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-rw-r--r--src/Chunk.cpp7
-rw-r--r--src/ChunkMap.cpp6
2 files changed, 6 insertions, 7 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index fc128b31c..0d0b0896a 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -352,6 +352,11 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
// Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize)
SetPresence(cpPresent);
+ if (a_SetChunkData.ShouldMarkDirty())
+ {
+ MarkDirty();
+ }
+
// Wake up all simulators for their respective blocks:
WakeUpSimulators();
@@ -371,9 +376,9 @@ void cChunk::SetLight(
// Postponing until we see how bad it is :)
m_ChunkData.SetBlockLight(a_BlockLight);
-
m_ChunkData.SetSkyLight(a_SkyLight);
+ MarkDirty();
m_IsLightValid = true;
}
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 4425ebb23..a2cd621d7 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -245,11 +245,6 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData)
ASSERT(Chunk != nullptr); // Chunk cannot have unloaded since it is marked as queued
Chunk->SetAllData(a_SetChunkData);
- if (a_SetChunkData.ShouldMarkDirty())
- {
- Chunk->MarkDirty();
- }
-
// Notify relevant ChunkStays:
cChunkStays ToBeDisabled;
for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
@@ -290,7 +285,6 @@ void cChunkMap::ChunkLighted(
return;
}
Chunk->SetLight(a_BlockLight, a_SkyLight);
- Chunk->MarkDirty();
}