockRedstone.h @@ -26,8 +26,8 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Reset meta to 0 - a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1)); + // Reset meta to zero + a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1, 0)); } } ; diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index 4c8a6a087..4b18add12 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -23,7 +23,7 @@ public: int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override + ) override { a_BlockType = m_BlockType; a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetYaw()); @@ -46,7 +46,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Reset meta to 0 + // Reset meta to zero a_Pickups.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1, 0)); } @@ -59,7 +59,7 @@ public: virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); + return ((a_RelY > 0) && cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); } diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h index a7ccf1714..417969a82 100644 --- a/src/Blocks/BlockStairs.h +++ b/src/Blocks/BlockStairs.h @@ -16,8 +16,8 @@ public: { } - - + + virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, @@ -53,8 +53,8 @@ public: } return true; } - - + + virtual const char * GetStepSound(void) override { if ( @@ -64,7 +64,7 @@ public: (m_BlockType == E_BLOCK_ACACIA_WOOD_STAIRS) || (m_BlockType == E_BLOCK_BIRCH_WOOD_STAIRS) || (m_BlockType == E_BLOCK_DARK_OAK_WOOD_STAIRS) - ) + ) { return "step.wood"; } @@ -72,17 +72,20 @@ public: return "step.stone"; } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Reset meta to 0 + // Reset meta to zero a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } + virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override { return true; } - + + static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 90 + 45; // So its not aligned with axis @@ -108,14 +111,11 @@ public: } } - virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override { // Toggle bit 3: return (a_Meta & 0x0b) | ((~a_Meta) & 0x04); } - - } ; diff --git a/src/Blocks/BlockSugarcane.h b/src/Blocks/BlockSugarcane.h index 84d3b2e7d..5902c791b 100644 --- a/src/Blocks/BlockSugarcane.h +++ b/src/Blocks/BlockSugarcane.h @@ -29,6 +29,7 @@ public: { return false; } + switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)) { case E_BLOCK_DIRT: diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index c73118870..df5574d5d 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -126,7 +126,7 @@ public: (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) && (Face == BLOCK_FACE_TOP) - ) + ) { return Face; } @@ -162,7 +162,7 @@ public: (BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) - ) + ) { // Torches can be placed on tops of glass and fences, despite them being 'untorcheable' // No need to check for upright orientation, it was done when the torch was placed diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h index 6a36ab874..a6327b5c2 100644 --- a/src/Blocks/BlockTrapdoor.h +++ b/src/Blocks/BlockTrapdoor.h @@ -23,7 +23,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Reset meta to 0 + // Reset meta to zero a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } @@ -53,7 +53,7 @@ public: int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override + ) override { a_BlockType = m_BlockType; a_BlockMeta = BlockFaceToMetaData(a_BlockFace); @@ -103,9 +103,10 @@ public: a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); - BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); + BLOCKTYPE BlockIsOn; + a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn); + return ((a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn)); } }; diff --git a/src/Blocks/BlockTripwireHook.h b/src/Blocks/BlockTripwireHook.h index f849fb8ad..4f9d79483 100644 --- a/src/Blocks/BlockTripwireHook.h +++ b/src/Blocks/BlockTripwireHook.h @@ -21,10 +21,9 @@ public: int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override + ) override { a_BlockType = m_BlockType; - a_BlockMeta = DirectionToMetadata(a_BlockFace); return true; @@ -56,7 +55,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Reset meta to 0 + // Reset meta to zero a_Pickups.push_back(cItem(E_BLOCK_TRIPWIRE_HOOK, 1, 0)); } @@ -66,9 +65,10 @@ public: a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); AddFaceDirection(a_RelX, a_RelY, a_RelZ, MetadataToDirection(Meta), true); - BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); + BLOCKTYPE BlockIsOn; + a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); + return ((a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn)); } virtual const char * GetStepSound(void) override diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index 1e1f6d8d2..578224c61 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -46,7 +46,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Reset meta to 0 + // Reset meta to zero a_Pickups.push_back(cItem(E_BLOCK_VINES, 1, 0)); } @@ -80,7 +80,7 @@ public: /// Returns true if the specified block type is good for vines to attach to static bool IsBlockAttachable(BLOCKTYPE a_BlockType) { - return (a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES) || cBlockInfo::IsSolid(a_BlockType); + return ((a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES) || cBlockInfo::IsSolid(a_BlockType)); } @@ -182,7 +182,7 @@ public: a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, Block); if (Block == E_BLOCK_AIR) { - if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, a_RelX * cChunkDef::Width, a_RelY - 1, a_RelZ * cChunkDef::Width, ssVineSpread)) + if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY - 1, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, ssVineSpread)) { a_Chunk.UnboundedRelSetBlock(a_RelX, a_RelY - 1, a_RelZ, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); } diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt index 05b7bfab4..9f971a8bd 100644 --- a/src/Blocks/CMakeLists.txt +++ b/src/Blocks/CMakeLists.txt @@ -57,8 +57,6 @@ SET (HDRS BlockMushroom.h BlockMycelium.h BlockNetherWart.h - BlockNewLeaves.h - BlockNote.h BlockOre.h BlockPiston.h BlockPlanks.h diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 64b31c60b..96556bf61 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -27,7 +27,7 @@ ) #define IS_LITTLE_ENDIAN #elif ( \ - defined (__ARMEB__) || defined(__sparc) \ + defined (__ARMEB__) || defined(__sparc) || defined(__powerpc__) || defined(__POWERPC__) \ ) #define IS_BIG_ENDIAN #else diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index db9c61082..37657ba91 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,6 +1,7 @@ cmake_minimum_required (VERSION 2.8.2) project (MCServer) + include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/") include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include") include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include") @@ -33,16 +34,14 @@ SET (SRCS FastRandom.cpp FurnaceRecipe.cpp Globals.cpp - Group.cpp - GroupManager.cpp Inventory.cpp Item.cpp ItemGrid.cpp LightingThread.cpp LineBlockTracer.cpp LinearInterpolation.cpp - Log.cpp - MCLogger.cpp + LoggerListeners.cpp + Logger.cpp Map.cpp MapManager.cpp MobCensus.cpp @@ -52,6 +51,7 @@ SET (SRCS MonsterConfig.cpp Noise.cpp ProbabDistrib.cpp + RankManager.cpp RCONServer.cpp Root.cpp Scoreboard.cpp @@ -97,8 +97,6 @@ SET (HDRS ForEachChunkProvider.h FurnaceRecipe.h Globals.h - Group.h - GroupManager.h Inventory.h Item.h ItemGrid.h @@ -107,8 +105,8 @@ SET (HDRS LineBlockTracer.h LinearInterpolation.h LinearUpscale.h - Log.h - MCLogger.h + Logger.h + LoggerListeners.h Map.h MapManager.h Matrix4.h @@ -121,6 +119,7 @@ SET (HDRS MonsterConfig.h Noise.h ProbabDistrib.h + RankManager.h RCONServer.h Root.h Scoreboard.h @@ -234,7 +233,7 @@ endif() # Generate a list of all source files: -set(ALLFILES "") +set(ALLFILES "${SRCS}" "${HDRS}") foreach(folder ${FOLDERS}) get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS) foreach (src ${FOLDER_SRCS}) diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua index bf81a7cd5..08f014e33 100644 --- a/src/CheckBasicStyle.lua +++ b/src/CheckBasicStyle.lua @@ -108,7 +108,7 @@ local g_ViolationPatterns = -- Check that all commas have spaces after them and not in front of them: {" ,", "Extra space before a \",\""}, - {",[^%s\"%%]", "Needs a space after a \",\""}, -- Report all except >> "," << needed for splitting and >>,%s<< needed for formatting + {",[^%s\"%%\']", "Needs a space after a \",\""}, -- Report all except >> "," << needed for splitting and >>,%s<< needed for formatting -- Check that opening braces are not at the end of a code line: {"[^%s].-{\n?$", "Brace should be on a separate line"}, diff --git a/src/Chunk.cpp b/src/Chunk.cpp index a79a485a6..116c0f3a0 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #ifndef _WIN32 @@ -579,7 +580,7 @@ void cChunk::Tick(float a_Dt) } for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) - { + { if (!((*itr)->IsMob())) // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players) { // Tick all entities in this chunk (except mobs): @@ -594,17 +595,19 @@ void cChunk::Tick(float a_Dt) itr = m_Entities.erase(itr); delete ToDelete; } - else if ((*itr)->IsWorldTravellingFrom(m_World)) // Remove all entities that are travelling to another world: + else if ((*itr)->IsWorldTravellingFrom(m_World)) { + // Remove all entities that are travelling to another world MarkDirty(); (*itr)->SetWorldTravellingFrom(NULL); itr = m_Entities.erase(itr); } - else if ( // If any entity moved out of the chunk, move it to the neighbor: + else if ( ((*itr)->GetChunkX() != m_PosX) || ((*itr)->GetChunkZ() != m_PosZ) ) { + // The entity moved out of the chunk, move it to the neighbor MarkDirty(); MoveEntityToNewChunk(*itr); itr = m_Entities.erase(itr); @@ -885,14 +888,14 @@ void cChunk::ApplyWeatherToTop() SetBlock(X, Height, Z, E_BLOCK_ICE, 0); } else if ( - (m_World->IsDeepSnowEnabled()) && - ( - (TopBlock == E_BLOCK_RED_ROSE) || - (TopBlock == E_BLOCK_YELLOW_FLOWER) || - (TopBlock == E_BLOCK_RED_MUSHROOM) || - (TopBlock == E_BLOCK_BROWN_MUSHROOM) - ) + (m_World->IsDeepSnowEnabled()) && + ( + (TopBlock == E_BLOCK_RED_ROSE) || + (TopBlock == E_BLOCK_YELLOW_FLOWER) || + (TopBlock == E_BLOCK_RED_MUSHROOM) || + (TopBlock == E_BLOCK_BROWN_MUSHROOM) ) + ) { SetBlock(X, Height, Z, E_BLOCK_SNOW, 0); } @@ -2142,10 +2145,14 @@ bool cChunk::DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_Blo case E_BLOCK_DROPPER: case E_BLOCK_DISPENSER: case E_BLOCK_NOTE_BLOCK: + { break; + } default: + { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; + } } if (a_Callback.Item((cRedstonePoweredEntity *)*itr)) diff --git a/src/Chunk.h b/src/Chunk.h index 813a8b13f..72a1f6c95 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -241,7 +241,7 @@ public: bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible /** Calls the callback for the redstone powered entity at the specified coords; returns false if there's no redstone powered entity at those coords, true if found */ - bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback); + bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback); /** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */ bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible diff --git a/src/ChunkDef.h b/src/ChunkDef.h index dbb782d26..51075ab4a 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -419,7 +419,7 @@ public: X Data; cCoordWithData(int a_X, int a_Y, int a_Z) : - x(a_X), y(a_Y), z(a_Z) + x(a_X), y(a_Y), z(a_Z), Data() { } diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index d386f3576..8aa883144 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -75,11 +75,21 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_TimeSinceLastPacket(0), m_Ping(1000), m_PingID(1), + m_PingStartTime(0), + m_LastPingTime(1000), m_BlockDigAnimStage(-1), + m_BlockDigAnimSpeed(0), + m_BlockDigAnimX(0), + m_BlockDigAnimY(256), // Invalid Y, so that the coords don't get picked up + m_BlockDigAnimZ(0), m_HasStartedDigging(false), + m_LastDigBlockX(0), + m_LastDigBlockY(256), // Invalid Y, so that the coords don't get picked up + m_LastDigBlockZ(0), m_State(csConnected), m_ShouldCheckDownloaded(false), m_NumExplosionsThisTick(0), + m_NumBlockChangeInteractionsThisTick(0), m_UniqueID(0), m_HasSentPlayerChunk(false), m_Locale("en_GB") @@ -912,19 +922,36 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB return; } - if ( - ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored - ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || - (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || - (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)) - ) + if ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) { - m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))->IsClickedThrough()) + if (a_BlockFace == BLOCK_FACE_NONE) { - m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); + return; + } + + /* Check for clickthrough-blocks: + When the user breaks a fire block, the client send the wrong block location. + We must find the right block with the face direction. */ + int BlockX = a_BlockX; + int BlockY = a_BlockY; + int BlockZ = a_BlockZ; + AddFaceDirection(BlockX, BlockY, BlockZ, a_BlockFace); + if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(BlockX, BlockY, BlockZ))->IsClickedThrough()) + { + a_BlockX = BlockX; + a_BlockY = BlockY; + a_BlockZ = BlockZ; + } + + if ( + ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || + (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || + (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)) + ) + { + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + return; } - return; } cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); @@ -932,10 +959,6 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB { // A plugin doesn't agree with the action, replace the block on the client and quit: m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))->IsClickedThrough()) - { - m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); - } return; } @@ -1059,26 +1082,6 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc m_LastDigBlockY = a_BlockY; m_LastDigBlockZ = a_BlockZ; - // Check for clickthrough-blocks: - /* When the user breaks a fire block, the client send the wrong block location. - We must find the right block with the face direction. */ - if (a_BlockFace != BLOCK_FACE_NONE) - { - int pX = a_BlockX; - int pY = a_BlockY; - int pZ = a_BlockZ; - - AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false) - cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ)); - - if (Handler->IsClickedThrough()) - { - cChunkInterface ChunkInterface(m_Player->GetWorld()->GetChunkMap()); - Handler->OnDigging(ChunkInterface, *m_Player->GetWorld(), m_Player, pX, pY, pZ); - return; - } - } - if ( (m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp index f1a797897..0d339021e 100644 --- a/src/CompositeChat.cpp +++ b/src/CompositeChat.cpp @@ -353,23 +353,23 @@ AString cCompositeChat::ExtractText(void) const -cMCLogger::eLogLevel cCompositeChat::MessageTypeToLogLevel(eMessageType a_MessageType) +cLogger::eLogLevel cCompositeChat::MessageTypeToLogLevel(eMessageType a_MessageType) { switch (a_MessageType) { - case mtCustom: return cMCLogger::llRegular; - case mtFailure: return cMCLogger::llWarning; - case mtInformation: return cMCLogger::llInfo; - case mtSuccess: return cMCLogger::llRegular; - case mtWarning: return cMCLogger::llWarning; - case mtFatal: return cMCLogger::llError; - case mtDeath: return cMCLogger::llRegular; - case mtPrivateMessage: return cMCLogger::llRegular; - case mtJoin: return cMCLogger::llRegular; - case mtLeave: return cMCLogger::llRegular; + case mtCustom: return cLogger::llRegular; + case mtFailure: return cLogger::llWarning; + case mtInformation: return cLogger::llInfo; + case mtSuccess: return cLogger::llRegular; + case mtWarning: return cLogger::llWarning; + case mtFatal: return cLogger::llError; + case mtDeath: return cLogger::llRegular; + case mtPrivateMessage: return cLogger::llRegular; + case mtJoin: return cLogger::llRegular; + case mtLeave: return cLogger::llRegular; } ASSERT(!"Unhandled MessageType"); - return cMCLogger::llError; + return cLogger::llError; } diff --git a/src/CompositeChat.h b/src/CompositeChat.h index 1ad196f1d..2dc21b98f 100644 --- a/src/CompositeChat.h +++ b/src/CompositeChat.h @@ -196,7 +196,7 @@ public: /** Converts the MessageType to a LogLevel value. Used by the logging bindings when logging a cCompositeChat object. */ - static cMCLogger::eLogLevel MessageTypeToLogLevel(eMessageType a_MessageType); + static cLogger::eLogLevel MessageTypeToLogLevel(eMessageType a_MessageType); protected: /** All the parts that */ diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp index f73a45555..7f703416c 100644 --- a/src/DeadlockDetect.cpp +++ b/src/DeadlockDetect.cpp @@ -21,7 +21,8 @@ const int CYCLE_MILLISECONDS = 100; cDeadlockDetect::cDeadlockDetect(void) : - super("DeadlockDetect") + super("DeadlockDetect"), + m_IntervalSec(1000) { } @@ -136,6 +137,7 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age) void cDeadlockDetect::DeadlockDetected(void) { + LOGERROR("Deadlock detected, aborting the server"); ASSERT(!"Deadlock detected"); abort(); } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 4398a5bf3..b0dd40615 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -10,8 +10,6 @@ #include "../Bindings/PluginManager.h" #include "../BlockEntities/BlockEntity.h" #include "../BlockEntities/EnderChestEntity.h" -#include "../GroupManager.h" -#include "../Group.h" #include "../Root.h" #include "../OSSupport/Timer.h" #include "../Chunk.h" @@ -59,7 +57,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : m_EnderChestContents(9, 3), m_CurrentWindow(NULL), m_InventoryWindow(NULL), - m_Color('-'), m_GameMode(eGameMode_NotSet), m_IP(""), m_ClientHandle(a_Client), @@ -225,16 +222,24 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) SendExperience(); } + bool CanMove = true; if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick? { // Apply food exhaustion from movement: ApplyFoodExhaustionFromMovement(); - cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this); + if (cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this, m_LastPos, GetPosition())) + { + CanMove = false; + TeleportToCoords(m_LastPos.x, m_LastPos.y, m_LastPos.z); + } m_ClientHandle->StreamChunks(); } - BroadcastMovementUpdate(m_ClientHandle); + if (CanMove) + { + BroadcastMovementUpdate(m_ClientHandle); + } if (m_Health > 0) // make sure player is alive { @@ -884,7 +889,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) Pickups.Add(cItem(E_ITEM_RED_APPLE)); } - m_Stats.AddValue(statItemsDropped, Pickups.Size()); + m_Stats.AddValue(statItemsDropped, (StatValue)Pickups.Size()); m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! @@ -1359,48 +1364,6 @@ void cPlayer::SetVisible(bool a_bVisible) -void cPlayer::AddToGroup( const AString & a_GroupName) -{ - cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName); - m_Groups.push_back( Group); - LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str()); - ResolveGroups(); - ResolvePermissions(); -} - - - - - -void cPlayer::RemoveFromGroup( const AString & a_GroupName) -{ - bool bRemoved = false; - for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr) - { - if ((*itr)->GetName().compare(a_GroupName) == 0) - { - m_Groups.erase( itr); - bRemoved = true; - break; - } - } - - if (bRemoved) - { - LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str()); - ResolveGroups(); - ResolvePermissions(); - } - else - { - LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str()); - } -} - - - - - bool cPlayer::HasPermission(const AString & a_Permission) { if (a_Permission.empty()) @@ -1409,33 +1372,18 @@ bool cPlayer::HasPermission(const AString & a_Permission) return true; } - AStringVector Split = StringSplit( a_Permission, "."); - PermissionMap Possibilities = m_ResolvedPermissions; - // Now search the namespaces - while (Possibilities.begin() != Possibilities.end()) + AStringVector Split = StringSplit(a_Permission, "."); + + // Iterate over all granted permissions; if any matches, then return success: + for (AStringVectorVector::const_iterator itr = m_SplitPermissions.begin(), end = m_SplitPermissions.end(); itr != end; ++itr) { - PermissionMap::iterator itr = Possibilities.begin(); - if (itr->second) + if (PermissionMatches(Split, *itr)) { - AStringVector OtherSplit = StringSplit( itr->first, "."); - if (OtherSplit.size() <= Split.size()) - { - unsigned int i; - for (i = 0; i < OtherSplit.size(); ++i) - { - if (OtherSplit[i].compare( Split[i]) != 0) - { - if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard! - break; - } - } - if (i == Split.size()) return true; - } + return true; } - Possibilities.erase( itr); - } + } // for itr - m_SplitPermissions[] - // Nothing that matched :( + // No granted permission matches return false; } @@ -1443,82 +1391,35 @@ bool cPlayer::HasPermission(const AString & a_Permission) -bool cPlayer::IsInGroup( const AString & a_Group) +bool cPlayer::PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template) { - for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr) + // Check the sub-items if they are the same or there's a wildcard: + size_t lenP = a_Permission.size(); + size_t lenT = a_Template.size(); + size_t minLen = std::min(lenP, lenT); + for (size_t i = 0; i < minLen; i++) { - if (a_Group.compare( (*itr)->GetName().c_str()) == 0) + if (a_Template[i] == "*") + { + // Has matched so far and now there's a wildcard in the template, so the permission matches: return true; - } - return false; -} - - - - - -void cPlayer::ResolvePermissions() -{ - m_ResolvedPermissions.clear(); // Start with an empty map - - // Copy all player specific permissions into the resolved permissions map - for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr) - { - m_ResolvedPermissions[ itr->first ] = itr->second; - } - - for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr) - { - const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); - for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr) + } + if (a_Permission[i] != a_Template[i]) { - m_ResolvedPermissions[ itr->first ] = itr->second; + // Found a mismatch + return false; } } -} - - - - -void cPlayer::ResolveGroups() -{ - // Clear resolved groups first - m_ResolvedGroups.clear(); - - // Get a complete resolved list of all groups the player is in - std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates - GroupList ToIterate; - for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr) - { - ToIterate.push_back( *GroupItr); - } - while (ToIterate.begin() != ToIterate.end()) + // So far all the sub-items have matched + // If the sub-item count is the same, then the permission matches: + if (lenP == lenT) { - cGroup* CurrentGroup = *ToIterate.begin(); - if (AllGroups.find( CurrentGroup) != AllGroups.end()) - { - LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", - GetName().c_str(), CurrentGroup->GetName().c_str() - ); - } - else - { - AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list - const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); - for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr) - { - if (AllGroups.find( *itr) != AllGroups.end()) - { - LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str()); - continue; - } - ToIterate.push_back( *itr); - } - } - ToIterate.erase( ToIterate.begin()); + return true; } + + // There are more sub-items in either the permission or the template, not a match: + return false; } @@ -1527,17 +1428,14 @@ void cPlayer::ResolveGroups() AString cPlayer::GetColor(void) const { - if (m_Color != '-') - { - return cChatColor::Delimiter + m_Color; - } - - if (m_Groups.size() < 1) + if (m_MsgNameColorCode.empty() || (m_MsgNameColorCode == "-")) { - return cChatColor::White; + // Color has not been assigned, return an empty string: + return AString(); } - return (*m_Groups.begin())->GetColor(); + // Return the color, including the delimiter: + return cChatColor::Delimiter + m_MsgNameColorCode; } @@ -1610,7 +1508,7 @@ void cPlayer::TossPickup(const cItem & a_Item) void cPlayer::TossItems(const cItems & a_Items) { - m_Stats.AddValue(statItemsDropped, a_Items.Size()); + m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size()); double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); @@ -1653,48 +1551,9 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) -void cPlayer::LoadPermissionsFromDisk() -{ - m_Groups.clear(); - m_Permissions.clear(); - - cIniFile IniFile; - if (IniFile.ReadFile("users.ini")) - { - AString Groups = IniFile.GetValueSet(GetName(), "Groups", "Default"); - AStringVector Split = StringSplitAndTrim(Groups, ","); - - for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr) - { - if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr)) - { - LOGWARNING("The group %s for player %s was not found!", itr->c_str(), GetName().c_str()); - } - AddToGroup(*itr); - } - - AString Color = IniFile.GetValue(GetName(), "Color", "-"); - if (!Color.empty()) - { - m_Color = Color[0]; - } - } - else - { - cGroupManager::GenerateDefaultUsersIni(IniFile); - IniFile.AddValue("Groups", GetName(), "Default"); - AddToGroup("Default"); - } - IniFile.WriteFile("users.ini"); - ResolvePermissions(); -} - - - - bool cPlayer::LoadFromDisk(cWorldPtr & a_World) { - LoadPermissionsFromDisk(); + LoadRank(); // Load from the UUID file: if (LoadFromFile(GetUUIDFileName(m_UUID), a_World)) @@ -1834,6 +1693,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) bool cPlayer::SaveToDisk() { + cFile::CreateFolder(FILE_IO_PREFIX + AString("players/")); // Create the "players" folder, if it doesn't exist yet (#1268) cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2)); // create the JSON data @@ -1928,26 +1788,6 @@ bool cPlayer::SaveToDisk() -cPlayer::StringList cPlayer::GetResolvedPermissions() -{ - StringList Permissions; - - const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; - for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr) - { - if (itr->second) - { - Permissions.push_back( itr->first); - } - } - - return Permissions; -} - - - - - void cPlayer::UseEquippedItem(int a_Amount) { if (IsGameModeCreative()) // No damage in creative @@ -2206,6 +2046,31 @@ void cPlayer::ApplyFoodExhaustionFromMovement() +void cPlayer::LoadRank(void) +{ + // Load the values from cRankManager: + cRankManager & RankMgr = cRoot::Get()->GetRankManager(); + m_Rank = RankMgr.GetPlayerRankName(m_UUID); + if (m_Rank.empty()) + { + m_Rank = RankMgr.GetDefaultRank(); + } + m_Permissions = RankMgr.GetPlayerPermissions(m_UUID); + RankMgr.GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode); + + // Break up the individual permissions on each dot, into m_SplitPermissions: + m_SplitPermissions.clear(); + m_SplitPermissions.reserve(m_Permissions.size()); + for (AStringVector::const_iterator itr = m_Permissions.begin(), end = m_Permissions.end(); itr != end; ++itr) + { + m_SplitPermissions.push_back(StringSplit(*itr, ".")); + } // for itr - m_Permissions[] +} + + + + + void cPlayer::Detach() { super::Detach(); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index d3ed1ef9d..9821cc6d9 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -13,7 +13,6 @@ -class cGroup; class cWindow; class cClientHandle; class cTeam; @@ -236,24 +235,20 @@ public: // tolua_end - typedef std::list< cGroup* > GroupList; - typedef std::list< std::string > StringList; + bool HasPermission(const AString & a_Permission); // tolua_export - /** Adds a player to existing group or creates a new group when it doesn't exist */ - void AddToGroup( const AString & a_GroupName); // tolua_export - - /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ - void RemoveFromGroup( const AString & a_GroupName); // tolua_export - - bool HasPermission( const AString & a_Permission); // tolua_export - const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << - StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group); // tolua_export + /** Returns true iff a_Permission matches the a_Template. + A match is defined by either being exactly the same, or each sub-item matches until there's a wildcard in a_Template. + Ie. {"a", "b", "c"} matches {"a", "b", "*"} but doesn't match {"a", "b"} */ + static bool PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template); // Exported in ManualBindings with AString params + + /** Returns all the permissions that the player has assigned to them. */ + const AStringVector & GetPermissions(void) { return m_Permissions; } // Exported in ManualBindings.cpp // tolua_begin - /** Returns the full color code to use for this player, based on their primary group or set in m_Color. - The returned value includes the cChatColor::Delimiter. */ + /** Returns the full color code to use for this player, based on their rank. + The returned value either is empty, or includes the cChatColor::Delimiter. */ AString GetColor(void) const; /** tosses the item in the selected hotbar slot */ @@ -347,8 +342,6 @@ public: */ bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World); - void LoadPermissionsFromDisk(void); // tolua_export - const AString & GetLoadedWorldName() { return m_LoadedWorldName; } void UseEquippedItem(int a_Amount = 1); @@ -422,6 +415,11 @@ public: /** Returns the UUID (short format) that has been read from the client, or empty string if not available. */ const AString & GetUUID(void) const { return m_UUID; } + /** (Re)loads the rank and permissions from the cRankManager. + Expects the m_UUID member to be valid. + Loads the m_Rank, m_Permissions, m_MsgPrefix, m_MsgSuffix and m_MsgNameColorCode members. */ + void LoadRank(void); + // tolua_end // cEntity overrides: @@ -432,12 +430,22 @@ public: virtual void Detach(void); protected: - typedef std::map< std::string, bool > PermissionMap; - PermissionMap m_ResolvedPermissions; - PermissionMap m_Permissions; - GroupList m_ResolvedGroups; - GroupList m_Groups; + typedef std::vector<std::vector<AString> > AStringVectorVector; + + /** The name of the rank assigned to this player. */ + AString m_Rank; + + /** All the permissions that this player has, based on their rank. */ + AStringVector m_Permissions; + + /** All the permissions that this player has, based on their rank, split into individual dot-delimited parts. + This is used mainly by the HasPermission() function to optimize the lookup. */ + AStringVectorVector m_SplitPermissions; + + // Message visuals: + AString m_MsgPrefix, m_MsgSuffix; + AString m_MsgNameColorCode; AString m_PlayerName; AString m_LoadedWorldName; @@ -482,8 +490,6 @@ protected: /** The player's last saved bed position */ Vector3i m_LastBedPos; - char m_Color; - eGameMode m_GameMode; AString m_IP; diff --git a/src/FastRandom.h b/src/FastRandom.h index 2061a3958..cebebad96 100644 --- a/src/FastRandom.h +++ b/src/FastRandom.h @@ -45,7 +45,7 @@ public: float NextFloat(float a_Range, int a_Salt); /** Returns a random float between 0 and 1. */ - float NextFloat(void) { return NextFloat(1); }; + float NextFloat(void) { return NextFloat(1); } /** Returns a random int in the range [a_Begin .. a_End] */ int GenerateRandomInteger(int a_Begin, int a_End); diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index 58df9d421..33d622b42 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -12,6 +12,7 @@ SET (SRCS CompoGen.cpp ComposableGenerator.cpp DistortedHeightmap.cpp + DungeonRoomsFinisher.cpp EndGen.cpp FinishGen.cpp GridStructGen.cpp @@ -40,6 +41,7 @@ SET (HDRS CompoGen.h ComposableGenerator.h DistortedHeightmap.h + DungeonRoomsFinisher.h EndGen.h FinishGen.h GridStructGen.h diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 6fc371958..71154dff9 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -166,6 +166,9 @@ cCaveTunnel::cCaveTunnel( if ((a_BlockStartY <= 0) && (a_BlockEndY <= 0)) { // Don't bother detailing this cave, it's under the world anyway + m_MinBlockX = m_MaxBlockX = 0; + m_MinBlockY = m_MaxBlockY = -1; + m_MinBlockZ = m_MaxBlockZ = 0; return; } diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 3d5af152c..a1188f984 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -27,6 +27,7 @@ const unsigned int QUEUE_SKIP_LIMIT = 500; cChunkGenerator::cChunkGenerator(void) : super("cChunkGenerator"), + m_Seed(0), // Will be overwritten by the actual generator m_Generator(NULL), m_PluginInterface(NULL), m_ChunkSink(NULL) diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 2f575fe27..6f4007d24 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -19,6 +19,7 @@ #include "Caves.h" #include "DistortedHeightmap.h" +#include "DungeonRoomsFinisher.h" #include "EndGen.h" #include "MineShafts.h" #include "NetherFortGen.h" @@ -343,6 +344,14 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold)); } + else if (NoCaseCompare(*itr, "DungeonRooms") == 0) + { + int GridSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsGridSize", 48); + int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7); + int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5); + AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1"); + m_FinishGens.push_back(new cDungeonRoomsFinisher(*m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib)); + } else if (NoCaseCompare(*itr, "Ice") == 0) { m_FinishGens.push_back(new cFinishGenIce); diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp new file mode 100644 index 000000000..f213455d6 --- /dev/null +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -0,0 +1,279 @@ + +// DungeonRoomsFinisher.cpp + +// Declares the cDungeonRoomsFinisher class representing the finisher that generates dungeon rooms + +#include "Globals.h" +#include "DungeonRoomsFinisher.h" +#include "../FastRandom.h" + + + + + +/** Height, in blocks, of the internal dungeon room open space. This many air blocks Y-wise. */ +static const int ROOM_HEIGHT = 4; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cDungeonRoom: + +class cDungeonRoom : + public cGridStructGen::cStructure +{ + typedef cGridStructGen::cStructure super; + +public: + + cDungeonRoom( + int a_GridX, int a_GridZ, + int a_OriginX, int a_OriginZ, + int a_HalfSizeX, int a_HalfSizeZ, + int a_FloorHeight, + cNoise & a_Noise + ) : + super(a_GridX, a_GridZ, a_OriginX, a_OriginZ), + m_StartX(a_OriginX - a_HalfSizeX), + m_EndX(a_OriginX + a_HalfSizeX), + m_StartZ(a_OriginZ - a_HalfSizeZ), + m_EndZ(a_OriginZ + a_HalfSizeZ), + m_FloorHeight(a_FloorHeight) + { + /* + Pick coords next to the wall for the chests. + This is done by indexing the possible coords, picking any one for the first chest + and then picking another position for the second chest that is not adjacent to the first pos + */ + int rnd = a_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 7; + int SizeX = m_EndX - m_StartX - 1; + int SizeZ = m_EndZ - m_StartZ - 1; + int NumPositions = 2 * SizeX + 2 * SizeZ; + int FirstChestPos = rnd % NumPositions; // The corner positions are a bit more likely, but we don't mind + rnd = rnd / 512; + int SecondChestPos = (FirstChestPos + 2 + (rnd % (NumPositions - 3))) % NumPositions; + m_Chest1 = DecodeChestCoords(FirstChestPos, SizeX, SizeZ); + m_Chest2 = DecodeChestCoords(SecondChestPos, SizeX, SizeZ); + } + +protected: + + // The X range of the room, start inclusive, end exclusive: + int m_StartX, m_EndX; + + // The Z range of the room, start inclusive, end exclusive: + int m_StartZ, m_EndZ; + + /** The Y coord of the floor of the room */ + int m_FloorHeight; + + /** The (absolute) coords of the first chest. The Y coord represents the chest's Meta value (facing). */ + Vector3i m_Chest1; + + /** The (absolute) coords of the second chest. The Y coord represents the chest's Meta value (facing). */ + Vector3i m_Chest2; + + + + /** Decodes the position index along the room walls into a proper 2D position for a chest. */ + Vector3i DecodeChestCoords(int a_PosIdx, int a_SizeX, int a_SizeZ) + { + if (a_PosIdx < a_SizeX) + { + // Return a coord on the ZM side of the room: + return Vector3i(m_StartX + a_PosIdx + 1, E_META_CHEST_FACING_ZP, m_StartZ + 1); + } + a_PosIdx -= a_SizeX; + if (a_PosIdx < a_SizeZ) + { + // Return a coord on the XP side of the room: + return Vector3i(m_EndX - 1, E_META_CHEST_FACING_XM, m_StartZ + a_PosIdx + 1); + } + a_PosIdx -= a_SizeZ; + if (a_PosIdx < a_SizeX) + { + // Return a coord on the ZP side of the room: + return Vector3i(m_StartX + a_PosIdx + 1, E_META_CHEST_FACING_ZM, m_StartZ + 1); + } + a_PosIdx -= a_SizeX; + // Return a coord on the XM side of the room: + return Vector3i(m_StartX + 1, E_META_CHEST_FACING_XP, m_StartZ + a_PosIdx + 1); + } + + + + /** Fills the specified area of blocks in the chunk with the specified blocktype if they are one of the overwritten block types. + The coords are absolute, start coords are inclusive, end coords are exclusive. */ + void ReplaceCuboid(cChunkDesc & a_ChunkDesc, int a_StartX, int a_StartY, int a_StartZ, int a_EndX, int a_EndY, int a_EndZ, BLOCKTYPE a_DstBlockType) + { + int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + int RelStartX = Clamp(a_StartX - BlockX, 0, cChunkDef::Width - 1); + int RelStartZ = Clamp(a_StartZ - BlockZ, 0, cChunkDef::Width - 1); + int RelEndX = Clamp(a_EndX - BlockX, 0, cChunkDef::Width); + int RelEndZ = Clamp(a_EndZ - BlockZ, 0, cChunkDef::Width); + for (int y = a_StartY; y < a_EndY; y++) + { + for (int z = RelStartZ; z < RelEndZ; z++) + { + for (int x = RelStartX; x < RelEndX; x++) + { + if (cBlockInfo::CanBeTerraformed(a_ChunkDesc.GetBlockType(x, y, z))) + { + a_ChunkDesc.SetBlockType(x, y, z, a_DstBlockType); + } + } // for x + } // for z + } // for z + } + + + + /** Fills the specified area of blocks in the chunk with a random pattern of the specified blocktypes, if they are one of the overwritten block types. + The coords are absolute, start coords are inclusive, end coords are exclusive. The first blocktype uses 75% chance, the second 25% chance. */ + void ReplaceCuboidRandom(cChunkDesc & a_ChunkDesc, int a_StartX, int a_StartY, int a_StartZ, int a_EndX, int a_EndY, int a_EndZ, BLOCKTYPE a_DstBlockType1, BLOCKTYPE a_DstBlockType2) + { + int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + int RelStartX = Clamp(a_StartX - BlockX, 0, cChunkDef::Width - 1); + int RelStartZ = Clamp(a_StartZ - BlockZ, 0, cChunkDef::Width - 1); + int RelEndX = Clamp(a_EndX - BlockX, 0, cChunkDef::Width); + int RelEndZ = Clamp(a_EndZ - BlockZ, 0, cChunkDef::Width); + cFastRandom rnd; + for (int y = a_StartY; y < a_EndY; y++) + { + for (int z = RelStartZ; z < RelEndZ; z++) + { + for (int x = RelStartX; x < RelEndX; x++) + { + if (cBlockInfo::CanBeTerraformed(a_ChunkDesc.GetBlockType(x, y, z))) + { + BLOCKTYPE BlockType = (rnd.NextInt(101) < 75) ? a_DstBlockType1 : a_DstBlockType2; + a_ChunkDesc.SetBlockType(x, y, z, BlockType); + } + } // for x + } // for z + } // for z + } + + + + /** Tries to place a chest at the specified (absolute) coords. + Does nothing if the coords are outside the chunk. */ + void TryPlaceChest(cChunkDesc & a_ChunkDesc, const Vector3i & a_Chest) + { + int RelX = a_Chest.x - a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int RelZ = a_Chest.z - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + if ( + (RelX < 0) || (RelX >= cChunkDef::Width) || // The X coord is not in this chunk + (RelZ < 0) || (RelZ >= cChunkDef::Width) // The Z coord is not in this chunk + ) + { + return; + } + a_ChunkDesc.SetBlockTypeMeta(RelX, m_FloorHeight + 1, RelZ, E_BLOCK_CHEST, (NIBBLETYPE)a_Chest.y); + + // TODO: Fill the chest with random loot + } + + + + // cGridStructGen::cStructure override: + virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override + { + if ( + (m_EndX < a_ChunkDesc.GetChunkX() * cChunkDef::Width) || + (m_StartX >= a_ChunkDesc.GetChunkX() * cChunkDef::Width + cChunkDef::Width) || + (m_EndZ < a_ChunkDesc.GetChunkZ() * cChunkDef::Width) || + (m_StartZ >= a_ChunkDesc.GetChunkZ() * cChunkDef::Width + cChunkDef::Width) + ) + { + // The chunk is not intersecting the room at all, bail out + return; + } + int b = m_FloorHeight + 1; // Bottom + int t = m_FloorHeight + 1 + ROOM_HEIGHT; // Top + ReplaceCuboidRandom(a_ChunkDesc, m_StartX, m_FloorHeight, m_StartZ, m_EndX + 1, b, m_EndZ + 1, E_BLOCK_MOSSY_COBBLESTONE, E_BLOCK_COBBLESTONE); // Floor + ReplaceCuboid(a_ChunkDesc, m_StartX + 1, b, m_StartZ + 1, m_EndX, t, m_EndZ, E_BLOCK_AIR); // Insides + + // Walls: + ReplaceCuboid(a_ChunkDesc, m_StartX, b, m_StartZ, m_StartX + 1, t, m_EndZ, E_BLOCK_COBBLESTONE); // XM wall + ReplaceCuboid(a_ChunkDesc, m_EndX, b, m_StartZ, m_EndX + 1, t, m_EndZ, E_BLOCK_COBBLESTONE); // XP wall + ReplaceCuboid(a_ChunkDesc, m_StartX, b, m_StartZ, m_EndX + 1, t, m_StartZ + 1, E_BLOCK_COBBLESTONE); // ZM wall + ReplaceCuboid(a_ChunkDesc, m_StartX, b, m_EndZ, m_EndX + 1, t, m_EndZ + 1, E_BLOCK_COBBLESTONE); // ZP wall + + // Place chests: + TryPlaceChest(a_ChunkDesc, m_Chest1); + TryPlaceChest(a_ChunkDesc, m_Chest2); + + // Place the spawner: + int CenterX = (m_StartX + m_EndX) / 2 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int CenterZ = (m_StartZ + m_EndZ) / 2 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + if ( + (CenterX >= 0) && (CenterX < cChunkDef::Width) && + (CenterZ >= 0) && (CenterZ < cChunkDef::Width) + ) + { + a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0); + // TODO: Set the spawned mob + } + } +} ; + + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cDungeonRoomsFinisher: + +cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) : + super(a_Seed + 100, a_GridSize, a_GridSize, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 1024), + m_HeightGen(a_HeightGen), + m_MaxHalfSize((a_MaxSize + 1) / 2), + m_MinHalfSize((a_MinSize + 1) / 2), + m_HeightProbability(cChunkDef::Height) +{ + // Initialize the height probability distribution: + m_HeightProbability.SetDefString(a_HeightDistrib); + + // Normalize the min and max size: + if (m_MinHalfSize > m_MaxHalfSize) + { + std::swap(m_MinHalfSize, m_MaxHalfSize); + } +} + + + + + + +cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) +{ + // Select a random room size in each direction: + int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 7; + int HalfSizeX = m_MinHalfSize + (rnd % (m_MaxHalfSize - m_MinHalfSize + 1)); + rnd = rnd / 32; + int HalfSizeZ = m_MinHalfSize + (rnd % (m_MaxHalfSize - m_MinHalfSize + 1)); + rnd = rnd / 32; + + // Select a random floor height for the room, based on the height generator: + int ChunkX, ChunkZ; + int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ; + cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); + cChunkDef::HeightMap HeightMap; + m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); + int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ} + Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5); + + // Create the dungeon room descriptor: + return cStructurePtr(new cDungeonRoom(a_GridX, a_GridZ, a_OriginX, a_OriginZ, HalfSizeX, HalfSizeZ, Height, m_Noise)); +} + + + + diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h new file mode 100644 index 000000000..2b52c9de6 --- /dev/null +++ b/src/Generating/DungeonRoomsFinisher.h @@ -0,0 +1,52 @@ + +// DungeonRoomsFinisher.h + +// Declares the cDungeonRoomsFinisher class representing the finisher that generates dungeon rooms + + + + + +#pragma once + +#include "GridStructGen.h" +#include "../ProbabDistrib.h" + + + + + +class cDungeonRoomsFinisher : + public cGridStructGen +{ + typedef cGridStructGen super; + +public: + /** Creates a new dungeon room finisher. + a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain. + a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. + a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */ + cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); + +protected: + + /** The height gen that is used for limiting the rooms' Y coords */ + cTerrainHeightGen & m_HeightGen; + + /** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */ + int m_MaxHalfSize; + + /** Minimum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 2 (vanilla). */ + int m_MinHalfSize; + + /** The height probability distribution to make the spawners more common in layers 10 - 40, less common outside this range. */ + cProbabDistrib m_HeightProbability; + + + // cGridStructGen overrides: + virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override; +} ; + + + + diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index ba11b31b4..79d529a6a 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -239,7 +239,13 @@ bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_Rel cHeiGenClassic::cHeiGenClassic(int a_Seed) : m_Seed(a_Seed), - m_Noise(a_Seed) + m_Noise(a_Seed), + m_HeightFreq1(1.0f), + m_HeightAmp1(1.0f), + m_HeightFreq2(0.5f), + m_HeightAmp2(0.5f), + m_HeightFreq3(0.1f), + m_HeightAmp3(0.1f) { } @@ -432,7 +438,7 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = /* biExtremeHillsM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 131 /* biFlowerForest */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 132 /* biTaigaM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 133 - /* biSwamplandM */ { 1.0f, 2.0f, 1.10f, 5.0f, 0.01f, 8.0f, 60}, // 134 + /* biSwamplandM */ { 1.0f, 3.0f, 1.10f, 7.0f, 0.01f, 0.01f, 60}, // 134 // Biomes 135 .. 139 unused, 5 empty placeholders here: {}, {}, {}, {}, {}, // 135 .. 139 diff --git a/src/Globals.h b/src/Globals.h index 60ee456c9..de1024010 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -249,7 +249,7 @@ template class SizeChecker<UInt16, 2>; #include "OSSupport/Event.h" #include "OSSupport/Thread.h" #include "OSSupport/File.h" - #include "MCLogger.h" + #include "Logger.h" #else // Logging functions void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2); diff --git a/src/Group.cpp b/src/Group.cpp deleted file mode 100644 index def585618..000000000 --- a/src/Group.cpp +++ /dev/null @@ -1,41 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Group.h" - - - - - -void cGroup::AddCommand( const AString & a_Command) -{ - m_Commands[ a_Command ] = true; -} - - - - - -void cGroup::AddPermission( const AString & a_Permission) -{ - m_Permissions[ a_Permission ] = true; -} - - - - - -void cGroup::InheritFrom( cGroup* a_Group) -{ - m_Inherits.remove( a_Group); - m_Inherits.push_back( a_Group); -} - - - - - -void cGroup::ClearPermission() -{ - m_Permissions.clear(); -} diff --git a/src/Group.h b/src/Group.h deleted file mode 100644 index 5816f8a06..000000000 --- a/src/Group.h +++ /dev/null @@ -1,44 +0,0 @@ - -#pragma once - - - - - -// tolua_begin -class cGroup -{ -public: - // tolua_end - cGroup() {} - ~cGroup() {} - - // tolua_begin - void SetName( const AString & a_Name) { m_Name = a_Name; } - const AString & GetName() const { return m_Name; } - void SetColor( const AString & a_Color) { m_Color = a_Color; } - void AddCommand( const AString & a_Command); - void AddPermission( const AString & a_Permission); - void InheritFrom( cGroup* a_Group); - // tolua_end - - typedef std::map< AString, bool > PermissionMap; - const PermissionMap & GetPermissions() const { return m_Permissions; } - - void ClearPermission(void); - - typedef std::map< AString, bool > CommandMap; - const CommandMap & GetCommands() const { return m_Commands; } - - const AString & GetColor() const { return m_Color; } // tolua_export - - typedef std::list< cGroup* > GroupList; - const GroupList & GetInherits() const { return m_Inherits; } -private: - AString m_Name; - AString m_Color; - - PermissionMap m_Permissions; - CommandMap m_Commands; - GroupList m_Inherits; -}; // tolua_export diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp deleted file mode 100644 index 4c3dfc6f0..000000000 --- a/src/GroupManager.cpp +++ /dev/null @@ -1,227 +0,0 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "GroupManager.h" -#include "Group.h" -#include "inifile/iniFile.h" -#include "ChatColor.h" -#include "Root.h" - - - - - -typedef std::map< AString, cGroup* > GroupMap; - - - - - -struct cGroupManager::sGroupManagerState -{ - GroupMap Groups; -}; - - - - - -cGroupManager::~cGroupManager() -{ - for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr) - { - delete itr->second; - itr->second = NULL; - } - m_pState->Groups.clear(); - - delete m_pState; - m_pState = NULL; -} - - - - - -cGroupManager::cGroupManager() - : m_pState( new sGroupManagerState) -{ - LOGD("-- Loading Groups --"); - - if (!LoadGroups()) - { - LOGWARNING("ERROR: Groups could not load!"); - } - if (!CheckUsers()) - { - LOGWARNING("ERROR: User file could not be found!"); - } - - LOGD("-- Groups Successfully Loaded --"); -} - - - - - -void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile) -{ - LOGWARN("Regenerating users.ini, all users will be reset"); - a_IniFile.AddHeaderComment(" This file stores the players' groups."); - a_IniFile.AddHeaderComment(" The format is:"); - a_IniFile.AddHeaderComment(" [PlayerName]"); - a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ..."); - - a_IniFile.WriteFile("users.ini"); -} - - - - - -bool cGroupManager::CheckUsers() -{ - cIniFile IniFile; - if (!IniFile.ReadFile("users.ini")) - { - GenerateDefaultUsersIni(IniFile); - return true; - } - - int NumKeys = IniFile.GetNumKeys(); - for (int i = 0; i < NumKeys; i++) - { - AString Player = IniFile.GetKeyName(i); - AString Groups = IniFile.GetValue(Player, "Groups", ""); - if (Groups.empty()) - { - continue; - } - AStringVector Split = StringSplitAndTrim(Groups, ","); - for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr) - { - if (!ExistsGroup(*itr)) - { - LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str()); - } - } // for itr - Split[] - } // for i - ini file keys - // Always return true for now, just but we can handle writefile fails later. - return true; -} - - - - - -bool cGroupManager::LoadGroups() -{ - cIniFile IniFile; - if (!IniFile.ReadFile("groups.ini")) - { - LOGWARNING("Regenerating groups.ini, all groups will be reset"); - IniFile.AddHeaderComment(" This is the MCServer permissions manager groups file"); - IniFile.AddHeaderComment(" It stores all defined groups such as Administrators, Players, or Moderators"); - - IniFile.SetValue("Owner", "Permissions", "*", true); - IniFile.SetValue("Owner", "Color", "2", true); - - IniFile.SetValue("Moderator", "Permissions", "core.time, core.item, core.tpa, core.tpaccept, core.ban, core.unban, core.save-all, core.toggledownfall"); - IniFile.SetValue("Moderator", "Color", "2", true); - IniFile.SetValue("Moderator", "Inherits", "Player", true); - - IniFile.SetValue("Player", "Permissions", "core.portal", true); - IniFile.SetValue("Player", "Color", "f", true); - IniFile.SetValue("Player", "Inherits", "Default", true); - - IniFile.SetValue("Default", "Permissions", "core.help, core.plugins, core.spawn, core.worlds, core.back, core.motd, core.build, core.locate, core.viewdistance", true); - IniFile.SetValue("Default", "Color", "f", true); - - IniFile.WriteFile("groups.ini"); - } - - int NumKeys = IniFile.GetNumKeys(); - for (int i = 0; i < NumKeys; i++) - { - AString KeyName = IniFile.GetKeyName(i); - cGroup * Group = GetGroup(KeyName.c_str()); - - Group->ClearPermission(); // Needed in case the groups are reloaded. - - LOGD("Loading group %s", KeyName.c_str()); - - Group->SetName(KeyName); - AString Color = IniFile.GetValue(KeyName, "Color", "-"); - if ((Color != "-") && (Color.length() >= 1)) - { - Group->SetColor(AString(cChatColor::Delimiter) + Color[0]); - } - else - { - Group->SetColor(cChatColor::White); - } - - AString Commands = IniFile.GetValue(KeyName, "Commands", ""); - if (!Commands.empty()) - { - AStringVector Split = StringSplitAndTrim(Commands, ","); - for (size_t i = 0; i < Split.size(); i++) - { - Group->AddCommand(Split[i]); - } - } - - AString Permissions = IniFile.GetValue(KeyName, "Permissions", ""); - if (!Permissions.empty()) - { - AStringVector Split = StringSplitAndTrim(Permissions, ","); - for (size_t i = 0; i < Split.size(); i++) - { - Group->AddPermission(Split[i]); - } - } - - AString Groups = IniFile.GetValue(KeyName, "Inherits", ""); - if (!Groups.empty()) - { - AStringVector Split = StringSplitAndTrim(Groups, ","); - for (size_t i = 0; i < Split.size(); i++) - { - Group->InheritFrom(GetGroup(Split[i].c_str())); - } - } - } - // Always return true, we can handle writefile fails later. - return true; -} - - - - - -bool cGroupManager::ExistsGroup( const AString & a_Name) -{ - GroupMap::iterator itr = m_pState->Groups.find( a_Name); - return ( itr != m_pState->Groups.end()); -} - - - - - -cGroup* cGroupManager::GetGroup( const AString & a_Name) -{ - GroupMap::iterator itr = m_pState->Groups.find( a_Name); - if (itr != m_pState->Groups.end()) - { - return itr->second; - } - - cGroup* Group = new cGroup(); - m_pState->Groups[a_Name] = Group; - - return Group; -} - - - - diff --git a/src/GroupManager.h b/src/GroupManager.h deleted file mode 100644 index d42b55c4a..000000000 --- a/src/GroupManager.h +++ /dev/null @@ -1,36 +0,0 @@ - -#pragma once - - - - - -class cGroup; - - - - - -class cGroupManager -{ -public: - bool ExistsGroup(const AString & a_Name); - cGroup * GetGroup(const AString & a_Name); - bool LoadGroups(); - bool CheckUsers(); - - /** Writes the default header to the specified ini file, and saves it as "users.ini". */ - static void GenerateDefaultUsersIni(cIniFile & a_IniFile); - -private: - friend class cRoot; - cGroupManager(); - ~cGroupManager(); - - struct sGroupManagerState; - sGroupManagerState * m_pState; -} ; - - - - diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index b9c762e7c..bf46bb241 100644 --- a/src/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp @@ -15,7 +15,8 @@ cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) : m_HTTPServer(a_HTTPServer), m_State(wcsRecvHeaders), - m_CurrentRequest(NULL) + m_CurrentRequest(NULL), + m_CurrentRequestBodyRemaining(0) { // LOGD("HTTP: New connection at %p", this); } diff --git a/src/HTTPServer/HTTPFormParser.cpp b/src/HTTPServer/HTTPFormParser.cpp index 9ddfb82f1..c50c6dcf2 100644 --- a/src/HTTPServer/HTTPFormParser.cpp +++ b/src/HTTPServer/HTTPFormParser.cpp @@ -15,7 +15,9 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callbacks) : m_Callbacks(a_Callbacks), - m_IsValid(true) + m_IsValid(true), + m_IsCurrentPartFile(false), + m_FileHasBeenAnnounced(false) { if (a_Request.GetMethod() == "GET") { @@ -55,7 +57,9 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callba cHTTPFormParser::cHTTPFormParser(eKind a_Kind, const char * a_Data, size_t a_Size, cCallbacks & a_Callbacks) : m_Callbacks(a_Callbacks), m_Kind(a_Kind), - m_IsValid(true) + m_IsValid(true), + m_IsCurrentPartFile(false), + m_FileHasBeenAnnounced(false) { Parse(a_Data, a_Size); } diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 8da3dea5f..832a079bc 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -106,7 +106,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT // When the item is a armor, try to set it directly to the armor slot. if (ItemCategory::IsArmor(a_Item.m_ItemType)) { - for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++) + for (int i = 0; i < m_ArmorSlots.GetNumSlots(); i++) { if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item)) { diff --git a/src/Items/ItemGoldenApple.h b/src/Items/ItemGoldenApple.h index 4e1096e65..02ac0202c 100644 --- a/src/Items/ItemGoldenApple.h +++ b/src/Items/ItemGoldenApple.h @@ -29,7 +29,7 @@ public: a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 100, 1); // When the apple is a 'notch apple', give extra effects: - if (a_Item->m_ItemDamage > 0) + if (a_Item->m_ItemDamage >= E_META_GOLDEN_APPLE_ENCHANTED) { a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 600, 4); a_Player->AddEntityEffect(cEntityEffect::effResistance, 6000, 0); diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h index 7d5760fa9..cd235678d 100644 --- a/src/Items/ItemShovel.h +++ b/src/Items/ItemShovel.h @@ -19,7 +19,6 @@ public: cItemShovelHandler(int a_ItemType) : cItemHandler(a_ItemType) { - } virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 3fbbee6b5..652b03e46 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -73,6 +73,8 @@ public: HEIGHTTYPE * m_HeightMap; // 3x3 chunks of height map, organized as a single XZY blob of data (instead of 3x3 XZY blobs) cReader(BLOCKTYPE * a_BlockTypes, HEIGHTTYPE * a_HeightMap) : + m_ReadingChunkX(0), + m_ReadingChunkZ(0), m_MaxHeight(0), m_BlockTypes(a_BlockTypes), m_HeightMap(a_HeightMap) @@ -89,7 +91,9 @@ public: cLightingThread::cLightingThread(void) : super("cLightingThread"), - m_World(NULL) + m_World(NULL), + m_MaxHeight(0), + m_NumSeeds(0) { } diff --git a/src/Log.cpp b/src/Log.cpp deleted file mode 100644 index 7686a0fb4..000000000 --- a/src/Log.cpp +++ /dev/null @@ -1,169 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Log.h" - -#include <fstream> -#include <ctime> -#include "OSSupport/IsThread.h" - -#if defined(ANDROID_NDK) - #include <android/log.h> - #include "ToJava.h" -#endif - - - - -cLog* cLog::s_Log = NULL; - -cLog::cLog(const AString & a_FileName) - : m_File(NULL) -{ - s_Log = this; - - // create logs directory - cFile::CreateFolder(FILE_IO_PREFIX + AString("logs")); - - OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str()); -} - - - - - -cLog::~cLog() -{ - CloseLog(); - s_Log = NULL; -} - - - - - -cLog * cLog::GetInstance() -{ - if (s_Log != NULL) - { - return s_Log; - } - - new cLog("log.txt"); - return s_Log; -} - - - - - -void cLog::CloseLog() -{ - if (m_File) - fclose (m_File); - m_File = 0; -} - - - - - -void cLog::OpenLog( const char* a_FileName) -{ - if (m_File) fclose (m_File); - #ifdef _MSC_VER - fopen_s( &m_File, a_FileName, "a+"); - #else - m_File = fopen(a_FileName, "a+"); - #endif -} - - - - - -void cLog::ClearLog() -{ - #ifdef _MSC_VER - if (fopen_s( &m_File, "log.txt", "w") == 0) - fclose (m_File); - #else - m_File = fopen("log.txt", "w"); - if (m_File) - fclose (m_File); - #endif - m_File = NULL; -} - - - - - -void cLog::Log(const char * a_Format, va_list argList) -{ - AString Message; - AppendVPrintf(Message, a_Format, argList); - - time_t rawtime; - time ( &rawtime); - - struct tm* timeinfo; -#ifdef _MSC_VER - struct tm timeinforeal; - timeinfo = &timeinforeal; - localtime_s(timeinfo, &rawtime); -#else - timeinfo = localtime( &rawtime); -#endif - - AString Line; - #ifdef _DEBUG - Printf(Line, "[%04lx|%02d:%02d:%02d] %s", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str()); - #else - Printf(Line, "[%02d:%02d:%02d] %s", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str()); - #endif - if (m_File) - { - fprintf(m_File, "%s\n", Line.c_str()); - fflush(m_File); - } - - // Print to console: -#if defined(ANDROID_NDK) - // __android_log_vprint(ANDROID_LOG_ERROR, "MCServer", a_Format, argList); - __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str()); - // CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line); -#else - printf("%s", Line.c_str()); -#endif - - #if defined (_WIN32) && defined(_DEBUG) - // In a Windows Debug build, output the log to debug console as well: - OutputDebugStringA((Line + "\n").c_str()); - #endif // _WIN32 -} - - - - - -void cLog::Log(const char * a_Format, ...) -{ - va_list argList; - va_start(argList, a_Format); - Log(a_Format, argList); - va_end(argList); -} - - - - - -void cLog::SimpleLog(const char * a_String) -{ - Log("%s", a_String); -} - - - - diff --git a/src/Log.h b/src/Log.h deleted file mode 100644 index dc88aa92f..000000000 --- a/src/Log.h +++ /dev/null @@ -1,30 +0,0 @@ - -#pragma once - - - - - -class cLog -{ -private: - FILE * m_File; - static cLog * s_Log; - -public: - cLog(const AString & a_FileName); - ~cLog(); - void Log(const char * a_Format, va_list argList) FORMATSTRING(2, 0); - void Log(const char * a_Format, ...) FORMATSTRING(2, 3); - // tolua_begin - void SimpleLog(const char * a_String); - void OpenLog(const char * a_FileName); - void CloseLog(); - void ClearLog(); - static cLog* GetInstance(); -}; - - - - - diff --git a/src/Logger.cpp b/src/Logger.cpp new file mode 100644 index 000000000..cb528e8ab --- /dev/null +++ b/src/Logger.cpp @@ -0,0 +1,145 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "OSSupport/IsThread.h" +#ifdef _WIN32 + #include <time.h> +#endif + + + + + +cLogger & cLogger::GetInstance(void) +{ + static cLogger Instance; + return Instance; +} + + + + + +void cLogger::InitiateMultithreading() +{ + GetInstance(); +} + + + + + +void cLogger::LogSimple(AString a_Message, eLogLevel a_LogLevel) +{ + time_t rawtime; + time(&rawtime); + + struct tm * timeinfo; + #ifdef _MSC_VER + struct tm timeinforeal; + timeinfo = &timeinforeal; + localtime_s(timeinfo, &rawtime); + #else + timeinfo = localtime(&rawtime); + #endif + + AString Line; + #ifdef _DEBUG + Printf(Line, "[%04lx|%02d:%02d:%02d] %s\n", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str()); + #else + Printf(Line, "[%02d:%02d:%02d] %s\n", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str()); + #endif + + + cCSLock Lock(m_CriticalSection); + for (size_t i = 0; i < m_LogListeners.size(); i++) + { + m_LogListeners[i]->Log(Line, a_LogLevel); + } +} + + + + + +void cLogger::Log(const char * a_Format, eLogLevel a_LogLevel, va_list a_ArgList) +{ + AString Message; + AppendVPrintf(Message, a_Format, a_ArgList); + LogSimple(Message, a_LogLevel); +} + + + + + +void cLogger::AttachListener(cListener * a_Listener) +{ + cCSLock Lock(m_CriticalSection); + m_LogListeners.push_back(a_Listener); +} + + + + + +void cLogger::DetachListener(cListener * a_Listener) +{ + cCSLock Lock(m_CriticalSection); + m_LogListeners.erase(std::remove(m_LogListeners.begin(), m_LogListeners.end(), a_Listener)); +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// Global functions + +void LOG(const char * a_Format, ...) +{ + va_list argList; + va_start(argList, a_Format); + cLogger::GetInstance().Log(a_Format, cLogger::llRegular, argList); + va_end(argList); +} + + + + + +void LOGINFO(const char * a_Format, ...) +{ + va_list argList; + va_start(argList, a_Format); + cLogger::GetInstance().Log( a_Format, cLogger::llInfo, argList); + va_end(argList); +} + + + + + +void LOGWARN(const char * a_Format, ...) +{ + va_list argList; + va_start(argList, a_Format); + cLogger::GetInstance().Log( a_Format, cLogger::llWarning, argList); + va_end(argList); +} + + + + + +void LOGERROR(const char * a_Format, ...) +{ + va_list argList; + va_start(argList, a_Format); + cLogger::GetInstance().Log( a_Format, cLogger::llError, argList); + va_end(argList); +} + + + + diff --git a/src/Logger.h b/src/Logger.h new file mode 100644 index 000000000..5e65de8a8 --- /dev/null +++ b/src/Logger.h @@ -0,0 +1,73 @@ + +#pragma once + + +class cLogger +{ +public: + + enum eLogLevel + { + llRegular, + llInfo, + llWarning, + llError, + }; + + + class cListener + { + public: + virtual void Log(AString a_Message, eLogLevel a_LogLevel) = 0; + + virtual ~cListener(){} + }; + + void Log (const char * a_Format, eLogLevel a_LogLevel, va_list a_ArgList) FORMATSTRING(2, 0); + + /** Logs the simple text message at the specified log level. */ + void LogSimple(AString a_Message, eLogLevel a_LogLevel = llRegular); + + void AttachListener(cListener * a_Listener); + void DetachListener(cListener * a_Listener); + + static cLogger & GetInstance(void); + // Must be called before calling GetInstance in a multithreaded context + static void InitiateMultithreading(); +private: + + cCriticalSection m_CriticalSection; + std::vector<cListener *> m_LogListeners; + +}; + + + + + + +extern void LOG(const char* a_Format, ...) FORMATSTRING(1, 2); +extern void LOGINFO(const char* a_Format, ...) FORMATSTRING(1, 2); +extern void LOGWARN(const char* a_Format, ...) FORMATSTRING(1, 2); +extern void LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2); + + + + + +// In debug builds, translate LOGD to LOG, otherwise leave it out altogether: +#ifdef _DEBUG + #define LOGD LOG +#else + #define LOGD(...) +#endif // _DEBUG + + + + + +#define LOGWARNING LOGWARN + + + + diff --git a/src/LoggerListeners.cpp b/src/LoggerListeners.cpp new file mode 100644 index 000000000..77e2aaf67 --- /dev/null +++ b/src/LoggerListeners.cpp @@ -0,0 +1,322 @@ + +#include "Globals.h" + +#include "LoggerListeners.h" + +#if defined(_WIN32) + #include <io.h> // Needed for _isatty(), not available on Linux + #include <time.h> +#elif defined(__linux) && !defined(ANDROID_NDK) + #include <unistd.h> // Needed for isatty() on Linux +#elif defined(ANDROID_NDK) + #include <android/log.h> +#endif + + +#if defined(_WIN32) || (defined (__linux) && !defined(ANDROID_NDK)) + class cColouredConsoleListener + : public cLogger::cListener + { + protected: + + virtual void SetLogColour(cLogger::eLogLevel a_LogLevel) = 0; + virtual void SetDefaultLogColour() = 0; + + virtual void Log(AString a_Message, cLogger::eLogLevel a_LogLevel) override + { + SetLogColour(a_LogLevel); + fputs(a_Message.c_str(), stdout); + SetDefaultLogColour(); + } + }; +#endif + + + + + +#ifdef _WIN32 + class cWindowsConsoleListener + : public cColouredConsoleListener + { + typedef cColouredConsoleListener super; + public: + cWindowsConsoleListener(HANDLE a_Console, WORD a_DefaultConsoleAttrib) : + m_Console(a_Console), + m_DefaultConsoleAttrib(a_DefaultConsoleAttrib) + { + } + + #ifdef _DEBUG + virtual void Log(AString a_Message, cLogger::eLogLevel a_LogLevel) override + { + super::Log(a_Message, a_LogLevel); + // In a Windows Debug build, output the log to debug console as well: + OutputDebugStringA(a_Message.c_str()); + } + #endif + + + virtual void SetLogColour(cLogger::eLogLevel a_LogLevel) override + { + // by default, gray on black + WORD Attrib = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED; + switch (a_LogLevel) + { + case cLogger::llRegular: + { + // Gray on black + Attrib = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED; + break; + } + case cLogger::llInfo: + { + // Yellow on black + Attrib = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY; + break; + } + case cLogger::llWarning: + { + // Red on black + Attrib = FOREGROUND_RED | FOREGROUND_INTENSITY; + break; + } + case cLogger::llError: + { + // Black on red + Attrib = BACKGROUND_RED | BACKGROUND_INTENSITY; + break; + } + } + SetConsoleTextAttribute(m_Console, Attrib); + } + + + virtual void SetDefaultLogColour() override + { + SetConsoleTextAttribute(m_Console, m_DefaultConsoleAttrib); + } + + private: + + HANDLE m_Console; + WORD m_DefaultConsoleAttrib; + }; + + + +#elif defined (__linux) && !defined(ANDROID_NDK) + + + + class cLinuxConsoleListener + : public cColouredConsoleListener + { + public: + virtual void SetLogColour(cLogger::eLogLevel a_LogLevel) override + { + switch (a_LogLevel) + { + case cLogger::llRegular: + { + // Whatever the console default is + printf("\x1b[0m"); + break; + } + case cLogger::llInfo: + { + // Yellow on black + printf("\x1b[33;1m"); + break; + } + case cLogger::llWarning: + { + // Red on black + printf("\x1b[31;1m"); + break; + } + case cLogger::llError: + { + // Yellow on red + printf("\x1b[1;33;41;1m"); + break; + } + } + } + + + virtual void SetDefaultLogColour() override + { + // Whatever the console default is + printf("\x1b[0m"); + } + }; + + + +#elif defined(ANDROID_NDK) + + + + class cAndroidConsoleListener + : public cLogger::cListener + { + public: + virtual void Log(AString a_Message, cLogger::eLogLevel a_LogLevel) override + { + android_LogPriority AndroidLogLevel; + switch (a_LogLevel) + { + case cLogger::llRegular: + { + AndroidLogLevel = ANDROID_LOG_VERBOSE; + break; + } + case cLogger::llInfo: + { + AndroidLogLevel = ANDROID_LOG_INFO; + break; + } + case cLogger::llWarning: + { + AndroidLogLevel = ANDROID_LOG_WARNING; + break; + } + case cLogger::llError: + { + AndroidLogLevel = ANDROID_LOG_ERROR; + break; + } + } + __android_log_print(AndroidLogLevel, "MCServer", "%s", a_Message.c_str()); + } + }; + +#endif + + + + + +class cVanillaCPPConsoleListener + : public cLogger::cListener +{ +public: + virtual void Log(AString a_Message, cLogger::eLogLevel a_LogLevel) override + { + AString LogLevelString; + switch (a_LogLevel) + { + case cLogger::llRegular: + { + LogLevelString = "Log"; + break; + } + case cLogger::llInfo: + { + LogLevelString = "Info"; + break; + } + case cLogger::llWarning: + { + LogLevelString = "Warning"; + break; + } + case cLogger::llError: + { + LogLevelString = "Error"; + break; + } + } + printf("%s: %s", LogLevelString.c_str(), a_Message.c_str()); + } +}; + + + + + +cLogger::cListener * MakeConsoleListener(void) +{ + #ifdef _WIN32 + // See whether we are writing to a console the default console attrib: + bool ShouldColorOutput = (_isatty(_fileno(stdin)) != 0); + if (ShouldColorOutput) + { + CONSOLE_SCREEN_BUFFER_INFO sbi; + HANDLE Console = GetStdHandle(STD_OUTPUT_HANDLE); + GetConsoleScreenBufferInfo(Console, &sbi); + WORD DefaultConsoleAttrib = sbi.wAttributes; + return new cWindowsConsoleListener(Console, DefaultConsoleAttrib); + } + else + { + return new cVanillaCPPConsoleListener; + } + + #elif defined (__linux) && !defined(ANDROID_NDK) + // TODO: lookup terminal in terminfo + if (isatty(fileno(stdout))) + { + return new cLinuxConsoleListener(); + } + else + { + return new cVanillaCPPConsoleListener(); + } + #else + return new cVanillaCPPConsoleListener(); + #endif +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cFileListener: + +cFileListener::cFileListener(void) +{ + cFile::CreateFolder(FILE_IO_PREFIX + AString("logs")); + AString FileName; + FileName = Printf("%s%sLOG_%d.txt", FILE_IO_PREFIX, "logs/", (int)time(NULL)); + m_File.Open(FileName, cFile::fmAppend); +} + + + + + +void cFileListener::Log(AString a_Message, cLogger::eLogLevel a_LogLevel) +{ + const char * LogLevelPrefix = "Unkn "; + switch (a_LogLevel) + { + case cLogger::llRegular: + { + LogLevelPrefix = " "; + break; + } + case cLogger::llInfo: + { + LogLevelPrefix = "info "; + break; + } + case cLogger::llWarning: + { + LogLevelPrefix = "Warn "; + break; + } + case cLogger::llError: + { + LogLevelPrefix = "Err "; + break; + } + } + m_File.Printf("%s%s", LogLevelPrefix, a_Message.c_str()); +} + + + + diff --git a/src/LoggerListeners.h b/src/LoggerListeners.h new file mode 100644 index 000000000..d300184b1 --- /dev/null +++ b/src/LoggerListeners.h @@ -0,0 +1,31 @@ + +#include "Logger.h" + + + + + +class cFileListener + : public cLogger::cListener +{ +public: + + cFileListener(); + cFileListener(AString a_Filename); + + virtual void Log(AString a_Message, cLogger::eLogLevel a_LogLevel) override; + +private: + + cFile m_File; +}; + + + + + +cLogger::cListener * MakeConsoleListener(); + + + + diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp deleted file mode 100644 index 044e83937..000000000 --- a/src/MCLogger.cpp +++ /dev/null @@ -1,267 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include <time.h> -#include "Log.h" - - - - - -cMCLogger * cMCLogger::s_MCLogger = NULL; - -#ifdef _WIN32 - #include <io.h> // Needed for _isatty(), not available on Linux - - HANDLE g_Console = GetStdHandle(STD_OUTPUT_HANDLE); - WORD g_DefaultConsoleAttrib = 0x07; -#elif defined (__linux) && !defined(ANDROID_NDK) - #include <unistd.h> // Needed for isatty() on Linux -#endif - - - - - -cMCLogger * cMCLogger::GetInstance(void) -{ - return s_MCLogger; -} - - - - - -cMCLogger::cMCLogger(void): - m_ShouldColorOutput(false) -{ - AString FileName; - Printf(FileName, "LOG_%d.txt", (int)time(NULL)); - InitLog(FileName); -} - - - - - -cMCLogger::cMCLogger(const AString & a_FileName) -{ - InitLog(a_FileName); -} - - - - - -cMCLogger::~cMCLogger() -{ - m_Log->Log("--- Stopped Log ---\n"); - delete m_Log; - m_Log = NULL; - if (this == s_MCLogger) - { - s_MCLogger = NULL; - } -} - - - - - -void cMCLogger::InitLog(const AString & a_FileName) -{ - m_Log = new cLog(a_FileName); - m_Log->Log("--- Started Log ---\n"); - - s_MCLogger = this; - - #ifdef _WIN32 - // See whether we are writing to a console the default console attrib: - m_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0); - if (m_ShouldColorOutput) - { - CONSOLE_SCREEN_BUFFER_INFO sbi; - GetConsoleScreenBufferInfo(g_Console, &sbi); - g_DefaultConsoleAttrib = sbi.wAttributes; - } - #elif defined (__linux) && !defined(ANDROID_NDK) - m_ShouldColorOutput = isatty(fileno(stdout)); - // TODO: Check if the terminal supports colors, somehow? - #endif -} - - - - - -void cMCLogger::LogSimple(const char * a_Text, eLogLevel a_LogLevel) -{ - switch (a_LogLevel) - { - case llRegular: - { - LOG("%s", a_Text); - break; - } - case llInfo: - { - LOGINFO("%s", a_Text); - break; - } - case llWarning: - { - LOGWARN("%s", a_Text); - break; - } - case llError: - { - LOGERROR("%s", a_Text); - break; - } - } -} - - - - - -void cMCLogger::Log(const char * a_Format, va_list a_ArgList) -{ - cCSLock Lock(m_CriticalSection); - SetColor(csRegular); - m_Log->Log(a_Format, a_ArgList); - ResetColor(); - puts(""); -} - - - - - -void cMCLogger::Info(const char * a_Format, va_list a_ArgList) -{ - cCSLock Lock(m_CriticalSection); - SetColor(csInfo); - m_Log->Log(a_Format, a_ArgList); - ResetColor(); - puts(""); -} - - - - - -void cMCLogger::Warn(const char * a_Format, va_list a_ArgList) -{ - cCSLock Lock(m_CriticalSection); - SetColor(csWarning); - m_Log->Log(a_Format, a_ArgList); - ResetColor(); - puts(""); -} - - - - - -void cMCLogger::Error(const char * a_Format, va_list a_ArgList) -{ - cCSLock Lock(m_CriticalSection); - SetColor(csError); - m_Log->Log(a_Format, a_ArgList); - ResetColor(); - puts(""); -} - - - - - -void cMCLogger::SetColor(eColorScheme a_Scheme) -{ - if (!m_ShouldColorOutput) - { - return; - } - #ifdef _WIN32 - WORD Attrib = 0x07; // by default, gray on black - switch (a_Scheme) - { - case csRegular: Attrib = 0x07; break; // Gray on black - case csInfo: Attrib = 0x0e; break; // Yellow on black - case csWarning: Attrib = 0x0c; break; // Read on black - case csError: Attrib = 0xc0; break; // Black on red - default: ASSERT(!"Unhandled color scheme"); - } - SetConsoleTextAttribute(g_Console, Attrib); - #elif defined(__linux) && !defined(ANDROID_NDK) - switch (a_Scheme) - { - case csRegular: printf("\x1b[0m"); break; // Whatever the console default is - case csInfo: printf("\x1b[33;1m"); break; // Yellow on black - case csWarning: printf("\x1b[31;1m"); break; // Red on black - case csError: printf("\x1b[1;33;41;1m"); break; // Yellow on red - default: ASSERT(!"Unhandled color scheme"); - } - #endif -} - - - - - -void cMCLogger::ResetColor(void) -{ - if (!m_ShouldColorOutput) - { - return; - } - #ifdef _WIN32 - SetConsoleTextAttribute(g_Console, g_DefaultConsoleAttrib); - #elif defined(__linux) && !defined(ANDROID_NDK) - printf("\x1b[0m"); - #endif -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// Global functions - -void LOG(const char* a_Format, ...) -{ - va_list argList; - va_start(argList, a_Format); - cMCLogger::GetInstance()->Log( a_Format, argList); - va_end(argList); -} - -void LOGINFO(const char* a_Format, ...) -{ - va_list argList; - va_start(argList, a_Format); - cMCLogger::GetInstance()->Info( a_Format, argList); - va_end(argList); -} - -void LOGWARN(const char* a_Format, ...) -{ - va_list argList; - va_start(argList, a_Format); - cMCLogger::GetInstance()->Warn( a_Format, argList); - va_end(argList); -} - -void LOGERROR(const char* a_Format, ...) -{ - va_list argList; - va_start(argList, a_Format); - cMCLogger::GetInstance()->Error( a_Format, argList); - va_end(argList); -} - - - - diff --git a/src/MCLogger.h b/src/MCLogger.h deleted file mode 100644 index aa3a52d02..000000000 --- a/src/MCLogger.h +++ /dev/null @@ -1,95 +0,0 @@ - -#pragma once - - - - -class cLog; - - - - - -class cMCLogger -{ -public: - enum eLogLevel - { - llRegular, - llInfo, - llWarning, - llError, - }; - // tolua_end - - /** Creates a logger with the default filename, "logs/LOG_<timestamp>.log" */ - cMCLogger(void); - - /** Creates a logger with the specified filename inside "logs" folder */ - cMCLogger(const AString & a_FileName); - - ~cMCLogger(); - - void Log (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0); - void Info (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0); - void Warn (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0); - void Error(const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0); - - /** Logs the simple text message at the specified log level. */ - void LogSimple(const char * a_Text, eLogLevel a_LogLevel = llRegular); - - static cMCLogger * GetInstance(); -private: - enum eColorScheme - { - csRegular, - csInfo, - csWarning, - csError, - } ; - - cCriticalSection m_CriticalSection; - cLog * m_Log; - static cMCLogger * s_MCLogger; - bool m_ShouldColorOutput; - - - /// Sets the specified color scheme in the terminal (TODO: if coloring available) - void SetColor(eColorScheme a_Scheme); - - /// Resets the color back to whatever is the default in the terminal - void ResetColor(void); - - /// Common initialization for all constructors, creates a logfile with the specified name and assigns s_MCLogger to this - void InitLog(const AString & a_FileName); -}; - - - - - -extern void LOG(const char* a_Format, ...) FORMATSTRING(1, 2); -extern void LOGINFO(const char* a_Format, ...) FORMATSTRING(1, 2); -extern void LOGWARN(const char* a_Format, ...) FORMATSTRING(1, 2); -extern void LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2); - - - - - -// In debug builds, translate LOGD to LOG, otherwise leave it out altogether: -#ifdef _DEBUG - #define LOGD LOG -#else - #define LOGD(...) -#endif // _DEBUG - - - - - -#define LOGWARNING LOGWARN - - - - diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index fe8a7346f..f7ee0b0c0 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1024,7 +1024,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime !IsOnFire() && // Not already burning - GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining + GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining ) { // Burn for 100 ticks, then decide again diff --git a/src/Noise.cpp b/src/Noise.cpp index 507d05ea5..71e801f30 100644 --- a/src/Noise.cpp +++ b/src/Noise.cpp @@ -146,6 +146,8 @@ cCubicCell2D::cCubicCell2D( ) : m_Noise(a_Noise), m_WorkRnds(&m_Workspace1), + m_CurFloorX(0), + m_CurFloorY(0), m_Array(a_Array), m_SizeX(a_SizeX), m_SizeY(a_SizeY), @@ -300,6 +302,9 @@ cCubicCell3D::cCubicCell3D( ) : m_Noise(a_Noise), m_WorkRnds(&m_Workspace1), + m_CurFloorX(0), + m_CurFloorY(0), + m_CurFloorZ(0), m_Array(a_Array), m_SizeX(a_SizeX), m_SizeY(a_SizeY), diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index ff6fb5898..2194c46ee 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -70,6 +70,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode) case fmRead: Mode = "rb"; break; case fmWrite: Mode = "wb"; break; case fmReadWrite: Mode = "rb+"; break; + case fmAppend: Mode = "a+"; break; } if (Mode == NULL) { @@ -255,10 +256,10 @@ int cFile::ReadRestOfFile(AString & a_Contents) return -1; } - int DataSize = GetSize() - Tell(); + size_t DataSize = GetSize() - Tell(); // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly - a_Contents.assign((size_t)DataSize, '\0'); + a_Contents.assign(DataSize, '\0'); return Read((void *)a_Contents.data(), DataSize); } @@ -459,7 +460,7 @@ int cFile::Printf(const char * a_Fmt, ...) va_start(args, a_Fmt); AppendVPrintf(buf, a_Fmt, args); va_end(args); - return Write(buf.c_str(), (int)buf.length()); + return Write(buf.c_str(), buf.length()); } diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h index 2a7ecf0ed..dfb38e839 100644 --- a/src/OSSupport/File.h +++ b/src/OSSupport/File.h @@ -60,9 +60,10 @@ public: /** The mode in which to open the file */ enum eMode { - fmRead, // Read-only. If the file doesn't exist, object will not be valid - fmWrite, // Write-only. If the file already exists, it will be overwritten - fmReadWrite // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning + fmRead, // Read-only. If the file doesn't exist, object will not be valid + fmWrite, // Write-only. If the file already exists, it will be overwritten + fmReadWrite, // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning + fmAppend // Write-only. If the file already exists cursor will be moved to the end of the file } ; /** Simple constructor - creates an unopened file object, use Open() to open / create a real file */ diff --git a/src/PolarSSL++/SslContext.cpp b/src/PolarSSL++/SslContext.cpp index c3074f197..482470c3a 100644 --- a/src/PolarSSL++/SslContext.cpp +++ b/src/PolarSSL++/SslContext.cpp @@ -16,6 +16,7 @@ cSslContext::cSslContext(void) : m_IsValid(false), m_HasHandshaken(false) { + memset(&m_Ssl, 0, sizeof(m_Ssl)); } diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp index 823ff5469..4e5c41a8a 100644 --- a/src/Protocol/MojangAPI.cpp +++ b/src/Protocol/MojangAPI.cpp @@ -10,6 +10,7 @@ #include "inifile/iniFile.h" #include "json/json.h" #include "PolarSSL++/BlockingSslClientSocket.h" +#include "../RankManager.h" @@ -300,6 +301,7 @@ void cMojangAPI::AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const cCSLock Lock(m_CSUUIDToName); m_UUIDToName[UUID] = sProfile(a_PlayerName, UUID, "", "", Now); } + NotifyNameUUID(a_PlayerName, a_UUID); } @@ -322,6 +324,7 @@ void cMojangAPI::AddPlayerProfile(const AString & a_PlayerName, const AString & cCSLock Lock(m_CSUUIDToProfile); m_UUIDToProfile[UUID] = sProfile(a_PlayerName, UUID, a_Properties, Now); } + NotifyNameUUID(a_PlayerName, a_UUID); } @@ -655,11 +658,11 @@ void cMojangAPI::CacheNamesToUUIDs(const AStringVector & a_PlayerNames) } // Store the returned results into cache: - size_t JsonCount = root.size(); + Json::Value::UInt JsonCount = root.size(); Int64 Now = time(NULL); { cCSLock Lock(m_CSNameToUUID); - for (size_t idx = 0; idx < JsonCount; ++idx) + for (Json::Value::UInt idx = 0; idx < JsonCount; ++idx) { Json::Value & Val = root[idx]; AString JsonName = Val.get("name", "").asString(); @@ -669,13 +672,14 @@ void cMojangAPI::CacheNamesToUUIDs(const AStringVector & a_PlayerNames) continue; } m_NameToUUID[StrToLower(JsonName)] = sProfile(JsonName, JsonUUID, "", "", Now); + NotifyNameUUID(JsonName, JsonUUID); } // for idx - root[] } // cCSLock (m_CSNameToUUID) // Also cache the UUIDToName: { cCSLock Lock(m_CSUUIDToName); - for (size_t idx = 0; idx < JsonCount; ++idx) + for (Json::Value::UInt idx = 0; idx < JsonCount; ++idx) { Json::Value & Val = root[idx]; AString JsonName = Val.get("name", "").asString(); @@ -792,6 +796,21 @@ void cMojangAPI::CacheUUIDToProfile(const AString & a_UUID) cCSLock Lock(m_CSNameToUUID); m_NameToUUID[StrToLower(PlayerName)] = sProfile(PlayerName, a_UUID, Properties, Now); } + NotifyNameUUID(PlayerName, a_UUID); +} + + + + + +void cMojangAPI::NotifyNameUUID(const AString & a_PlayerName, const AString & a_UUID) +{ + // Notify the rank manager: + cCSLock Lock(m_CSRankMgr); + if (m_RankMgr != NULL) + { + m_RankMgr->NotifyNameUUID(a_PlayerName, a_UUID); + } } diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h index 6ed37625e..252d32543 100644 --- a/src/Protocol/MojangAPI.h +++ b/src/Protocol/MojangAPI.h @@ -11,6 +11,13 @@ #include <time.h> + + + + +// fwd: ../RankManager.h" +class cRankManager; + namespace Json { class Value; @@ -38,8 +45,6 @@ public: Returns true if all was successful, false on failure. */ static bool SecureRequest(const AString & a_ServerName, const AString & a_Request, AString & a_Response); - // tolua_begin - /** Normalizes the given UUID to its short form (32 bytes, no dashes, lowercase). Logs a warning and returns empty string if not a UUID. Note: only checks the string's length, not the actual content. */ @@ -50,8 +55,6 @@ public: Note: only checks the string's length, not the actual content. */ static AString MakeUUIDDashed(const AString & a_UUID); - // tolua_end - /** Converts a player name into a UUID. The UUID will be empty on error. If a_UseOnlyCached is true, the function only consults the cached values. @@ -85,7 +88,10 @@ public: /** Called by the Authenticator to add a profile that it has received from authenticating a user. Adds the profile to the respective mapping caches and updtes their datetime stamp to now. */ void AddPlayerProfile(const AString & a_PlayerName, const AString & a_UUID, const Json::Value & a_Properties); - + + /** Sets the m_RankMgr that is used for name-uuid notifications. Accepts NULL to remove the binding. */ + void SetRankManager(cRankManager * a_RankManager) { m_RankMgr = a_RankManager; } + protected: /** Holds data for a single player profile. */ struct sProfile @@ -165,6 +171,12 @@ protected: /** Protects m_UUIDToProfile against simultaneous multi-threaded access. */ cCriticalSection m_CSUUIDToProfile; + + /** The rank manager that is notified of the name-uuid pairings. May be NULL. Protected by m_CSRankMgr. */ + cRankManager * m_RankMgr; + + /** Protects m_RankMgr agains simultaneous multi-threaded access. */ + cCriticalSection m_CSRankMgr; /** Loads the caches from a disk storage. */ @@ -182,6 +194,10 @@ protected: UUIDs that are not valid will not be added into the cache. ASSUMEs that a_UUID is a lowercased short UUID. */ void CacheUUIDToProfile(const AString & a_UUID); + + /** Called for each name-uuid pairing that is discovered. + If assigned, notifies the m_RankManager of the event. */ + void NotifyNameUUID(const AString & a_PlayerName, const AString & a_PlayerUUID); } ; // tolua_export diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 56e73c1c1..1091b877f 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -41,6 +41,7 @@ Implements the 1.7.x protocol classes: #include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/FlowerPotEntity.h" +#include "Bindings/PluginManager.h" @@ -1720,21 +1721,41 @@ void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { - // Send the response: - AString Response = "{\"version\":{\"name\":\"1.7.2\", \"protocol\":4}, \"players\":{"; cServer * Server = cRoot::Get()->GetServer(); - AppendPrintf(Response, "\"max\":%u, \"online\":%u, \"sample\":[]},", - Server->GetMaxPlayers(), - Server->GetNumPlayers() - ); - AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},", - Server->GetDescription().c_str() - ); - AppendPrintf(Response, "\"favicon\": \"data:image/png;base64,%s\"", - Server->GetFaviconData().c_str() - ); - Response.append("}"); - + AString ServerDescription = Server->GetDescription(); + int NumPlayers = Server->GetNumPlayers(); + int MaxPlayers = Server->GetMaxPlayers(); + AString Favicon = Server->GetFaviconData(); + cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); + + // Version: + Json::Value Version; + Version["name"] = "1.7.2"; + Version["protocol"] = 4; + + // Players: + Json::Value Players; + Players["online"] = NumPlayers; + Players["max"] = MaxPlayers; + // TODO: Add "sample" + + // Description: + Json::Value Description; + Description["text"] = ServerDescription.c_str(); + + // Create the response: + Json::Value ResponseValue; + ResponseValue["version"] = Version; + ResponseValue["players"] = Players; + ResponseValue["description"] = Description; + if (!Favicon.empty()) + { + ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str()); + } + + Json::StyledWriter Writer; + AString Response = Writer.write(ResponseValue); + cPacketizer Pkt(*this, 0x00); // Response packet Pkt.WriteString(Response); } @@ -1803,7 +1824,11 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) { AString Username; - a_ByteBuffer.ReadVarUTF8String(Username); + if (!a_ByteBuffer.ReadVarUTF8String(Username)) + { + m_Client->Kick("Bad username"); + return; + } if (!m_Client->HandleHandshake(Username)) { @@ -3070,20 +3095,41 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { - // Send the response: - AString Response = "{\"version\": {\"name\": \"1.7.6\", \"protocol\":5}, \"players\": {"; - AppendPrintf(Response, "\"max\": %u, \"online\": %u, \"sample\": []},", - cRoot::Get()->GetServer()->GetMaxPlayers(), - cRoot::Get()->GetServer()->GetNumPlayers() - ); - AppendPrintf(Response, "\"description\": {\"text\": \"%s\"},", - cRoot::Get()->GetServer()->GetDescription().c_str() - ); - AppendPrintf(Response, "\"favicon\": \"data:image/png;base64,%s\"", - cRoot::Get()->GetServer()->GetFaviconData().c_str() - ); - Response.append("}"); - + cServer * Server = cRoot::Get()->GetServer(); + AString Motd = Server->GetDescription(); + int NumPlayers = Server->GetNumPlayers(); + int MaxPlayers = Server->GetMaxPlayers(); + AString Favicon = Server->GetFaviconData(); + cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, Motd, NumPlayers, MaxPlayers, Favicon); + + // Version: + Json::Value Version; + Version["name"] = "1.7.6"; + Version["protocol"] = 5; + + // Players: + Json::Value Players; + Players["online"] = NumPlayers; + Players["max"] = MaxPlayers; + // TODO: Add "sample" + + // Description: + Json::Value Description; + Description["text"] = Motd.c_str(); + + // Create the response: + Json::Value ResponseValue; + ResponseValue["version"] = Version; + ResponseValue["players"] = Players; + ResponseValue["description"] = Description; + if (!Favicon.empty()) + { + ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str()); + } + + Json::StyledWriter Writer; + AString Response = Writer.write(ResponseValue); + cPacketizer Pkt(*this, 0x00); // Response packet Pkt.WriteString(Response); } diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 18694572a..c831da251 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -18,6 +18,7 @@ #include "../Server.h" #include "../World.h" #include "../ChatColor.h" +#include "Bindings/PluginManager.h" @@ -1013,6 +1014,13 @@ void cProtocolRecognizer::SendLengthlessServerPing(void) { AString Reply; cServer * Server = cRoot::Get()->GetServer(); + + AString ServerDescription = Server->GetDescription(); + int NumPlayers = Server->GetNumPlayers(); + int MaxPlayers = Server->GetMaxPlayers(); + AString Favicon = Server->GetFaviconData(); + cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); + switch (cRoot::Get()->GetPrimaryServerVersion()) { case PROTO_VERSION_1_2_5: @@ -1020,11 +1028,11 @@ void cProtocolRecognizer::SendLengthlessServerPing(void) { // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 Printf(Reply, "%s%s%i%s%i", - Server->GetDescription().c_str(), + ServerDescription.c_str(), cChatColor::Delimiter, - Server->GetNumPlayers(), + NumPlayers, cChatColor::Delimiter, - Server->GetMaxPlayers() + MaxPlayers ); break; } @@ -1051,13 +1059,7 @@ void cProtocolRecognizer::SendLengthlessServerPing(void) m_Buffer.ReadByte(val); // 0x01 magic value ASSERT(val == 0x01); } - - // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100 - AString NumPlayers; - Printf(NumPlayers, "%d", Server->GetNumPlayers()); - AString MaxPlayers; - Printf(MaxPlayers, "%d", Server->GetMaxPlayers()); - + AString ProtocolVersionNum; Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion()); AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->GetPrimaryServerVersion())); @@ -1070,11 +1072,11 @@ void cProtocolRecognizer::SendLengthlessServerPing(void) Reply.push_back(0); Reply.append(ProtocolVersionTxt); Reply.push_back(0); - Reply.append(Server->GetDescription()); + Reply.append(ServerDescription); Reply.push_back(0); - Reply.append(NumPlayers); + Reply.append(Printf("%d", NumPlayers)); Reply.push_back(0); - Reply.append(MaxPlayers); + Reply.append(Printf("%d", MaxPlayers)); break; } } // switch (m_PrimaryServerVersion) diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 28572a8fd..a05aeda70 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -18,7 +18,7 @@ // Adjust these if a new protocol is added or an old one is removed: -#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9" +#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10" #define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5" diff --git a/src/RankManager.cpp b/src/RankManager.cpp new file mode 100644 index 000000000..dc6eec9e4 --- /dev/null +++ b/src/RankManager.cpp @@ -0,0 +1,1837 @@ + +// RankManager.cpp + +// Implements the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players + +#include "Globals.h" +#include "RankManager.h" +#include "inifile/iniFile.h" +#include "Protocol/MojangAPI.h" +#include "ClientHandle.h" + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cRankManagerIniMigrator: + +/** Migrates from groups.ini and users.ini into the rankmanager DB */ +class cRankManagerIniMigrator +{ +public: + cRankManagerIniMigrator(cRankManager & a_RankManager, cMojangAPI & a_MojangAPI) : + m_RankManager(a_RankManager), + m_MojangAPI(a_MojangAPI) + { + } + + + + /** Performs the complete migration from INI files to DB. */ + bool Migrate(void) + { + cRankManager::cMassChangeLock Lock(m_RankManager); + + LOGD("Reading groups..."); + if (!ReadGroups()) + { + return false; + } + LOGD("Cleaning groups inheritance..."); + CleanGroupInheritance(); + LOGD("Creating groups..."); + CreateGroups(); + + LOGD("Reading users..."); + if (!ReadUsers()) + { + return false; + } + LOGD("Cleaning user groups..."); + CleanUserGroups(); + LOGD("Resolving user UUIDs..."); + ResolveUserUUIDs(); + + LOGD("Setting ranks..."); + SetRanks(); + + LOGD("Creating defaults..."); + CreateDefaults(); + + return true; + } + +protected: + + /** Container for a group read from an INI file. */ + struct sGroup + { + AString m_Name; + AString m_Color; + AStringVector m_Inherits; + AStringVector m_Permissions; + + sGroup(void) {} + + sGroup(const AString & a_Name, const AString & a_Color, const AStringVector & a_Inherits, const AStringVector & a_Permissions): + m_Name(a_Name), + m_Color(a_Color), + m_Inherits(a_Inherits), + m_Permissions(a_Permissions) + { + } + }; + typedef std::map<AString, sGroup> sGroupMap; + + + /** Container for a single user read from an INI file. */ + struct sUser + { + AString m_Name; + AStringVector m_Groups; + + /** Assigned by ResolveUserUUIDs(), contains the online (Mojang) UUID of the player. */ + AString m_UUID; + + /** Assigned by ResolveUserUUIDs(), contains the offline (generated) UUID of the player. */ + AString m_OfflineUUID; + + + sUser(void) {} + + sUser(const AString & a_Name, const AStringVector & a_Groups): + m_Name(a_Name), + m_Groups(a_Groups) + { + } + }; + typedef std::map<AString, sUser> sUserMap; + + typedef std::map<AString, AString> cStringMap; + + + /** The parent Rank manager where we will create the groups, ranks and players */ + cRankManager & m_RankManager; + + /** The player name to UUID resolver */ + cMojangAPI & m_MojangAPI; + + /** List of all groups read from the ini file */ + sGroupMap m_Groups; + + /** List of all players read from the ini file. */ + sUserMap m_Users; + + /** Maps lists of groups to rank names. + Each group list is either a simple "<Group>" if there's only one group, + or "<PrimaryGroup>, <FirstSecondaryGroup>, <SecondSecondaryGroup>...", where the secondary groups are + lowercased and alpha-sorted. This makes the group lists comparable for equivalence, simply by comparing + their string names. + The ranks are named "<Group>" for single-group players, and "AutoMigratedRank_N" for the composite ranks, + where N is a unique number. */ + cStringMap m_GroupsToRanks; + + + + /** Reads the groups from the "groups.ini" file into m_Groups */ + bool ReadGroups(void) + { + // Read the file: + cIniFile Groups; + if (!Groups.ReadFile("groups.ini")) + { + return false; + } + + // Read all the groups into a map: + int NumGroups = Groups.GetNumKeys(); + for (int i = 0; i < NumGroups; i++) + { + AString GroupName = Groups.GetKeyName(i); + AString lcGroupName = StrToLower(GroupName); + if (m_Groups.find(lcGroupName) != m_Groups.end()) + { + LOGINFO("groups.ini contains a duplicate definition of group %s, ignoring the latter.", GroupName.c_str()); + continue; + } + m_Groups[lcGroupName] = sGroup( + GroupName, + Groups.GetValue(GroupName, "Color", ""), + StringSplitAndTrim(Groups.GetValue(GroupName, "Inherits"), ","), + StringSplitAndTrim(Groups.GetValue(GroupName, "Permissions"), ",") + ); + } // for i - Groups' keys + return true; + } + + + + /** Removes non-existent groups from all the groups' inheritance */ + void CleanGroupInheritance(void) + { + for (sGroupMap::iterator itrG = m_Groups.begin(), endG = m_Groups.end(); itrG != endG; ++itrG) + { + AStringVector & Inherits = itrG->second.m_Inherits; + for (AStringVector::iterator itrI = Inherits.begin(); itrI != Inherits.end();) + { + AString lcInherits = StrToLower(*itrI); + if (m_Groups.find(lcInherits) != m_Groups.end()) + { + // Inherited group exists, continue checking the next one + ++itrI; + continue; + } + // Inherited group doesn't exist, remove it from the list: + LOGWARNING("RankMigrator: Group \"%s\" inherits from a non-existent group \"%s\", this inheritance will be ignored.", + itrG->second.m_Name.c_str(), itrI->c_str() + ); + AStringVector::iterator itrI2 = itrI; + ++itrI2; + Inherits.erase(itrI); + itrI = itrI2; + } // for itrI - Inherits[] + } // for itrG - m_Groups[] + } + + + + /** Reads the users from the "users.ini" file into m_Users */ + bool ReadUsers(void) + { + // Read the file: + cIniFile Users; + if (!Users.ReadFile("users.ini")) + { + return false; + } + + // Read all the users into a map: + int NumUsers = Users.GetNumKeys(); + for (int i = 0; i < NumUsers; i++) + { + AString UserName = Users.GetKeyName(i); + AString lcUserName = StrToLower(UserName); + if (m_Users.find(lcUserName) != m_Users.end()) + { + LOGINFO("users.ini contains a duplicate definition of user %s, ignoring the latter.", UserName.c_str()); + continue; + } + m_Users[lcUserName] = sUser( + UserName, + StringSplitAndTrim(Users.GetValue(UserName, "Groups", ""), ",") + ); + } // for i - Users' keys + return true; + } + + + + /** Removes non-existent groups from each user's definition. */ + void CleanUserGroups(void) + { + for (sUserMap::iterator itrU = m_Users.begin(), endU = m_Users.end(); itrU != endU; ++itrU) + { + AStringVector & Groups = itrU->second.m_Groups; + for (AStringVector::iterator itrG = Groups.begin(); itrG != Groups.end();) + { + AString lcGroup = StrToLower(*itrG); + if (m_Groups.find(lcGroup) != m_Groups.end()) + { + // Assigned group exists, continue checking the next one + ++itrG; + continue; + } + // Assigned group doesn't exist, remove it from the list: + LOGWARNING("RankMigrator: User \"%s\" is assigned a non-existent group \"%s\", this assignment will be ignored.", + itrU->second.m_Name.c_str(), itrG->c_str() + ); + AStringVector::iterator itrG2 = itrG; + ++itrG2; + Groups.erase(itrG); + itrG = itrG2; + } // for itrG - Groups[] + } // for itrU - m_Users[] + } + + + + /** Creates groups based on m_Groups. + Ignores group inheritance. */ + void CreateGroups(void) + { + // Create each group, with its permissions: + for (sGroupMap::const_iterator itr = m_Groups.begin(), end = m_Groups.end(); itr != end; ++itr) + { + m_RankManager.AddGroup(itr->second.m_Name); + m_RankManager.AddPermissionsToGroup(itr->second.m_Permissions, itr->second.m_Name); + } // for itr - m_Groups[] + } + + + /** Resolves the UUID of each user in m_Users. + If a user doesn't resolve, they are removed and logged in the console. */ + void ResolveUserUUIDs(void) + { + // Resolve all PlayerNames at once (the API doesn't like single-name queries): + AStringVector PlayerNames; + for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr) + { + PlayerNames.push_back(itr->second.m_Name); + } + m_MojangAPI.GetUUIDsFromPlayerNames(PlayerNames); + + // Assign the UUIDs back to players, remove those not resolved: + for (sUserMap::iterator itr = m_Users.begin(); itr != m_Users.end(); ++itr) + { + AString UUID = m_MojangAPI.GetUUIDFromPlayerName(itr->second.m_Name); + if (UUID.empty()) + { + LOGWARNING("RankMigrator: Cannot resolve player %s to online UUID, player will be left unranked in online mode", itr->second.m_Name.c_str()); + } + itr->second.m_UUID = UUID; + itr->second.m_OfflineUUID = cClientHandle::GenerateOfflineUUID(itr->second.m_Name); + } + } + + + + /** Adds the specified groups to the specified ranks. Recurses on the groups' inheritance. */ + void AddGroupsToRank(const AStringVector & a_Groups, const AString & a_RankName) + { + for (AStringVector::const_iterator itr = a_Groups.begin(), end = a_Groups.end(); itr != end; ++itr) + { + // Normalize the group name: + sGroup & Group = m_Groups[StrToLower(*itr)]; + + // Avoid loops, check if the group is already added: + if (m_RankManager.IsGroupInRank(Group.m_Name, a_RankName)) + { + continue; + } + + // Add the group, and all the groups it inherits from recursively: + m_RankManager.AddGroupToRank(Group.m_Name, a_RankName); + AddGroupsToRank(Group.m_Inherits, a_RankName); + } // for itr - a_Groups[] + } + + + + /** Creates a rank for each player, based on the master groups they are assigned. */ + void SetRanks(void) + { + for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr) + { + // Ignore users with no groups: + const AStringVector & Groups = itr->second.m_Groups; + if (Groups.empty()) + { + LOGWARNING("RankMigrator: Player %s has no groups assigned to them, skipping the player.", itr->second.m_Name.c_str()); + continue; + } + + // Compose the rank name out of group names: + AString RankName; + for (AStringVector::const_iterator itrG = Groups.begin(), endG = Groups.end(); itrG != endG; ++itrG) + { + AString GroupName = m_Groups[StrToLower(*itrG)].m_Name; // Normalize group name + if (!RankName.empty()) + { + RankName.push_back(','); + } + RankName.append(GroupName); + } // for itrG - Groups[] + + // Create the rank, with al its groups: + if (!m_RankManager.RankExists(RankName)) + { + m_RankManager.AddRank(RankName, "", "", m_Groups[StrToLower(Groups[0])].m_Color); + AddGroupsToRank(Groups, RankName); + } + + // Set the rank to the user, using both the online and offline UUIDs: + m_RankManager.SetPlayerRank(itr->second.m_UUID, itr->second.m_Name, RankName); + m_RankManager.SetPlayerRank(itr->second.m_OfflineUUID, itr->second.m_Name, RankName); + } // for itr - m_Users[] + } + + + + /** Creates the Default rank that contains the Default group, if it exists. + Sets the RankManager's default rank. */ + void CreateDefaults(void) + { + if (!m_RankManager.RankExists("Default")) + { + m_RankManager.AddRank("Default", "", "", ""); + if (!m_RankManager.IsGroupInRank("Default", "Default")) + { + m_RankManager.AddGroupToRank("Default", "Default"); + } + } + m_RankManager.SetDefaultRank("Default"); + } +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cRankManager: + +cRankManager::cRankManager(void) : + m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE), + m_IsInitialized(false), + m_MojangAPI(NULL) +{ +} + + + + + +cRankManager::~cRankManager() +{ + if (m_MojangAPI != NULL) + { + m_MojangAPI->SetRankManager(NULL); + } +} + + + + + +void cRankManager::Initialize(cMojangAPI & a_MojangAPI) +{ + ASSERT(!m_IsInitialized); // Calling Initialize for the second time? + + // Create the DB tables, if they don't exist: + m_DB.exec("CREATE TABLE IF NOT EXISTS Rank (RankID INTEGER PRIMARY KEY, Name, MsgPrefix, MsgSuffix, MsgNameColorCode)"); + m_DB.exec("CREATE TABLE IF NOT EXISTS PlayerRank (PlayerUUID, PlayerName, RankID INTEGER)"); + m_DB.exec("CREATE TABLE IF NOT EXISTS PermGroup (PermGroupID INTEGER PRIMARY KEY, Name)"); + m_DB.exec("CREATE TABLE IF NOT EXISTS RankPermGroup (RankID INTEGER, PermGroupID INTEGER)"); + m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionItem (PermGroupID INTEGER, Permission)"); + m_DB.exec("CREATE TABLE IF NOT EXISTS DefaultRank (RankID INTEGER)"); + + m_IsInitialized = true; + + a_MojangAPI.SetRankManager(this); + + // Check if tables empty, migrate from ini files then + if (AreDBTablesEmpty()) + { + LOGINFO("There are no ranks, migrating old-style INI files to new DB ranks..."); + LOGINFO("(This might take a while)"); + cRankManagerIniMigrator Migrator(*this, a_MojangAPI); + if (Migrator.Migrate()) + { + LOGINFO("Ranks migrated."); + // The default rank has been set by the migrator + return; + } + + // Migration failed. Add some defaults + LOGINFO("Rank migration failed, creating default ranks..."); + CreateDefaults(); + LOGINFO("Default ranks created."); + } + + // Load the default rank: + try + { + SQLite::Statement stmt(m_DB, + "SELECT Rank.Name FROM Rank " + "LEFT JOIN DefaultRank ON Rank.RankID = DefaultRank.RankID" + ); + if (stmt.executeStep()) + { + m_DefaultRank = stmt.getColumn(0).getText(); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Cannot load default rank: %s", __FUNCTION__, ex.what()); + return; + } + + // If the default rank cannot be loaded, use the first rank: + if (m_DefaultRank.empty()) + { + SetDefaultRank(GetAllRanks()[0]); + } +} + + + + + +AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?"); + stmt.bind(1, a_PlayerUUID); + stmt.executeStep(); + if (stmt.isDone()) + { + // No data returned from the DB + return AString(); + } + return stmt.getColumn(0).getText(); + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Cannot get player rank name: %s", __FUNCTION__, ex.what()); + } + return AString(); +} + + + + + +AStringVector cRankManager::GetPlayerGroups(const AString & a_PlayerUUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + // Prepare the DB statement: + SQLite::Statement stmt(m_DB, + "SELECT PermGroup.Name FROM PermGroup " + "LEFT JOIN RankPermGroup ON PermGroup.PermGroupID = RankPermGroup.PermGroupID " + "LEFT JOIN PlayerRank ON PlayerRank.RankID = RankPermGroup.RankID " + "WHERE PlayerRank.PlayerUUID = ?" + ); + stmt.bind(1, a_PlayerUUID); + + // Execute and get results: + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Cannot get player groups: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetPlayerPermissions(const AString & a_PlayerUUID) +{ + AString Rank = GetPlayerRankName(a_PlayerUUID); + if (Rank.empty()) + { + Rank = m_DefaultRank; + } + return GetRankPermissions(Rank); +} + + + + + +AStringVector cRankManager::GetRankGroups(const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, + "SELECT PermGroup.Name FROM PermGroup " + "LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermGroup.PermGroupID " + "LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID " + "WHERE Rank.Name = ?" + ); + stmt.bind(1, a_RankName); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get rank groups from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetGroupPermissions(const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, + "SELECT PermissionItem.Permission FROM PermissionItem " + "LEFT JOIN PermGroup ON PermGroup.PermGroupID = PermissionItem.PermGroupID " + "WHERE PermGroup.Name = ?" + ); + stmt.bind(1, a_GroupName); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get group permissions from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetRankPermissions(const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, + "SELECT PermissionItem.Permission FROM PermissionItem " + "LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermissionItem.PermGroupID " + "LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID " + "WHERE Rank.Name = ?" + ); + stmt.bind(1, a_RankName); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get rank permissions from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetAllRanks(void) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, "SELECT Name FROM Rank"); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetAllGroups(void) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, "SELECT Name FROM PermGroup"); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get groups from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetAllPermissions(void) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, "SELECT DISTINCT(Permission) FROM PermissionItem"); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get permissions from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +bool cRankManager::GetPlayerMsgVisuals( + const AString & a_PlayerUUID, + AString & a_MsgPrefix, + AString & a_MsgSuffix, + AString & a_MsgNameColorCode +) +{ + AString Rank = GetPlayerRankName(a_PlayerUUID); + if (Rank.empty()) + { + // Rank not found, return failure: + a_MsgPrefix.clear(); + a_MsgSuffix.clear(); + a_MsgNameColorCode.clear(); + return false; + } + return GetRankVisuals(Rank, a_MsgPrefix, a_MsgSuffix, a_MsgNameColorCode); +} + + + + + +void cRankManager::AddRank( + const AString & a_RankName, + const AString & a_MsgPrefix, + const AString & a_MsgSuffix, + const AString & a_MsgNameColorCode +) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Check if such a rank name is already used: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (stmt.executeStep()) + { + if (stmt.getColumn(0).getInt() > 0) + { + // Rank already exists, do nothing: + return; + } + } + } + + // Insert a new rank: + SQLite::Statement stmt(m_DB, "INSERT INTO Rank (Name, MsgPrefix, MsgSuffix, MsgNameColorCode) VALUES (?, ?, ?, ?)"); + stmt.bind(1, a_RankName); + stmt.bind(2, a_MsgPrefix); + stmt.bind(3, a_MsgSuffix); + stmt.bind(4, a_MsgNameColorCode); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add a new rank \"%s\".", __FUNCTION__, a_RankName.c_str()); + return; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add a new rank \"%s\": %s", __FUNCTION__, a_RankName.c_str(), ex.what()); + } +} + + + + + +void cRankManager::AddGroup(const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Check if such a group name is already used: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (stmt.executeStep()) + { + if (stmt.getColumn(0).getInt() > 0) + { + // Group already exists, do nothing: + return; + } + } + } + + // Insert a new group: + SQLite::Statement stmt(m_DB, "INSERT INTO PermGroup (Name) VALUES (?)"); + stmt.bind(1, a_GroupName); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add a new group \"%s\".", __FUNCTION__, a_GroupName.c_str()); + return; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add a new group \"%s\": %s", __FUNCTION__, a_GroupName.c_str(), ex.what()); + } +} + + + + + +void cRankManager::AddGroups(const AStringVector & a_GroupNames) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + for (AStringVector::const_iterator itr = a_GroupNames.begin(), end = a_GroupNames.end(); itr != end; ++itr) + { + // Check if such the group name is already used: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermGroup WHERE Name = ?"); + stmt.bind(1, *itr); + if (stmt.executeStep()) + { + if (stmt.getColumn(0).getInt() > 0) + { + // Group already exists, do nothing: + return; + } + } + } + + // Insert a new group: + SQLite::Statement stmt(m_DB, "INSERT INTO PermGroup (Name) VALUES (?)"); + stmt.bind(1, *itr); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add a new group \"%s\".", __FUNCTION__, itr->c_str()); + return; + } + } // for itr - a_GroupNames[] + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add new groups: %s", __FUNCTION__, ex.what()); + } +} + + + + + +bool cRankManager::AddGroupToRank(const AString & a_GroupName, const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the group's ID: + int GroupID; + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (!stmt.executeStep()) + { + LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str()); + return false; + } + GroupID = stmt.getColumn(0); + } + + // Get the rank's ID: + int RankID; + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (!stmt.executeStep()) + { + LOGWARNING("%s: No such rank (%s), aborting.", __FUNCTION__, a_RankName.c_str()); + return false; + } + RankID = stmt.getColumn(0); + } + + // Check if the group is already there: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM RankPermGroup WHERE RankID = ? AND PermGroupID = ?"); + stmt.bind(1, RankID); + stmt.bind(2, GroupID); + if (!stmt.executeStep()) + { + LOGWARNING("%s: Failed to check binding between rank %s and group %s, aborting.", __FUNCTION__, a_RankName.c_str(), a_GroupName.c_str()); + return false; + } + if (stmt.getColumn(0).getInt() > 0) + { + LOGD("%s: Group %s already present in rank %s, skipping and returning success.", + __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str() + ); + return true; + } + } + + // Add the group: + { + SQLite::Statement stmt(m_DB, "INSERT INTO RankPermGroup (RankID, PermGroupID) VALUES (?, ?)"); + stmt.bind(1, RankID); + stmt.bind(2, GroupID); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add group %s to rank %s, aborting.", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str()); + return false; + } + } + + // Adding succeeded: + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add group %s to rank %s: %s", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str(), ex.what()); + } + return false; +} + + + + + +bool cRankManager::AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the group's ID: + int GroupID; + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (!stmt.executeStep()) + { + LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str()); + return false; + } + GroupID = stmt.getColumn(0).getInt(); + } + + // Check if the permission is already present: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?"); + stmt.bind(1, GroupID); + stmt.bind(2, a_Permission); + if (!stmt.executeStep()) + { + LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str()); + return false; + } + if (stmt.getColumn(0).getInt() > 0) + { + LOGD("%s: Permission %s is already present in group %s, skipping and returning success.", + __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str() + ); + return true; + } + } + + // Add the permission: + { + SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)"); + stmt.bind(1, a_Permission); + stmt.bind(2, GroupID); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add permission %s to group %s, aborting.", __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str()); + return false; + } + } + + // Adding succeeded: + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add permission %s to group %s: %s", + __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str(), ex.what() + ); + } + return false; +} + + + + + +bool cRankManager::AddPermissionsToGroup(const AStringVector & a_Permissions, const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the group's ID: + int GroupID; + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (!stmt.executeStep()) + { + LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str()); + return false; + } + GroupID = stmt.getColumn(0).getInt(); + } + + for (AStringVector::const_iterator itr = a_Permissions.begin(), end = a_Permissions.end(); itr != end; ++itr) + { + // Check if the permission is already present: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?"); + stmt.bind(1, GroupID); + stmt.bind(2, *itr); + if (!stmt.executeStep()) + { + LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, itr->c_str(), a_GroupName.c_str()); + return false; + } + if (stmt.getColumn(0).getInt() > 0) + { + LOGD("%s: Permission %s is already present in group %s, skipping and returning success.", + __FUNCTION__, itr->c_str(), a_GroupName.c_str() + ); + continue; + } + } + + // Add the permission: + { + SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)"); + stmt.bind(1, *itr); + stmt.bind(2, GroupID); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add permission %s to group %s, skipping.", __FUNCTION__, itr->c_str(), a_GroupName.c_str()); + continue; + } + } + } // for itr - a_Permissions[] + + // Adding succeeded: + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add permissions to group %s: %s", + __FUNCTION__, a_GroupName.c_str(), ex.what() + ); + } + return false; +} + + + + + +void cRankManager::RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + // Check if the default rank is being removed with a proper replacement: + if ((a_RankName == m_DefaultRank) && !RankExists(a_ReplacementRankName)) + { + LOGWARNING("%s: Cannot remove rank %s, it is the default rank and the replacement rank doesn't exist.", __FUNCTION__, a_RankName.c_str()); + return; + } + + AStringVector res; + try + { + // Get the RankID for the rank being removed: + int RemoveRankID; + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Rank %s was not found. Skipping.", __FUNCTION__, a_RankName.c_str()); + return; + } + RemoveRankID = stmt.getColumn(0).getInt(); + } + + // Get the RankID for the replacement rank: + int ReplacementRankID = -1; + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_ReplacementRankName); + if (stmt.executeStep()) + { + ReplacementRankID = stmt.getColumn(0).getInt(); + } + } + + // Remove the rank's bindings to groups: + { + SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE RankID = ?"); + stmt.bind(1, RemoveRankID); + stmt.exec(); + } + + // Adjust players: + if (ReplacementRankID == -1) + { + // No replacement, just delete all the players that have the rank: + SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank WHERE RankID = ?"); + stmt.bind(1, RemoveRankID); + stmt.exec(); + } + else + { + // Replacement available, change all the player records: + SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET RankID = ? WHERE RankID = ?"); + stmt.bind(1, ReplacementRankID); + stmt.bind(2, RemoveRankID); + stmt.exec(); + } + + // Remove the rank from the DB: + { + SQLite::Statement stmt(m_DB, "DELETE FROM Rank WHERE RankID = ?"); + stmt.bind(1, RemoveRankID); + stmt.exec(); + } + + // Update the default rank, if it was the one being removed: + if (a_RankName == m_DefaultRank) + { + m_DefaultRank = a_RankName; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove rank from DB: %s", __FUNCTION__, ex.what()); + } +} + + + + + +void cRankManager::RemoveGroup(const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the ID of the group: + int GroupID; + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Group %s was not found, skipping.", __FUNCTION__, a_GroupName.c_str()); + return; + } + GroupID = stmt.getColumn(0).getInt(); + } + + // Remove all permissions from the group: + { + SQLite::Statement stmt(m_DB, "DELETE FROM PermissionItem WHERE PermGroupID = ?"); + stmt.bind(1, GroupID); + stmt.exec(); + } + + // Remove the group from all ranks that contain it: + { + SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ?"); + stmt.bind(1, GroupID); + stmt.exec(); + } + + // Remove the group itself: + { + SQLite::Statement stmt(m_DB, "DELETE FROM PermGroup WHERE PermGroupID = ?"); + stmt.bind(1, GroupID); + stmt.exec(); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove group %s from DB: %s", __FUNCTION__, a_GroupName.c_str(), ex.what()); + } +} + + + + + +void cRankManager::RemoveGroupFromRank(const AString & a_GroupName, const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the IDs of the group and the rank: + int GroupID, RankID; + { + SQLite::Statement stmt(m_DB, + "SELECT PermGroup.PermGroupID, Rank.RankID FROM PermGroup " + "LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermGroup.PermGroupID " + "LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID " + "WHERE PermGroup.Name = ? AND Rank.Name = ?" + ); + stmt.bind(1, a_GroupName); + stmt.bind(2, a_RankName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Group %s was not found in rank %s, skipping.", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str()); + return; + } + GroupID = stmt.getColumn(0).getInt(); + RankID = stmt.getColumn(1).getInt(); + } + + // Remove the group from all ranks that contain it: + { + SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ?"); + stmt.bind(1, GroupID); + stmt.exec(); + } + + // Remove the group-to-rank binding: + { + SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ? AND RankID = ?"); + stmt.bind(1, GroupID); + stmt.bind(1, RankID); + stmt.exec(); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove group %s from rank %s in the DB: %s", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str(), ex.what()); + } +} + + + + + +void cRankManager::RemovePermissionFromGroup(const AString & a_Permission, const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the ID of the group: + int GroupID; + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Group %s was not found, skipping.", __FUNCTION__, a_GroupName.c_str()); + return; + } + GroupID = stmt.getColumn(0).getInt(); + } + + // Remove the permission from the group: + { + SQLite::Statement stmt(m_DB, "DELETE FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?"); + stmt.bind(1, GroupID); + stmt.bind(2, a_Permission); + stmt.exec(); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove permission %s from group %s in DB: %s", + __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str(), ex.what() + ); + } +} + + + + + +bool cRankManager::RenameRank(const AString & a_OldName, const AString & a_NewName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Check that NewName doesn't exist: + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_NewName); + if (stmt.executeStep()) + { + LOGINFO("%s: Rank %s is already present, cannot rename %s", __FUNCTION__, a_NewName.c_str(), a_OldName.c_str()); + return false; + } + } + + // Rename: + { + SQLite::Statement stmt(m_DB, "UPDATE Rank SET Name = ? WHERE Name = ?"); + stmt.bind(1, a_NewName); + stmt.bind(2, a_OldName); + if (stmt.exec() <= 0) + { + LOGINFO("%s: There is no rank %s, cannot rename to %s.", __FUNCTION__, a_OldName.c_str(), a_NewName.c_str()); + return false; + } + } + + // Update the default rank, if it was the one being renamed: + if (a_OldName == m_DefaultRank) + { + m_DefaultRank = a_NewName; + } + + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to rename rank %s to %s in DB: %s", + __FUNCTION__, a_OldName.c_str(), a_NewName.c_str(), ex.what()); + } + return false; +} + + + + + +bool cRankManager::RenameGroup(const AString & a_OldName, const AString & a_NewName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Check that NewName doesn't exist: + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_NewName); + if (stmt.executeStep()) + { + LOGD("%s: Group %s is already present, cannot rename %s", __FUNCTION__, a_NewName.c_str(), a_OldName.c_str()); + return false; + } + } + + // Rename: + bool res; + { + SQLite::Statement stmt(m_DB, "UPDATE PermGroup SET Name = ? WHERE Name = ?"); + stmt.bind(1, a_NewName); + stmt.bind(2, a_OldName); + res = (stmt.exec() > 0); + } + + return res; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to rename group %s to %s in DB: %s", + __FUNCTION__, a_OldName.c_str(), a_NewName.c_str(), ex.what()); + } + return false; +} + + + + + +void cRankManager::SetPlayerRank(const AString & a_PlayerUUID, const AString & a_PlayerName, const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the rank ID: + int RankID; + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (!stmt.executeStep()) + { + LOGWARNING("%s: There is no rank %s, aborting.", __FUNCTION__, a_RankName.c_str()); + return; + } + RankID = stmt.getColumn(0).getInt(); + } + + // Update the player's rank, if already in DB: + { + SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET RankID = ?, PlayerName = ? WHERE PlayerUUID = ?"); + stmt.bind(1, RankID); + stmt.bind(2, a_PlayerName); + stmt.bind(3, a_PlayerUUID); + if (stmt.exec() > 0) + { + // Successfully updated the player's rank + return; + } + } + + // The player is not yet in the DB, add them: + SQLite::Statement stmt(m_DB, "INSERT INTO PlayerRank (RankID, PlayerUUID, PlayerName) VALUES (?, ?, ?)"); + stmt.bind(1, RankID); + stmt.bind(2, a_PlayerUUID); + stmt.bind(3, a_PlayerName); + if (stmt.exec() > 0) + { + // Successfully added the player + return; + } + + LOGWARNING("%s: Failed to set player UUID %s to rank %s.", + __FUNCTION__, a_PlayerUUID.c_str(), a_RankName.c_str() + ); + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to set player UUID %s to rank %s: %s", + __FUNCTION__, a_PlayerUUID.c_str(), a_RankName.c_str(), ex.what() + ); + } +} + + + + + +void cRankManager::RemovePlayerRank(const AString & a_PlayerUUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank WHERE PlayerUUID = ?"); + stmt.bind(1, a_PlayerUUID); + stmt.exec(); + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove rank from player UUID %s: %s", + __FUNCTION__, a_PlayerUUID.c_str(), ex.what() + ); + } +} + + + + + +void cRankManager::SetRankVisuals( + const AString & a_RankName, + const AString & a_MsgPrefix, + const AString & a_MsgSuffix, + const AString & a_MsgNameColorCode +) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "UPDATE Rank SET MsgPrefix = ?, MsgSuffix = ?, MsgNameColorCode = ? WHERE Name = ?"); + stmt.bind(1, a_MsgPrefix); + stmt.bind(2, a_MsgSuffix); + stmt.bind(3, a_MsgNameColorCode); + stmt.bind(4, a_RankName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Rank %s not found, visuals not set.", __FUNCTION__, a_RankName.c_str()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what()); + } +} + + + + + +bool cRankManager::GetRankVisuals( + const AString & a_RankName, + AString & a_MsgPrefix, + AString & a_MsgSuffix, + AString & a_MsgNameColorCode +) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "SELECT MsgPrefix, MsgSuffix, MsgNameColorCode FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (!stmt.executeStep()) + { + // Rank not found + return false; + } + a_MsgPrefix = stmt.getColumn(0).getText(); + a_MsgSuffix = stmt.getColumn(1).getText(); + a_MsgNameColorCode = stmt.getColumn(2).getText(); + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what()); + } + return false; +} + + + + + +bool cRankManager::RankExists(const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "SELECT * FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (stmt.executeStep()) + { + // The rank was found + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB for rank %s: %s", __FUNCTION__, a_RankName.c_str(), ex.what()); + } + return false; +} + + + + + +bool cRankManager::GroupExists(const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "SELECT * FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (stmt.executeStep()) + { + // The group was found + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB for group %s: %s", __FUNCTION__, a_GroupName.c_str(), ex.what()); + } + return false; +} + + + + + +bool cRankManager::IsPlayerRankSet(const AString & a_PlayerUUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "SELECT * FROM PlayerRank WHERE PlayerUUID = ?"); + stmt.bind(1, a_PlayerUUID); + if (stmt.executeStep()) + { + // The player UUID was found, they have a rank + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB for player UUID %s: %s", __FUNCTION__, a_PlayerUUID.c_str(), ex.what()); + } + return false; +} + + + + + +bool cRankManager::IsGroupInRank(const AString & a_GroupName, const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, + "SELECT * FROM Rank " + "LEFT JOIN RankPermGroup ON Rank.RankID = RankPermGroup.RankID " + "LEFT JOIN PermGroup ON PermGroup.PermGroupID = RankPermGroup.PermGroupID " + "WHERE Rank.Name = ? AND PermGroup.Name = ?" + ); + stmt.bind(1, a_RankName); + stmt.bind(2, a_GroupName); + if (stmt.executeStep()) + { + // The group is in the rank + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what()); + } + return false; +} + + + + + +bool cRankManager::IsPermissionInGroup(const AString & a_Permission, const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, + "SELECT * FROM PermissionItem " + "LEFT JOIN PermGroup ON PermGroup.PermGroupID = PermissionItem.PermGroupID " + "WHERE PermissionItem.Permission = ? AND PermGroup.Name = ?" + ); + stmt.bind(1, a_Permission); + stmt.bind(2, a_GroupName); + if (stmt.executeStep()) + { + // The permission is in the group + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what()); + } + return false; +} + + + + + +void cRankManager::NotifyNameUUID(const AString & a_PlayerName, const AString & a_UUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET PlayerName = ? WHERE PlayerUUID = ?"); + stmt.bind(1, a_PlayerName); + stmt.bind(2, a_UUID); + stmt.exec(); + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to update DB: %s", __FUNCTION__, ex.what()); + } +} + + + + + +bool cRankManager::SetDefaultRank(const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Find the rank's ID: + int RankID = 0; + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Cannot set rank %s as the default, it does not exist.", __FUNCTION__, a_RankName.c_str()); + return false; + } + } + + // Set the rank as the default: + { + SQLite::Statement stmt(m_DB, "UPDATE DefaultRank SET RankID = ?"); + stmt.bind(1, RankID); + if (stmt.exec() < 1) + { + // Failed to update, there might be none in the DB, try inserting: + SQLite::Statement stmt2(m_DB, "INSERT INTO DefaultRank (RankID) VALUES (?)"); + stmt2.bind(1, RankID); + if (stmt2.exec() < 1) + { + LOGINFO("%s: Cannot update the default rank in the DB to %s.", __FUNCTION__, a_RankName.c_str()); + return false; + } + } + } + + // Set the internal cache: + m_DefaultRank = a_RankName; + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to update DB: %s", __FUNCTION__, ex.what()); + return false; + } +} + + + + + +bool cRankManager::AreDBTablesEmpty(void) +{ + return ( + IsDBTableEmpty("Rank") && + IsDBTableEmpty("PlayerRank") && + IsDBTableEmpty("PermGroup") && + IsDBTableEmpty("RankPermGroup") && + IsDBTableEmpty("PermissionItem") && + IsDBTableEmpty("DefaultRank") + ); +} + + + + + +bool cRankManager::IsDBTableEmpty(const AString & a_TableName) +{ + try + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM " + a_TableName); + return (stmt.executeStep() && (stmt.getColumn(0).getInt() == 0)); + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what()); + } + return false; +} + + + + + +void cRankManager::CreateDefaults(void) +{ + // Wrap everything in a big transaction to speed things up: + cMassChangeLock Lock(*this); + + // Create ranks: + AddRank("Default", "", "", ""); + AddRank("VIP", "", "", ""); + AddRank("Operator", "", "", ""); + AddRank("Admin", "", "", ""); + + // Create groups: + AddGroup("Default"); + AddGroup("Kick"); + AddGroup("Teleport"); + AddGroup("Everything"); + + // Add groups to ranks: + AddGroupToRank("Default", "Default"); + AddGroupToRank("Teleport", "VIP"); + AddGroupToRank("Teleport", "Operator"); + AddGroupToRank("Kick", "Operator"); + AddGroupToRank("Everything", "Admin"); + + // Add permissions to groups: + AddPermissionToGroup("core.build", "Default"); + AddPermissionToGroup("core.tp", "Teleport"); + AddPermissionToGroup("core.kick", "Kick"); + AddPermissionToGroup("*", "Everything"); + + // Set the default rank: + SetDefaultRank("Default"); +} + + + + diff --git a/src/RankManager.h b/src/RankManager.h new file mode 100644 index 000000000..f364bba6a --- /dev/null +++ b/src/RankManager.h @@ -0,0 +1,246 @@ + +// RankManager.h + +// Declares the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players + + + + +#pragma once + +#include "SQLiteCpp/Database.h" +#include "SQLiteCpp/Transaction.h" + + + + + +class cMojangAPI; + + + + + +class cRankManager +{ +public: + /** Acquire this lock to perform mass changes. + Improves performance by wrapping everything into a transaction. + Makes sure that no other thread is accessing the DB. */ + class cMassChangeLock + { + public: + cMassChangeLock(cRankManager & a_RankManager) : + m_Lock(a_RankManager.m_CS), + m_Transaction(a_RankManager.m_DB) + { + } + + ~cMassChangeLock() + { + m_Transaction.commit(); + } + + protected: + cCSLock m_Lock; + SQLite::Transaction m_Transaction; + }; + + + /** Creates the rank manager. Needs to be initialized before other use. */ + cRankManager(void); + + ~cRankManager(); + + /** Initializes the rank manager. Performs migration and default-setting if no data is found in the DB. + The a_MojangAPI param is used when migrating from old ini files, to look up player UUIDs. */ + void Initialize(cMojangAPI & a_MojangAPI); + + /** Returns the name of the rank that the specified player has assigned to them. + If the player has no rank assigned, returns an empty string (NOT the default rank). */ + AString GetPlayerRankName(const AString & a_PlayerUUID); + + /** Returns the names of Groups that the specified player has assigned to them. */ + AStringVector GetPlayerGroups(const AString & a_PlayerUUID); + + /** Returns the permissions that the specified player has assigned to them. + If the player has no rank assigned to them, returns the default rank's permissions. */ + AStringVector GetPlayerPermissions(const AString & a_PlayerUUID); + + /** Returns the names of groups that the specified rank has assigned to it. + Returns an empty vector if the rank doesn't exist. */ + AStringVector GetRankGroups(const AString & a_RankName); + + /** Returns the permissions that the specified group has assigned to it. + Returns an empty vector if the group doesn't exist. */ + AStringVector GetGroupPermissions(const AString & a_GroupName); + + /** Returns all permissions that the specified rank has assigned to it, through all its groups. + Returns an empty vector if the rank doesn't exist. Any non-existent groups are ignored. */ + AStringVector GetRankPermissions(const AString & a_RankName); + + /** Returns the names of all defined ranks. */ + AStringVector GetAllRanks(void); + + /** Returns the names of all permission groups. */ + AStringVector GetAllGroups(void); + + /** Returns all the distinct permissions that are stored in the DB. */ + AStringVector GetAllPermissions(void); + + /** Returns the message visuals (prefix, postfix, color) for the specified player. + Returns true if the visuals were read from the DB, false if not (player not found etc). */ + bool GetPlayerMsgVisuals( + const AString & a_PlayerUUID, + AString & a_MsgPrefix, + AString & a_MsgSuffix, + AString & a_MsgNameColorCode + ); + + /** Adds a new rank. No action if the rank already exists. */ + void AddRank( + const AString & a_RankName, + const AString & a_MsgPrefix, + const AString & a_MsgSuffix, + const AString & a_MsgNameColorCode + ); + + /** Adds a new permission group. No action if such a group already exists. */ + void AddGroup(const AString & a_GroupName); + + /** Bulk-adds groups. Group names that already exist are silently skipped. */ + void AddGroups(const AStringVector & a_GroupNames); + + /** Adds the specified permission group to the specified rank. + Fails if the rank or group names are not found. + Returns true if successful, false on error. */ + bool AddGroupToRank(const AString & a_GroupName, const AString & a_RankName); + + /** Adds the specified permission to the specified permission group. + Fails if the permission group name is not found. + Returns true if successful, false on error. */ + bool AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName); + + /** Adds the specified permissions to the specified permission group. + Fails if the permission group name is not found. + Returns true if successful, false on error. */ + bool AddPermissionsToGroup(const AStringVector & a_Permissions, const AString & a_GroupName); + + /** Removes the specified rank. + All players assigned to that rank will be re-assigned to a_ReplacementRankName. + If a_ReplacementRankName is empty or not a valid rank, the player will be removed from the DB, + which means they will receive the default rank the next time they are queried. + If the rank being removed is the default rank, the default will be changed to the replacement + rank; the operation fails if there's no replacement. */ + void RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName); + + /** Removes the specified group completely. + The group will first be removed from all ranks using it, and then removed itself. */ + void RemoveGroup(const AString & a_GroupName); + + /** Removes the specified group from the specified rank. + The group will stay defined, even if no rank is using it. */ + void RemoveGroupFromRank(const AString & a_GroupName, const AString & a_RankName); + + /** Removes the specified permission from the specified group. */ + void RemovePermissionFromGroup(const AString & a_Permission, const AString & a_GroupName); + + /** Renames the specified rank. No action if the rank name is not found. + Fails if the new name is already used. + Updates the cached m_DefaultRank if the default rank is being renamed. + Returns true on success, false on failure. */ + bool RenameRank(const AString & a_OldName, const AString & a_NewName); + + /** Renames the specified group. No action if the rank name is not found. + Fails if the new name is already used. + Returns true on success, false on failure. */ + bool RenameGroup(const AString & a_OldName, const AString & a_NewName); + + /** Sets the specified player's rank. + If the player already had rank assigned to them, it is overwritten with the new rank and name. + Note that this doesn't change the cPlayer if the player is already connected, you need to update all the + cPlayer instances manually. + The PlayerName is provided for reference, so that GetRankPlayerNames() can work. */ + void SetPlayerRank(const AString & a_PlayerUUID, const AString & a_PlayerName, const AString & a_RankName); + + /** Removes the player's rank assignment. The player is left without a rank. + Note that this doesn't change the cPlayer instances for the already connected players, you need to update + all the instances manually. + No action if the player has no rank assigned to them already. */ + void RemovePlayerRank(const AString & a_PlayerUUID); + + /** Sets the message visuals of an existing rank. No action if the rank name is not found. */ + void SetRankVisuals( + const AString & a_RankName, + const AString & a_MsgPrefix, + const AString & a_MsgSuffix, + const AString & a_MsgNameColorCode + ); + + /** Returns the message visuals of an existing rank. + Returns true if successful, false on error (rank doesn't exist). */ + bool GetRankVisuals( + const AString & a_RankName, + AString & a_MsgPrefix, + AString & a_MsgSuffix, + AString & a_MsgNameColorCode + ); + + /** Returns true iff the specified rank exists in the DB. */ + bool RankExists(const AString & a_RankName); + + /** Returns true iff the specified group exists in the DB. */ + bool GroupExists(const AString & a_GroupName); + + /** Returns true iff the specified player has a rank assigned to them in the DB. */ + bool IsPlayerRankSet(const AString & a_PlayerUUID); + + /** Returns true iff the specified rank contains the specified group. */ + bool IsGroupInRank(const AString & a_GroupName, const AString & a_RankName); + + /** Returns true iff the specified group contains the specified permission. */ + bool IsPermissionInGroup(const AString & a_Permission, const AString & a_GroupName); + + /** Called by cMojangAPI whenever the playername-uuid pairing is discovered. Updates the DB. */ + void NotifyNameUUID(const AString & a_PlayerName, const AString & a_UUID); + + /** Sets the specified rank as the default rank. + Returns true on success, false on failure (rank not found). */ + bool SetDefaultRank(const AString & a_RankName); + + /** Returns the name of the default rank. */ + const AString & GetDefaultRank(void) const { return m_DefaultRank; } + +protected: + + /** The database storage for all the data. Protected by m_CS. */ + SQLite::Database m_DB; + + /** The name of the default rank. Kept as a cache so that queries for it don't need to go through the DB. */ + AString m_DefaultRank; + + /** The mutex protecting m_DB and m_DefaultRank against multi-threaded access. */ + cCriticalSection m_CS; + + /** Set to true once the manager is initialized. */ + bool m_IsInitialized; + + /** The MojangAPI instance that is used for translating playernames to UUIDs. + Set in Initialize(), may be NULL. */ + cMojangAPI * m_MojangAPI; + + + /** Returns true if all the DB tables are empty, indicating a fresh new install. */ + bool AreDBTablesEmpty(void); + + /** Returns true iff the specified DB table is empty. + If there's an error while querying, returns false. */ + bool IsDBTableEmpty(const AString & a_TableName); + + /** Creates a default set of ranks / groups / permissions. */ + void CreateDefaults(void); +} ; + + + + diff --git a/src/Root.cpp b/src/Root.cpp index c20cf0d21..ef66f9870 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -6,7 +6,6 @@ #include "World.h" #include "WebAdmin.h" #include "FurnaceRecipe.h" -#include "GroupManager.h" #include "CraftingRecipes.h" #include "Bindings/PluginManager.h" #include "MonsterConfig.h" @@ -18,6 +17,7 @@ #include "CommandOutput.h" #include "DeadlockDetect.h" #include "OSSupport/Timer.h" +#include "LoggerListeners.h" #include "inifile/iniFile.h" @@ -46,12 +46,10 @@ cRoot::cRoot(void) : m_InputThread(NULL), m_Server(NULL), m_MonsterConfig(NULL), - m_GroupManager(NULL), m_CraftingRecipes(NULL), m_FurnaceRecipe(NULL), m_WebAdmin(NULL), m_PluginManager(NULL), - m_Log(NULL), m_bStop(false), m_bRestart(false) { @@ -105,10 +103,15 @@ void cRoot::Start(void) HMENU hmenu = GetSystemMenu(hwnd, FALSE); EnableMenuItem(hmenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling #endif + + cLogger::cListener * consoleLogListener = MakeConsoleListener(); + cLogger::cListener * fileLogListener = new cFileListener(); + cLogger::GetInstance().AttachListener(consoleLogListener); + cLogger::GetInstance().AttachListener(fileLogListener); + + LOG("--- Started Log ---\n"); cDeadlockDetect dd; - delete m_Log; - m_Log = new cMCLogger(); m_bStop = false; while (!m_bStop) @@ -156,7 +159,7 @@ void cRoot::Start(void) m_WebAdmin->Init(); LOGD("Loading settings..."); - m_GroupManager = new cGroupManager(); + m_RankManager.Initialize(m_MojangAPI); m_CraftingRecipes = new cCraftingRecipes; m_FurnaceRecipe = new cFurnaceRecipe(); @@ -235,8 +238,6 @@ void cRoot::Start(void) LOGD("Unloading recipes..."); delete m_FurnaceRecipe; m_FurnaceRecipe = NULL; delete m_CraftingRecipes; m_CraftingRecipes = NULL; - LOGD("Forgetting groups..."); - delete m_GroupManager; m_GroupManager = NULL; LOGD("Unloading worlds..."); UnloadWorlds(); @@ -249,8 +250,13 @@ void cRoot::Start(void) delete m_Server; m_Server = NULL; LOG("Shutdown successful!"); } - - delete m_Log; m_Log = NULL; + + LOG("--- Stopped Log ---"); + + cLogger::GetInstance().DetachListener(consoleLogListener); + delete consoleLogListener; + cLogger::GetInstance().DetachListener(fileLogListener); + delete fileLogListener; } @@ -274,15 +280,15 @@ void cRoot::LoadWorlds(cIniFile & IniFile) m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; // Then load the other worlds - unsigned int KeyNum = IniFile.FindKey("Worlds"); - unsigned int NumWorlds = IniFile.GetNumValues(KeyNum); + int KeyNum = IniFile.FindKey("Worlds"); + int NumWorlds = IniFile.GetNumValues(KeyNum); if (NumWorlds <= 0) { return; } bool FoundAdditionalWorlds = false; - for (unsigned int i = 0; i < NumWorlds; i++) + for (int i = 0; i < NumWorlds; i++) { AString ValueName = IniFile.GetValueName(KeyNum, i); if (ValueName.compare("World") != 0) @@ -545,17 +551,6 @@ void cRoot::SaveAllChunks(void) -void cRoot::ReloadGroups(void) -{ - LOG("Reload groups ..."); - m_GroupManager->LoadGroups(); - m_GroupManager->CheckUsers(); -} - - - - - void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix) { for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) diff --git a/src/Root.h b/src/Root.h index 1cd175ab4..9bc975889 100644 --- a/src/Root.h +++ b/src/Root.h @@ -5,6 +5,7 @@ #include "Protocol/MojangAPI.h" #include "HTTPServer/HTTPServer.h" #include "Defines.h" +#include "RankManager.h" @@ -13,7 +14,6 @@ // fwd: class cThread; class cMonsterConfig; -class cGroupManager; class cCraftingRecipes; class cFurnaceRecipe; class cWebAdmin; @@ -78,7 +78,6 @@ public: cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; } - cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // Exported in ManualBindings.cpp with quite a different signature @@ -89,6 +88,7 @@ public: cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export cAuthenticator & GetAuthenticator (void) { return m_Authenticator; } cMojangAPI & GetMojangAPI (void) { return m_MojangAPI; } + cRankManager & GetRankManager (void) { return m_RankManager; } /** Queues a console command for execution through the cServer class. The command will be executed in the tick thread @@ -122,9 +122,6 @@ public: /// Saves all chunks in all worlds void SaveAllChunks(void); // tolua_export - /// Reloads all the groups - void ReloadGroups(void); // tolua_export - /// Calls the callback for each player in all worlds bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << @@ -187,17 +184,15 @@ private: cServer * m_Server; cMonsterConfig * m_MonsterConfig; - cGroupManager * m_GroupManager; cCraftingRecipes * m_CraftingRecipes; cFurnaceRecipe * m_FurnaceRecipe; cWebAdmin * m_WebAdmin; cPluginManager * m_PluginManager; cAuthenticator m_Authenticator; cMojangAPI m_MojangAPI; + cRankManager m_RankManager; cHTTPServer m_HTTPServer; - cMCLogger * m_Log; - bool m_bStop; bool m_bRestart; diff --git a/src/Server.cpp b/src/Server.cpp index 42ad133f1..958fe83c8 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -11,7 +11,6 @@ #include "World.h" #include "ChunkDef.h" #include "Bindings/PluginManager.h" -#include "GroupManager.h" #include "ChatColor.h" #include "Entities/Player.h" #include "Inventory.h" @@ -117,7 +116,9 @@ cServer::cServer(void) : m_MaxPlayers(0), m_bIsHardcore(false), m_TickThread(*this), - m_ShouldAuthenticate(false) + m_ShouldAuthenticate(false), + m_ShouldLoadOfflinePlayerData(false), + m_ShouldLoadNamedPlayerData(true) { } @@ -469,25 +470,17 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac PrintHelp(split, a_Output); return; } - if (split[0] == "reload") + else if (split[0] == "reload") { cPluginManager::Get()->ReloadPlugins(); - cRoot::Get()->ReloadGroups(); return; } - if (split[0] == "reloadplugins") + else if (split[0] == "reloadplugins") { cPluginManager::Get()->ReloadPlugins(); return; } - if (split[0] == "reloadgroups") - { - cRoot::Get()->ReloadGroups(); - a_Output.Out("Groups reloaded!"); - a_Output.Finished(); - return; - } - if (split[0] == "load") + else if (split[0] == "load") { if (split.size() > 1) { @@ -502,8 +495,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac return; } } - - if (split[0] == "unload") + else if (split[0] == "unload") { if (split.size() > 1) { @@ -519,21 +511,21 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac } // There is currently no way a plugin can do these (and probably won't ever be): - if (split[0].compare("chunkstats") == 0) + else if (split[0].compare("chunkstats") == 0) { cRoot::Get()->LogChunkStats(a_Output); a_Output.Finished(); return; } #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) - if (split[0].compare("dumpmem") == 0) + else if (split[0].compare("dumpmem") == 0) { LeakFinderXmlOutput Output("memdump.xml"); DumpUsedMemory(&Output); return; } - if (split[0].compare("killmem") == 0) + else if (split[0].compare("killmem") == 0) { for (;;) { @@ -542,7 +534,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac } #endif - if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output)) + else if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output)) { a_Output.Finished(); return; diff --git a/src/Server.h b/src/Server.h index c1640b388..f20e6932f 100644 --- a/src/Server.h +++ b/src/Server.h @@ -120,7 +120,7 @@ public: // tolua_export const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; } /** Returns true if authentication has been turned on in server settings. */ - bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } + bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } // tolua_export /** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found. Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */ diff --git a/src/SetChunkData.cpp b/src/SetChunkData.cpp index 6e0c2733e..af6ad1251 100644 --- a/src/SetChunkData.cpp +++ b/src/SetChunkData.cpp @@ -13,6 +13,9 @@ cSetChunkData::cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), + m_IsLightValid(false), + m_IsHeightMapValid(false), + m_AreBiomesValid(false), m_ShouldMarkDirty(a_ShouldMarkDirty) { } diff --git a/src/StringUtils.h b/src/StringUtils.h index 142aaf59b..3d4379352 100644 --- a/src/StringUtils.h +++ b/src/StringUtils.h @@ -12,7 +12,6 @@ - typedef std::string AString; typedef std::vector<AString> AStringVector; typedef std::list<AString> AStringList; diff --git a/src/World.cpp b/src/World.cpp index 5298f3b03..69d1217f1 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BlockID.h" @@ -250,8 +251,38 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin m_TimeOfDay(0), m_LastTimeUpdate(0), m_SkyDarkness(0), + m_GameMode(gmNotSet), + m_bEnabledPVP(false), + m_IsDeepSnowEnabled(false), + m_ShouldLavaSpawnFire(true), + m_VillagersShouldHarvestCrops(true), + m_SimulatorManager(NULL), + m_SandSimulator(NULL), + m_WaterSimulator(NULL), + m_LavaSimulator(NULL), + m_FireSimulator(NULL), + m_RedstoneSimulator(NULL), + m_MaxPlayers(10), + m_ChunkMap(NULL), + m_bAnimals(true), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) + m_MaxCactusHeight(3), + m_MaxSugarcaneHeight(4), + m_IsCactusBonemealable(false), + m_IsCarrotsBonemealable(true), + m_IsCropsBonemealable(true), + m_IsGrassBonemealable(true), + m_IsMelonStemBonemealable(true), + m_IsMelonBonemealable(true), + m_IsPotatoesBonemealable(true), + m_IsPumpkinStemBonemealable(true), + m_IsPumpkinBonemealable(true), + m_IsSaplingBonemealable(true), + m_IsSugarcaneBonemealable(false), + m_bCommandBlocksEnabled(true), + m_bUseChatPrefixes(false), + m_TNTShrapnelLevel(slNone), m_Scoreboard(this), m_MapManager(this), m_GeneratorCallbacks(*this), @@ -406,7 +437,7 @@ void cWorld::InitializeSpawn(void) int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist); IniFile.WriteFile(m_IniFileName); - LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str()); + LOG("Preparing spawn area in world \"%s\", %d x %d chunks, total %d chunks...", m_WorldName.c_str(), ViewDist, ViewDist, ViewDist * ViewDist); for (int x = 0; x < ViewDist; x++) { for (int z = 0; z < ViewDist; z++) @@ -3327,7 +3358,7 @@ void cWorld::AddQueuedPlayers(void) cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr) { - ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW? + ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW? LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str()); m_Players.push_back(*itr); diff --git a/src/World.h b/src/World.h index 6df1758e9..578c9682b 100644 --- a/src/World.h +++ b/src/World.h @@ -235,7 +235,7 @@ public: void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export + virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h index 4ef72e379..ebf99103f 100644 --- a/src/WorldStorage/FastNBT.h +++ b/src/WorldStorage/FastNBT.h @@ -76,7 +76,9 @@ public: cFastNBTTag(eTagType a_Type, int a_Parent) : m_Type(a_Type), + m_NameStart(0), m_NameLength(0), + m_DataStart(0), m_DataLength(0), m_Parent(a_Parent), m_PrevSibling(-1), @@ -88,7 +90,9 @@ public: cFastNBTTag(eTagType a_Type, int a_Parent, int a_PrevSibling) : m_Type(a_Type), + m_NameStart(0), m_NameLength(0), + m_DataStart(0), m_DataLength(0), m_Parent(a_Parent), m_PrevSibling(a_PrevSibling), diff --git a/src/main.cpp b/src/main.cpp index 106233342..86ecd4000 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -273,6 +273,8 @@ int main( int argc, char **argv) } } // for i - argv[] + cLogger::InitiateMultithreading(); + #if !defined(ANDROID_NDK) try #endif |