diff options
Diffstat (limited to 'src')
31 files changed, 505 insertions, 106 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index ed31e678f..9c1e2865c 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -1133,6 +1133,23 @@ void cLuaState::GetStackValue(int a_StackPos, pWorld & a_ReturnedVal) +void cLuaState::GetStackValue(int a_StackPos, pClientHandle & a_ReturnedVal) +{ + if (lua_isnil(m_LuaState, a_StackPos)) + { + a_ReturnedVal = nullptr; + return; + } + tolua_Error err; + if (tolua_isusertype(m_LuaState, a_StackPos, "cClientHandle", false, &err)) + { + a_ReturnedVal = *(reinterpret_cast<cClientHandle **>(lua_touserdata(m_LuaState, a_StackPos))); + } +} + + + + bool cLuaState::CallFunction(int a_NumResults) { ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first @@ -1415,6 +1432,30 @@ bool cLuaState::CheckParamEnd(int a_Param) +bool cLuaState::IsParamUserType(int a_Param, AString a_UserType) +{ + ASSERT(IsValid()); + + tolua_Error tolua_err; + return tolua_isusertype(m_LuaState, a_Param, a_UserType.c_str(), 0, &tolua_err); +} + + + + + +bool cLuaState::IsParamNumber(int a_Param) +{ + ASSERT(IsValid()); + + tolua_Error tolua_err; + return tolua_isnumber(m_LuaState, a_Param, 0, &tolua_err); +} + + + + + bool cLuaState::ReportErrors(int a_Status) { return ReportErrors(m_LuaState, a_Status); @@ -1494,7 +1535,7 @@ int cLuaState::CallFunctionWithForeignParams( if (!PushFunction(a_FunctionName.c_str())) { LOGWARNING("Function '%s' not found", a_FunctionName.c_str()); - lua_pop(m_LuaState, 2); + lua_settop(m_LuaState, OldTop); return -1; } @@ -1502,7 +1543,7 @@ int cLuaState::CallFunctionWithForeignParams( if (CopyStackFrom(a_SrcLuaState, a_SrcParamStart, a_SrcParamEnd) < 0) { // Something went wrong, fix the stack and exit - lua_pop(m_LuaState, 2); + lua_settop(m_LuaState, OldTop); m_NumCurrentFunctionArgs = -1; m_CurrentFunctionName.clear(); return -1; @@ -1513,13 +1554,8 @@ int cLuaState::CallFunctionWithForeignParams( if (ReportErrors(s)) { LOGWARN("Error while calling function '%s' in '%s'", a_FunctionName.c_str(), m_SubsystemName.c_str()); - // Fix the stack. - // We don't know how many values have been pushed, so just get rid of any that weren't there initially - int CurTop = lua_gettop(m_LuaState); - if (CurTop > OldTop) - { - lua_pop(m_LuaState, CurTop - OldTop); - } + // Reset the stack: + lua_settop(m_LuaState, OldTop); // Reset the internal checking mechanisms: m_NumCurrentFunctionArgs = -1; diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 6bedbf5ec..3f2e828f3 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -76,6 +76,7 @@ typedef cPluginManager * pPluginManager; typedef cRoot * pRoot; typedef cScoreboard * pScoreboard; typedef cWorld * pWorld; +typedef cClientHandle * pClientHandle; @@ -254,6 +255,7 @@ public: void GetStackValue(int a_StackPos, int & a_Value); void GetStackValue(int a_StackPos, pBlockArea & a_Value); void GetStackValue(int a_StackPos, pBoundingBox & a_Value); + void GetStackValue(int a_StackPos, pClientHandle & a_Value); void GetStackValue(int a_StackPos, pMapManager & a_Value); void GetStackValue(int a_StackPos, pPluginManager & a_Value); void GetStackValue(int a_StackPos, pRoot & a_Value); @@ -307,6 +309,10 @@ public: /** Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters) */ bool CheckParamEnd(int a_Param); + bool IsParamUserType(int a_Param, AString a_UserType); + + bool IsParamNumber(int a_Param); + /** If the status is nonzero, prints the text on the top of Lua stack and returns true */ bool ReportErrors(int status); diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index f25800d5f..20042a780 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -32,9 +32,10 @@ #include "../WorldStorage/SchematicFileSerializer.h" #include "../CompositeChat.h" #include "../StringCompression.h" +#include "../Broadcaster.h" - +#include <array> // Better error reporting for Lua @@ -1987,6 +1988,11 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S) { return 0; } + if (Callback.m_NumReturns < 0) + { + // The call has failed, there are zero return values. Do NOT return negative number (Lua considers that a "yield") + return 0; + } return Callback.m_NumReturns; } @@ -2009,6 +2015,60 @@ static int tolua_cPluginManager_FindPlugins(lua_State * tolua_S) +static int tolua_cWorld_BroadcastParticleEffect(lua_State * tolua_S) +{ + cLuaState L(tolua_S); + if ( + !L.CheckParamUserType(1, "cWorld") || + !L.CheckParamString (2) || + !L.CheckParamNumber (3, 10) + ) + { + return 0; + } + + cPluginLua * Plugin = GetLuaPlugin(tolua_S); + if (Plugin == nullptr) + { + return 0; + } + + // Read the params: + cWorld * World = nullptr; + AString Name; + double PosX, PosY, PosZ, OffX, OffY, OffZ; + double ParticleData; + int ParticleAmmount; + L.GetStackValues(1, World, Name, PosX, PosY, PosZ, OffX, OffY, OffZ, ParticleData, ParticleAmmount); + if (World == nullptr) + { + LOGWARNING("World:BroadcastParticleEffect(): invalid world parameter"); + L.LogStackTrace(); + return 0; + } + + std::array<int, 2> data; + + for (int i = 0; (i < 2) && L.IsParamNumber(11 + i); i++) + { + L.GetStackValue(11 + i, data[i]); + } + + cClientHandle * Exclude = nullptr; + + if (L.IsParamUserType(11, "cClientHandle")) + { + L.GetStackValue(11, Exclude); + } + World->GetBroadcaster().BroadcastParticleEffect(Name, Vector3f(PosX, PosY, PosZ), Vector3f(OffX, OffY, OffZ), ParticleData, ParticleAmmount, Exclude); + + return 0; +} + + + + + static int tolua_cWorld_ChunkStay(lua_State * tolua_S) { /* Function signature: @@ -3792,6 +3852,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cWorld"); + tolua_function(tolua_S, "BroadcastParticleEffect", tolua_cWorld_BroadcastParticleEffect); tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay); tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>); tolua_function(tolua_S, "DoWithBeaconAt", tolua_DoWithXYZ<cWorld, cBeaconEntity, &cWorld::DoWithBeaconAt>); diff --git a/src/Broadcaster.cpp b/src/Broadcaster.cpp new file mode 100644 index 000000000..7f2b65d09 --- /dev/null +++ b/src/Broadcaster.cpp @@ -0,0 +1,47 @@ + +#include "Globals.h" +#include "Broadcaster.h" +#include "World.h" +#include "Chunk.h" + +cBroadcaster::cBroadcaster(cWorld * a_World) : + m_World(a_World) +{ +} + + +void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude) +{ + m_World->DoWithChunkAt(a_Src, + [=](cChunk & a_Chunk) -> bool + { + for (auto&& client : a_Chunk.GetAllClients()) + { + if (client == a_Exclude) + { + continue; + } + client->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount); + }; + return true; + }); +} + + +void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, cClientHandle * a_Exclude) +{ + m_World->DoWithChunkAt(a_Src, + [=](cChunk & a_Chunk) -> bool + { + for (auto && client : a_Chunk.GetAllClients()) + { + if (client == a_Exclude) + { + continue; + } + client->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data); + }; + return true; + }); +} + diff --git a/src/Broadcaster.h b/src/Broadcaster.h new file mode 100644 index 000000000..27d35fe4d --- /dev/null +++ b/src/Broadcaster.h @@ -0,0 +1,20 @@ + +class cWorld; + +#include <array> + +class cBroadcaster +{ + +public: + + cBroadcaster(cWorld * a_World); + + void BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr); + + void BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, cClientHandle * a_Exclude = nullptr); + +private: + cWorld * m_World; + +}; diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index e04e6311f..fd28f3787 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -18,6 +18,7 @@ SET (SRCS BlockArea.cpp BlockID.cpp BlockInfo.cpp + Broadcaster.cpp BoundingBox.cpp ByteBuffer.cpp ChatColor.cpp @@ -77,6 +78,7 @@ SET (HDRS BlockInServerPluginInterface.h BlockInfo.h BlockTracer.h + Broadcaster.h BoundingBox.h BuildInfo.h.cmake ByteBuffer.h diff --git a/src/Chunk.h b/src/Chunk.h index e8c60a74b..58f6ba707 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -439,6 +439,9 @@ public: as at least one requests is active the chunk will be ticked). */ void SetAlwaysTicked(bool a_AlwaysTicked); + // Makes a copy of the list + cClientHandleList GetAllClients(void) const {return m_LoadedByClient; } + private: friend class cChunkMap; @@ -530,9 +533,6 @@ private: /** Wakes up each simulator for its specific blocks; through all the blocks in the chunk */ void WakeUpSimulators(void); - - // Makes a copy of the list - cClientHandleList GetAllClients(void) const {return m_LoadedByClient; } /** Sends m_PendingSendBlocks to all clients */ void BroadcastPendingBlockChanges(void); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index b84b8dc3d..edff6baf1 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -791,6 +791,28 @@ bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callb } +bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback) +{ + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(a_BlockPos.x, a_BlockPos.z, ChunkX, ChunkZ); + struct cCallBackWrapper : cChunkCallback + { + cCallBackWrapper(std::function<bool(cChunk &)> a_InnerCallback) : + m_Callback(a_InnerCallback) + { + } + + virtual bool Item(cChunk * a_Chunk) + { + return m_Callback(*a_Chunk); + } + + private: + std::function<bool(cChunk &)> m_Callback; + } callback(a_Callback); + return DoWithChunk(ChunkX, ChunkZ, callback); +} + diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 0fac79c84..e9f1b94c0 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -104,6 +104,9 @@ public: /** Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback */ bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); + /** Calls the callback for the chunk at the block position specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback **/ + bool DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback); + /** Wakes up simulators for the specified block */ void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 60a2f8873..b12ab419b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2374,6 +2374,15 @@ void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_S +void cClientHandle::SendParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) +{ + m_Protocol->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data); +} + + + + + void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup) { m_Protocol->SendPickupSpawn(a_Pickup); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 9e5287985..7992d6bc2 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -22,6 +22,7 @@ #include "ChunkSender.h" +#include <array> @@ -177,6 +178,7 @@ public: // tolua_export void SendMapInfo (int a_ID, unsigned int a_Scale); void SendPaintingSpawn (const cPainting & a_Painting); void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount); + void SendParticleEffect (const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data); void SendPickupSpawn (const cPickup & a_Pickup); void SendPlayerAbilities (void); void SendPlayerListAddPlayer (const cPlayer & a_Player); diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index cf8dd6c6f..0c868270d 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -6,7 +6,7 @@ #include "Floater.h" #include "Player.h" #include "../ClientHandle.h" - +#include "Broadcaster.h" @@ -145,12 +145,12 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { LOGD("Started producing particles for floater %i", GetUniqueID()); m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8))); - m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15); + m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15); } else if (m_CountDownTime < 20) { m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6); - m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15); + m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15); } m_CountDownTime--; diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index dddd67cdd..6bcb5f27a 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -579,6 +579,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_MELON_SEEDS: return 64; case E_ITEM_MELON_SLICE: return 64; case E_ITEM_NETHER_BRICK: return 64; + case E_ITEM_NETHER_QUARTZ: return 64; case E_ITEM_NETHER_WART: return 64; case E_ITEM_PAINTING: return 64; case E_ITEM_PAPER: return 64; diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index e86570c77..3d3fdfb64 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -156,6 +156,11 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk) if (m_Path == nullptr) { + if (!EnsureProperDestination(a_Chunk)) + { + StopMovingToPosition(); // Invalid chunks, probably world is loading or something, cancel movement. + return false; + } m_PathFinderDestination = m_FinalDestination; m_Path = new cPath(a_Chunk, GetPosition().Floor(), m_PathFinderDestination.Floor(), 20); } @@ -199,10 +204,12 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk) { if (m_JumpCoolDown == 0) { - // We're not moving (or barely moving), and waypoint is above us, it means we are hitting something and we should jump. - if ((GetSpeedX() < 0.1) && (GetSpeedZ() < 0.1) && DoesPosYRequireJump(FloorC(m_NextWayPointPosition.y))) + if (DoesPosYRequireJump(FloorC(m_NextWayPointPosition.y))) { - if (IsOnGround() || IsSwimming()) + if ( + (IsOnGround() && (GetSpeedX() == 0) && (GetSpeedY() == 0)) || + (IsSwimming() && (m_GiveUpCounter < 15)) + ) { m_bOnGround = false; m_JumpCoolDown = 20; @@ -252,6 +259,65 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk) +bool cMonster::EnsureProperDestination(cChunk & a_Chunk) +{ + cChunk * Chunk = a_Chunk.GetNeighborChunk(m_FinalDestination.x, m_FinalDestination.z); + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + + if ((Chunk == nullptr) || !Chunk->IsValid()) + { + return false; + } + + int RelX = m_FinalDestination.x - Chunk->GetPosX() * cChunkDef::Width; + int RelZ = m_FinalDestination.z - Chunk->GetPosZ() * cChunkDef::Width; + + // If destination in the air, go down to the lowest air block. + while (m_FinalDestination.y > 0) + { + Chunk->GetBlockTypeMeta(RelX, m_FinalDestination.y - 1, RelZ, BlockType, BlockMeta); + if (cBlockInfo::IsSolid(BlockType)) + { + break; + } + m_FinalDestination.y -= 1; + } + + + // If destination in water, go up to the highest water block. + // If destination in solid, go up to first air block. + bool InWater = false; + while (m_FinalDestination.y < cChunkDef::Height) + { + Chunk->GetBlockTypeMeta(RelX, m_FinalDestination.y, RelZ, BlockType, BlockMeta); + if (BlockType == E_BLOCK_STATIONARY_WATER) + { + InWater = true; + } + else if (cBlockInfo::IsSolid(BlockType)) + { + InWater = false; + } + else + { + break; + } + m_FinalDestination.y += 1; + } + if (InWater) + { + m_FinalDestination.y -= 1; + } + + + return true; +} + + + + + void cMonster::MoveToPosition(const Vector3d & a_Position) { m_FinalDestination = a_Position; @@ -292,7 +358,7 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if (m_Health <= 0) { - // The mob is dead, but we're still animating the "puff" they leave when they die + // The mob is dead, but we're still animating the "puff" they leave when they die. m_DestroyTimer += a_Dt; if (m_DestroyTimer > std::chrono::seconds(1)) { @@ -310,11 +376,19 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) m_Target = nullptr; } - // Process the undead burning in daylight + // Process the undead burning in daylight. HandleDaylightBurning(*Chunk, WouldBurnAt(GetPosition(), *Chunk)); if (TickPathFinding(*Chunk)) { - if (m_BurnsInDaylight && WouldBurnAt(m_NextWayPointPosition, *Chunk->GetNeighborChunk(FloorC(m_NextWayPointPosition.x), FloorC(m_NextWayPointPosition.z))) && !IsOnFire() && (m_TicksSinceLastDamaged == 100)) + /* If I burn in daylight, and I won't burn where I'm standing, and I'll burn in my next position, and at least one of those is true: + 1. I am idle + 2. I was not hurt by a player recently. + Then STOP. */ + if ( + m_BurnsInDaylight && ((m_TicksSinceLastDamaged >= 100) || (m_EMState == IDLE)) && + WouldBurnAt(m_NextWayPointPosition, *Chunk) && + !WouldBurnAt(GetPosition(), *Chunk) + ) { // If we burn in daylight, and we would burn at the next step, and we won't burn where we are right now, and we weren't provoked recently: StopMovingToPosition(); @@ -1098,6 +1172,11 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk, bool WouldBurn) bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) { + cChunk * Chunk = a_Chunk.GetNeighborChunk(FloorC(m_NextWayPointPosition.x), FloorC(m_NextWayPointPosition.z)); + if ((Chunk == nullptr) || (!Chunk->IsValid())) + { + return false; + } int RelX = FloorC(a_Location.x) - a_Chunk.GetPosX() * cChunkDef::Width; int RelY = FloorC(a_Location.y); int RelZ = FloorC(a_Location.z) - a_Chunk.GetPosZ() * cChunkDef::Width; @@ -1121,7 +1200,3 @@ cMonster::eFamily cMonster::GetMobFamily(void) const { return FamilyFromType(m_MobType); } - - - - diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index c7f38c9f7..a2295777a 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -203,8 +203,18 @@ protected: Returns if a path is ready, and therefore if the mob should move to m_NextWayPointPosition */ bool TickPathFinding(cChunk & a_Chunk); + + /** Move in a straight line to the next waypoint in the path, will jump if needed. */ void MoveToWayPoint(cChunk & a_Chunk); + /** Ensures the destination is not buried underground or under water. Also ensures the destination is not in the air. + Only the Y coordinate of m_FinalDestination might be changed. + 1. If m_FinalDestination is the position of a water block, m_FinalDestination's Y will be modified to point to the heighest water block in the pool in the current column. + 2. If m_FinalDestination is the position of a solid, m_FinalDestination's Y will be modified to point to the first airblock above the solid in the current column. + 3. If m_FinalDestination is the position of an air block, Y will keep decreasing until hitting either a solid or water. + Now either 1 or 2 is performed. */ + bool EnsureProperDestination(cChunk & a_Chunk); + /** Resets a pathfinding task, be it due to failure or something else Resets the pathfinder. If m_IsFollowingPath is true, TickPathFinding starts a brand new path. Should only be called by the pathfinder, cMonster::Tick or StopMovingToPosition. */ diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index 60f88f525..8abbc4cac 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" #include <cmath> @@ -54,31 +55,6 @@ cPath::cPath( return; } - // If destination in water, set water surface as destination. - cChunk * Chunk = m_Chunk->GetNeighborChunk(m_Destination.x, m_Destination.z); - if ((Chunk != nullptr) && Chunk->IsValid()) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - int RelX = m_Destination.x - Chunk->GetPosX() * cChunkDef::Width; - int RelZ = m_Destination.z - Chunk->GetPosZ() * cChunkDef::Width; - bool inwater = false; - for (;;) - { - Chunk->GetBlockTypeMeta(RelX, m_Destination.y, RelZ, BlockType, BlockMeta); - if (BlockType != E_BLOCK_STATIONARY_WATER) - { - break; - } - inwater = true; - m_Destination+=Vector3d(0, 1, 0); - } - if (inwater) - { - m_Destination+=Vector3d(0, -1, 0); - } - } - m_Status = ePathFinderStatus::CALCULATING; m_StepsLeft = a_MaxSteps; diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h index 9e893f1d7..0d903adb6 100644 --- a/src/Mobs/Path.h +++ b/src/Mobs/Path.h @@ -1,3 +1,4 @@ + #pragma once /* Wanna use the pathfinder? Put this in your header file: diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index c66763f17..3c2ec1520 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -5,6 +5,7 @@ #include "../World.h" #include "../Entities/Player.h" #include "../Items/ItemHandler.h" +#include "Broadcaster.h" @@ -83,13 +84,13 @@ void cWolf::OnRightClicked(cPlayer & a_Player) SetIsTame(true); SetOwner(a_Player.GetName(), a_Player.GetUUID()); m_World->BroadcastEntityStatus(*this, esWolfTamed); - m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5); + m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); } else { // Taming failed m_World->BroadcastEntityStatus(*this, esWolfTaming); - m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5); + m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); } } } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index d8399049e..3bca7551b 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -16,6 +16,8 @@ #include "../Map.h" #include "../ByteBuffer.h" +#include <array> + @@ -98,6 +100,7 @@ public: virtual void SendPlayerAbilities (void) = 0; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0; + virtual void SendParticleEffect (const AString & a_SoundName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) = 0; virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0; virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0; virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 8e7d526ef..57631c37d 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -804,6 +804,16 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr +void cProtocol172::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) +{ + // 1.72 doesn't support extra data + this->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount); +} + + + + + void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 1212cc325..773c39f87 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -99,6 +99,7 @@ public: virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; + virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 4429ca683..628d8f528 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -802,6 +802,50 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr +void cProtocol180::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) +{ + ASSERT(m_State == 3); // In game mode? + int ParticleID = GetParticleID(a_ParticleName); + + cPacketizer Pkt(*this, 0x2A); + Pkt.WriteBEInt32(ParticleID); + Pkt.WriteBool(false); + Pkt.WriteBEFloat(a_Src.x); + Pkt.WriteBEFloat(a_Src.y); + Pkt.WriteBEFloat(a_Src.z); + Pkt.WriteBEFloat(a_Offset.x); + Pkt.WriteBEFloat(a_Offset.y); + Pkt.WriteBEFloat(a_Offset.z); + Pkt.WriteBEFloat(a_ParticleData); + Pkt.WriteBEInt32(a_ParticleAmount); + switch (ParticleID) + { + // iconcrack + case 36: + { + Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0])); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1])); + break; + } + // blockcrack + // blockdust + case 37: + case 38: + { + Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0])); + break; + } + default: + { + break; + } + } +} + + + + + void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 9aa5ed827..21024d702 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -97,6 +97,7 @@ public: virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; + virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override; virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override; virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 36f8bc791..e7f7a4526 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -439,6 +439,17 @@ void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, flo + +void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) +{ + ASSERT(m_Protocol != nullptr); + m_Protocol->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data); +} + + + + + void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting) { m_Protocol->SendPaintingSpawn(a_Painting); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 13be9478f..6c2185d6d 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -81,6 +81,7 @@ public: virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; + virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; diff --git a/src/SetChunkData.cpp b/src/SetChunkData.cpp index f2b58570d..c0ae31fd3 100644 --- a/src/SetChunkData.cpp +++ b/src/SetChunkData.cpp @@ -103,7 +103,7 @@ void cSetChunkData::CalculateHeightMap(void) int index = cChunkDef::MakeIndexNoCheck(x, y, z); if (m_BlockTypes[index] != E_BLOCK_AIR) { - m_HeightMap[x + z * cChunkDef::Width] = (HEIGHTTYPE)y; + m_HeightMap[x + z * cChunkDef::Width] = static_cast<HEIGHTTYPE>(y); break; } } // for y diff --git a/src/Tracer.cpp b/src/Tracer.cpp index e604f4a5b..b6b0fd634 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -12,17 +12,32 @@ +const float FLOAT_EPSILON = 0.0001f; // TODO: Stash this in some header where it can be reused + + +const std::array<const Vector3f, 6>& cTracer::m_NormalTable(void) +{ + static std::array<const Vector3f, 6>* table = + new std::array<const Vector3f, 6> + { + { + Vector3f(-1, 0, 0), // 1: -x + Vector3f( 0, 0, -1), // 2: -z + Vector3f( 1, 0, 0), // 3: +x + Vector3f( 0, 0, 1), // 4: +z + Vector3f( 0, 1, 0), // 5: +y + Vector3f( 0, -1, 0) // 6: -y + } + }; + + return *table; +}; + cTracer::cTracer(cWorld * a_World): m_World(a_World) { - m_NormalTable[0].Set(-1, 0, 0); - m_NormalTable[1].Set( 0, 0, -1); - m_NormalTable[2].Set( 1, 0, 0); - m_NormalTable[3].Set( 0, 0, 1); - m_NormalTable[4].Set( 0, 1, 0); - m_NormalTable[5].Set( 0, -1, 0); } @@ -37,7 +52,7 @@ cTracer::~cTracer() -float cTracer::SigNum(float a_Num) +int cTracer::SigNum(float a_Num) { if (a_Num < 0.f) { @@ -56,26 +71,28 @@ float cTracer::SigNum(float a_Num) void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) { + // Since this method should only be called by Trace, zero length vectors should already have been taken care of + ASSERT(a_Direction.HasNonZeroLength()); + // calculate the direction of the ray (linear algebra) dir = a_Direction; // decide which direction to start walking in - step.x = (int) SigNum(dir.x); - step.y = (int) SigNum(dir.y); - step.z = (int) SigNum(dir.z); + step.x = SigNum(dir.x); + step.y = SigNum(dir.y); + step.z = SigNum(dir.z); + // normalize the direction vector - if (dir.SqrLength() > 0.f) - { - dir.Normalize(); - } + dir.Normalize(); + // how far we must move in the ray direction before // we encounter a new voxel in x-direction // same but y-direction if (dir.x != 0.f) { - tDelta.x = 1 / fabs(dir.x); + tDelta.x = 1 / std::abs(dir.x); } else { @@ -83,7 +100,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) } if (dir.y != 0.f) { - tDelta.y = 1 / fabs(dir.y); + tDelta.y = 1 / std::abs(dir.y); } else { @@ -91,44 +108,45 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) } if (dir.z != 0.f) { - tDelta.z = 1 / fabs(dir.z); + tDelta.z = 1 / std::abs(dir.z); } else { tDelta.z = 0; } + // start voxel coordinates - pos.x = (int)floorf(a_Start.x); - pos.y = (int)floorf(a_Start.y); - pos.z = (int)floorf(a_Start.z); + pos.x = static_cast<int>(floorf(a_Start.x)); + pos.y = static_cast<int>(floorf(a_Start.y)); + pos.z = static_cast<int>(floorf(a_Start.z)); // calculate distance to first intersection in the voxel we start from if (dir.x < 0) { - tMax.x = ((float)pos.x - a_Start.x) / dir.x; + tMax.x = (static_cast<float>(pos.x) - a_Start.x) / dir.x; } else { - tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x; + tMax.x = (static_cast<float>(pos.x + 1) - a_Start.x) / dir.x; // TODO: Possible division by zero } if (dir.y < 0) { - tMax.y = ((float)pos.y - a_Start.y) / dir.y; + tMax.y = (static_cast<float>(pos.y) - a_Start.y) / dir.y; } else { - tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y; + tMax.y = (static_cast<float>(pos.y + 1) - a_Start.y) / dir.y; // TODO: Possible division by zero } if (dir.z < 0) { - tMax.z = ((float)pos.z - a_Start.z) / dir.z; + tMax.z = (static_cast<float>(pos.z) - a_Start.z) / dir.z; } else { - tMax.z = (((float)pos.z + 1) - a_Start.z) / dir.z; + tMax.z = (static_cast<float>(pos.z + 1) - a_Start.z) / dir.z; // TODO: Possible division by zero } } @@ -138,6 +156,11 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight) { + if (!a_Direction.HasNonZeroLength()) + { + return false; + } + if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height)) { LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y); @@ -146,18 +169,18 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int SetValues(a_Start, a_Direction); - Vector3f End = a_Start + (dir * (float)a_Distance); + Vector3f End = a_Start + (dir * static_cast<float>(a_Distance)); if (End.y < 0) { - float dist = -a_Start.y / dir.y; + float dist = -a_Start.y / dir.y; // No division by 0 possible End = a_Start + (dir * dist); } // end voxel coordinates - end1.x = (int)floorf(End.x); - end1.y = (int)floorf(End.y); - end1.z = (int)floorf(End.z); + end1.x = static_cast<int>(floorf(End.x)); + end1.y = static_cast<int>(floorf(End.y)); + end1.z = static_cast<int>(floorf(End.z)); // check if first is occupied if (pos.Equals(end1)) @@ -241,7 +264,7 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int int Normal = GetHitNormal(a_Start, End, pos); if (Normal > 0) { - HitNormal = m_NormalTable[Normal-1]; + HitNormal = m_NormalTable()[Normal - 1]; } return true; } @@ -295,8 +318,7 @@ int cTracer::intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f float D = a_PlaneNormal.Dot(u); // dot(Pn.n, u); float N = -(a_PlaneNormal.Dot(w)); // -dot(a_Plane.n, w); - const float EPSILON = 0.0001f; - if (fabs(D) < EPSILON) + if (std::abs(D) < FLOAT_EPSILON) { // segment is parallel to plane if (N == 0.0) diff --git a/src/Tracer.h b/src/Tracer.h index ec87d449e..31531719f 100644 --- a/src/Tracer.h +++ b/src/Tracer.h @@ -3,6 +3,8 @@ #include "Vector3.h" +#include <array> + @@ -61,10 +63,11 @@ private: /// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); - float SigNum( float a_Num); + /// Signum function + int SigNum( float a_Num); cWorld* m_World; - Vector3f m_NormalTable[6]; + static const std::array<const Vector3f, 6> & m_NormalTable(void); Vector3f dir; Vector3f tDelta; diff --git a/src/Vector3.h b/src/Vector3.h index c5431438e..f051ce2d2 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -78,6 +78,20 @@ public: ); } + inline bool HasNonZeroLength(void) const + { + #ifdef __clang__ + #pragma clang diagnostic push + #pragma clang diagnostic ignored "-Wfloat-equal" + #endif + + return ((x != 0) || (y != 0) || (z != 0)); + + #ifdef __clang__ + #pragma clang diagnostic pop + #endif + } + inline double Length(void) const { return sqrt(static_cast<double>(x * x + y * y + z * z)); @@ -119,13 +133,19 @@ public: inline bool Equals(const Vector3<T> & a_Rhs) const { - // Perform a bitwise comparison of the contents - we want to know whether this object is exactly equal + // Perform a strict comparison of the contents - we want to know whether this object is exactly equal // To perform EPS-based comparison, use the EqualsEps() function - return ( - (memcmp(&x, &a_Rhs.x, sizeof(x)) == 0) && - (memcmp(&y, &a_Rhs.y, sizeof(y)) == 0) && - (memcmp(&z, &a_Rhs.z, sizeof(z)) == 0) - ); + + #ifdef __clang__ + #pragma clang diagnostic push + #pragma clang diagnostic ignored "-Wfloat-equal" + #endif + + return !((x != a_Rhs.x) || (y != a_Rhs.y) || (z != a_Rhs.z)); + + #ifdef __clang__ + #pragma clang diagnostic pop + #endif } inline bool EqualsEps(const Vector3<T> & a_Rhs, T a_Eps) const diff --git a/src/World.cpp b/src/World.cpp index 87209e4c2..6c2e31965 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -57,7 +57,7 @@ #include <stdlib.h> #endif - +#include "Broadcaster.h" @@ -1459,6 +1459,15 @@ bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback +bool cWorld::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback) +{ + return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback); +} + + + + + void cWorld::GrowTree(int a_X, int a_Y, int a_Z) { if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING) @@ -2241,14 +2250,6 @@ void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation -void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude); -} - - - - void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude) { @@ -3770,5 +3771,10 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_Ch +cBroadcaster cWorld::GetBroadcaster() +{ + return cBroadcaster(this); +} + diff --git a/src/World.h b/src/World.h index 1de241f60..624262cd3 100644 --- a/src/World.h +++ b/src/World.h @@ -55,6 +55,7 @@ class cMobHeadEntity; class cCompositeChat; class cCuboid; class cSetChunkData; +class cBroadcaster; typedef std::list< cPlayer * > cPlayerList; @@ -243,7 +244,6 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr); virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr) override; // tolua_export - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr); // tolua_export void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr); @@ -610,6 +610,9 @@ public: /** Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback */ bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); + /** Calls the callback for the chunk at the block position specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback **/ + bool DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback); + void GrowTreeImage(const sSetBlockVector & a_Blocks); // tolua_begin @@ -828,6 +831,8 @@ public: This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long as at least one requests is active the chunk will be ticked). */ void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export + + cBroadcaster GetBroadcaster(); private: |