diff options
Diffstat (limited to 'src')
-rwxr-xr-x[-rw-r--r--] | src/WorldStorage/WSSAnvil.cpp | 129 | ||||
-rwxr-xr-x[-rw-r--r--] | src/WorldStorage/WSSAnvil.h | 5 |
2 files changed, 47 insertions, 87 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 26a9104bc..554a15858 100644..100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -28,7 +28,6 @@ #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" #include "../BlockEntities/MobHeadEntity.h" -#include "../BlockEntities/MobSpawnerEntity.h" #include "../BlockEntities/FlowerPotEntity.h" #include "../Mobs/Monster.h" @@ -665,7 +664,6 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LIT_FURNACE, a_BlockMeta); - case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SIGN_POST); case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_TRAPPED_CHEST); @@ -1087,54 +1085,6 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag -cBlockEntity * cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // Check if the data has a proper type: - if (!CheckBlockEntityType(a_NBT, a_TagIdx, "MobSpawner")) - { - return nullptr; - } - - std::unique_ptr<cMobSpawnerEntity> MobSpawner(new cMobSpawnerEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); - - // Load entity (MCServer worlds): - int Type = a_NBT.FindChildByName(a_TagIdx, "Entity"); - if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_Short)) - { - short MonsterType = a_NBT.GetShort(Type); - if ((MonsterType >= 50) && (MonsterType <= 120)) - { - MobSpawner->SetEntity(static_cast<eMonsterType>(MonsterType)); - } - } - else - { - // Load entity (vanilla worlds): - Type = a_NBT.FindChildByName(a_TagIdx, "EntityId"); - if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String)) - { - eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type)); - if (MonsterType != eMonsterType::mtInvalidType) - { - MobSpawner->SetEntity(MonsterType); - } - } - } - - // Load delay: - int Delay = a_NBT.FindChildByName(a_TagIdx, "Delay"); - if ((Delay >= 0) && (a_NBT.GetType(Delay) == TAG_Short)) - { - MobSpawner->SetSpawnDelay(a_NBT.GetShort(Delay)); - } - - return MobSpawner.release(); -} - - - - - cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) { // Check if the data has a proper type: @@ -1526,10 +1476,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "TileID"); int MetaIdx = a_NBT.FindChildByName(a_TagIdx, "Data"); - if ((TypeIdx < 0) || (MetaIdx < 0)) - { - return; - } + if ((TypeIdx < 0) || (MetaIdx < 0)) { return; } int Type = a_NBT.GetInt(TypeIdx); NIBBLETYPE Meta = (NIBBLETYPE)a_NBT.GetByte(MetaIdx); @@ -1860,10 +1807,9 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile"); if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0)) { - eTagType typeX = a_NBT.GetType(InBlockXIdx); - if ((typeX == a_NBT.GetType(InBlockYIdx)) && (typeX == a_NBT.GetType(InBlockZIdx))) + if (a_NBT.GetType(InBlockXIdx) == a_NBT.GetType(InBlockYIdx) == a_NBT.GetType(InBlockZIdx)) { - switch (typeX) + switch (a_NBT.GetType(InBlockXIdx)) { case TAG_Int: { @@ -1877,11 +1823,6 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx))); break; } - default: - { - // No hit block, the arrow is still flying? - break; - } } } } @@ -2199,13 +2140,11 @@ void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type"); + int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type"); int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color"); int StyleIdx = a_NBT.FindChildByName(a_TagIdx, "Style"); - if ((TypeIdx < 0) || (ColorIdx < 0) || (StyleIdx < 0)) - { - return; - } + + if ((TypeIdx < 0) || (ColorIdx < 0) || (StyleIdx < 0)) { return; } int Type = a_NBT.GetInt(TypeIdx); int Color = a_NBT.GetInt(ColorIdx); @@ -2395,10 +2334,8 @@ void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "SkeletonType"); - if (TypeIdx < 0) - { - return; - } + + if (TypeIdx < 0) { return; } bool Type = ((a_NBT.GetByte(TypeIdx) == 1) ? true : false); @@ -2512,10 +2449,8 @@ void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Profession"); - if (TypeIdx < 0) - { - return; - } + + if (TypeIdx < 0) { return; } int Type = a_NBT.GetInt(TypeIdx); @@ -2639,10 +2574,8 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int IsVillagerIdx = a_NBT.FindChildByName(a_TagIdx, "IsVillager"); - if (IsVillagerIdx < 0) - { - return; - } + + if (IsVillagerIdx < 0) { return; } bool IsVillagerZombie = ((a_NBT.GetByte(IsVillagerIdx) == 1) ? true : false); @@ -2951,7 +2884,7 @@ bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading) // Try writing a nullptr header (both chunk offsets and timestamps): memset(m_Header, 0, sizeof(m_Header)); if ( - (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets + (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Null header - chunk offsets (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) // Bogus data for the chunk timestamps ) { @@ -2960,6 +2893,26 @@ bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading) return false; } } + + // Load the TimeStamps: + if (m_File.Read(m_TimeStamps, sizeof(m_TimeStamps)) != sizeof(m_TimeStamps)) + { + // Cannot read the time stamps - perhaps the file has just been created? + // Try writing a nullptr header (both chunk offsets and timestamps): + memset(m_TimeStamps, 0, sizeof(m_TimeStamps)); + if ( + (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets + (m_File.Write(m_TimeStamps, sizeof(m_TimeStamps)) != sizeof(m_TimeStamps)) // Bogus data for the chunk timestamps + ) + { + LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str()); + m_File.Close(); + return false; + } + } + + + return true; } @@ -3083,7 +3036,13 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri ); return false; } + + // Store the header info in the table m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize); + + // Set the modification time + m_TimeStamps[LocalX + 32 * LocalZ] = time(nullptr); + if (m_File.Seek(0) < 0) { LOGWARNING("Cannot save chunk [%d, %d], seeking in file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); @@ -3094,14 +3053,14 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri LOGWARNING("Cannot save chunk [%d, %d], writing header to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); return false; } - + if (m_File.Write(m_TimeStamps, sizeof(m_TimeStamps)) != sizeof(m_TimeStamps)) + { + LOGWARNING("Cannot save chunk [%d, %d], writing timestamps to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); + return false; + } return true; } - - - - unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data) { // See if it fits the current location: diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 7a98a9a04..8836c12ad 100644..100755 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -80,7 +80,9 @@ protected: // First 1024 entries are chunk locations - the 3 + 1 byte sector-offset and sector-count unsigned m_Header[MCA_MAX_CHUNKS]; - // Chunk timestamps, following the chunk headers, are unused by MCS + // Chunk timestamps, following the chunk headers + + unsigned m_TimeStamps[MCA_MAX_CHUNKS]; /// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number. unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data); @@ -148,7 +150,6 @@ protected: cBlockEntity * LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - cBlockEntity * LoadMobSpawnerFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); |