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-rw-r--r--src/Authenticator.cpp267
-rw-r--r--src/Bindings/tolua++.exebin200192 -> 200704 bytes
-rw-r--r--src/BlockEntities/BeaconEntity.cpp116
-rw-r--r--src/BlockEntities/BeaconEntity.h44
-rw-r--r--src/BlockEntities/BlockEntity.cpp2
-rw-r--r--src/BlockEntities/CMakeLists.txt1
-rw-r--r--src/BlockEntities/DispenserEntity.cpp9
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp7
-rw-r--r--src/BlockEntities/HopperEntity.cpp11
-rw-r--r--src/BlockID.h4
-rw-r--r--src/Blocks/BlockBigFlower.h131
-rw-r--r--src/Blocks/BlockChest.h1
-rw-r--r--src/Blocks/BlockEnchantmentTable.h37
-rw-r--r--src/Blocks/BlockHandler.cpp4
-rw-r--r--src/Blocks/BlockLeaves.h1
-rw-r--r--src/Blocks/BlockRail.h2
-rw-r--r--src/Blocks/BlockSign.h4
-rw-r--r--src/Blocks/BlockTallGrass.h24
-rw-r--r--src/Blocks/CMakeLists.txt1
-rw-r--r--src/BoundingBox.cpp2
-rw-r--r--src/ByteBuffer.cpp2
-rw-r--r--src/ByteBuffer.h2
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/Chunk.cpp8
-rw-r--r--src/Chunk.h4
-rw-r--r--src/ChunkMap.cpp66
-rw-r--r--src/ChunkStay.cpp8
-rw-r--r--src/ChunkStay.h4
-rw-r--r--src/ClientHandle.cpp107
-rw-r--r--src/ClientHandle.h26
-rw-r--r--src/CraftingRecipes.cpp12
-rw-r--r--src/Crypto.cpp2
-rw-r--r--src/DeadlockDetect.cpp13
-rw-r--r--src/Defines.h10
-rw-r--r--src/Enchantments.cpp818
-rw-r--r--src/Enchantments.h78
-rw-r--r--src/Endianness.h31
-rw-r--r--src/Entities/CMakeLists.txt1
-rw-r--r--src/Entities/Entity.cpp186
-rw-r--r--src/Entities/Entity.h76
-rw-r--r--src/Entities/Minecart.cpp38
-rw-r--r--src/Entities/Pickup.cpp63
-rw-r--r--src/Entities/Pickup.h3
-rw-r--r--src/Entities/Player.cpp56
-rw-r--r--src/Entities/Player.h8
-rw-r--r--src/Entities/ProjectileEntity.cpp68
-rw-r--r--src/Entities/ProjectileEntity.h13
-rw-r--r--src/FastRandom.cpp10
-rw-r--r--src/FastRandom.h3
-rw-r--r--src/FurnaceRecipe.cpp1
-rw-r--r--src/Generating/CMakeLists.txt1
-rw-r--r--src/Generating/Caves.cpp36
-rw-r--r--src/Generating/NetherFortGen.cpp53
-rw-r--r--src/Generating/NetherFortGen.h2
-rw-r--r--src/Generating/PieceGenerator.cpp56
-rw-r--r--src/Generating/PieceGenerator.h20
-rw-r--r--src/Generating/Prefab.cpp140
-rw-r--r--src/Generating/Prefab.h74
-rw-r--r--src/Generating/Prefabs/CMakeLists.txt1
-rw-r--r--src/Generating/Prefabs/NetherFortPrefabs.cpp6526
-rw-r--r--src/Generating/Prefabs/NetherFortPrefabs.h10
-rw-r--r--src/Generating/Ravines.cpp15
-rw-r--r--src/Group.cpp4
-rw-r--r--src/Group.h8
-rw-r--r--src/HTTPServer/CMakeLists.txt1
-rw-r--r--src/HTTPServer/EnvelopeParser.cpp4
-rw-r--r--src/HTTPServer/EnvelopeParser.h27
-rw-r--r--src/HTTPServer/HTTPConnection.cpp14
-rw-r--r--src/HTTPServer/HTTPConnection.h6
-rw-r--r--src/HTTPServer/HTTPFormParser.cpp6
-rw-r--r--src/HTTPServer/HTTPFormParser.h8
-rw-r--r--src/HTTPServer/HTTPMessage.cpp28
-rw-r--r--src/HTTPServer/HTTPMessage.h18
-rw-r--r--src/HTTPServer/HTTPServer.cpp6
-rw-r--r--src/HTTPServer/HTTPServer.h10
-rw-r--r--src/HTTPServer/MultipartParser.cpp8
-rw-r--r--src/HTTPServer/MultipartParser.h36
-rw-r--r--src/HTTPServer/NameValueParser.cpp8
-rw-r--r--src/HTTPServer/NameValueParser.h4
-rw-r--r--src/Item.cpp156
-rw-r--r--src/Item.h7
-rw-r--r--src/Items/CMakeLists.txt7
-rw-r--r--src/Items/ItemArmor.h67
-rw-r--r--src/Items/ItemEmptyMap.h2
-rw-r--r--src/Items/ItemFishingRod.h4
-rw-r--r--src/Items/ItemHandler.cpp33
-rw-r--r--src/Items/ItemHandler.h34
-rw-r--r--src/Items/ItemLilypad.h23
-rw-r--r--src/Items/ItemMap.h2
-rw-r--r--src/LightingThread.cpp1
-rw-r--r--src/LightingThread.h2
-rw-r--r--src/MobProximityCounter.cpp4
-rw-r--r--src/MobSpawner.cpp4
-rw-r--r--src/Mobs/CMakeLists.txt1
-rw-r--r--src/Mobs/CaveSpider.cpp (renamed from src/Mobs/Cavespider.cpp)11
-rw-r--r--src/Mobs/CaveSpider.h (renamed from src/Mobs/Cavespider.h)5
-rw-r--r--src/Mobs/IncludeAllMonsters.h6
-rw-r--r--src/Mobs/MagmaCube.cpp (renamed from src/Mobs/Magmacube.cpp)3
-rw-r--r--src/Mobs/MagmaCube.h (renamed from src/Mobs/Magmacube.h)1
-rw-r--r--src/Mobs/Monster.cpp48
-rw-r--r--src/Mobs/Monster.h4
-rw-r--r--src/Mobs/Sheep.cpp9
-rw-r--r--src/Mobs/Villager.cpp2
-rw-r--r--src/Mobs/Wolf.cpp4
-rw-r--r--src/Mobs/Wolf.h2
-rw-r--r--src/Mobs/ZombiePigman.cpp (renamed from src/Mobs/Zombiepigman.cpp)3
-rw-r--r--src/Mobs/ZombiePigman.h (renamed from src/Mobs/Zombiepigman.h)1
-rw-r--r--src/MonsterConfig.cpp3
-rw-r--r--src/Noise.cpp24
-rw-r--r--src/Noise.h6
-rw-r--r--src/OSSupport/CMakeLists.txt1
-rw-r--r--src/OSSupport/IsThread.cpp31
-rw-r--r--src/OSSupport/IsThread.h2
-rw-r--r--src/OSSupport/SocketThreads.h2
-rw-r--r--src/OSSupport/Thread.cpp23
-rw-r--r--src/Protocol/Authenticator.cpp314
-rw-r--r--src/Protocol/Authenticator.h (renamed from src/Authenticator.h)36
-rw-r--r--src/Protocol/CMakeLists.txt1
-rw-r--r--src/Protocol/ChunkDataSerializer.cpp4
-rw-r--r--src/Protocol/Protocol.h30
-rw-r--r--src/Protocol/Protocol125.cpp225
-rw-r--r--src/Protocol/Protocol125.h23
-rw-r--r--src/Protocol/Protocol132.cpp85
-rw-r--r--src/Protocol/Protocol132.h2
-rw-r--r--src/Protocol/Protocol14x.cpp18
-rw-r--r--src/Protocol/Protocol16x.cpp55
-rw-r--r--src/Protocol/Protocol16x.h2
-rw-r--r--src/Protocol/Protocol17x.cpp347
-rw-r--r--src/Protocol/Protocol17x.h29
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp44
-rw-r--r--src/Protocol/ProtocolRecognizer.h8
-rw-r--r--src/RCONServer.cpp2
-rw-r--r--src/RCONServer.h2
-rw-r--r--src/Root.cpp4
-rw-r--r--src/Root.h4
-rw-r--r--src/Server.cpp8
-rw-r--r--src/Server.h6
-rw-r--r--src/Simulator/CMakeLists.txt1
-rw-r--r--src/Simulator/FireSimulator.cpp2
-rw-r--r--src/Simulator/FluidSimulator.cpp2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp605
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h35
-rw-r--r--src/StackWalker.cpp3
-rw-r--r--src/StringUtils.cpp22
-rw-r--r--src/StringUtils.h2
-rw-r--r--src/UI/CMakeLists.txt1
-rw-r--r--src/UI/SlotArea.cpp390
-rw-r--r--src/UI/SlotArea.h39
-rw-r--r--src/UI/Window.cpp60
-rw-r--r--src/UI/Window.h34
-rw-r--r--src/Vector3.h5
-rw-r--r--src/WebAdmin.cpp10
-rw-r--r--src/WebAdmin.h10
-rw-r--r--src/World.cpp25
-rw-r--r--src/World.h18
-rw-r--r--src/WorldStorage/CMakeLists.txt1
-rw-r--r--src/WorldStorage/FastNBT.cpp4
-rw-r--r--src/WorldStorage/FastNBT.h56
-rw-r--r--src/WorldStorage/FireworksSerializer.cpp2
-rw-r--r--src/WorldStorage/FireworksSerializer.h2
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp2
-rw-r--r--src/WorldStorage/WSSCompact.cpp2
-rw-r--r--src/WorldStorage/WSSCompact.h2
-rw-r--r--src/WorldStorage/WorldStorage.cpp2
165 files changed, 9186 insertions, 3456 deletions
diff --git a/src/Authenticator.cpp b/src/Authenticator.cpp
deleted file mode 100644
index bd6db1c11..000000000
--- a/src/Authenticator.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Authenticator.h"
-#include "OSSupport/BlockingTCPLink.h"
-#include "Root.h"
-#include "Server.h"
-
-#include "inifile/iniFile.h"
-
-#include <sstream>
-
-
-
-
-
-#define DEFAULT_AUTH_SERVER "session.minecraft.net"
-#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%"
-#define MAX_REDIRECTS 10
-
-
-
-
-
-cAuthenticator::cAuthenticator(void) :
- super("cAuthenticator"),
- m_Server(DEFAULT_AUTH_SERVER),
- m_Address(DEFAULT_AUTH_ADDRESS),
- m_ShouldAuthenticate(true)
-{
-}
-
-
-
-
-
-cAuthenticator::~cAuthenticator()
-{
- Stop();
-}
-
-
-
-
-
-void cAuthenticator::ReadINI(cIniFile & IniFile)
-{
- m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
- m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
- m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
-}
-
-
-
-
-
-void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
-{
- if (!m_ShouldAuthenticate)
- {
- cRoot::Get()->AuthenticateUser(a_ClientID);
- return;
- }
-
- cCSLock Lock(m_CS);
- m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
- m_QueueNonempty.Set();
-}
-
-
-
-
-
-void cAuthenticator::Start(cIniFile & IniFile)
-{
- ReadINI(IniFile);
- m_ShouldTerminate = false;
- super::Start();
-}
-
-
-
-
-
-void cAuthenticator::Stop(void)
-{
- m_ShouldTerminate = true;
- m_QueueNonempty.Set();
- Wait();
-}
-
-
-
-
-
-void cAuthenticator::Execute(void)
-{
- for (;;)
- {
- cCSLock Lock(m_CS);
- while (!m_ShouldTerminate && (m_Queue.size() == 0))
- {
- cCSUnlock Unlock(Lock);
- m_QueueNonempty.Wait();
- }
- if (m_ShouldTerminate)
- {
- return;
- }
- ASSERT(!m_Queue.empty());
-
- int ClientID = m_Queue.front().m_ClientID;
- AString UserName = m_Queue.front().m_Name;
- AString ActualAddress = m_Address;
- ReplaceString(ActualAddress, "%USERNAME%", UserName);
- ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID);
- m_Queue.pop_front();
- Lock.Unlock();
-
- if (!AuthFromAddress(m_Server, ActualAddress, UserName))
- {
- cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
- }
- else
- {
- cRoot::Get()->AuthenticateUser(ClientID);
- }
- } // for (-ever)
-}
-
-
-
-
-
-bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */)
-{
- // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
-
- cBlockingTCPLink Link;
- if (!Link.Connect(a_Server.c_str(), 80))
- {
- LOGWARNING("%s: cannot connect to auth server \"%s\", kicking user \"%s\"",
- __FUNCTION__, a_Server.c_str(), a_UserName.c_str()
- );
- return false;
- }
-
- Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str());
- Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str());
- Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str());
- //Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str());
- Link.SendMessage( AString( "Accept: */*\r\n" ).c_str());
- Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we don´t have to mess with the Content-Length :)
- Link.SendMessage( AString( "\r\n" ).c_str());
- AString DataRecvd;
- Link.ReceiveData(DataRecvd);
- Link.CloseSocket();
-
- std::stringstream ss(DataRecvd);
-
- // Parse the data received:
- std::string temp;
- ss >> temp;
- bool bRedirect = false;
- bool bOK = false;
- if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0))
- {
- int code;
- ss >> code;
- if (code == 302)
- {
- // redirect blabla
- LOGD("%s: Need to redirect, current level %d!", __FUNCTION__, a_Level);
- if (a_Level > MAX_REDIRECTS)
- {
- LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
- bRedirect = true;
- }
- else if (code == 200)
- {
- LOGD("cAuthenticator: Received status 200 OK! :D");
- bOK = true;
- }
- }
- else
- {
- LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- if( bRedirect )
- {
- AString Location;
- // Search for "Location:"
- bool bFoundLocation = false;
- while( !bFoundLocation && ss.good() )
- {
- char c = 0;
- while( c != '\n' )
- {
- ss.get( c );
- }
- AString Name;
- ss >> Name;
- if (Name.compare("Location:") == 0)
- {
- bFoundLocation = true;
- ss >> Location;
- }
- }
- if (!bFoundLocation)
- {
- LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
- std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
- Location = Location.substr( Server.length(), std::string::npos);
- return AuthFromAddress(Server, Location, a_UserName, a_Level + 1);
- }
-
- if (!bOK)
- {
- LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- // Header says OK, so receive the rest.
- // Go past header, double \n means end of headers
- char c = 0;
- while (ss.good())
- {
- while (c != '\n')
- {
- ss.get(c);
- }
- ss.get(c);
- if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
- break;
- }
- if (!ss.good())
- {
- LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- std::string Result;
- ss >> Result;
- LOGD("cAuthenticator: Authentication result was %s", Result.c_str());
-
- if (Result.compare("YES") == 0) //Works well
- {
- LOGINFO("Authentication result \"YES\", player authentication success!");
- return true;
- }
-
-
- LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str());
- return false;
-}
-
-
-
-
diff --git a/src/Bindings/tolua++.exe b/src/Bindings/tolua++.exe
index 1e3cc7789..ba3a6b0c7 100644
--- a/src/Bindings/tolua++.exe
+++ b/src/Bindings/tolua++.exe
Binary files differ
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
new file mode 100644
index 000000000..0914353eb
--- /dev/null
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -0,0 +1,116 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BeaconEntity.h"
+#include "../BlockArea.h"
+
+
+
+
+
+cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, a_World)
+{
+}
+
+
+
+
+
+int cBeaconEntity::GetPyramidLevel(void)
+{
+ cBlockArea Area;
+ int MinY = GetPosY() - 4;
+ if (MinY < 0)
+ {
+ MinY = 0;
+ }
+ int MaxY = GetPosY() - 1;
+ if (MaxY < 0)
+ {
+ MaxY = 0;
+ }
+
+ Area.Read(
+ m_World,
+ GetPosX() - 4, GetPosX() + 4,
+ MinY, MaxY,
+ GetPosZ() - 4, GetPosZ() + 4,
+ cBlockArea::baTypes
+ );
+
+ int Layer = 1;
+ int MiddleXZ = 4;
+
+ for (int Y = Area.GetSizeY() - 1; Y > 0; Y--)
+ {
+ for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++)
+ {
+ for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++)
+ {
+ if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z)))
+ {
+ return Layer - 1;
+ }
+ }
+ }
+ Layer++;
+ }
+
+ return Layer - 1;
+}
+
+
+
+
+
+bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
+{
+ switch(a_BlockType)
+ {
+ case E_BLOCK_DIAMOND_BLOCK:
+ case E_BLOCK_GOLD_BLOCK:
+ case E_BLOCK_IRON_BLOCK:
+ case E_BLOCK_EMERALD_BLOCK:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ return false;
+}
+
+
+
+
+
+void cBeaconEntity::SaveToJson(Json::Value& a_Value)
+{
+}
+
+
+
+
+void cBeaconEntity::SendTo(cClientHandle & a_Client)
+{
+}
+
+
+
+
+
+void cBeaconEntity::UsedBy(cPlayer * a_Player)
+{
+}
+
+
+
+
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h
new file mode 100644
index 000000000..b1df68bc4
--- /dev/null
+++ b/src/BlockEntities/BeaconEntity.h
@@ -0,0 +1,44 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+class cBeaconEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+
+public:
+
+ /** The initial constructor */
+ cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ /** Returns the amount of layers the pyramid below the beacon has. */
+ int GetPyramidLevel(void);
+
+ /** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
+ static bool IsMineralBlock(BLOCKTYPE a_BlockType);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
+} ;
+
+
+
+
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index b42318c2f..430f04551 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -4,6 +4,7 @@
// Implements the cBlockEntity class that is the common ancestor for all block entities
#include "Globals.h"
+#include "BeaconEntity.h"
#include "BlockEntity.h"
#include "ChestEntity.h"
#include "CommandBlockEntity.h"
@@ -26,6 +27,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
{
switch (a_BlockType)
{
+ case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt
index 920767f5c..3e3d17f86 100644
--- a/src/BlockEntities/CMakeLists.txt
+++ b/src/BlockEntities/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(BlockEntities ${SOURCE})
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index e03bf776d..2a32f69d9 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -128,10 +128,11 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
{
DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
- m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1);
- // If the durability has run out destroy the item.
- if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64)
- {
+
+ bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1);
+
+ if (ItemBroke)
+ {
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
}
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index 7d6d1f89e..1b1741713 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -413,19 +413,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
return false;
}
- if (m_Contents.GetSlot(fsOutput).IsEmpty())
+ const cItem & Slot = m_Contents.GetSlot(fsOutput);
+ if (Slot.IsEmpty())
{
// The output is empty, can cook
return true;
}
- if (!m_Contents.GetSlot(fsOutput).IsEqual(*m_CurrentRecipe->Out))
+ if (!Slot.IsEqual(*m_CurrentRecipe->Out))
{
// The output slot is blocked with something that cannot be stacked with the recipe's output
return false;
}
- if (m_Contents.GetSlot(fsOutput).IsFullStack())
+ if (Slot.IsFullStack())
{
// Cannot add any more items to the output slot
return false;
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 41fb9f811..7f001c739 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -234,24 +234,27 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
bool TrySuckPickupIn(cPickup * a_Pickup)
{
+ cItem & Item = a_Pickup->GetItem();
+
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
if (m_Contents.IsSlotEmpty(i))
{
m_bFoundPickupsAbove = true;
- m_Contents.SetSlot(i, a_Pickup->GetItem());
+ m_Contents.SetSlot(i, Item);
a_Pickup->Destroy(); // Kill pickup
return true;
}
- else if (m_Contents.GetSlot(i).IsEqual(a_Pickup->GetItem()) && !m_Contents.GetSlot(i).IsFullStack())
+ else if (m_Contents.GetSlot(i).IsEqual(Item) && !m_Contents.GetSlot(i).IsFullStack())
{
m_bFoundPickupsAbove = true;
int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
- a_Pickup->GetItem().m_ItemCount -= m_Contents.ChangeSlotCount(i, a_Pickup->GetItem().m_ItemCount) - PreviousCount; // Set count to however many items were added
- if (a_Pickup->GetItem().IsEmpty())
+ Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
+
+ if (Item.IsEmpty())
{
a_Pickup->Destroy(); // Kill pickup if all items were added
}
diff --git a/src/BlockID.h b/src/BlockID.h
index 2fec512e2..a227245aa 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -503,6 +503,10 @@ enum
E_META_PLANKS_CONIFER = 1,
E_META_PLANKS_BIRCH = 2,
E_META_PLANKS_JUNGLE = 3,
+
+ // E_BLOCK_(XXX_WEIGHTED)_PRESSURE_PLATE metas:
+ E_META_PRESSURE_PLATE_RAISED = 0,
+ E_META_PRESSURE_PLATE_DEPRESSED = 1,
// E_BLOCK_QUARTZ_BLOCK metas:
E_META_QUARTZ_NORMAL = 0,
diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h
new file mode 100644
index 000000000..39fd3cac8
--- /dev/null
+++ b/src/Blocks/BlockBigFlower.h
@@ -0,0 +1,131 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockBigFlowerHandler :
+ public cBlockHandler
+{
+public:
+ typedef cBlockHandler super;
+
+ cBlockBigFlowerHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (Meta & 0x8)
+ {
+ super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ);
+ }
+ else
+ {
+ super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ NIBBLETYPE Meta = a_BlockMeta & 0x7;
+
+ if ((Meta == 2) || (Meta == 3))
+ {
+ return;
+ }
+
+ a_Pickups.push_back(cItem(E_BLOCK_BIG_FLOWER, 1, Meta));
+ }
+
+
+ virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (Meta & 0x8)
+ {
+ Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
+ }
+
+ NIBBLETYPE FlowerMeta = Meta & 0x7;
+ if (!a_Player->IsGameModeCreative())
+ {
+ if (((FlowerMeta == 2) || (FlowerMeta == 3)) && (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS))
+ {
+ MTRand r1;
+ if (r1.randInt(10) == 5)
+ {
+ cItems Pickups;
+ if (FlowerMeta == 2)
+ {
+ Pickups.Add(E_BLOCK_TALL_GRASS, 2, 1);
+ }
+ else if (FlowerMeta == 3)
+ {
+ Pickups.Add(E_BLOCK_TALL_GRASS, 2, 2);
+ }
+ a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ a_Player->UseEquippedItem();
+ }
+ }
+ }
+
+
+ virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR) && (a_RelY < cChunkDef::Height) && ((a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == E_BLOCK_AIR) || (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == E_BLOCK_BIG_FLOWER)));
+ }
+
+
+ virtual void OnPlacedByPlayer(
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ ) override
+ {
+ int Meta = (((int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3) + 2) % 4;
+ a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, 0x8 | Meta);
+ }
+
+
+ virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ if (OldMeta & 0x8)
+ {
+ // Was upper part of flower
+ if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == m_BlockType)
+ {
+ a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
+ }
+ }
+ else
+ {
+ // Was lower part
+ if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) == m_BlockType)
+ {
+ a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
+ }
+ }
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.grass";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h
index a1ded4c26..c9a769c75 100644
--- a/src/Blocks/BlockChest.h
+++ b/src/Blocks/BlockChest.h
@@ -56,6 +56,7 @@ public:
(Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
)
{
+ // FIXME: This is unreachable, as the condition is the same as the above one
a_BlockMeta = (yaw < 0) ? 4 : 5;
return true;
}
diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h
new file mode 100644
index 000000000..81d2cb9a0
--- /dev/null
+++ b/src/Blocks/BlockEnchantmentTable.h
@@ -0,0 +1,37 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../UI/Window.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockEnchantmentTableHandler :
+ public cBlockHandler
+{
+public:
+ cBlockEnchantmentTableHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ {
+ cWindow * Window = new cEnchantingWindow(a_BlockX, a_BlockY, a_BlockZ);
+ a_Player->OpenWindow(Window);
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+};
+
+
+
+
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 7fd8c183c..a764c6f44 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -8,6 +8,7 @@
#include "../Chunk.h"
#include "BlockAnvil.h"
#include "BlockBed.h"
+#include "BlockBigFlower.h"
#include "BlockBrewingStand.h"
#include "BlockButton.h"
#include "BlockCactus.h"
@@ -24,6 +25,7 @@
#include "BlockDirt.h"
#include "BlockDoor.h"
#include "BlockDropSpenser.h"
+#include "BlockEnchantmentTable.h"
#include "BlockEnderchest.h"
#include "BlockEntity.h"
#include "BlockFarmland.h"
@@ -90,6 +92,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
+ case E_BLOCK_BIG_FLOWER: return new cBlockBigFlowerHandler (a_BlockType);
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);
case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
@@ -117,6 +120,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( );
case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index 8af14686e..d21227b07 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -16,6 +16,7 @@
{ \
case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
case E_BLOCK_LOG: return true; \
+ case E_BLOCK_NEW_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
case E_BLOCK_NEW_LOG: return true; \
}
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
index ad78d290a..358b5ca11 100644
--- a/src/Blocks/BlockRail.h
+++ b/src/Blocks/BlockRail.h
@@ -141,7 +141,7 @@ public:
NIBBLETYPE Meta = 0;
char RailsCnt = 0;
bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP
- memset(Neighbors, false, sizeof(Neighbors));
+ memset(Neighbors, 0, sizeof(Neighbors));
Neighbors[0] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN));
Neighbors[1] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN));
Neighbors[2] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN));
diff --git a/src/Blocks/BlockSign.h b/src/Blocks/BlockSign.h
index 6c0becfd6..9d6fede21 100644
--- a/src/Blocks/BlockSign.h
+++ b/src/Blocks/BlockSign.h
@@ -31,7 +31,7 @@ public:
}
- static char RotationToMetaData(double a_Rotation)
+ static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
if (a_Rotation > 360)
@@ -45,7 +45,7 @@ public:
}
- static char DirectionToMetaData(eBlockFace a_Direction)
+ static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
{
switch (a_Direction)
{
diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h
index b8af1f1da..ba1f2e0f6 100644
--- a/src/Blocks/BlockTallGrass.h
+++ b/src/Blocks/BlockTallGrass.h
@@ -15,14 +15,14 @@ public:
: cBlockHandler(a_BlockType)
{
}
-
-
+
+
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
-
-
+
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Drop seeds, sometimes
@@ -34,11 +34,25 @@ public:
}
+ virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ if ((!a_Player->IsGameModeCreative()) && (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS))
+ {
+ cItems Pickups;
+ Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta);
+ a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ a_Player->UseEquippedItem();
+ }
+
+
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
}
-
+
virtual const char * GetStepSound(void) override
{
diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt
index 082ff41ac..4b8c745ad 100644
--- a/src/Blocks/CMakeLists.txt
+++ b/src/Blocks/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Blocks ${SOURCE})
diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp
index 482f9923f..ce831c200 100644
--- a/src/BoundingBox.cpp
+++ b/src/BoundingBox.cpp
@@ -288,7 +288,7 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
Coeff = c;
}
c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Max.y);
- if ((c >= 0) && (c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
+ if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
{
Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM;
Coeff = c;
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp
index 1893d89a8..c634dc308 100644
--- a/src/ByteBuffer.cpp
+++ b/src/ByteBuffer.cpp
@@ -143,7 +143,7 @@ protected:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cByteBuffer:
-cByteBuffer::cByteBuffer(int a_BufferSize) :
+cByteBuffer::cByteBuffer(size_t a_BufferSize) :
m_Buffer(new char[a_BufferSize + 1]),
m_BufferSize(a_BufferSize + 1),
#ifdef _DEBUG
diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h
index 1915467f3..44f43e17f 100644
--- a/src/ByteBuffer.h
+++ b/src/ByteBuffer.h
@@ -27,7 +27,7 @@ their own synchronization.
class cByteBuffer
{
public:
- cByteBuffer(int a_BufferSize);
+ cByteBuffer(size_t a_BufferSize);
~cByteBuffer();
/// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 30e9dbfd4..9cc5fcb1e 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -123,6 +123,7 @@ if (NOT MSVC)
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 652f56905..cd3bceda2 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -507,7 +507,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
{
cMonster& Monster = (cMonster&)(**itr);
currentPosition = Monster.GetPosition();
- for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++)
+ for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); ++itr2)
{
toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength());
}
@@ -655,7 +655,7 @@ void cChunk::Tick(float a_Dt)
delete ToDelete;
continue;
}
- itr++;
+ ++itr;
} // for itr - m_Entitites[]
// If any entity moved out of the chunk, move it to the neighbor:
@@ -1354,6 +1354,7 @@ void cChunk::CreateBlockEntities(void)
BLOCKTYPE BlockType = GetBlock(x, y, z);
switch (BlockType)
{
+ case E_BLOCK_BEACON:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1484,6 +1485,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
// If the new block is a block entity, create the entity object:
switch (a_BlockType)
{
+ case E_BLOCK_BEACON:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -2575,7 +2577,7 @@ cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ)
cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
{
// If the relative coords are too far away, use the parent's chunk lookup instead:
- if ((a_RelX < 128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
+ if ((a_RelX < -128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
{
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
diff --git a/src/Chunk.h b/src/Chunk.h
index a9c9be861..a15d43e00 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -382,14 +382,14 @@ private:
struct sSetBlockQueueItem
{
+ Int64 m_Tick;
int m_RelX, m_RelY, m_RelZ;
BLOCKTYPE m_BlockType;
NIBBLETYPE m_BlockMeta;
- Int64 m_Tick;
BLOCKTYPE m_PreviousType;
sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType) :
- m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_Tick(a_Tick), m_PreviousType(a_PreviousBlockType)
+ m_Tick(a_Tick), m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_PreviousType(a_PreviousBlockType)
{
}
} ;
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index e695f0ab2..ed9103174 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -916,19 +916,21 @@ void cChunkMap::SetChunkData(
}
// Notify relevant ChunkStays:
- for (cChunkStays::iterator itr = m_ChunkStays.begin(); itr != m_ChunkStays.end(); )
+ cChunkStays ToBeDisabled;
+ for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
{
if ((*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ))
{
- cChunkStays::iterator cur = itr;
- ++itr;
- m_ChunkStays.erase(cur);
- }
- else
- {
- ++itr;
+ // The chunkstay wants to be disabled, add it to a list of to-be-disabled chunkstays for later processing:
+ ToBeDisabled.push_back(*itr);
}
} // for itr - m_ChunkStays[]
+
+ // Disable (and possibly remove) the chunkstays that chose to get disabled:
+ for (cChunkStays::iterator itr = ToBeDisabled.begin(), end = ToBeDisabled.end(); itr != end; ++itr)
+ {
+ (*itr)->Disable();
+ }
}
// Notify plugins of the chunk becoming available
@@ -1654,7 +1656,7 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()
@@ -1689,7 +1691,7 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
}
@@ -1721,7 +1723,7 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -1971,7 +1973,7 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -1986,7 +1988,7 @@ bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback &
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2001,7 +2003,7 @@ bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCa
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2016,7 +2018,7 @@ bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallba
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2031,7 +2033,7 @@ bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpens
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2046,7 +2048,7 @@ bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallba
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2064,7 +2066,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2082,7 +2084,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2100,7 +2102,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2118,7 +2120,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2136,7 +2138,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2154,7 +2156,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2171,7 +2173,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2188,7 +2190,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2206,7 +2208,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2224,7 +2226,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2242,7 +2244,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2974,7 +2976,12 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
Chunk->Stay(true);
if (Chunk->IsValid())
{
- a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ);
+ if (a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ))
+ {
+ // The chunkstay wants to be deactivated, disable it and bail out:
+ a_ChunkStay.Disable();
+ return;
+ }
}
} // for itr - WantedChunks[]
}
@@ -3017,6 +3024,7 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
}
Chunk->Stay(false);
} // for itr - Chunks[]
+ a_ChunkStay.OnDisabled();
}
diff --git a/src/ChunkStay.cpp b/src/ChunkStay.cpp
index 6b1d5ee34..b5002a63d 100644
--- a/src/ChunkStay.cpp
+++ b/src/ChunkStay.cpp
@@ -31,10 +31,7 @@ cChunkStay::~cChunkStay()
void cChunkStay::Clear(void)
{
- if (m_ChunkMap != NULL)
- {
- Disable();
- }
+ ASSERT(m_ChunkMap == NULL);
m_Chunks.clear();
}
@@ -97,8 +94,9 @@ void cChunkStay::Disable(void)
{
ASSERT(m_ChunkMap != NULL);
- m_ChunkMap->DelChunkStay(*this);
+ cChunkMap * ChunkMap = m_ChunkMap;
m_ChunkMap = NULL;
+ ChunkMap->DelChunkStay(*this);
}
diff --git a/src/ChunkStay.h b/src/ChunkStay.h
index 2510cb490..29893befc 100644
--- a/src/ChunkStay.h
+++ b/src/ChunkStay.h
@@ -36,8 +36,12 @@ class cChunkStay
{
public:
cChunkStay(void);
+
+ /** Deletes the object. Note that this calls Clear(), which means that the ChunkStay needs to be disabled. */
virtual ~cChunkStay();
+ /** Clears all the chunks that have been added.
+ To be used only while the ChunkStay object is not enabled. */
void Clear(void);
/** Adds a chunk to be locked from unloading.
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 23ba4dbab..63ae98be4 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -24,13 +24,15 @@
#include "Root.h"
-#include "Authenticator.h"
+#include "Protocol/Authenticator.h"
#include "MersenneTwister.h"
#include "Protocol/ProtocolRecognizer.h"
#include "CompositeChat.h"
#include "Items/ItemSword.h"
+#include "md5/md5.h"
+
/** Maximum number of explosions to send this tick, server will start dropping if exceeded */
@@ -175,6 +177,39 @@ void cClientHandle::Destroy(void)
+void cClientHandle::GenerateOfflineUUID(void)
+{
+ m_UUID = GenerateOfflineUUID(m_Username);
+}
+
+
+
+
+
+AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
+{
+ // Proper format for a version 3 UUID is:
+ // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
+
+ // Generate an md5 checksum, and use it as base for the ID:
+ MD5 Checksum(a_Username);
+ AString UUID = Checksum.hexdigest();
+ UUID[12] = '3'; // Version 3 UUID
+ UUID[16] = '8'; // Variant 1 UUID
+
+ // Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions:
+ UUID.insert(8, "-");
+ UUID.insert(13, "-");
+ UUID.insert(18, "-");
+ UUID.insert(23, "-");
+
+ return UUID;
+}
+
+
+
+
+
void cClientHandle::Kick(const AString & a_Reason)
{
if (m_State >= csAuthenticating) // Don't log pings
@@ -188,7 +223,7 @@ void cClientHandle::Kick(const AString & a_Reason)
-void cClientHandle::Authenticate(void)
+void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
{
if (m_State != csAuthenticating)
{
@@ -197,6 +232,12 @@ void cClientHandle::Authenticate(void)
ASSERT( m_Player == NULL );
+ m_Username = a_Name;
+ m_UUID = a_UUID;
+
+ // Send login success (if the protocol supports it):
+ m_Protocol->SendLoginSuccess();
+
// Spawn player (only serversided, so data is loaded)
m_Player = new cPlayer(this, GetUsername());
@@ -412,14 +453,16 @@ void cClientHandle::HandlePing(void)
{
// Somebody tries to retrieve information about the server
AString Reply;
+ const cServer & Server = *cRoot::Get()->GetServer();
+
Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetServer()->GetDescription().c_str(),
+ Server.GetDescription().c_str(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetNumPlayers(),
+ Server.GetNumPlayers(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetMaxPlayers()
+ Server.GetMaxPlayers()
);
- Kick(Reply.c_str());
+ Kick(Reply);
}
@@ -994,7 +1037,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
- else if (ItemHandler->IsFood())
+ else if (ItemHandler->IsFood() && !m_Player->IsGameModeCreative())
{
if (m_Player->IsSatiated())
{
@@ -1175,8 +1218,8 @@ void cClientHandle::HandleChat(const AString & a_Message)
Color = AString("@") + Color[2];
}
else
- {
- Color.empty();
+ {
+ Color.clear();
}
Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color);
Msg.ParseText(a_Message);
@@ -1532,7 +1575,7 @@ void cClientHandle::HandleTabCompletion(const AString & a_Text)
-void cClientHandle::SendData(const char * a_Data, int a_Size)
+void cClientHandle::SendData(const char * a_Data, size_t a_Size)
{
if (m_HasSentDC)
{
@@ -1547,7 +1590,7 @@ void cClientHandle::SendData(const char * a_Data, int a_Size)
if (m_OutgoingDataOverflow.empty())
{
// No queued overflow data; if this packet fits into the ringbuffer, put it in, otherwise put it in the overflow buffer:
- int CanFit = m_OutgoingData.GetFreeSpace();
+ size_t CanFit = m_OutgoingData.GetFreeSpace();
if (CanFit > a_Size)
{
CanFit = a_Size;
@@ -1677,13 +1720,16 @@ void cClientHandle::Tick(float a_Dt)
}
// Send a ping packet:
- cTimer t1;
- if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()))
+ if (m_State == csPlaying)
{
- m_PingID++;
- m_PingStartTime = t1.GetNowTime();
- m_Protocol->SendKeepAlive(m_PingID);
- m_LastPingTime = m_PingStartTime;
+ cTimer t1;
+ if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()))
+ {
+ m_PingID++;
+ m_PingStartTime = t1.GetNowTime();
+ m_Protocol->SendKeepAlive(m_PingID);
+ m_LastPingTime = m_PingStartTime;
+ }
}
// Handle block break animation:
@@ -2101,7 +2147,7 @@ void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_Blo
}
// Update the statistics:
- m_NumExplosionsThisTick += 1;
+ m_NumExplosionsThisTick++;
m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
}
@@ -2633,7 +2679,7 @@ void cClientHandle::PacketError(unsigned char a_PacketType)
-void cClientHandle::DataReceived(const char * a_Data, int a_Size)
+void cClientHandle::DataReceived(const char * a_Data, size_t a_Size)
{
// Data is received from the client, store it in the buffer to be processed by the Tick thread:
m_TimeSinceLastPacket = 0;
@@ -2685,4 +2731,27 @@ void cClientHandle::SocketClosed(void)
+void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
+{
+ cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow();
+ cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
+ int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
+
+ if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
+ {
+ if (m_Player->IsGameModeCreative() || m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0)
+ {
+ Window->m_SlotArea->SetSlot(0, *m_Player, Item);
+ Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
+ Window->BroadcastWholeWindow();
+
+ Window->SetProperty(0, 0, *m_Player);
+ Window->SetProperty(1, 0, *m_Player);
+ Window->SetProperty(2, 0, *m_Player);
+ }
+ }
+}
+
+
+
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 5496e61a7..3d01d8034 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -18,6 +18,8 @@
#include "ByteBuffer.h"
#include "Scoreboard.h"
#include "Map.h"
+#include "Enchantments.h"
+#include "UI/SlotArea.h"
@@ -62,8 +64,22 @@ public:
cPlayer* GetPlayer() { return m_Player; } // tolua_export
+ const AString & GetUUID(void) const { return m_UUID; } // tolua_export
+ void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
+
+ /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
+ This is used for the offline (non-auth) mode, when there's no UUID source.
+ Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same.
+ Internally calls the GenerateOfflineUUID static function. */
+ void GenerateOfflineUUID(void);
+
+ /** Generates an UUID based on the player name provided.
+ This is used for the offline (non-auth) mode, when there's no UUID source.
+ Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
+ static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
+
void Kick(const AString & a_Reason); // tolua_export
- void Authenticate(void); // Called by cAuthenticator when the user passes authentication
+ void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication
void StreamChunks(void);
@@ -225,11 +241,14 @@ public:
*/
bool HandleLogin(int a_ProtocolVersion, const AString & a_Username);
- void SendData(const char * a_Data, int a_Size);
+ void SendData(const char * a_Data, size_t a_Size);
/** Called when the player moves into a different world; queues sreaming the new chunks */
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
+ /** Called when the player will enchant a Item */
+ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
+
private:
/** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
@@ -326,6 +345,7 @@ private:
static int s_ClientCount;
int m_UniqueID;
+ AString m_UUID;
/** Set to true when the chunk where the player is is sent to the client. Used for spawning the player */
bool m_HasSentPlayerChunk;
@@ -362,7 +382,7 @@ private:
void HandleCommandBlockMessage(const char * a_Data, unsigned int a_Length);
// cSocketThreads::cCallback overrides:
- virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
+ virtual void DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
virtual void SocketClosed (void) override; // The socket has been closed for any reason
}; // tolua_export
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index 30e7a8733..b0af8f271 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -661,14 +661,16 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
ASSERT(itrS->x + a_OffsetX < a_GridWidth);
ASSERT(itrS->y + a_OffsetY < a_GridHeight);
int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY);
+
+ const cItem & Item = itrS->m_Item;
if (
(itrS->x >= a_GridWidth) ||
(itrS->y >= a_GridHeight) ||
- (itrS->m_Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type?
- (itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
+ (Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type?
+ (Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
(
- (itrS->m_Item.m_ItemDamage > 0) && // should compare damage values?
- (itrS->m_Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage)
+ (Item.m_ItemDamage > 0) && // should compare damage values?
+ (Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage)
)
)
{
@@ -824,7 +826,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe
case E_ITEM_DYE:
{
int GridID = (itr->x + a_OffsetX) + a_GridStride * (itr->y + a_OffsetY);
- DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye(a_CraftingGrid[GridID].m_ItemDamage));
+ DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye((NIBBLETYPE)(a_CraftingGrid[GridID].m_ItemDamage & 0x0f)));
break;
}
case E_ITEM_GUNPOWDER: break;
diff --git a/src/Crypto.cpp b/src/Crypto.cpp
index 26500f263..16be5ec35 100644
--- a/src/Crypto.cpp
+++ b/src/Crypto.cpp
@@ -206,7 +206,7 @@ int cRSAPrivateKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte
ASSERT(!"Invalid a_DecryptedMaxLength!");
return -1;
}
- if (a_EncryptedMaxLength < m_Rsa.len)
+ if (a_PlainLength < m_Rsa.len)
{
LOGD("%s: Invalid a_PlainLength: got %u, exp at least %u",
__FUNCTION__, (unsigned)a_PlainLength, (unsigned)(m_Rsa.len)
diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp
index 322084dc4..38a3c369e 100644
--- a/src/DeadlockDetect.cpp
+++ b/src/DeadlockDetect.cpp
@@ -112,18 +112,21 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
ASSERT(!"Unknown world in cDeadlockDetect");
return;
}
- if (itr->second.m_Age == a_Age)
+
+ cDeadlockDetect::sWorldAge & WorldAge = itr->second;
+
+ if (WorldAge.m_Age == a_Age)
{
- itr->second.m_NumCyclesSame += 1;
- if (itr->second.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS)
+ WorldAge.m_NumCyclesSame += 1;
+ if (WorldAge.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS)
{
DeadlockDetected();
}
}
else
{
- itr->second.m_Age = a_Age;
- itr->second.m_NumCyclesSame = 0;
+ WorldAge.m_Age = a_Age;
+ WorldAge.m_NumCyclesSame = 0;
}
}
diff --git a/src/Defines.h b/src/Defines.h
index 1a8b3fa4a..9fa3b3a8e 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -493,15 +493,17 @@ inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a
inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
{
- if (fabs(a_X) < std::numeric_limits<double>::epsilon())
+ double r = sqrt((a_X * a_X) + (a_Z * a_Z));
+ if (r < std::numeric_limits<double>::epsilon())
{
- a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
+ a_Pan = 0;
}
else
{
- a_Pan = 0;
+ a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
}
- a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
+
+ a_Pitch = atan2(a_Y, r) * 180 / PI;
}
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
index 1d8188e96..64f89815b 100644
--- a/src/Enchantments.cpp
+++ b/src/Enchantments.cpp
@@ -5,6 +5,7 @@
#include "Globals.h"
#include "Enchantments.h"
#include "WorldStorage/FastNBT.h"
+#include "FastRandom.h"
@@ -28,6 +29,18 @@ cEnchantments::cEnchantments(const AString & a_StringSpec)
+void cEnchantments::Add(const cEnchantments & a_Other)
+{
+ for (cEnchantments::cMap::const_iterator itr = a_Other.m_Enchantments.begin(), end = a_Other.m_Enchantments.end(); itr != end; ++itr)
+ {
+ SetLevel(itr->first, itr->second);
+ } // for itr - a_Other.m_Enchantments[]
+}
+
+
+
+
+
void cEnchantments::AddFromString(const AString & a_StringSpec)
{
// Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
@@ -49,21 +62,17 @@ void cEnchantments::AddFromString(const AString & a_StringSpec)
LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str());
continue;
}
- int id = atoi(Split[0].c_str());
- if ((id == 0) && (Split[0] != "0"))
+ int id = StringToEnchantmentID(Split[0]);
+ if (id < 0)
{
- id = StringToEnchantmentID(Split[0]);
+ LOG("%s: Failed to parse enchantment \"%s\", skipping.", __FUNCTION__, Split[0].c_str());
+ continue;
}
int lvl = atoi(Split[1].c_str());
- if (
- ((id <= 0) && (Split[0] != "0")) ||
- ((lvl == 0) && (Split[1] != "0"))
- )
- {
- // Numbers failed to parse
- LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.",
- __FUNCTION__, Split[0].c_str(), Split[1].c_str()
- );
+ if ((lvl == 0) && (Split[1] != "0"))
+ {
+ // Level failed to parse
+ LOG("%s: Failed to parse enchantment level \"%s\", skipping.", __FUNCTION__, Split[1].c_str());
continue;
}
SetLevel(id, lvl);
@@ -150,7 +159,7 @@ bool cEnchantments::IsEmpty(void) const
int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
{
- struct
+ static const struct
{
int m_Value;
const char * m_Name;
@@ -181,6 +190,15 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
{ enchLuckOfTheSea, "LuckOfTheSea"},
{ enchLure, "Lure"},
} ;
+
+ // First try to parse as a number:
+ int id = atoi(a_EnchantmentName.c_str());
+ if ((id != 0) || (a_EnchantmentName == "0"))
+ {
+ return id;
+ }
+
+ // It wasn't a number, do a lookup:
for (size_t i = 0; i < ARRAYCOUNT(EnchantmentNames); i++)
{
if (NoCaseCompare(EnchantmentNames[i].m_Name, a_EnchantmentName) == 0)
@@ -213,8 +231,782 @@ bool cEnchantments::operator !=(const cEnchantments & a_Other) const
+void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel)
+{
+ if (ItemCategory::IsSword(a_ItemType))
+ {
+ // Sharpness
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1);
+ }
+
+ // Smite
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1);
+ }
+
+ // Bane of Arthropods
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1);
+ }
+
+ // Knockback
+ if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1);
+ }
+
+ // Fire Aspect
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1);
+ }
+
+ // Looting
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1);
+ }
+ }
+
+ else if (ItemCategory::IsTool(a_ItemType))
+ {
+ // Efficiency
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1);
+ }
+
+ // Silk Touch
+ if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1);
+ }
+
+ // Fortune
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1);
+ }
+ }
+
+ else if (ItemCategory::IsArmor(a_ItemType))
+ {
+ // Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1);
+ }
+
+ // Fire Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1);
+ }
+
+ // Blast Protection
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1);
+ }
+
+ // Projectile Protection
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1);
+ }
+
+ // Thorns
+ if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3);
+ }
+ else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1);
+ }
+
+
+ if (ItemCategory::IsHelmet(a_ItemType))
+ {
+ // Respiration
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3);
+ }
+ else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1);
+ }
+
+ // Aqua Affinity
+ if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1);
+ }
+ }
+
+ else if (ItemCategory::IsBoots(a_ItemType))
+ {
+ // Feather Fall
+ if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4);
+ }
+ else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1);
+ }
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_BOW)
+ {
+ // Power
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1);
+ }
+
+ // Punch
+ if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1);
+ }
+
+ // Flame and Infinity
+ if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1);
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_FISHING_ROD)
+ {
+ // Luck of the Sea and Lure
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1);
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_BOOK)
+ {
+ // All Enchantments
+
+ // Sharpness
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1);
+ }
+
+ // Smite
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1);
+ }
+
+ // Bane of Arthropods
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1);
+ }
+
+ // Knockback
+ if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1);
+ }
+
+ // Fire Aspect
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1);
+ }
+
+ // Looting
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1);
+ }
+
+ // Efficiency
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1);
+ }
+
+ // Silk Touch
+ if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1);
+ }
+
+ // Fortune
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1);
+ }
+
+ // Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1);
+ }
+
+ // Fire Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1);
+ }
+
+ // Blast Protection
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1);
+ }
+
+ // Projectile Protection
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1);
+ }
+
+ // Thorns
+ if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3);
+ }
+ else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1);
+ }
+
+ // Respiration
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3);
+ }
+ else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1);
+ }
+
+ // Aqua Affinity
+ if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1);
+ }
+
+ // Feather Fall
+ if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4);
+ }
+ else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1);
+ }
+
+ // Power
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1);
+ }
+
+ // Punch
+ if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1);
+ }
+
+ // Flame and Infinity
+ if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1);
+ }
+
+ // Luck of the Sea and Lure
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1);
+ }
+ }
+
+ // Unbreaking
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 63))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 1);
+ }
+}
+
+
+
+
+
+void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel)
+{
+ cWeightedEnchantment weightedenchantment;
+ weightedenchantment.m_Weight = a_Weight;
+ cEnchantments enchantment;
+ enchantment.SetLevel(a_EnchantmentID, a_EnchantmentLevel);
+ weightedenchantment.m_Enchantments = enchantment;
+ a_Enchantments.push_back(weightedenchantment);
+}
+
+
+
+
+
+void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID)
+{
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ if ((*it).m_Enchantments.GetLevel(a_EnchantmentID) > 0)
+ {
+ a_Enchantments.erase(it);
+ break;
+ }
+ }
+}
+
+
+
+void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment)
+{
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ if ((*it).m_Enchantments == a_Enchantment)
+ {
+ a_Enchantments.erase(it);
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment)
+{
+ if (a_FirstEnchantment.GetLevel(cEnchantments::enchProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchFireProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchBlastProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchProjectileProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ }
+
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSharpness) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSmite);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSmite) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchBaneOfArthropods) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSmite);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSilkTouch) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFortune);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchFortune) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSilkTouch);
+ }
+}
+
+
+
+
+
+cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments)
+{
+ cFastRandom Random;
+
+ int AllWeights = 0;
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ AllWeights += (*it).m_Weight;
+ }
+ int RandomNumber = Random.GenerateRandomInteger(0, AllWeights - 1);
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ RandomNumber -= (*it).m_Weight;
+ if (RandomNumber < 0)
+ {
+ return (*it).m_Enchantments;
+ }
+ }
+
+ return cEnchantments();
+}
+
diff --git a/src/Enchantments.h b/src/Enchantments.h
index f77b535d8..ec42257c8 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -8,6 +8,7 @@
#pragma once
+#include "Defines.h"
#include "WorldStorage/EnchantmentSerializer.h"
@@ -18,6 +19,11 @@ class cFastNBTWriter;
class cParsedNBT;
+// fwd:
+struct cWeightedEnchantment;
+
+typedef std::vector<cWeightedEnchantment> cWeightedEnchantments;
+
@@ -28,11 +34,14 @@ mapping each enchantment's id onto its level. ID may be either a number or the e
Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
*/
+
+
// tolua_begin
class cEnchantments
{
public:
- /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+ /** Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+ */
enum
{
@@ -61,56 +70,87 @@ public:
enchLuckOfTheSea = 61,
enchLure = 62,
} ;
-
- /// Creates an empty enchantments container
+
+ /** Creates an empty enchantments container */
cEnchantments(void);
- /// Creates an enchantments container filled with enchantments parsed from stringspec
+ /** Creates an enchantments container filled with enchantments parsed from stringspec */
cEnchantments(const AString & a_StringSpec);
- /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it
+ /** Adds the enchantments contained in a_Other into this object.
+ Existing enchantments are preserved, unless a_Other specifies a different level, in which case the level is changed. */
+ void Add(const cEnchantments & a_Other);
+
+ /** Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it */
void AddFromString(const AString & a_StringSpec);
- /// Serializes all the enchantments into a string
+ /** Serializes all the enchantments into a string */
AString ToString(void) const;
- /// Returns the level for the specified enchantment; 0 if not stored
+ /** Returns the level for the specified enchantment; 0 if not stored */
int GetLevel(int a_EnchantmentID) const;
- /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
+ /** Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 */
void SetLevel(int a_EnchantmentID, int a_Level);
- /// Removes all enchantments
+ /** Removes all enchantments */
void Clear(void);
- /// Returns true if there are no enchantments
+ /** Returns true if there are no enchantments */
bool IsEmpty(void) const;
- /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive
+ /** Converts enchantment name or ID (number in string) to the numeric representation; returns -1 if enchantment name not found; case insensitive */
static int StringToEnchantmentID(const AString & a_EnchantmentName);
- /// Returns true if a_Other contains exactly the same enchantments and levels
+ /** Returns true if a_Other contains exactly the same enchantments and levels */
bool operator ==(const cEnchantments & a_Other) const;
-
+
// tolua_end
+
+ /** Add enchantment weights from item to the vector */
+ static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel);
+
+ /** Add a enchantment with weight to the vector */
+ static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel);
- /// Returns true if a_Other doesn't contain exactly the same enchantments and levels
+ /** Remove the entire enchantment (with weight) from the vector */
+ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID);
+
+ /** Remove the entire enchantment (with weight) from the vector */
+ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment);
+
+ /** Check enchantment conflicts from enchantments from the vector */
+ static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment);
+
+ /** Gets random enchantment from Vector and returns it */
+ static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments);
+
+ /** Returns true if a_Other doesn't contain exactly the same enchantments and levels */
bool operator !=(const cEnchantments & a_Other) const;
- /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
+ /** Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") */
friend void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
- /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
+ /** Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) */
friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
-
+
protected:
- /// Maps enchantment ID -> enchantment level
+ /** Maps enchantment ID -> enchantment level */
typedef std::map<int, int> cMap;
- /// Currently stored enchantments
+ /** Currently stored enchantments */
cMap m_Enchantments;
} ; // tolua_export
+// Define the cWeightedEnchantment struct for the Enchanting System to store the EnchantmentWeights:
+struct cWeightedEnchantment
+{
+ int m_Weight;
+ cEnchantments m_Enchantments;
+};
+
+
+
diff --git a/src/Endianness.h b/src/Endianness.h
index 86eb369f5..78f9a5d99 100644
--- a/src/Endianness.h
+++ b/src/Endianness.h
@@ -1,12 +1,14 @@
#pragma once
+#define ntohll(x) ((((UInt64)ntohl((u_long)x)) << 32) + ntohl(x >> 32))
+
// Changes endianness
-inline unsigned long long HostToNetwork8(const void* a_Value )
+inline UInt64 HostToNetwork8(const void * a_Value)
{
unsigned long long __HostToNetwork8;
memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8 ) );
@@ -18,7 +20,7 @@ inline unsigned long long HostToNetwork8(const void* a_Value )
-inline unsigned int HostToNetwork4(const void* a_Value )
+inline UInt32 HostToNetwork4(const void* a_Value )
{
unsigned int __HostToNetwork4;
memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4 ) );
@@ -30,11 +32,10 @@ inline unsigned int HostToNetwork4(const void* a_Value )
-inline double NetworkToHostDouble8(const void* a_Value )
+inline double NetworkToHostDouble8(const void * a_Value)
{
-#define ntohll(x) ((((unsigned long long)ntohl((u_long)x)) << 32) + ntohl(x >> 32))
- unsigned long long buf = 0;//(*(unsigned long long*)a_Value);
- memcpy( &buf, a_Value, 8 );
+ UInt64 buf = 0;
+ memcpy(&buf, a_Value, 8);
buf = ntohll(buf);
double x;
memcpy(&x, &buf, sizeof(double));
@@ -45,23 +46,25 @@ inline double NetworkToHostDouble8(const void* a_Value )
-inline long long NetworkToHostLong8(const void * a_Value )
+inline Int64 NetworkToHostLong8(const void * a_Value)
{
- unsigned long long buf = *(unsigned long long*)a_Value;
+ UInt64 buf;
+ memcpy(&buf, a_Value, 8);
buf = ntohll(buf);
- return *reinterpret_cast<long long *>(&buf);
+ return *reinterpret_cast<Int64 *>(&buf);
}
-inline float NetworkToHostFloat4(const void* a_Value )
+inline float NetworkToHostFloat4(const void * a_Value)
{
- u_long buf = *(u_long*)a_Value;
- buf = ntohl( buf );
- float x = 0;
- memcpy( &x, &buf, sizeof(float) );
+ UInt32 buf;
+ float x;
+ memcpy(&buf, a_Value, 4);
+ buf = ntohl(buf);
+ memcpy(&x, &buf, sizeof(float));
return x;
}
diff --git a/src/Entities/CMakeLists.txt b/src/Entities/CMakeLists.txt
index 85cc45494..c9ca44d38 100644
--- a/src/Entities/CMakeLists.txt
+++ b/src/Entities/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Entities ${SOURCE})
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 221cbbea7..d0dd6fb50 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -45,6 +45,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_IsInitialized(false)
, m_EntityType(a_EntityType)
, m_World(NULL)
+ , m_IsFireproof(false)
, m_TicksSinceLastBurnDamage(0)
, m_TicksSinceLastLavaDamage(0)
, m_TicksSinceLastFireDamage(0)
@@ -325,12 +326,41 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = 0;
}
- if (IsMob() || IsPlayer()) // Knockback for only players and mobs
+ if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{
- AddSpeed(a_TDI.Knockback * 2);
+ int KnockbackLevel = 0;
+ if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW)
+ {
+ KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch);
+ }
+ else
+ {
+ KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback);
+ }
+
+ Vector3d additionalSpeed(0, 0, 0);
+ switch (KnockbackLevel)
+ {
+ case 1:
+ {
+ additionalSpeed.Set(5, .3, 5);
+ break;
+ }
+ case 2:
+ {
+ additionalSpeed.Set(8, .3, 8);
+ break;
+ }
+ default:
+ {
+ additionalSpeed.Set(2, .3, 2);
+ break;
+ }
+ }
+ AddSpeed(a_TDI.Knockback * additionalSpeed);
}
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
+ m_World->BroadcastEntityStatus(*this, esGenericHurt);
if (m_Health <= 0)
{
@@ -479,7 +509,7 @@ void cEntity::KilledBy(cEntity * a_Killer)
GetDrops(Drops, a_Killer);
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD);
+ m_World->BroadcastEntityStatus(*this, esGenericDead);
}
@@ -519,37 +549,36 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
}
else
{
- if (a_Chunk.IsValid())
+ if (!a_Chunk.IsValid())
{
- cChunk * NextChunk = a_Chunk.GetNeighborChunk(POSX_TOINT, POSZ_TOINT);
-
- if ((NextChunk == NULL) || !NextChunk->IsValid())
- {
- return;
- }
+ return;
+ }
- TickBurning(*NextChunk);
+ // Position changed -> super::Tick() called
+ GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT)
- if (GetPosY() < VOID_BOUNDARY)
- {
- TickInVoid(*NextChunk);
- }
- else
- {
- m_TicksSinceLastVoidDamage = 0;
- }
+ TickBurning(*NextChunk);
- if (IsMob() || IsPlayer())
- {
- // Set swimming state
- SetSwimState(*NextChunk);
+ if (GetPosY() < VOID_BOUNDARY)
+ {
+ TickInVoid(*NextChunk);
+ }
+ else
+ {
+ m_TicksSinceLastVoidDamage = 0;
+ }
- // Handle drowning
- HandleAir();
- }
+ if (IsMob() || IsPlayer())
+ {
+ // Set swimming state
+ SetSwimState(*NextChunk);
- HandlePhysics(a_Dt, *NextChunk);
+ // Handle drowning
+ HandleAir();
}
+
+ // None of the above functions change position, we remain in the chunk of NextChunk
+ HandlePhysics(a_Dt, *NextChunk);
}
}
@@ -559,34 +588,30 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
+ int BlockX = POSX_TOINT;
+ int BlockY = POSY_TOINT;
+ int BlockZ = POSZ_TOINT;
+
+ // Position changed -> super::HandlePhysics() called
+ GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ)
+
// TODO Add collision detection with entities.
a_Dt /= 1000; // Convert from msec to sec
- Vector3d NextPos = Vector3d(GetPosX(),GetPosY(),GetPosZ());
- Vector3d NextSpeed = Vector3d(GetSpeedX(),GetSpeedY(),GetSpeedZ());
- int BlockX = (int) floor(NextPos.x);
- int BlockY = (int) floor(NextPos.y);
- int BlockZ = (int) floor(NextPos.z);
+ Vector3d NextPos = Vector3d(GetPosX(), GetPosY(), GetPosZ());
+ Vector3d NextSpeed = Vector3d(GetSpeedX(), GetSpeedY(), GetSpeedZ());
if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
{
- // Outside of the world
-
- cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
- // See if we can commit our changes. If not, we will discard them.
- if (NextChunk != NULL)
- {
- SetSpeed(NextSpeed);
- NextPos += (NextSpeed * a_Dt);
- SetPosition(NextPos);
- }
-
+ // Outside of the world
+ AddSpeedY(m_Gravity * a_Dt);
+ AddPosition(GetSpeed() * a_Dt);
return;
}
- int RelBlockX = BlockX - (a_Chunk.GetPosX() * cChunkDef::Width);
- int RelBlockZ = BlockZ - (a_Chunk.GetPosZ() * cChunkDef::Width);
- BLOCKTYPE BlockIn = a_Chunk.GetBlock( RelBlockX, BlockY, RelBlockZ );
- BLOCKTYPE BlockBelow = (BlockY > 0) ? a_Chunk.GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
+ int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
+ int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
+ BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
+ BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block
{
if (m_bOnGround) // check if it's still on the ground
@@ -616,7 +641,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
bool IsNoAirSurrounding = true;
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
{
- if (!a_Chunk.UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock))
+ if (!NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock))
{
// The pickup is too close to an unloaded chunk, bail out of any physics handling
return;
@@ -764,20 +789,8 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
}
- BlockX = (int) floor(NextPos.x);
- BlockZ = (int) floor(NextPos.z);
-
- cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
- // See if we can commit our changes. If not, we will discard them.
- if (NextChunk != NULL)
- {
- if (NextPos.x != GetPosX()) SetPosX(NextPos.x);
- if (NextPos.y != GetPosY()) SetPosY(NextPos.y);
- if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z);
- if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x);
- if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y);
- if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z);
- }
+ SetPosition(NextPos);
+ SetSpeed(NextSpeed);
}
@@ -788,6 +801,14 @@ void cEntity::TickBurning(cChunk & a_Chunk)
{
// Remember the current burning state:
bool HasBeenBurning = (m_TicksLeftBurning > 0);
+
+ if (m_World->IsWeatherWet())
+ {
+ if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
+ {
+ m_TicksLeftBurning = 0;
+ }
+ }
// Do the burning damage:
if (m_TicksLeftBurning > 0)
@@ -795,7 +816,10 @@ void cEntity::TickBurning(cChunk & a_Chunk)
m_TicksSinceLastBurnDamage++;
if (m_TicksSinceLastBurnDamage >= BURN_TICKS_PER_DAMAGE)
{
- TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0);
+ if (!m_IsFireproof)
+ {
+ TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0);
+ }
m_TicksSinceLastBurnDamage = 0;
}
m_TicksLeftBurning--;
@@ -806,7 +830,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
int MaxRelX = (int)floor(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
int MinRelZ = (int)floor(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
int MaxRelZ = (int)floor(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
- int MinY = std::max(0, std::min(cChunkDef::Height - 1, (int)floor(GetPosY())));
+ int MinY = std::max(0, std::min(cChunkDef::Height - 1, POSY_TOINT));
int MaxY = std::max(0, std::min(cChunkDef::Height - 1, (int)ceil (GetPosY() + m_Height)));
bool HasWater = false;
bool HasLava = false;
@@ -863,7 +887,10 @@ void cEntity::TickBurning(cChunk & a_Chunk)
m_TicksSinceLastLavaDamage++;
if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE)
{
- TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0);
+ if (!m_IsFireproof)
+ {
+ TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0);
+ }
m_TicksSinceLastLavaDamage = 0;
}
}
@@ -881,7 +908,10 @@ void cEntity::TickBurning(cChunk & a_Chunk)
m_TicksSinceLastFireDamage++;
if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE)
{
- TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0);
+ if (!m_IsFireproof)
+ {
+ TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0);
+ }
m_TicksSinceLastFireDamage = 0;
}
}
@@ -981,13 +1011,13 @@ void cEntity::HandleAir(void)
}
else
{
- m_AirTickTimer -= 1;
+ m_AirTickTimer--;
}
}
else
{
// Reduce air supply
- m_AirLevel -= 1;
+ m_AirLevel--;
}
}
else
@@ -1040,6 +1070,16 @@ void cEntity::SetMaxHealth(int a_MaxHealth)
+/// Sets whether the entity is fireproof
+void cEntity::SetIsFireproof(bool a_IsFireproof)
+{
+ m_IsFireproof = a_IsFireproof;
+}
+
+
+
+
+
/// Puts the entity on fire for the specified amount of ticks
void cEntity::StartBurning(int a_TicksLeftBurning)
{
@@ -1099,15 +1139,15 @@ void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
{
- //We need to keep updating the clients when there is movement or if there was a change in speed and after 2 ticks
- if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 2))
+ // Send velocity packet every two ticks if: speed is not negligible or speed was set (as indicated by the DirtySpeed flag)
+ if (((m_Speed.SqrLength() > 0.0004f) || m_bDirtySpeed) && ((m_World->GetWorldAge() - m_TimeLastSpeedPacket) >= 2))
{
m_World->BroadcastEntityVelocity(*this,a_Exclude);
m_bDirtySpeed = false;
m_TimeLastSpeedPacket = m_World->GetWorldAge();
}
- //Have to process position related packets this every two ticks
+ // Have to process position related packets this every two ticks
if (m_World->GetWorldAge() % 2 == 0)
{
int DiffX = (int) (floor(GetPosX() * 32.0) - floor(m_LastPosX * 32.0));
@@ -1469,7 +1509,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
Vector3d cEntity::GetLookVector(void) const
{
Matrix4d m;
- m.Init(Vector3f(), 0, m_Rot.x, -m_Rot.y);
+ m.Init(Vector3d(), 0, m_Rot.x, -m_Rot.y);
Vector3d Look = m.Transform(Vector3d(0, 0, 1));
return Look;
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index e41f74b09..86efc5a98 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -32,6 +32,8 @@
#define POSZ_TOINT (int)floor(GetPosZ())
#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
+#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; }
+
@@ -88,23 +90,42 @@ public:
} ;
// tolua_end
-
- enum
+
+ enum eEntityStatus
{
- ENTITY_STATUS_HURT = 2,
- ENTITY_STATUS_DEAD = 3,
- ENTITY_STATUS_WOLF_TAMING = 6,
- ENTITY_STATUS_WOLF_TAMED = 7,
- ENTITY_STATUS_WOLF_SHAKING = 8,
- ENTITY_STATUS_EATING_ACCEPTED = 9,
- ENTITY_STATUS_SHEEP_EATING = 10,
- ENTITY_STATUS_GOLEM_ROSING = 11,
- ENTITY_STATUS_VILLAGER_HEARTS = 12,
- ENTITY_STATUS_VILLAGER_ANGRY = 13,
- ENTITY_STATUS_VILLAGER_HAPPY = 14,
- ENTITY_STATUS_WITCH_MAGICKING = 15,
+ // TODO: Investiagate 0, 1, and 5 as Wiki.vg is not certain
+
+ // Entity becomes coloured red
+ esGenericHurt = 2,
+ // Entity plays death animation (entity falls to ground)
+ esGenericDead = 3,
+ // Iron Golem plays attack animation (arms lift and fall)
+ esIronGolemAttacking = 4,
+ // Wolf taming particles spawn (smoke)
+ esWolfTaming = 6,
+ // Wolf tamed particles spawn (hearts)
+ esWolfTamed = 7,
+ // Wolf plays water removal animation (shaking and water particles)
+ esWolfDryingWater = 8,
+ // Informs client that eating was accepted
+ esPlayerEatingAccepted = 9,
+ // Sheep plays eating animation (head lowers to ground)
+ esSheepEating = 10,
+ // Iron Golem holds gift to villager children
+ esIronGolemGivingPlant = 11,
+ // Villager spawns heart particles
+ esVillagerBreeding = 12,
+ // Villager spawns thunderclound particles
+ esVillagerAngry = 13,
+ // Villager spawns green crosses
+ esVillagerHappy = 14,
+ // Witch spawns magic particle (TODO: investigation into what this is)
+ esWitchMagicking = 15,
+
// It seems 16 (zombie conversion) is now done with metadata
- ENTITY_STATUS_FIREWORK_EXPLODE= 17,
+
+ // Informs client to explode a firework based on its metadata
+ esFireworkExploding = 17,
} ;
enum
@@ -118,7 +139,8 @@ public:
BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have
DROWNING_TICKS = 20, ///< Number of ticks per heart of damage
- VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage
+ VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage
+ FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied
} ;
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
@@ -159,7 +181,7 @@ public:
cWorld * GetWorld(void) const { return m_World; }
- double GetHeadYaw (void) const { return m_HeadYaw; }
+ double GetHeadYaw (void) const { return m_HeadYaw; } // In degrees
double GetHeight (void) const { return m_Height; }
double GetMass (void) const { return m_Mass; }
const Vector3d & GetPosition (void) const { return m_Pos; }
@@ -167,9 +189,9 @@ public:
double GetPosY (void) const { return m_Pos.y; }
double GetPosZ (void) const { return m_Pos.z; }
const Vector3d & GetRot (void) const { return m_Rot; } // OBSOLETE, use individual GetYaw(), GetPitch, GetRoll() components
- double GetYaw (void) const { return m_Rot.x; }
- double GetPitch (void) const { return m_Rot.y; }
- double GetRoll (void) const { return m_Rot.z; }
+ double GetYaw (void) const { return m_Rot.x; } // In degrees, [-180, +180)
+ double GetPitch (void) const { return m_Rot.y; } // In degrees, [-180, +180), but normal client clips to [-90, +90]
+ double GetRoll (void) const { return m_Rot.z; } // In degrees, unused in current client
Vector3d GetLookVector(void) const;
const Vector3d & GetSpeed (void) const { return m_Speed; }
double GetSpeedX (void) const { return m_Speed.x; }
@@ -189,9 +211,9 @@ public:
void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
void SetRot (const Vector3f & a_Rot); // OBSOLETE, use individual SetYaw(), SetPitch(), SetRoll() components
- void SetYaw (double a_Yaw);
- void SetPitch (double a_Pitch);
- void SetRoll (double a_Roll);
+ void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180)
+ void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180)
+ void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180)
void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
void SetSpeedX (double a_SpeedX);
@@ -307,6 +329,11 @@ public:
int GetMaxHealth(void) const { return m_MaxHealth; }
+ /// Sets whether the entity is fireproof
+ void SetIsFireproof(bool a_IsFireproof);
+
+ bool IsFireproof(void) const { return m_IsFireproof; }
+
/// Puts the entity on fire for the specified amount of ticks
void StartBurning(int a_TicksLeftBurning);
@@ -413,6 +440,9 @@ protected:
cWorld * m_World;
+ /// Whether the entity is capable of taking fire or lava damage.
+ bool m_IsFireproof;
+
/// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
int m_TicksSinceLastBurnDamage;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 7f38aa35a..db55eb058 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -132,7 +132,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
return;
}
- int PosY = (int)floor(GetPosY());
+ int PosY = POSY_TOINT;
if ((PosY <= 0) || (PosY >= cChunkDef::Height))
{
// Outside the world, just process normal falling physics
@@ -141,8 +141,8 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
return;
}
- int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int RelPosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelPosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
if (Chunk == NULL)
{
@@ -195,7 +195,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
super::HandlePhysics(a_Dt, *Chunk);
}
- if (m_bIsOnDetectorRail && !Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())).Equals(m_DetectorRailPosition))
+ if (m_bIsOnDetectorRail && !Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT).Equals(m_DetectorRailPosition))
{
m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
m_bIsOnDetectorRail = false;
@@ -203,7 +203,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
else if (WasDetectorRail)
{
m_bIsOnDetectorRail = true;
- m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ m_DetectorRailPosition = Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT);
}
// Broadcast positioning changes to client
@@ -719,11 +719,11 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
{
if (GetSpeedZ() > 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ()));
+ BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ()));
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
// We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P
- cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ())), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -736,10 +736,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
}
else if (GetSpeedZ() < 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
+ BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
- cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -756,10 +756,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
{
if (GetSpeedX() > 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT);
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
- cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -772,10 +772,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
}
else if (GetSpeedX() < 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
- cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -793,10 +793,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
case E_META_RAIL_CURVED_ZP_XM:
case E_META_RAIL_CURVED_ZP_XP:
{
- BLOCKTYPE BlockXM = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
- BLOCKTYPE BlockXP = m_World->GetBlock((int)floor(GetPosX()) + 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
- BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
- BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
+ BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
+ BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT);
+ BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
+ BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1);
if (
(!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) ||
(!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) ||
@@ -805,7 +805,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
)
{
SetSpeed(0, 0, 0);
- SetPosition((int)floor(GetPosX()) + 0.5, GetPosY(), (int)floor(GetPosZ()) + 0.5);
+ SetPosition(POSX_TOINT + 0.5, GetPosY(), POSZ_TOINT + 0.5);
return true;
}
break;
@@ -822,7 +822,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
{
cMinecartCollisionCallback MinecartCollisionCallback(GetPosition(), GetHeight(), GetWidth(), GetUniqueID(), ((m_Attachee == NULL) ? -1 : m_Attachee->GetUniqueID()));
int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk((int)floor(GetPosX()), (int)floor(GetPosZ()), ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ);
m_World->ForEachEntityInChunk(ChunkX, ChunkZ, MinecartCollisionCallback);
if (!MinecartCollisionCallback.FoundIntersection())
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 7fc89b62b..497b41683 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -98,45 +98,44 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
if (!m_bCollected)
{
- int BlockY = (int) floor(GetPosY());
+ int BlockY = POSY_TOINT;
+ int BlockX = POSX_TOINT;
+ int BlockZ = POSZ_TOINT;
+
if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world
{
- int BlockX = (int) floor(GetPosX());
- int BlockZ = (int) floor(GetPosZ());
// Position might have changed due to physics. So we have to make sure we have the correct chunk.
- cChunk * CurrentChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
- if (CurrentChunk != NULL) // Make sure the chunk is loaded
- {
- int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width);
- int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width);
+ GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ)
+
+ int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width);
+ int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width);
- // If the pickup is on the bottommost block position, make it think the void is made of air: (#131)
- BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
- BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ);
-
- if (
- IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) ||
- IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE)
- )
+ // If the pickup is on the bottommost block position, make it think the void is made of air: (#131)
+ BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
+ BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ);
+
+ if (
+ IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) ||
+ IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE)
+ )
+ {
+ m_bCollected = true;
+ m_Timer = 0; // We have to reset the timer.
+ m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
+ if (m_Timer > 500.f)
{
- m_bCollected = true;
- m_Timer = 0; // We have to reset the timer.
- m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
- if (m_Timer > 500.f)
- {
- Destroy(true);
- return;
- }
+ Destroy(true);
+ return;
}
+ }
- if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
+ if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
+ {
+ cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
+ m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
+ if (PickupCombiningCallback.FoundMatchingPickup())
{
- cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
- m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
- if (PickupCombiningCallback.FoundMatchingPickup())
- {
- m_World->BroadcastEntityMetadata(*this);
- }
+ m_World->BroadcastEntityMetadata(*this);
}
}
}
@@ -156,7 +155,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
- if (GetPosY() < -8) // Out of this world and no more visible!
+ if (GetPosY() < VOID_BOUNDARY) // Out of this world and no more visible!
{
Destroy(true);
return;
diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h
index 74b917bce..2dcbecaaf 100644
--- a/src/Entities/Pickup.h
+++ b/src/Entities/Pickup.h
@@ -49,9 +49,6 @@ public:
bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
private:
- Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
-
- Vector3d m_WaterSpeed;
/** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
float m_Timer;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 646aad50f..fedb62527 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -85,9 +85,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
if (!LoadFromDisk())
{
m_Inventory.Clear();
- SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX());
- SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY());
- SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ());
+ cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld();
+ SetPosX(DefaultWorld->GetSpawnX());
+ SetPosY(DefaultWorld->GetSpawnY());
+ SetPosZ(DefaultWorld->GetSpawnZ());
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
@@ -437,7 +438,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
cWorld * World = GetWorld();
if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
{
- BLOCKTYPE BlockType = World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ BLOCKTYPE BlockType = World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT);
if (BlockType != E_BLOCK_AIR)
{
m_bTouchGround = true;
@@ -466,7 +467,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
// Fall particles
- GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
+ GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
m_LastGroundHeight = (float)GetPosY();
@@ -590,7 +591,7 @@ void cPlayer::FinishEating(void)
m_EatingFinishTick = -1;
// Send the packets:
- m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED);
+ m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted);
m_World->BroadcastEntityAnimation(*this, 0);
m_World->BroadcastEntityMetadata(*this);
@@ -1124,6 +1125,17 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
+void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees)
+{
+ SetYaw(a_YawDegrees);
+ SetPitch(a_PitchDegrees);
+ m_ClientHandle->SendPlayerMoveLook();
+}
+
+
+
+
+
Vector3d cPlayer::GetThrowStartPos(void) const
{
Vector3d res = GetEyePosition();
@@ -1154,9 +1166,9 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
-void cPlayer::ForceSetSpeed(Vector3d a_Direction)
+void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
{
- SetSpeed(a_Direction);
+ SetSpeed(a_Speed);
m_ClientHandle->SendEntityVelocity(*this);
}
@@ -1508,22 +1520,16 @@ void cPlayer::LoadPermissionsFromDisk()
cIniFile IniFile;
if (IniFile.ReadFile("users.ini"))
{
- std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
- if (!Groups.empty())
+ AString Groups = IniFile.GetValueSet(m_PlayerName, "Groups", "Default");
+ AStringVector Split = StringSplitAndTrim(Groups, ",");
+
+ for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
{
- AStringVector Split = StringSplitAndTrim(Groups, ",");
- for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
+ if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
{
- if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
- {
- LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str());
- }
- AddToGroup(*itr);
+ LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str());
}
- }
- else
- {
- AddToGroup("Default");
+ AddToGroup(*itr);
}
AString Color = IniFile.GetValue(m_PlayerName, "Color", "-");
@@ -1535,8 +1541,10 @@ void cPlayer::LoadPermissionsFromDisk()
else
{
cGroupManager::GenerateDefaultUsersIni(IniFile);
+ IniFile.AddValue("Groups", m_PlayerName, "Default");
AddToGroup("Default");
}
+ IniFile.WriteFile("users.ini");
ResolvePermissions();
}
@@ -1888,9 +1896,9 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
void cPlayer::Detach()
{
super::Detach();
- int PosX = (int)floor(GetPosX());
- int PosY = (int)floor(GetPosY());
- int PosZ = (int)floor(GetPosZ());
+ int PosX = POSX_TOINT;
+ int PosY = POSY_TOINT;
+ int PosZ = POSZ_TOINT;
// Search for a position within an area to teleport player after detachment
// Position must be solid land, and occupied by a nonsolid block
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index ea32dbfb9..78d661015 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -129,6 +129,12 @@ public:
// tolua_begin
+ /** Sends the "look" packet to the player, forcing them to set their rotation to the specified values.
+ a_YawDegrees is clipped to range [-180, +180),
+ a_PitchDegrees is clipped to range [-180, +180) but the client only uses [-90, +90]
+ */
+ void SendRotation(double a_YawDegrees, double a_PitchDegrees);
+
/** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */
Vector3d GetThrowStartPos(void) const;
@@ -175,7 +181,7 @@ public:
void LoginSetGameMode(eGameMode a_GameMode);
/** Forces the player to move in the given direction. */
- void ForceSetSpeed(Vector3d a_Direction); // tolua_export
+ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
/** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index a9735a53c..fd3e80e5f 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -371,13 +371,14 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
SetYawFromSpeed();
SetPitchFromSpeed();
- // DEBUG:
+ /*
LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}",
m_UniqueID,
GetPosX(), GetPosY(), GetPosZ(),
GetSpeedX(), GetSpeedY(), GetSpeedZ(),
GetYaw(), GetPitch()
);
+ */
}
@@ -439,6 +440,7 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
m_IsCritical((a_Force >= 1)),
m_Timer(0),
m_HitGroundTimer(0),
+ m_HasTeleported(false),
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
@@ -561,12 +563,12 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
- if (m_HitGroundTimer != -1) // Sent a teleport already, don't do again
+ if (!m_HasTeleported) // Sent a teleport already, don't do again
{
if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
{
m_World->BroadcastTeleportEntity(*this);
- m_HitGroundTimer = -1;
+ m_HasTeleported = true;
}
else
{
@@ -610,6 +612,32 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y,
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
+ TrySpawnChicken(a_HitPos);
+
+ Destroy();
+}
+
+
+
+
+
+void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ int TotalDamage = 0;
+ // TODO: If entity is Ender Crystal, destroy it
+
+ TrySpawnChicken(a_HitPos);
+ a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
+
+ Destroy(true);
+}
+
+
+
+
+
+void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
+{
if (m_World->GetTickRandomNumber(7) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
@@ -621,7 +649,6 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
- Destroy();
}
@@ -643,15 +670,39 @@ cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
+ // TODO: Tweak a_HitPos based on block face.
+ TeleportCreator(a_HitPos);
+
+ Destroy();
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ int TotalDamage = 0;
+ // TODO: If entity is Ender Crystal, destroy it
+
+ TeleportCreator(a_HitPos);
+ a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
+
+ Destroy(true);
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
+{
// Teleport the creator here, make them take 5 damage:
if (m_Creator != NULL)
{
- // TODO: The coords might need some tweaking based on the block face
m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
}
-
- Destroy();
}
@@ -695,6 +746,7 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
TotalDamage = 1;
}
}
+ // TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
@@ -790,7 +842,7 @@ void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
{
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_FIREWORK_EXPLODE);
+ m_World->BroadcastEntityStatus(*this, esFireworkExploding);
Destroy();
}
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index efb7ae783..731dd060e 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -166,6 +166,9 @@ protected:
/// Timer for client arrow position confirmation via TeleportEntity
float m_HitGroundTimer;
+
+ // Whether the arrow has already been teleported into the proper position in the ground.
+ bool m_HasTeleported;
/// If true, the arrow is in the process of being collected - don't go to anyone else
bool m_bIsCollected;
@@ -205,7 +208,11 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
-
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // Randomly decides whether to spawn a chicken where the egg lands.
+ void TrySpawnChicken(const Vector3d & a_HitPos);
+
// tolua_begin
} ;
@@ -233,6 +240,10 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // Teleports the creator where the ender pearl lands.
+ void TeleportCreator(const Vector3d & a_HitPos);
// tolua_begin
diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp
index e6634bb0d..c45261947 100644
--- a/src/FastRandom.cpp
+++ b/src/FastRandom.cpp
@@ -172,3 +172,13 @@ float cFastRandom::NextFloat(float a_Range, int a_Salt)
+
+int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End)
+{
+ cFastRandom Random;
+ return Random.NextInt(a_End - a_Begin + 1) + a_Begin;
+}
+
+
+
+
diff --git a/src/FastRandom.h b/src/FastRandom.h
index bf70822cf..567198a31 100644
--- a/src/FastRandom.h
+++ b/src/FastRandom.h
@@ -43,6 +43,9 @@ public:
/// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness
float NextFloat(float a_Range, int a_Salt);
+
+ /** Returns a random int in the range [a_Begin .. a_End] */
+ int GenerateRandomInteger(int a_Begin, int a_End);
protected:
int m_Seed;
diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp
index 1810d7c49..bd7fd8079 100644
--- a/src/FurnaceRecipe.cpp
+++ b/src/FurnaceRecipe.cpp
@@ -56,7 +56,6 @@ void cFurnaceRecipe::ReloadRecipes(void)
std::ifstream f;
char a_File[] = "furnace.txt";
f.open(a_File, std::ios::in);
- std::string input;
if (!f.good())
{
diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt
index 1147744c0..3dacb5066 100644
--- a/src/Generating/CMakeLists.txt
+++ b/src/Generating/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Generating ${SOURCE})
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 98b7c8681..5cad11d2a 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -200,13 +200,14 @@ void cCaveTunnel::Randomize(cNoise & a_Noise)
for (int i = 0; i < 4; i++)
{
// For each already present point, insert a point in between it and its predecessor, shifted randomly.
- int PrevX = m_Points.front().m_BlockX;
- int PrevY = m_Points.front().m_BlockY;
- int PrevZ = m_Points.front().m_BlockZ;
- int PrevR = m_Points.front().m_Radius;
+ cCaveDefPoint & Point = m_Points.front();
+ int PrevX = Point.m_BlockX;
+ int PrevY = Point.m_BlockY;
+ int PrevZ = Point.m_BlockZ;
+ int PrevR = Point.m_Radius;
cCaveDefPoints Pts;
Pts.reserve(m_Points.size() * 2 + 1);
- Pts.push_back(m_Points.front());
+ Pts.push_back(Point);
for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
{
int Random = a_Noise.IntNoise3DInt(PrevX, PrevY, PrevZ + i) / 11;
@@ -244,11 +245,12 @@ bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints &
a_Dst.clear();
a_Dst.reserve(Num * 2 + 2);
cCaveDefPoints::const_iterator itr = a_Src.begin() + 1;
- a_Dst.push_back(a_Src.front());
- int PrevX = a_Src.front().m_BlockX;
- int PrevY = a_Src.front().m_BlockY;
- int PrevZ = a_Src.front().m_BlockZ;
- int PrevR = a_Src.front().m_Radius;
+ const cCaveDefPoint & Source = a_Src.front();
+ a_Dst.push_back(Source);
+ int PrevX = Source.m_BlockX;
+ int PrevY = Source.m_BlockY;
+ int PrevZ = Source.m_BlockZ;
+ int PrevR = Source.m_Radius;
for (int i = 0; i <= Num; ++i, ++itr)
{
int dx = itr->m_BlockX - PrevX;
@@ -310,9 +312,10 @@ void cCaveTunnel::FinishLinear(void)
std::swap(Pts, m_Points);
m_Points.reserve(Pts.size() * 3);
- int PrevX = Pts.front().m_BlockX;
- int PrevY = Pts.front().m_BlockY;
- int PrevZ = Pts.front().m_BlockZ;
+ cCaveDefPoint & PrevPoint = Pts.front();
+ int PrevX = PrevPoint.m_BlockX;
+ int PrevY = PrevPoint.m_BlockY;
+ int PrevZ = PrevPoint.m_BlockZ;
for (cCaveDefPoints::const_iterator itr = Pts.begin() + 1, end = Pts.end(); itr != end; ++itr)
{
int x1 = itr->m_BlockX;
@@ -433,9 +436,10 @@ void cCaveTunnel::FinishLinear(void)
void cCaveTunnel::CalcBoundingBox(void)
{
- m_MinBlockX = m_MaxBlockX = m_Points.front().m_BlockX;
- m_MinBlockY = m_MaxBlockY = m_Points.front().m_BlockY;
- m_MinBlockZ = m_MaxBlockZ = m_Points.front().m_BlockZ;
+ cCaveDefPoint & Point = m_Points.front();
+ m_MinBlockX = m_MaxBlockX = Point.m_BlockX;
+ m_MinBlockY = m_MaxBlockY = Point.m_BlockY;
+ m_MinBlockZ = m_MaxBlockZ = Point.m_BlockZ;
for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
{
m_MinBlockX = std::min(m_MinBlockX, itr->m_BlockX - itr->m_Radius);
diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp
index 02779a8a3..d90fdeb0a 100644
--- a/src/Generating/NetherFortGen.cpp
+++ b/src/Generating/NetherFortGen.cpp
@@ -71,6 +71,40 @@ public:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Performance test of the NetherFort generator:
+
+/*
+#include "OSSupport/Timer.h"
+static class cNetherFortPerfTest
+{
+public:
+ cNetherFortPerfTest(void)
+ {
+ cTimer Timer;
+ long long StartTime = Timer.GetNowTime();
+
+ const int GridSize = 512;
+ const int MaxDepth = 12;
+ const int NumIterations = 100;
+ for (int i = 0; i < NumIterations; i++)
+ {
+ cNetherFortGen FortGen(i, GridSize, MaxDepth);
+ delete new cNetherFortGen::cNetherFort(FortGen, 0, 0, GridSize, MaxDepth, i);
+ }
+
+ long long EndTime = Timer.GetNowTime();
+ printf("%d forts took %lld msec (%f sec) to generate\n", NumIterations, EndTime - StartTime, ((double)(EndTime - StartTime)) / 1000);
+ exit(0);
+ }
+
+} g_PerfTest;
+//*/
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cNetherFortGen:
cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
@@ -80,9 +114,9 @@ cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
m_MaxDepth(a_MaxDepth)
{
// Initialize the prefabs:
- for (size_t i = 0; i < g_NetherFortPrefabs1Count; i++)
+ for (size_t i = 0; i < g_NetherFortPrefabsCount; i++)
{
- cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs1[i]);
+ cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs[i]);
m_AllPieces.push_back(Prefab);
if (Prefab->HasConnectorType(0))
{
@@ -95,15 +129,17 @@ cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
}
// Initialize the starting piece prefabs:
- for (size_t i = 0; i < g_NetherFortStartingPrefabs1Count; i++)
+ for (size_t i = 0; i < g_NetherFortStartingPrefabsCount; i++)
{
- m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs1[i]));
+ m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs[i]));
}
+ /*
// DEBUG: Try one round of placement:
cPlacedPieces Pieces;
cBFSPieceGenerator pg(*this, a_Seed);
pg.PlacePieces(0, 64, 0, a_MaxDepth, Pieces);
+ */
}
@@ -256,6 +292,15 @@ cPieces cNetherFortGen::GetStartingPieces(void)
+int cNetherFortGen::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece)
+{
+ return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
+}
+
+
+
+
+
void cNetherFortGen::PiecePlaced(const cPiece & a_Piece)
{
UNUSED(a_Piece);
diff --git a/src/Generating/NetherFortGen.h b/src/Generating/NetherFortGen.h
index 10ba01396..d51596b9e 100644
--- a/src/Generating/NetherFortGen.h
+++ b/src/Generating/NetherFortGen.h
@@ -26,6 +26,7 @@ public:
virtual ~cNetherFortGen();
protected:
+ friend class cNetherFortPerfTest; // fwd: NetherFortGen.cpp
class cNetherFort; // fwd: NetherFortGen.cpp
typedef std::list<cNetherFort *> cNetherForts;
@@ -77,6 +78,7 @@ protected:
// cPiecePool overrides:
virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override;
virtual cPieces GetStartingPieces(void) override;
+ virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override;
virtual void PiecePlaced(const cPiece & a_Piece) override;
virtual void Reset(void) override;
} ;
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp
index 8999a5ff7..8e9a48be6 100644
--- a/src/Generating/PieceGenerator.cpp
+++ b/src/Generating/PieceGenerator.cpp
@@ -392,14 +392,17 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
Connections.reserve(AvailablePieces.size());
Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector
AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction);
-
- /*
- // DEBUG:
- printf("Placing piece at connector pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str());
- //*/
-
+ int WeightTotal = 0;
for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP)
{
+ // Get the relative chance of this piece being generated in this path:
+ int Weight = m_PiecePool.GetPieceWeight(a_ParentPiece, a_Connector, **itrP);
+ if (Weight <= 0)
+ {
+ continue;
+ }
+
+ // Try fitting each of the piece's connector:
cPiece::cConnectors Connectors = (*itrP)->GetConnectors();
for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC)
{
@@ -419,7 +422,9 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
// Doesn't fit in this rotation
continue;
}
- Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations));
+ // Fits, add it to list of possibile connections:
+ Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations, Weight));
+ WeightTotal += Weight;
} // for itrC - Connectors[]
} // for itrP - AvailablePieces[]
if (Connections.empty())
@@ -427,21 +432,23 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
// No available connections, bail out
return false;
}
+ ASSERT(WeightTotal > 0);
- // Choose a random connection from the list:
- int rnd = m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7;
- cConnection & Conn = Connections[rnd % Connections.size()];
+ // Choose a random connection from the list, based on the weights:
+ int rnd = (m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7) % WeightTotal;
+ size_t ChosenIndex = 0;
+ for (cConnections::const_iterator itr = Connections.begin(), end = Connections.end(); itr != end; ++itr, ++ChosenIndex)
+ {
+ rnd -= itr->m_Weight;
+ if (rnd <= 0)
+ {
+ // This is the piece to choose
+ break;
+ }
+ }
+ cConnection & Conn = Connections[ChosenIndex];
// Place the piece:
- /*
- // DEBUG
- printf("Chosen connector at {%d, %d, %d}, direction %s, needs %d rotations\n",
- Conn.m_Connector.m_Pos.x, Conn.m_Connector.m_Pos.y, Conn.m_Connector.m_Pos.z,
- BlockFaceToString(Conn.m_Connector.m_Direction).c_str(),
- Conn.m_NumCCWRotations
- );
- //*/
-
Vector3i NewPos = Conn.m_Piece->RotatePos(Conn.m_Connector.m_Pos, Conn.m_NumCCWRotations);
ConnPos -= NewPos;
cPlacedPiece * PlacedPiece = new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations);
@@ -449,12 +456,6 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
// Add the new piece's connectors to the list of free connectors:
cPiece::cConnectors Connectors = Conn.m_Piece->GetConnectors();
-
- /*
- // DEBUG:
- printf("Adding %u connectors to the pool\n", Connectors.size() - 1);
- //*/
-
for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr)
{
if (itr->m_Pos.Equals(Conn.m_Connector.m_Pos))
@@ -524,10 +525,11 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPieceGenerator::cConnection:
-cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations) :
+cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight) :
m_Piece(&a_Piece),
m_Connector(a_Connector),
- m_NumCCWRotations(a_NumCCWRotations)
+ m_NumCCWRotations(a_NumCCWRotations),
+ m_Weight(a_Weight)
{
}
diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h
index bef9d3463..f4433b947 100644
--- a/src/Generating/PieceGenerator.h
+++ b/src/Generating/PieceGenerator.h
@@ -85,6 +85,13 @@ typedef std::vector<cPiece *> cPieces;
+// fwd:
+class cPlacedPiece;
+
+
+
+
+
/** This class is an interface that provides pieces for the generator. It can keep track of what pieces were
placed and adjust the returned piece vectors. */
class cPiecePool
@@ -101,6 +108,16 @@ public:
Multiple starting points are supported, one of the returned piece will be chosen. */
virtual cPieces GetStartingPieces(void) = 0;
+ /** Returns the relative weight with which the a_NewPiece is to be selected for placing under a_PlacedPiece through a_ExistingConnector.
+ This allows the pool to tweak the piece's chances, based on the previous pieces in the tree and the connector used.
+ The higher the number returned, the higher the chance the piece will be chosen. 0 means the piece will never be chosen.
+ */
+ virtual int GetPieceWeight(
+ const cPlacedPiece & a_PlacedPiece,
+ const cPiece::cConnector & a_ExistingConnector,
+ const cPiece & a_NewPiece
+ ) { return 1; }
+
/** Called after a piece is placed, to notify the pool that it has been used.
The pool may adjust the pieces it will return the next time. */
virtual void PiecePlaced(const cPiece & a_Piece) = 0;
@@ -157,8 +174,9 @@ protected:
cPiece * m_Piece; // The piece being connected
cPiece::cConnector m_Connector; // The piece's connector being used (relative non-rotated coords)
int m_NumCCWRotations; // Number of rotations necessary to match the two connectors
+ int m_Weight; // Relative chance that this connection will be chosen
- cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations);
+ cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight);
};
typedef std::vector<cConnection> cConnections;
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index 131b6acb2..c0c9e8a13 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -23,6 +23,10 @@ static const cPrefab::sDef g_TestPrefabDef =
// Size:
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 5, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* 0 */
"a:112: 0\n" /* netherbrick */
@@ -91,7 +95,19 @@ static const cPrefab::sDef g_TestPrefabDef =
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
- cBlockArea::msImprint
+ cBlockArea::msImprint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 1000,
};
static cPrefab g_TestPrefab(g_TestPrefabDef);
@@ -103,15 +119,22 @@ static cPrefab g_TestPrefab(g_TestPrefabDef);
cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
- m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1),
+ m_HitBox(
+ a_Def.m_HitboxMinX, a_Def.m_HitboxMinY, a_Def.m_HitboxMinZ,
+ a_Def.m_HitboxMaxX, a_Def.m_HitboxMaxY, a_Def.m_HitboxMaxZ
+ ),
m_AllowedRotations(a_Def.m_AllowedRotations),
- m_MergeStrategy(a_Def.m_MergeStrategy)
+ m_MergeStrategy(a_Def.m_MergeStrategy),
+ m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor),
+ m_DefaultWeight(a_Def.m_DefaultWeight),
+ m_AddWeightIfSame(a_Def.m_AddWeightIfSame)
{
m_BlockArea[0].Create(m_Size);
CharMap cm;
ParseCharMap(cm, a_Def.m_CharMap);
ParseBlockImage(cm, a_Def.m_Image);
ParseConnectors(a_Def.m_Connectors);
+ ParseDepthWeight(a_Def.m_DepthWeight);
// 1 CCW rotation:
if ((m_AllowedRotations & 0x01) != 0)
@@ -142,12 +165,53 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const
{
+ // Draw the basic image:
Vector3i Placement = a_Placement->GetCoords();
int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width;
int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
- a_Dest.WriteBlockArea(m_BlockArea[a_Placement->GetNumCCWRotations()], Placement.x, Placement.y, Placement.z, m_MergeStrategy);
+ const cBlockArea & Image = m_BlockArea[a_Placement->GetNumCCWRotations()];
+ a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
+ // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)
+ int MaxX = Image.GetSizeX();
+ int MaxZ = Image.GetSizeZ();
+ for (int z = 0; z < MaxZ; z++)
+ {
+ int RelZ = Placement.z + z;
+ if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
+ {
+ // Z coord outside the chunk
+ continue;
+ }
+ for (int x = 0; x < MaxX; x++)
+ {
+ int RelX = Placement.x + x;
+ if ((RelX < 0) || (RelX >= cChunkDef::Width))
+ {
+ // X coord outside the chunk
+ continue;
+ }
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
+ if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
+ {
+ // Do not expand air nor sponge blocks
+ continue;
+ }
+ for (int y = Placement.y - 1; y >= 0; y--)
+ {
+ BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
+ if (ExistingBlock != E_BLOCK_AIR)
+ {
+ // End the expansion for this column, reached the end
+ break;
+ }
+ a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
+ } // for y
+ } // for x
+ } // for z
}
@@ -170,6 +234,26 @@ bool cPrefab::HasConnectorType(int a_ConnectorType) const
+int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const
+{
+ // Use the default or per-depth weight:
+ cDepthWeight::const_iterator itr = m_DepthWeight.find(a_PlacedPiece.GetDepth() + 1);
+ int res = (itr == m_DepthWeight.end()) ? m_DefaultWeight : itr->second;
+
+ // If the piece is the same as the parent, apply the m_AddWeightIfSame modifier:
+ const cPiece * ParentPiece = &a_PlacedPiece.GetPiece();
+ const cPiece * ThisPiece = this;
+ if (ThisPiece == ParentPiece)
+ {
+ res += m_AddWeightIfSame;
+ }
+ return res;
+}
+
+
+
+
+
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
ASSERT(a_CharMapDef != NULL);
@@ -277,6 +361,54 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
+void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
+{
+ // The member needn't be defined at all, if so, skip:
+ if (a_DepthWeightDef == NULL)
+ {
+ return;
+ }
+
+ // Split into individual records: "Record | Record | Record"
+ AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|");
+
+ // Add each record's contents:
+ for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr)
+ {
+ // Split into components: "Depth : Weight"
+ AStringVector Components = StringSplitAndTrim(*itr, ":");
+ if (Components.size() != 2)
+ {
+ LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str());
+ continue;
+ }
+
+ // Parse depth:
+ int Depth = atoi(Components[0].c_str());
+ if ((Depth == 0) && (Components[0] != "0"))
+ {
+ LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str());
+ continue;
+ }
+
+ // Parse weight:
+ int Weight = atoi(Components[1].c_str());
+ if ((Weight == 0) && (Components[1] != "0"))
+ {
+ LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str());
+ continue;
+ }
+
+ // Save to map:
+ ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end()); // Not a duplicate
+ m_DepthWeight[Depth] = Weight;
+ } // for itr - Defs[]
+}
+
+
+
+
+
cPiece::cConnectors cPrefab::GetConnectors(void) const
{
return m_Connectors;
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h
index 04c4f09da..37db2ff16 100644
--- a/src/Generating/Prefab.h
+++ b/src/Generating/Prefab.h
@@ -37,11 +37,51 @@ public:
int m_SizeX;
int m_SizeY;
int m_SizeZ;
+
+ /** The hitbox used for collision-checking between prefabs. Relative to the bounds. */
+ int m_HitboxMinX, m_HitboxMinY, m_HitboxMinZ;
+ int m_HitboxMaxX, m_HitboxMaxY, m_HitboxMaxZ;
+
+ /** The mapping between characters in m_Image and the blocktype / blockmeta.
+ Format: "Char: BlockType: BlockMeta \n Char: BlockType : BlockMeta \n ..." */
const char * m_CharMap;
+
+ /** The actual image to be used for the prefab. Organized YZX (Y changes the least often).
+ Each character represents a single block, the type is mapped through m_CharMap. */
const char * m_Image;
+
+ /** List of connectors.
+ Format: "Type: X, Y, Z : Direction \n Type : X, Y, Z : Direction \n ...".
+ Type is an arbitrary number, Direction is the BlockFace constant value (0 .. 5). */
const char * m_Connectors;
+
+ /** Bitmask specifying the allowed rotations.
+ N rotations CCW are allowed if bit N is set. */
int m_AllowedRotations;
+
+ /** The merge strategy to use while drawing the prefab. */
cBlockArea::eMergeStrategy m_MergeStrategy;
+
+ /** If set to true, the prefab will extend its lowermost blocks until a solid block is found,
+ thus creating a foundation for the prefab. This is used for houses to be "on the ground", as well as
+ nether fortresses not to float. */
+ bool m_ShouldExtendFloor;
+
+ /** Chance of this piece being used, if no other modifier is active. */
+ int m_DefaultWeight;
+
+ /** Chances of this piece being used, per depth of the generated piece tree.
+ The starting piece has a depth of 0, the pieces connected to it are depth 1, etc.
+ The specified depth stands for the depth of the new piece (not the existing already-placed piece),
+ so valid depths start at 1.
+ Format: "Depth : Weight | Depth : Weight | Depth : Weight ..."
+ Depths that are not specified will use the m_DefaultWeight value. */
+ const char * m_DepthWeight;
+
+ /** The weight to add to this piece's base per-depth chance if the previous piece is the same.
+ Can be positive or negative.
+ This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */
+ int m_AddWeightIfSame;
};
cPrefab(const sDef & a_Def);
@@ -51,6 +91,10 @@ public:
/** Returns true if the prefab has any connector of the specified type. */
bool HasConnectorType(int a_ConnectorType) const;
+
+ /** Returns the weight (chance) of this prefab generating as the next piece after the specified placed piece.
+ PiecePool implementations can use this for their GetPieceWeight() implementations. */
+ int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const;
protected:
/** Packs complete definition of a single block, for per-letter assignment. */
@@ -60,9 +104,12 @@ protected:
NIBBLETYPE m_BlockMeta;
};
- /** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */
+ /** Maps letters in the sDef::m_Image onto a sBlockTypeDef block type definition. */
typedef sBlockTypeDef CharMap[256];
+ /** Maps generator tree depth to weight. */
+ typedef std::map<int, int> cDepthWeight;
+
/** The cBlockArea that contains the block definitions for the prefab.
The index identifies the number of CCW rotations applied (0 = no rotation, 1 = 1 CCW rotation, ...). */
@@ -71,7 +118,7 @@ protected:
/** The size of the prefab */
Vector3i m_Size;
- /** The hitbox of the prefab. In first version is the same as the m_BlockArea dimensions */
+ /** The hitbox used for collision-checking between prefabs. */
cCuboid m_HitBox;
/** The connectors through which the piece connects to other pieces */
@@ -82,6 +129,26 @@ protected:
/** The merge strategy to use when drawing the prefab into a block area */
cBlockArea::eMergeStrategy m_MergeStrategy;
+
+ /** If set to true, the prefab will extend its lowermost blocks until a solid block is found,
+ thus creating a foundation for the prefab. This is used for houses to be "on the ground", as well as
+ nether fortresses not to float. */
+ bool m_ShouldExtendFloor;
+
+ /** Chance of this piece being used, if no other modifier is active. */
+ int m_DefaultWeight;
+
+ /** Chances of this piece being used, per depth of the generated piece tree.
+ The starting piece has a depth of 0, the pieces connected to it are depth 1, etc.
+ The specified depth stands for the depth of the new piece (not the existing already-placed piece),
+ so valid depths start at 1.
+ Depths that are not specified will use the m_DefaultWeight value. */
+ cDepthWeight m_DepthWeight;
+
+ /** The weight to add to this piece's base per-depth chance if the previous piece is the same.
+ Can be positive or negative.
+ This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */
+ int m_AddWeightIfSame;
// cPiece overrides:
@@ -98,6 +165,9 @@ protected:
/** Parses the connectors definition text into m_Connectors member. */
void ParseConnectors(const char * a_ConnectorsDef);
+
+ /** Parses the per-depth weight into m_DepthWeight member. */
+ void ParseDepthWeight(const char * a_DepthWeightDef);
};
diff --git a/src/Generating/Prefabs/CMakeLists.txt b/src/Generating/Prefabs/CMakeLists.txt
index 1e60447e7..a1f09112d 100644
--- a/src/Generating/Prefabs/CMakeLists.txt
+++ b/src/Generating/Prefabs/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Generating_Prefabs ${SOURCE})
diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp
index 5e8685e32..d2ef5663d 100644
--- a/src/Generating/Prefabs/NetherFortPrefabs.cpp
+++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp
@@ -1,7 +1,10 @@
// NetherFortPrefabs.cpp
-// Defines all the prefabs for nether forts
+// Defines the prefabs in the group NetherFort
+
+// NOTE: This file has been generated automatically by GalExport!
+// Any manual changes will be overwritten by the next automatic export!
#include "Globals.h"
#include "NetherFortPrefabs.h"
@@ -10,347 +13,437 @@
-/*
-The nether fortress has two types of connectors, Outer and Inner. Outer is Type 0, Inner is Type 1.
-*/
-
-
-
-
-
-const cPrefab::sDef g_NetherFortPrefabs1[] =
+const cPrefab::sDef g_NetherFortPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BalconyCorridor:
- // The data has been exported from gallery Nether, area index 37, ID 288
+ // The data has been exported from the gallery Nether, area index 37, ID 288, created by Aloe_vera
{
// Size:
13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 6, 8, // MaxX, MaxY, MaxZ
+
// Block definitions:
+ ".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
- "b: 19: 0\n" /* sponge */
- "c:114: 4\n" /* netherbrickstairs */
- "d:114: 7\n" /* netherbrickstairs */
- "e:114: 5\n" /* netherbrickstairs */
- "f: 44: 6\n" /* step */
- "g:113: 0\n" /* netherbrickfence */
- "h:114: 2\n" /* netherbrickstairs */
- "i:114: 3\n" /* netherbrickstairs */
- "j:114: 0\n" /* netherbrickstairs */
- "k:114: 1\n" /* netherbrickstairs */
- ".: 0: 0\n" /* air */,
+ "b:114: 4\n" /* netherbrickstairs */
+ "c:114: 7\n" /* netherbrickstairs */
+ "d:114: 5\n" /* netherbrickstairs */
+ "e: 44: 6\n" /* step */
+ "f:113: 0\n" /* netherbrickfence */
+ "g:114: 2\n" /* netherbrickstairs */
+ "h:114: 3\n" /* netherbrickstairs */
+ "i:114: 0\n" /* netherbrickstairs */
+ "j:114: 1\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "mmmmaaaaammmm"
+ /* 6 */ "mmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmm"
+
// Level 1
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "bbbbaaaaabbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaa.aaa.aaaa"
+ /* 5 */ "mmbcaaaaacdmm"
+ /* 6 */ "mmmbcccccdmmm"
+ /* 7 */ "mmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmm"
// Level 2
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaa.aaa.aaaa"
- "bbcdaaaaadebb"
- "bbbcdddddebbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "aaaa.eee.aaaa"
+ /* 5 */ "mmaaaaaaaaamm"
+ /* 6 */ "mmaaaaaaaaamm"
+ /* 7 */ "mmaaaaaaaaamm"
+ /* 8 */ "mmaaaaaaaaamm"
// Level 3
- "aaaaaaaaaaaaa"
- "............."
- "............."
- "............."
- "aaaa.fff.aaaa"
- "bbaaaaaaaaabb"
- "bbaaaaaaaaabb"
- "bbaaaaaaaaabb"
- "bbaaaaaaaaabb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "afafafafafafa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "afaa.....aafa"
+ /* 5 */ "mmaaa...aaamm"
+ /* 6 */ "mmf.......fmm"
+ /* 7 */ "mmf.......fmm"
+ /* 8 */ "mmfffffffffmm"
// Level 4
- "agagagagagaga"
- "............."
- "............."
- "............."
- "agaa.....aaga"
- "bbaaa...aaabb"
- "bbg.......gbb"
- "bbg.......gbb"
- "bbgggggggggbb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "afafafafafafa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "afaa.....aafa"
+ /* 5 */ "mmaaa...aaamm"
+ /* 6 */ "mm.........mm"
+ /* 7 */ "mm.........mm"
+ /* 8 */ "mm.........mm"
// Level 5
- "agagagagagaga"
- "............."
- "............."
- "............."
- "agaa.....aaga"
- "bbaaa...aaabb"
- "bb.........bb"
- "bb.........bb"
- "bb.........bb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "afafafafafafa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "afaa.....aafa"
+ /* 5 */ "mmaaa...aaamm"
+ /* 6 */ "mm.........mm"
+ /* 7 */ "mm.........mm"
+ /* 8 */ "mm.........mm"
// Level 6
- "agagagagagaga"
- "............."
- "............."
- "............."
- "agaa.....aaga"
- "bbaaa...aaabb"
- "bb.........bb"
- "bb.........bb"
- "bb.........bb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ggggggggggggg"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "hhiaaaaaaahhh"
+ /* 5 */ "mmihhhhhhhjmm"
+ /* 6 */ "mmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 12, 2, 2: 5\n" /* Type 1, direction X+ */
+ "1: 0, 2, 2: 4\n" /* Type 1, direction X- */,
- // Level 7
- "hhhhhhhhhhhhh"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "iijaaaaaaaiii"
- "bbjiiiiiiikbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb",
-
- // Connections:
- "1: 0, 2, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 12, 2, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // BalconyCorridor
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BalconyTee2:
- // The data has been exported from gallery Nether, area index 38, ID 289
+ // The data has been exported from the gallery Nether, area index 38, ID 289, created by Aloe_vera
{
// Size:
13, 7, 11, // SizeX = 13, SizeY = 7, SizeZ = 11
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 6, 10, // MaxX, MaxY, MaxZ
+
// Block definitions:
- "a: 19: 0\n" /* sponge */
- "b:112: 0\n" /* netherbrick */
- "c:114: 4\n" /* netherbrickstairs */
- "d:114: 7\n" /* netherbrickstairs */
- "e:114: 5\n" /* netherbrickstairs */
- "f: 44: 6\n" /* step */
- "g:113: 0\n" /* netherbrickfence */
- "h:114: 0\n" /* netherbrickstairs */
- "i:114: 1\n" /* netherbrickstairs */
- "j:114: 2\n" /* netherbrickstairs */
- "k:114: 3\n" /* netherbrickstairs */
- ".: 0: 0\n" /* air */,
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 4\n" /* netherbrickstairs */
+ "c:114: 7\n" /* netherbrickstairs */
+ "d:114: 5\n" /* netherbrickstairs */
+ "e: 44: 6\n" /* step */
+ "f:113: 0\n" /* netherbrickfence */
+ "g:114: 0\n" /* netherbrickstairs */
+ "h:114: 1\n" /* netherbrickstairs */
+ "i:114: 2\n" /* netherbrickstairs */
+ "j:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmaaaaammmm"
+ /* 1 */ "mmmmaaaaammmm"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "mmmmaaaaammmm"
+ /* 8 */ "mmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmm"
+
// Level 1
- "aaaabbbbbaaaa"
- "aaaabbbbbaaaa"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "aaaabbbbbaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmaaaaammmm"
+ /* 1 */ "mmmmaaaaammmm"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaa.aaa.aaaa"
+ /* 7 */ "mmbcaaaaacdmm"
+ /* 8 */ "mmmbcccccdmmm"
+ /* 9 */ "mmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmm"
// Level 2
- "aaaabbbbbaaaa"
- "aaaabbbbbaaaa"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbb.bbb.bbbb"
- "aacdbbbbbdeaa"
- "aaacdddddeaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmma...ammmm"
+ /* 2 */ "aaaaa...aaaaa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "aaaa.eee.aaaa"
+ /* 7 */ "mmaaaaaaaaamm"
+ /* 8 */ "mmaaaaaaaaamm"
+ /* 9 */ "mmaaaaaaaaamm"
+ /* 10 */ "mmaaaaaaaaamm"
// Level 3
- "aaaab...baaaa"
- "aaaab...baaaa"
- "bbbbb...bbbbb"
- "............."
- "............."
- "............."
- "bbbb.fff.bbbb"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmf...fmmmm"
+ /* 2 */ "afafa...afafa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "afaa.....aafa"
+ /* 7 */ "mmaaa...aaamm"
+ /* 8 */ "mmf.......fmm"
+ /* 9 */ "mmf.......fmm"
+ /* 10 */ "mmfffffffffmm"
// Level 4
- "aaaab...baaaa"
- "aaaag...gaaaa"
- "bgbgb...bgbgb"
- "............."
- "............."
- "............."
- "bgbb.....bbgb"
- "aabbb...bbbaa"
- "aag.......gaa"
- "aag.......gaa"
- "aagggggggggaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmf...fmmmm"
+ /* 2 */ "afafa...afafa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "afaa.....aafa"
+ /* 7 */ "mmaaa...aaamm"
+ /* 8 */ "mm.........mm"
+ /* 9 */ "mm.........mm"
+ /* 10 */ "mm.........mm"
// Level 5
- "aaaab...baaaa"
- "aaaag...gaaaa"
- "bgbgb...bgbgb"
- "............."
- "............."
- "............."
- "bgbb.....bbgb"
- "aabbb...bbbaa"
- "aa.........aa"
- "aa.........aa"
- "aa.........aa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmf...fmmmm"
+ /* 2 */ "afafa...afafa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "afaa.....aafa"
+ /* 7 */ "mmaaa...aaamm"
+ /* 8 */ "mm.........mm"
+ /* 9 */ "mm.........mm"
+ /* 10 */ "mm.........mm"
// Level 6
- "aaaab...baaaa"
- "aaaag...gaaaa"
- "bgbgb...bgbgb"
- "............."
- "............."
- "............."
- "bgbb.....bbgb"
- "aabbb...bbbaa"
- "aa.........aa"
- "aa.........aa"
- "aa.........aa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmgaaahmmmm"
+ /* 1 */ "mmmmgaaahmmmm"
+ /* 2 */ "iiiiiaaaiiiii"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "jjgaaaaaaajjj"
+ /* 7 */ "mmgjjjjjjjhmm"
+ /* 8 */ "mmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 12, 2, 4: 5\n" /* Type 1, direction X+ */
+ "1: 6, 2, 0: 2\n" /* Type 1, direction Z- */
+ "1: 0, 2, 4: 4\n" /* Type 1, direction X- */,
- // Level 7
- "aaaahbbbiaaaa"
- "aaaahbbbiaaaa"
- "jjjjjbbbjjjjj"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "kkhbbbbbbbkkk"
- "aahkkkkkkkiaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa",
-
- // Connections:
- "1: 0, 2, 4: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 12, 2, 4: 5\n" /* Type 1, BLOCK_FACE_XP */
- "1: 6, 2, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // BalconyTee2
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // BlazePlatform
- // The data has been exported from gallery Nether, area index 26, ID 276
+ // BlazePlatform:
+ // The data has been exported from the gallery Nether, area index 26, ID 276, created by tonibm1999
{
// Size:
10, 7, 7, // SizeX = 10, SizeY = 7, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 9, 6, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b: 52: 0\n" /* mobspawner */
- "c:113: 0\n" /* netherbrickfence */,
+ "c:113: 0\n" /* netherbrickfence */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "aaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaa"
+ /* 6 */ "mmmmmmmmmm"
+
// Level 1
- ".........."
- "aaaaaaaaaa"
- "aaaaaaaaaa"
- "aaaaaaaaaa"
- "aaaaaaaaaa"
- "aaaaaaaaaa"
- ".........."
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "aaaaaaaaaa"
+ /* 2 */ "..aaaaaaaa"
+ /* 3 */ "..aaaaaaaa"
+ /* 4 */ "..aaaaaaaa"
+ /* 5 */ "aaaaaaaaaa"
+ /* 6 */ "mmmmmmmmmm"
// Level 2
- ".........."
- "aaaaaaaaaa"
- "..aaaaaaaa"
- "..aaaaaaaa"
- "..aaaaaaaa"
- "aaaaaaaaaa"
- ".........."
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmaaaaaa"
+ /* 1 */ "aaaaaaaaaa"
+ /* 2 */ "...aaaaaaa"
+ /* 3 */ "...aaaaaaa"
+ /* 4 */ "...aaaaaaa"
+ /* 5 */ "aaaaaaaaaa"
+ /* 6 */ "mmmmaaaaaa"
// Level 3
- "....aaaaaa"
- "aaaaaaaaaa"
- "...aaaaaaa"
- "...aaaaaaa"
- "...aaaaaaa"
- "aaaaaaaaaa"
- "....aaaaaa"
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmaaaaaa"
+ /* 1 */ "mmaaa....a"
+ /* 2 */ ".........a"
+ /* 3 */ "......b..a"
+ /* 4 */ ".........a"
+ /* 5 */ "mmaaa....a"
+ /* 6 */ "mmmmaaaaaa"
// Level 4
- "....aaaaaa"
- "..aaa....a"
- ".........a"
- "......b..a"
- ".........a"
- "..aaa....a"
- "....aaaaaa"
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmcccccc"
+ /* 1 */ "mmmcc....c"
+ /* 2 */ ".........c"
+ /* 3 */ ".........c"
+ /* 4 */ ".........c"
+ /* 5 */ "mmmcc....c"
+ /* 6 */ "mmmmcccccc"
// Level 5
- "....cccccc"
- "...cc....c"
- ".........c"
- ".........c"
- ".........c"
- "...cc....c"
- "....cccccc"
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "mmmmm....c"
+ /* 2 */ "m........c"
+ /* 3 */ "m........c"
+ /* 4 */ "m........c"
+ /* 5 */ "mmmmm....c"
+ /* 6 */ "mmmmmmmmmm"
// Level 6
- ".........."
- ".........c"
- ".........c"
- ".........c"
- ".........c"
- ".........c"
- ".........."
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "mmmmm....m"
+ /* 2 */ "mm.......c"
+ /* 3 */ "mm.......c"
+ /* 4 */ "mm.......c"
+ /* 5 */ "mmmmm....m"
+ /* 6 */ "mmmmmmmmmm",
+
+ // Connectors:
+ "0: 0, 1, 3: 4\n" /* Type 0, direction X- */,
- // Level 7
- ".........."
- ".........."
- ".........c"
- ".........c"
- ".........c"
- ".........."
- "..........",
-
- // Connections:
- "0: 0, 1, 3: 4\n" /* Type 0, BLOCK_FACE_XM */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|2:0|3:0|4:0|5:0",
+
+ // AddWeightIfSame:
+ 0,
}, // BlazePlatform
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BlazePlatformOverhang:
- // The data has been exported from gallery Nether, area index 20, ID 162
+ // The data has been exported from the gallery Nether, area index 20, ID 162, created by STR_Warrior
{
// Size:
- 14, 9, 7, // SizeX = 14, SizeY = 9, SizeZ = 7
+ 14, 11, 7, // SizeX = 14, SizeY = 11, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 20, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -366,105 +459,362 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "aammmmmmmmmmmm"
+ /* 3 */ "aammmmmmmmmmmm"
+ /* 4 */ "aammmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmm"
+
// Level 1
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "aammmmmmmmmmmm"
- "aammmmmmmmmmmm"
- "aammmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "aabcmmmmmmmmmm"
+ /* 3 */ "aabcmmmmmmmmmm"
+ /* 4 */ "aabcmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmm"
// Level 2
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "aabcmmmmmmmmmm"
- "aabcmmmmmmmmmm"
- "aabcmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "aaaaabmmmmmmmm"
+ /* 3 */ "aaaaabmmmmmmmm"
+ /* 4 */ "aaaaabmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmm"
// Level 3
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "aaaaabmmmmmmmm"
- "aaaaabmmmmmmmm"
- "aaaaabmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "dddddddmmmmmmm"
+ /* 2 */ "aaaaaabmmmmmmm"
+ /* 3 */ "aaaaaabmmmmmmm"
+ /* 4 */ "aaaaaabmmmmmmm"
+ /* 5 */ "eeeeeeemmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmm"
// Level 4
- "mmmmmmmmmmmmmm"
- "dddddddmmmmmmm"
- "aaaaaabmmmmmmm"
- "aaaaaabmmmmmmm"
- "aaaaaabmmmmmmm"
- "eeeeeeemmmmmmm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "aaaaaaadmmmmmm"
+ /* 2 */ "aaaaaaabmmmmmm"
+ /* 3 */ "aaaaaaabmmmmmm"
+ /* 4 */ "aaaaaaabmmmmmm"
+ /* 5 */ "aaaaaaaemmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmm"
// Level 5
- "mmmmmmmmmmmmmm"
- "aaaaaaadmmmmmm"
- "aaaaaaabmmmmmm"
- "aaaaaaabmmmmmm"
- "aaaaaaabmmmmmm"
- "aaaaaaaemmmmmm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "aaaaaaaabddddm"
+ /* 2 */ "......faaaaabm"
+ /* 3 */ "......faaaaabm"
+ /* 4 */ "......faaaaabm"
+ /* 5 */ "aaaaaaaaabeebm"
+ /* 6 */ "mmmmmmmmmmmmmm"
// Level 6
- "mmmmmmmmmmmmmm"
- "aaaaaaaabddddm"
- "......faaaaabm"
- "......faaaaabm"
- "......faaaaabm"
- "aaaaaaaaabeebm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmgdddbm"
+ /* 1 */ "mmmmmmaaaaaaad"
+ /* 2 */ ".......faaaaab"
+ /* 3 */ ".......faaaaab"
+ /* 4 */ ".......faaaaab"
+ /* 5 */ "mmmmmmaaaaaaae"
+ /* 6 */ "mmmmmmmmgeeebm"
// Level 7
- "mmmmmmmmgdddbm"
- "......aaaaaaad"
- ".......faaaaab"
- ".......faaaaab"
- ".......faaaaab"
- "......aaaaaaae"
- "mmmmmmmmgeeebm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmaaaaam"
+ /* 1 */ "mmmmmmhaa...aa"
+ /* 2 */ ".............a"
+ /* 3 */ "..........i..a"
+ /* 4 */ ".............a"
+ /* 5 */ "mmmmmmhaa...aa"
+ /* 6 */ "mmmmmmmmaaaaam"
// Level 8
- "mmmmmmmmaaaaam"
- "......haa...aa"
- ".............a"
- "..........i..a"
- ".............a"
- "......haa...aa"
- "mmmmmmmmaaaaam"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmhhhhhm"
+ /* 1 */ "mmmmmmhhh...hh"
+ /* 2 */ "mm...........h"
+ /* 3 */ "mm...........h"
+ /* 4 */ "mm...........h"
+ /* 5 */ "mmmmmmhhh...hh"
+ /* 6 */ "mmmmmmmmhhhhhm"
// Level 9
- "mmmmmmmmhhhhhm"
- "......hhh...hh"
- ".............h"
- ".............h"
- ".............h"
- "......hhh...hh"
- "mmmmmmmmhhhhhm",
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmm.....m"
+ /* 1 */ "mmmmmm........"
+ /* 2 */ "mmmm.........."
+ /* 3 */ "mmmm.........."
+ /* 4 */ "mmmm.........."
+ /* 5 */ "mmmmmm........"
+ /* 6 */ "mmmmmmmm.....m"
- // Connections:
- "0: 0, 5, 3: 4\n" /* Type 0, BLOCK_FACE_XM */,
+ // Level 10
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmm.....m"
+ /* 1 */ "mmmmmm........"
+ /* 2 */ "mmmmmm........"
+ /* 3 */ "mmmmmm........"
+ /* 4 */ "mmmmmm........"
+ /* 5 */ "mmmmmm........"
+ /* 6 */ "mmmmmmmm.....m",
+
+ // Connectors:
+ "0: 0, 5, 3: 4\n" /* Type 0, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|2:0|3:0|4:0|5:0",
+
+ // AddWeightIfSame:
+ 0,
}, // BlazePlatformOverhang
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BridgeCircleCrossing:
+ // The data has been exported from the gallery Nether, area index 49, ID 308, created by Aloe_vera
+ {
+ // Size:
+ 15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 14, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 7\n" /* netherbrickstairs */
+ "c:114: 5\n" /* netherbrickstairs */
+ "d:114: 4\n" /* netherbrickstairs */
+ "e:114: 6\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmmaaammmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "aammmmmmmmmmmaa"
+ /* 7 */ "aammmmmmmmmmmaa"
+ /* 8 */ "aammmmmmmmmmmaa"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmaaammmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmmaaammmmmm"
+ /* 2 */ "mmmmmmbbbmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "aacmmmmmmmmmdaa"
+ /* 7 */ "aacmmmmmmmmmdaa"
+ /* 8 */ "aacmmmmmmmmmdaa"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmeeemmmmmm"
+ /* 13 */ "mmmmmmaaammmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmeaaammmmmm"
+ /* 2 */ "mmmmmdaaammmmmm"
+ /* 3 */ "mmmmmdbbbmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mdeemmmmmmmeecm"
+ /* 6 */ "aaacmmmmmmmdaaa"
+ /* 7 */ "aaacmmmmmmmdaaa"
+ /* 8 */ "aaacmmmmmmmdaaa"
+ /* 9 */ "mdbcmmmmmmmbbcm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmdeeecmmmmm"
+ /* 12 */ "mmmmmdaaacmmmmm"
+ /* 13 */ "mmmmmbaaabmmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "deeeedaaaceeeec"
+ /* 1 */ "daaaaaaaaaaaaac"
+ /* 2 */ "daaaaaaaaaaaaac"
+ /* 3 */ "daaaaaaaaaaaaac"
+ /* 4 */ "daaacbbaabdaaac"
+ /* 5 */ "eaaacmmmmmdaaae"
+ /* 6 */ "aaaacmmmmmdaaaa"
+ /* 7 */ "aaaacmmmmmdaaaa"
+ /* 8 */ "aaaacmmmmmdaaaa"
+ /* 9 */ "baaacmmmmmdaaab"
+ /* 10 */ "daaaceeeeedaaac"
+ /* 11 */ "daaaaaaaaaaaaac"
+ /* 12 */ "daaaaaaaaaaaaac"
+ /* 13 */ "daaaaaaaaaaaaac"
+ /* 14 */ "dbbbbdaaacbbbbb"
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaammmmmaaaaa"
+ /* 6 */ "aaaaammmmmaaaaa"
+ /* 7 */ "aaaaammmmmaaaaa"
+ /* 8 */ "aaaaammmmmaaaaa"
+ /* 9 */ "aaaaammmmmaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaa"
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaa...aaaaaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "a.............a"
+ /* 3 */ "a.............a"
+ /* 4 */ "a...aaaaaaa...a"
+ /* 5 */ "a...ammmmma...a"
+ /* 6 */ "....ammmmma...."
+ /* 7 */ "....ammmmma...."
+ /* 8 */ "....ammmmma...."
+ /* 9 */ "a...ammmmma...a"
+ /* 10 */ "a...aaaaaaa...a"
+ /* 11 */ "a.............a"
+ /* 12 */ "a.............a"
+ /* 13 */ "a.............a"
+ /* 14 */ "aaaaaa...aaaaaa"
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmm...mmmmmm"
+ /* 1 */ "m.............m"
+ /* 2 */ "m.............m"
+ /* 3 */ "m.............m"
+ /* 4 */ "m.............m"
+ /* 5 */ "m....mmmmm....m"
+ /* 6 */ ".....mmmmm....."
+ /* 7 */ ".....mmmmm....."
+ /* 8 */ ".....mmmmm....."
+ /* 9 */ "m....mmmmm....m"
+ /* 10 */ "m.............m"
+ /* 11 */ "m.............m"
+ /* 12 */ "m.............m"
+ /* 13 */ "m.............m"
+ /* 14 */ "mmmmmm...mmmmmm"
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmm...mmmmmm"
+ /* 1 */ "m.............m"
+ /* 2 */ "m.............m"
+ /* 3 */ "m.............m"
+ /* 4 */ "m.............m"
+ /* 5 */ "m....mmmmm....m"
+ /* 6 */ ".....mmmmm....."
+ /* 7 */ ".....mmmmm....."
+ /* 8 */ ".....mmmmm....."
+ /* 9 */ "m....mmmmm....m"
+ /* 10 */ "m.............m"
+ /* 11 */ "m.............m"
+ /* 12 */ "m.............m"
+ /* 13 */ "m.............m"
+ /* 14 */ "mmmmmm...mmmmmm",
+
+ // Connectors:
+ "0: 0, 5, 7: 4\n" /* Type 0, direction X- */
+ "0: 7, 5, 0: 2\n" /* Type 0, direction Z- */
+ "0: 14, 5, 7: 5\n" /* Type 0, direction X+ */
+ "0: 7, 5, 14: 3\n" /* Type 0, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 5,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -1000,
+ }, // BridgeCircleCrossing
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BridgeCrossing:
- // The data has been exported from gallery Nether, area index 17, ID 159
+ // The data has been exported from the gallery Nether, area index 17, ID 159, created by Aloe_vera
{
// Size:
15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -476,300 +826,808 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmmaaammmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "aammmmmmmmmmmaa"
+ /* 7 */ "aammmmmmmmmmmaa"
+ /* 8 */ "aammmmmmmmmmmaa"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmaaammmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
+
// Level 1
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmmaaammmmmm"
+ /* 2 */ "mmmmmmbbbmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "aacmmmmmmmmmdaa"
+ /* 7 */ "aacmmmmmmmmmdaa"
+ /* 8 */ "aacmmmmmmmmmdaa"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmeeemmmmmm"
+ /* 13 */ "mmmmmmaaammmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
// Level 2
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmbbbmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "aacmmmmmmmmmdaa"
- "aacmmmmmmmmmdaa"
- "aacmmmmmmmmmdaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmeeemmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmmaaammmmmm"
+ /* 2 */ "mmmmmmaaammmmmm"
+ /* 3 */ "mmmmmmbbbmmmmmm"
+ /* 4 */ "mmmmmmfffmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "aaacfmmmmmfdaaa"
+ /* 7 */ "aaacfmmmmmfdaaa"
+ /* 8 */ "aaacfmmmmmfdaaa"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmfffmmmmmm"
+ /* 11 */ "mmmmmmeeemmmmmm"
+ /* 12 */ "mmmmmmaaammmmmm"
+ /* 13 */ "mmmmmmaaammmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
// Level 3
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmbbbmmmmmm"
- "mmmmmmfffmmmmmm"
- "mmmmmmmmmmmmmmm"
- "aaacfmmmmmfdaaa"
- "aaacfmmmmmfdaaa"
- "aaacfmmmmmfdaaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmfffmmmmmm"
- "mmmmmmeeemmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmdaaacmmmmm"
+ /* 1 */ "mmmmmdaaacmmmmm"
+ /* 2 */ "mmmmmdaaacmmmmm"
+ /* 3 */ "mmmmmdaaacmmmmm"
+ /* 4 */ "mmmmmdaaacmmmmm"
+ /* 5 */ "eeeeeeaaaeeeeee"
+ /* 6 */ "aaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+ /* 9 */ "bbbbbdaaacbbbbb"
+ /* 10 */ "mmmmmdaaacmmmmm"
+ /* 11 */ "mmmmmdaaacmmmmm"
+ /* 12 */ "mmmmmdaaacmmmmm"
+ /* 13 */ "mmmmmdaaacmmmmm"
+ /* 14 */ "mmmmmdaaacmmmmm"
// Level 4
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "eeeeeeaaaeeeeee"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "bbbbbdaaacbbbbb"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmaaaaammmmm"
+ /* 1 */ "mmmmmaaaaammmmm"
+ /* 2 */ "mmmmmaaaaammmmm"
+ /* 3 */ "mmmmmaaaaammmmm"
+ /* 4 */ "mmmmmaaaaammmmm"
+ /* 5 */ "aaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaa"
+ /* 10 */ "mmmmmaaaaammmmm"
+ /* 11 */ "mmmmmaaaaammmmm"
+ /* 12 */ "mmmmmaaaaammmmm"
+ /* 13 */ "mmmmmaaaaammmmm"
+ /* 14 */ "mmmmmaaaaammmmm"
// Level 5
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmma...ammmmm"
+ /* 1 */ "mmmmma...ammmmm"
+ /* 2 */ "mmmmma...ammmmm"
+ /* 3 */ "mmmmma...ammmmm"
+ /* 4 */ "mmmmma...ammmmm"
+ /* 5 */ "aaaaaa...aaaaaa"
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "aaaaaa...aaaaaa"
+ /* 10 */ "mmmmma...ammmmm"
+ /* 11 */ "mmmmma...ammmmm"
+ /* 12 */ "mmmmma...ammmmm"
+ /* 13 */ "mmmmma...ammmmm"
+ /* 14 */ "mmmmma...ammmmm"
// Level 6
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "aaaaaa...aaaaaa"
- "..............."
- "..............."
- "..............."
- "aaaaaa...aaaaaa"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmm...mmmmmm"
+ /* 1 */ "mmmmmm...mmmmmm"
+ /* 2 */ "mmmmmm...mmmmmm"
+ /* 3 */ "mmmmmm...mmmmmm"
+ /* 4 */ "mmmmmm...mmmmmm"
+ /* 5 */ "mmmmmm...mmmmmm"
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "mmmmmm...mmmmmm"
+ /* 10 */ "mmmmmm...mmmmmm"
+ /* 11 */ "mmmmmm...mmmmmm"
+ /* 12 */ "mmmmmm...mmmmmm"
+ /* 13 */ "mmmmmm...mmmmmm"
+ /* 14 */ "mmmmmm...mmmmmm"
// Level 7
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
-
- // Level 8
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm",
-
- // Connections:
- "0: 0, 5, 7: 4\n" /* Type 0, BLOCK_FACE_XM */
- "0: 7, 5, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "0: 14, 5, 7: 5\n" /* Type 0, BLOCK_FACE_XP */
- "0: 7, 5, 14: 3\n" /* Type 0, BLOCK_FACE_ZP */,
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmm...mmmmmm"
+ /* 1 */ "mmmmmm...mmmmmm"
+ /* 2 */ "mmmmmm...mmmmmm"
+ /* 3 */ "mmmmmm...mmmmmm"
+ /* 4 */ "mmmmmm...mmmmmm"
+ /* 5 */ "mmmmmm...mmmmmm"
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "mmmmmm...mmmmmm"
+ /* 10 */ "mmmmmm...mmmmmm"
+ /* 11 */ "mmmmmm...mmmmmm"
+ /* 12 */ "mmmmmm...mmmmmm"
+ /* 13 */ "mmmmmm...mmmmmm"
+ /* 14 */ "mmmmmm...mmmmmm",
+
+ // Connectors:
+ "0: 0, 5, 7: 4\n" /* Type 0, direction X- */
+ "0: 7, 5, 0: 2\n" /* Type 0, direction Z- */
+ "0: 7, 5, 14: 3\n" /* Type 0, direction Z+ */
+ "0: 14, 5, 7: 5\n" /* Type 0, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "1:1000",
+
+ // AddWeightIfSame:
+ 0,
}, // BridgeCrossing
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BridgeCrumble1:
- // The data has been exported from gallery Nether, area index 19, ID 161
+ // The data has been exported from the gallery Nether, area index 19, ID 161, created by Aloe_vera
{
// Size:
9, 6, 5, // SizeX = 9, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 15, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
- ".: 19: 0\n" /* sponge */
+ ".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b:114: 5\n" /* netherbrickstairs */
"c: 44:14\n" /* step */
"d:114: 6\n" /* netherbrickstairs */
- "e:114: 7\n" /* netherbrickstairs */,
+ "e:114: 7\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmmmmm"
+ /* 1 */ "aammmmmmm"
+ /* 2 */ "aammmmmmm"
+ /* 3 */ "aammmmmmm"
+ /* 4 */ "mmmmmmmmm"
+
// Level 1
- "........."
- "aa......."
- "aa......."
- "aa......."
- "........."
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmmmmm"
+ /* 1 */ "aabmmmmmm"
+ /* 2 */ "aabmmmmmm"
+ /* 3 */ "aabmmmmmm"
+ /* 4 */ "mmmmmmmmm"
// Level 2
- "........."
- "aab......"
- "aab......"
- "aab......"
- "........."
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmmmmm"
+ /* 1 */ "aaabcmmmm"
+ /* 2 */ "aaabcmmmm"
+ /* 3 */ "aaabcmmmm"
+ /* 4 */ "mmmmmmmmm"
// Level 3
- "........."
- "aaabc...."
- "aaabc...."
- "aaabc...."
- "........."
+ /* z\x* 012345678 */
+ /* 0 */ "dddddddmm"
+ /* 1 */ "aaaaaaaam"
+ /* 2 */ "aaaaaaaaa"
+ /* 3 */ "aaaaaaamm"
+ /* 4 */ "eeeeemmmm"
// Level 4
- "ddddddd.."
- "aaaaaaaa."
- "aaaaaaaaa"
- "aaaaaaa.."
- "eeeee...."
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ "aaaaammmm"
+ /* 2 */ "aaaaaammm"
+ /* 3 */ "aaaaaammm"
+ /* 4 */ "aaaaaaaam"
// Level 5
- "aaaaaaaaa"
- "aaaaa...."
- "aaaaaa..."
- "aaaaaa..."
- "aaaaaaaa."
-
- // Level 6
- "aaaaaa..."
- "........."
- "........."
- "........."
- "aaaaaaa..",
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaammm"
+ /* 1 */ "mmmmmmmmm"
+ /* 2 */ "mmmmmmmmm"
+ /* 3 */ "mmmmmmmmm"
+ /* 4 */ "aaaaaaamm",
- // Connections:
- "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */,
+ // Connectors:
+ "1: 0, 5, 2: 4\n" /* Type 1, direction X- */
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|2:0|3:0|4:0|5:0",
+
+ // AddWeightIfSame:
+ 0,
}, // BridgeCrumble1
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // BridgeCrumble2
- // The data has been exported from gallery Nether, area index 18, ID 160
+ // BridgeCrumble2:
+ // The data has been exported from the gallery Nether, area index 18, ID 160, created by Aloe_vera
{
// Size:
13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 15, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
- ".: 19: 0\n" /* sponge */
+ ".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b:114: 5\n" /* netherbrickstairs */
"c: 44:14\n" /* step */
"d:114: 6\n" /* netherbrickstairs */
- "e:114: 7\n" /* netherbrickstairs */,
+ "e:114: 7\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmm"
+ /* 2 */ "aammmmmmmmmmm"
+ /* 3 */ "aammmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmmmmmmmmmm"
+ /* 1 */ "aabmmmmmmmmmm"
+ /* 2 */ "aabmmmmmmmmmm"
+ /* 3 */ "aabmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmm"
+
+ // Level 2
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmmmmmmmmmm"
+ /* 1 */ "aaabcmmmmmmmm"
+ /* 2 */ "aaabcmmmmmmmm"
+ /* 3 */ "aaabcmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmm"
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "dddddddddmmmm"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaammmm"
+ /* 3 */ "aaaaaaaaaaaam"
+ /* 4 */ "eeeeeeeeemmmm"
+
+ // Level 4
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaam"
+ /* 1 */ "aaaaaaaaaammm"
+ /* 2 */ "aaaaaaaaaaamm"
+ /* 3 */ "aaaaaaaaammmm"
+ /* 4 */ "aaaaaaaaaaaaa"
+
+ // Level 5
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaammmm"
+ /* 1 */ "mmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmm"
+ /* 4 */ "aaaaaaaaaammm",
+
+ // Connectors:
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */
+ "1: 0, 5, 2: 4\n" /* Type 1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|2:0|3:0|4:0|5:0",
+
+ // AddWeightIfSame:
+ 0,
+ }, // BridgeCrumble2
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BridgeDoubleCrumble:
+ // The data has been exported from the gallery Nether, area index 46, ID 305, created by STR_Warrior
+ {
+ // Size:
+ 5, 7, 16, // SizeX = 5, SizeY = 7, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 6, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 7\n" /* netherbrickstairs */
+ "c:114: 6\n" /* netherbrickstairs */
+ "d:114: 4\n" /* netherbrickstairs */
+ "e:114: 5\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "maaam"
+ /* 1 */ "maaam"
+ /* 2 */ "mmmmm"
+ /* 3 */ "mmmmm"
+ /* 4 */ "mmmmm"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmmm"
+ /* 11 */ "mmmmm"
+ /* 12 */ "mmmmm"
+ /* 13 */ "mmmmm"
+ /* 14 */ "maaam"
+ /* 15 */ "maaam"
+
// Level 1
- "............."
- "aa..........."
- "aa..........."
- "aa..........."
- "............."
+ /* z\x* 01234 */
+ /* 0 */ "maaam"
+ /* 1 */ "maaam"
+ /* 2 */ "mbbbm"
+ /* 3 */ "mmmmm"
+ /* 4 */ "mmmmm"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmmm"
+ /* 11 */ "mmmmm"
+ /* 12 */ "mmmmm"
+ /* 13 */ "mcccm"
+ /* 14 */ "maaam"
+ /* 15 */ "maaam"
// Level 2
- "............."
- "aab.........."
- "aab.........."
- "aab.........."
- "............."
+ /* z\x* 01234 */
+ /* 0 */ "daaae"
+ /* 1 */ "daaae"
+ /* 2 */ "daaae"
+ /* 3 */ "daaae"
+ /* 4 */ "daaae"
+ /* 5 */ "mamae"
+ /* 6 */ "mmmam"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmae"
+ /* 11 */ "dmaae"
+ /* 12 */ "daaae"
+ /* 13 */ "daaae"
+ /* 14 */ "daaae"
+ /* 15 */ "daaae"
// Level 3
- "............."
- "aaabc........"
- "aaabc........"
- "aaabc........"
- "............."
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaama"
+ /* 4 */ "mamaa"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmma"
+ /* 11 */ "mmmaa"
+ /* 12 */ "amaaa"
+ /* 13 */ "aaaaa"
+ /* 14 */ "aaaaa"
+ /* 15 */ "aaaaa"
// Level 4
- "ddddddddd...."
- "aaaaaaaaaaaaa"
- "aaaaaaaaa...."
- "aaaaaaaaaaaa."
- "eeeeeeeee...."
+ /* z\x* 01234 */
+ /* 0 */ "ammma"
+ /* 1 */ "ammma"
+ /* 2 */ "ammma"
+ /* 3 */ "mmmma"
+ /* 4 */ "mmmmm"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmmm"
+ /* 11 */ "mmmma"
+ /* 12 */ "mmmmm"
+ /* 13 */ "ammma"
+ /* 14 */ "ammma"
+ /* 15 */ "ammma"
// Level 5
- "aaaaaaaaaaaa."
- "aaaaaaaaaa..."
- "aaaaaaaaaaa.."
- "aaaaaaaaa...."
- "aaaaaaaaaaaaa"
+ /* z\x* 01234 */
+ /* 0 */ "mmmmm"
+ /* 1 */ "mmmmm"
+ /* 2 */ "mmmmm"
+ /* 3 */ "mmmmm"
+ /* 4 */ "mmmmm"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmmm"
+ /* 11 */ "mmmmm"
+ /* 12 */ "mmmmm"
+ /* 13 */ "mmmmm"
+ /* 14 */ "mmmmm"
+ /* 15 */ "mmmmm"
// Level 6
- "aaaaaaaaa...."
- "............."
- "............."
- "............."
- "aaaaaaaaaa...",
+ /* z\x* 01234 */
+ /* 0 */ "mmmmm"
+ /* 1 */ "mmmmm"
+ /* 2 */ "mmmmm"
+ /* 3 */ "mmmmm"
+ /* 4 */ "mmmmm"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmmm"
+ /* 11 */ "mmmmm"
+ /* 12 */ "mmmmm"
+ /* 13 */ "mmmmm"
+ /* 14 */ "mmmmm"
+ /* 15 */ "mmmmm",
+
+ // Connectors:
+ "0: 2, 4, 0: 2\n" /* Type 0, direction Z- */
+ "0: 2, 4, 15: 3\n" /* Type 0, direction Z+ */,
- // Connections:
- "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */,
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 1000,
+ }, // BridgeDoubleCrumble
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BridgeFunnelDown:
+ // The data has been exported from the gallery Nether, area index 0, ID 2, created by Aloe_vera
+ {
+ // Size:
+ 15, 12, 12, // SizeX = 15, SizeY = 12, SizeZ = 12
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 21, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 6\n" /* netherbrickstairs */
+ "c:114: 4\n" /* netherbrickstairs */
+ "d:114: 5\n" /* netherbrickstairs */
+ "e: 44:14\n" /* step */
+ "f:114: 7\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmaaammmmmm"
+ /* 10 */ "mmmmmmaaammmmmm"
+ /* 11 */ "mmmmmmaaammmmmm"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmbbbmmmmmm"
+ /* 9 */ "mmmmmmaaammmmmm"
+ /* 10 */ "mmmmmmaaammmmmm"
+ /* 11 */ "mmmmmmaaammmmmm"
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmcbbbdmmmmm"
+ /* 8 */ "mmmmmcaaadmmmmm"
+ /* 9 */ "mmmmmcaaadmmmmm"
+ /* 10 */ "mmmmmcaaadmmmmm"
+ /* 11 */ "mmmmmcaaadmmmmm"
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmaaaaammmmm"
+ /* 8 */ "mmmmmaaaaammmmm"
+ /* 9 */ "mmmmmaaaaammmmm"
+ /* 10 */ "mmmmmaaaaammmmm"
+ /* 11 */ "mmmmmaaaaammmmm"
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmcbbbbbdmmmm"
+ /* 7 */ "mmmmaaaaaaammmm"
+ /* 8 */ "mmmma.....ammmm"
+ /* 9 */ "mmmmaa...aammmm"
+ /* 10 */ "mmmmma...ammmmm"
+ /* 11 */ "mmmmma...ammmmm"
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aadmmmmmmmmmcaa"
+ /* 2 */ "aadmmmmmmmmmcaa"
+ /* 3 */ "aadmmmmmmmmmcaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmcbbbbbbbdmmm"
+ /* 6 */ "mmmaaaaaaaaaamm"
+ /* 7 */ "mmma.......ammm"
+ /* 8 */ "mmmaa.....aammm"
+ /* 9 */ "mmmmam...mammmm"
+ /* 10 */ "mmmmmm...mmmmmm"
+ /* 11 */ "mmmmmm...mmmmmm"
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aaademmmmmecaaa"
+ /* 2 */ "aaademmmmmecaaa"
+ /* 3 */ "aaademmmmmecaaa"
+ /* 4 */ "mmaaabbbbbaaaam"
+ /* 5 */ "mmaaaaaaaaaaaam"
+ /* 6 */ "mma.........amm"
+ /* 7 */ "mmaa.......aamm"
+ /* 8 */ "mmmam.....mammm"
+ /* 9 */ "mmmmmm...mmmmmm"
+ /* 10 */ "mmmmmm...mmmmmm"
+ /* 11 */ "mmmmmm...mmmmmm"
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "bbbbbbbbbbbbbbb"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "faaaaaaaaaaaaaa"
+ /* 5 */ "ma...........am"
+ /* 6 */ "maa.........aam"
+ /* 7 */ "mmam.......mamm"
+ /* 8 */ "mmmmm.....mmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+
+ // Level 8
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "a.............a"
+ /* 5 */ "aa...........aa"
+ /* 6 */ "mam.........mam"
+ /* 7 */ "mmmm.......mmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+
+ // Level 9
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "a.............a"
+ /* 5 */ "am............a"
+ /* 6 */ "mmm.........mmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+
+ // Level 10
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "m.............m"
+ /* 5 */ "mm............m"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+
+ // Level 11
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "m.............m"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "0: 7, 4, 11: 3\n" /* Type 0, direction Z+ */
+ "0: 0, 9, 2: 4\n" /* Type 0, direction X- */
+ "0: 14, 9, 2: 5\n" /* Type 0, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
- }, // BridgeCrumble2
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 5,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // BridgeFunnelDown
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // BridgeSegment:
- // The data has been exported from gallery Nether, area index 16, ID 158
+ // BridgeLevelCrossing:
+ // The data has been exported from the gallery Nether, area index 61, ID 321, created by Aloe_vera
{
// Size:
- 15, 8, 5, // SizeX = 15, SizeY = 8, SizeZ = 5
+ 16, 14, 16, // SizeX = 16, SizeY = 14, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 23, 15, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -782,80 +1640,443 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
+
// Level 1
- "mmmmmmmmmmmmmmm"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "mmmmmmmmmmmmmmm"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "aabmmmmmmmmmmcaa"
+ /* 2 */ "aabmmmmmmmmmmcaa"
+ /* 3 */ "aabmmmmmmmmmmcaa"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 2
- "mmmmmmmmmmmmmmm"
- "aabmmmmmmmmmcaa"
- "aabmmmmmmmmmcaa"
- "aabmmmmmmmmmcaa"
- "mmmmmmmmmmmmmmm"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "aaabdmmmmmmdcaaa"
+ /* 2 */ "aaabdmmmmmmdcaaa"
+ /* 3 */ "aaabdmmmmmmdcaaa"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 3
- "mmmmmmmmmmmmmmm"
- "aaabdmmmmmdcaaa"
- "aaabdmmmmmdcaaa"
- "aaabdmmmmmdcaaa"
- "mmmmmmmmmmmmmmm"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "eeeeeeeeeeeeeeee"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "ffffffffffffffff"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 4
- "eeeeeeeeeeeeeee"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "fffffffffffffff"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaaa"
+ /* 5 */ "faaabmmmmmmmmmmm"
+ /* 6 */ "caaabmmmmmmmmmmm"
+ /* 7 */ "caaabmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 5
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "a...aaaaaaaaaaaa"
+ /* 5 */ "a...ammmmmmmmmmm"
+ /* 6 */ "aaaaammmmmmmmmmm"
+ /* 7 */ "aaaaammmmmmmmmmm"
+ /* 8 */ "caaabmmmmmmmmmmm"
+ /* 9 */ "caaabmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 6
- "aaaaaaaaaaaaaaa"
- "..............."
- "..............."
- "..............."
- "aaaaaaaaaaaaaaa"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmaaam"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "m...mmmmmmmmaaam"
+ /* 5 */ "a...ammmmmmmmmmm"
+ /* 6 */ "a...ammmmmmmmmmm"
+ /* 7 */ "a...ammmmmmmmmmm"
+ /* 8 */ "aaaaammmmmmmmmmm"
+ /* 9 */ "aaaaammmmmmmmmmm"
+ /* 10 */ "caaabmmmmmmmmmmm"
+ /* 11 */ "caaabmmmmmmmmmmm"
+ /* 12 */ "maaabmmmmmmmmmmm"
+ /* 13 */ "maaabmmmmmmmmmmm"
+ /* 14 */ "maaafmmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 7
- "mmmmmmmmmmmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmmmmmmmmmmm"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmaaam"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "m...mmmmmmmmaaam"
+ /* 5 */ "m...mmmmmmmmmmmm"
+ /* 6 */ "m...mmmmmmmmmmmm"
+ /* 7 */ "a...ammmmmmmmmmm"
+ /* 8 */ "a...ammmmmmmmmmm"
+ /* 9 */ "a...ammmmmmmmmmm"
+ /* 10 */ "aaaaammmmmmmmmmm"
+ /* 11 */ "aaaaaeemmmmmmmmm"
+ /* 12 */ "caaaaaammmmmmmmm"
+ /* 13 */ "caaaaaammmmmmmmm"
+ /* 14 */ "caaaaaammmmmaaam"
+ /* 15 */ "fffffffmmmmmaaam"
// Level 8
- "mmmmmmmmmmmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmmmmmmmmmmm",
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmaaam"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "m...mmmmmmmmaaam"
+ /* 5 */ "m...mmmmmmmmmmmm"
+ /* 6 */ "m...mmmmmmmmmmmm"
+ /* 7 */ "m...mmmmmmmmmmmm"
+ /* 8 */ "m...mmmmmmmmmmmm"
+ /* 9 */ "a...ammmmmmmmmmm"
+ /* 10 */ "a...ammmmmmmmmmm"
+ /* 11 */ "a...aaaeemmmmmmm"
+ /* 12 */ "a.....aaammmmmmm"
+ /* 13 */ "a.....aaammmmmmm"
+ /* 14 */ "a.....aaammmaaam"
+ /* 15 */ "aaaaaaaffmmmaaam"
+
+ // Level 9
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmcaaab"
+ /* 1 */ "mmmmmmmmmmmcaaab"
+ /* 2 */ "mmmmmmmmmmmcaaab"
+ /* 3 */ "mmmmmmmmmmmcaaab"
+ /* 4 */ "mmmmmmmmmmmcaaab"
+ /* 5 */ "mmmmmmmmmmmcaaab"
+ /* 6 */ "m...mmmmmmmcaaab"
+ /* 7 */ "m...mmmmmmmcaaab"
+ /* 8 */ "m...mmmmmmmcaaab"
+ /* 9 */ "m...mmmmmmmcaaab"
+ /* 10 */ "m...mmmmmmmcaaab"
+ /* 11 */ "m...maaaaeecaaab"
+ /* 12 */ "m.......aaaaaaab"
+ /* 13 */ "m.......aaaaaaab"
+ /* 14 */ "m.......aaaaaaab"
+ /* 15 */ "mmmmmaaaafffaaab"
+
+ // Level 10
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmaaaaa"
+ /* 1 */ "mmmmmmmmmmmaaaaa"
+ /* 2 */ "mmmmmmmmmmmaaaaa"
+ /* 3 */ "mmmmmmmmmmmaaaaa"
+ /* 4 */ "mmmmmmmmmmmaaaaa"
+ /* 5 */ "mmmmmmmmmmmaaaaa"
+ /* 6 */ "mmmmmmmmmmmaaaaa"
+ /* 7 */ "mmmmmmmmmmmaaaaa"
+ /* 8 */ "m...mmmmmmmaaaaa"
+ /* 9 */ "m...mmmmmmmaaaaa"
+ /* 10 */ "m...mmmmmmmaaaaa"
+ /* 11 */ "m...mmmaaaaaaaaa"
+ /* 12 */ "m.........aaaaaa"
+ /* 13 */ "m.........aaaaaa"
+ /* 14 */ "m.........aaaaaa"
+ /* 15 */ "mmmmmmmaaaaaaaaa"
+
+ // Level 11
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmma...a"
+ /* 1 */ "mmmmmmmmmmma...a"
+ /* 2 */ "mmmmmmmmmmma...a"
+ /* 3 */ "mmmmmmmmmmma...a"
+ /* 4 */ "mmmmmmmmmmma...a"
+ /* 5 */ "mmmmmmmmmmma...a"
+ /* 6 */ "mmmmmmmmmmma...a"
+ /* 7 */ "mmmmmmmmmmma...a"
+ /* 8 */ "mmmmmmmmmmma...a"
+ /* 9 */ "mmmmmmmmmmma...a"
+ /* 10 */ "mmmmmmmmmmma...a"
+ /* 11 */ "mmmmmmmmmaaa...a"
+ /* 12 */ "mmmm...........a"
+ /* 13 */ "mmmm...........a"
+ /* 14 */ "mmmm...........a"
+ /* 15 */ "mmmmmmmmmaaa...a"
+
+ // Level 12
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmm...m"
+ /* 1 */ "mmmmmmmmmmmm...m"
+ /* 2 */ "mmmmmmmmmmmm...m"
+ /* 3 */ "mmmmmmmmmmmm...m"
+ /* 4 */ "mmmmmmmmmmmm...m"
+ /* 5 */ "mmmmmmmmmmmm...m"
+ /* 6 */ "mmmmmmmmmmmm...m"
+ /* 7 */ "mmmmmmmmmmmm...m"
+ /* 8 */ "mmmmmmmmmmmm...m"
+ /* 9 */ "mmmmmmmmmmmm...m"
+ /* 10 */ "mmmmmmmmmmmm...m"
+ /* 11 */ "mmmmmmmmmmmm...m"
+ /* 12 */ "mmmmmm.........m"
+ /* 13 */ "mmmmmm.........m"
+ /* 14 */ "mmmmmm.........m"
+ /* 15 */ "mmmmmmmmmmmm...m"
+
+ // Level 13
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmm...m"
+ /* 1 */ "mmmmmmmmmmmm...m"
+ /* 2 */ "mmmmmmmmmmmm...m"
+ /* 3 */ "mmmmmmmmmmmm...m"
+ /* 4 */ "mmmmmmmmmmmm...m"
+ /* 5 */ "mmmmmmmmmmmm...m"
+ /* 6 */ "mmmmmmmmmmmm...m"
+ /* 7 */ "mmmmmmmmmmmm...m"
+ /* 8 */ "mmmmmmmmmmmm...m"
+ /* 9 */ "mmmmmmmmmmmm...m"
+ /* 10 */ "mmmmmmmmmmmm...m"
+ /* 11 */ "mmmmmmmmmmmm...m"
+ /* 12 */ "mmmmmmmm.......m"
+ /* 13 */ "mmmmmmmm.......m"
+ /* 14 */ "mmmmmmmm.......m"
+ /* 15 */ "mmmmmmmmmmmm...m",
+
+ // Connectors:
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */
+ "0: 15, 5, 2: 5\n" /* Type 0, direction X+ */
+ "0: 13, 11, 0: 2\n" /* Type 0, direction Z- */
+ "0: 13, 11, 15: 3\n" /* Type 0, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // BridgeLevelCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BridgeSegment:
+ // The data has been exported from the gallery Nether, area index 16, ID 158, created by Aloe_vera
+ {
+ // Size:
+ 15, 8, 5, // SizeX = 15, SizeY = 8, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 5\n" /* netherbrickstairs */
+ "c:114: 4\n" /* netherbrickstairs */
+ "d: 44:14\n" /* step */
+ "e:114: 6\n" /* netherbrickstairs */
+ "f:114: 7\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
- // Connections:
- "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */
- "0: 14, 5, 2: 5\n" /* Type 0, BLOCK_FACE_XP */,
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aabmmmmmmmmmcaa"
+ /* 2 */ "aabmmmmmmmmmcaa"
+ /* 3 */ "aabmmmmmmmmmcaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aaabdmmmmmdcaaa"
+ /* 2 */ "aaabdmmmmmdcaaa"
+ /* 3 */ "aaabdmmmmmdcaaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "eeeeeeeeeeeeeee"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "fffffffffffffff"
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "aaaaaaaaaaaaaaa"
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "mmmmmmmmmmmmmmm"
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "mmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */
+ "0: 14, 5, 2: 5\n" /* Type 0, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 500,
+
+ // DepthWeight:
+ "4:-3000|8:-3000|12:-3000|16:-3000|20:-3000",
+
+ // AddWeightIfSame:
+ 1000,
}, // BridgeSegment
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BridgeTee:
- // The data has been exported from gallery Nether, area index 39, ID 290
+ // The data has been exported from the gallery Nether, area index 39, ID 290, created by STR_Warrior
{
// Size:
15, 8, 10, // SizeX = 15, SizeY = 8, SizeZ = 10
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 9, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -867,258 +2088,446 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmaaammmmmm"
+ /* 9 */ "mmmmmmaaammmmmm"
+
// Level 1
- "mmmmmmmmmmmmmmm"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aabmmmmmmmmmcaa"
+ /* 2 */ "aabmmmmmmmmmcaa"
+ /* 3 */ "aabmmmmmmmmmcaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmdddmmmmmm"
+ /* 8 */ "mmmmmmaaammmmmm"
+ /* 9 */ "mmmmmmaaammmmmm"
// Level 2
- "mmmmmmmmmmmmmmm"
- "aabmmmmmmmmmcaa"
- "aabmmmmmmmmmcaa"
- "aabmmmmmmmmmcaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmdddmmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aaabemmmmmecaaa"
+ /* 2 */ "aaabemmmmmecaaa"
+ /* 3 */ "aaabemmmmmecaaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmeeemmmmmm"
+ /* 6 */ "mmmmmmdddmmmmmm"
+ /* 7 */ "mmmmmmaaammmmmm"
+ /* 8 */ "mmmmmmaaammmmmm"
+ /* 9 */ "mmmmmmaaammmmmm"
// Level 3
- "mmmmmmmmmmmmmmm"
- "aaabemmmmmecaaa"
- "aaabemmmmmecaaa"
- "aaabemmmmmecaaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmeeemmmmmm"
- "mmmmmmdddmmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "ddddddddddddddd"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "fffffcaaabfffff"
+ /* 5 */ "mmmmmcaaabmmmmm"
+ /* 6 */ "mmmmmcaaabmmmmm"
+ /* 7 */ "mmmmmcaaabmmmmm"
+ /* 8 */ "mmmmmcaaabmmmmm"
+ /* 9 */ "mmmmmcaaabmmmmm"
// Level 4
- "ddddddddddddddd"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "fffffcaaabfffff"
- "mmmmmcaaabmmmmm"
- "mmmmmcaaabmmmmm"
- "mmmmmcaaabmmmmm"
- "mmmmmcaaabmmmmm"
- "mmmmmcaaabmmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 5 */ "mmmmmaaaaammmmm"
+ /* 6 */ "mmmmmaaaaammmmm"
+ /* 7 */ "mmmmmaaaaammmmm"
+ /* 8 */ "mmmmmaaaaammmmm"
+ /* 9 */ "mmmmmaaaaammmmm"
// Level 5
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "aaaaaa...aaaaaa"
+ /* 5 */ "mmmmma...ammmmm"
+ /* 6 */ "mmmmma...ammmmm"
+ /* 7 */ "mmmmma...ammmmm"
+ /* 8 */ "mmmmma...ammmmm"
+ /* 9 */ "mmmmma...ammmmm"
// Level 6
- "aaaaaaaaaaaaaaa"
- "..............."
- "..............."
- "..............."
- "aaaaaa...aaaaaa"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "mmmmmm...mmmmmm"
+ /* 5 */ "mmmmmm...mmmmmm"
+ /* 6 */ "mmmmmm...mmmmmm"
+ /* 7 */ "mmmmmm...mmmmmm"
+ /* 8 */ "mmmmmm...mmmmmm"
+ /* 9 */ "mmmmmm...mmmmmm"
// Level 7
- "mmmmmmmmmmmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
-
- // Level 8
- "mmmmmmmmmmmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm",
-
- // Connections:
- "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */
- "0: 14, 5, 2: 5\n" /* Type 0, BLOCK_FACE_XP */
- "0: 7, 5, 9: 3\n" /* Type 0, BLOCK_FACE_ZP */,
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "mmmmmm...mmmmmm"
+ /* 5 */ "mmmmmm...mmmmmm"
+ /* 6 */ "mmmmmm...mmmmmm"
+ /* 7 */ "mmmmmm...mmmmmm"
+ /* 8 */ "mmmmmm...mmmmmm"
+ /* 9 */ "mmmmmm...mmmmmm",
+
+ // Connectors:
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */
+ "0: 7, 5, 9: 3\n" /* Type 0, direction Z+ */
+ "0: 14, 5, 2: 5\n" /* Type 0, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "1:500",
+
+ // AddWeightIfSame:
+ 0,
}, // BridgeTee
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Corridor11:
- // The data has been exported from gallery Nether, area index 36, ID 287
+ // The data has been exported from the gallery Nether, area index 36, ID 287, created by Aloe_vera
{
// Size:
11, 6, 5, // SizeX = 11, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 5, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b:113: 0\n" /* netherbrickfence */
"c:114: 2\n" /* netherbrickstairs */
- "d:114: 3\n" /* netherbrickstairs */,
+ "d:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "aaaaaaaaaaa"
// Level 2
- "aaaaaaaaaaa"
- "..........."
- "..........."
- "..........."
- "aaaaaaaaaaa"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "abababababa"
// Level 3
- "abababababa"
- "..........."
- "..........."
- "..........."
- "abababababa"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "abababababa"
// Level 4
- "abababababa"
- "..........."
- "..........."
- "..........."
- "abababababa"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "abababababa"
// Level 5
- "abababababa"
- "..........."
- "..........."
- "..........."
- "abababababa"
-
- // Level 6
- "ccccccccccc"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "ddddddddddd",
-
- // Connections:
- "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "ccccccccccc"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "ddddddddddd",
+
+ // Connectors:
+ "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 300,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // Corridor11
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Corridor13:
- // The data has been exported from gallery Nether, area index 35, ID 286
+ // The data has been exported from the gallery Nether, area index 35, ID 286, created by Aloe_vera
{
// Size:
13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 5, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
- "a:112: 0\n" /* netherbrick */
".: 0: 0\n" /* air */
- "c:113: 0\n" /* netherbrickfence */
- "d:114: 2\n" /* netherbrickstairs */
- "e:114: 3\n" /* netherbrickstairs */,
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c:114: 2\n" /* netherbrickstairs */
+ "d:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "aaaaaaaaaaaaa"
// Level 2
- "aaaaaaaaaaaaa"
- "............."
- "............."
- "............."
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ababababababa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "ababababababa"
// Level 3
- "acacacacacaca"
- "............."
- "............."
- "............."
- "acacacacacaca"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ababababababa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "ababababababa"
// Level 4
- "acacacacacaca"
- "............."
- "............."
- "............."
- "acacacacacaca"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ababababababa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "ababababababa"
// Level 5
- "acacacacacaca"
- "............."
- "............."
- "............."
- "acacacacacaca"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ccccccccccccc"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "ddddddddddddd",
+
+ // Connectors:
+ "1: 12, 1, 2: 5\n" /* Type 1, direction X+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
- // Level 6
- "ddddddddddddd"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "eeeeeeeeeeeee",
-
- // Connections:
- "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 12, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 300,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // Corridor13
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Corridor5:
+ // The data has been exported from the gallery Nether, area index 65, ID 330, created by xoft
+ {
+ // Size:
+ 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 5, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c:114: 2\n" /* netherbrickstairs */
+ "d:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "aaaaa"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "ababa"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "ababa"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "ababa"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "ccccc"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "ddddd",
+
+ // Connectors:
+ "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 500,
+
+ // DepthWeight:
+ "6:0|12:0|18:0",
+
+ // AddWeightIfSame:
+ 500,
+ }, // Corridor5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CorridorCorner5:
- // The data has been exported from gallery Nether, area index 10, ID 40
+ // The data has been exported from the gallery Nether, area index 10, ID 40, created by xoft
{
// Size:
11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 5, 10, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1130,211 +2539,391 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaa"
+ /* 5 */ "aaaaa......"
+ /* 6 */ "aaaaa......"
+ /* 7 */ "aaaaa......"
+ /* 8 */ "aaaaa......"
+ /* 9 */ "aaaaa......"
+ /* 10 */ "aaaaa......"
+
// Level 1
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "a.........."
+ /* 2 */ "a.........."
+ /* 3 */ "a.........."
+ /* 4 */ "a...aaaaaaa"
+ /* 5 */ "a...a......"
+ /* 6 */ "a...a......"
+ /* 7 */ "a...a......"
+ /* 8 */ "a...a......"
+ /* 9 */ "a...a......"
+ /* 10 */ "a...a......"
// Level 2
- "aaaaaaaaaaa"
- "a.........."
- "a.........."
- "a.........."
- "a...aaaaaaa"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "b.........."
+ /* 2 */ "a.........."
+ /* 3 */ "b.........."
+ /* 4 */ "a...abababa"
+ /* 5 */ "b...b......"
+ /* 6 */ "a...a......"
+ /* 7 */ "b...b......"
+ /* 8 */ "a...a......"
+ /* 9 */ "b...b......"
+ /* 10 */ "a...a......"
// Level 3
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "b.........."
+ /* 2 */ "a.........."
+ /* 3 */ "b.........."
+ /* 4 */ "a...abababa"
+ /* 5 */ "b...b......"
+ /* 6 */ "a...a......"
+ /* 7 */ "b...b......"
+ /* 8 */ "a...a......"
+ /* 9 */ "b...b......"
+ /* 10 */ "a...a......"
// Level 4
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "b.........."
+ /* 2 */ "a.........."
+ /* 3 */ "b.........."
+ /* 4 */ "a...abababa"
+ /* 5 */ "b...b......"
+ /* 6 */ "a...a......"
+ /* 7 */ "b...b......"
+ /* 8 */ "a...a......"
+ /* 9 */ "b...b......"
+ /* 10 */ "a...a......"
// Level 5
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
-
- // Level 6
- "ccccccccccc"
- "daaaaaaaaaa"
- "daaaaaaaaaa"
- "daaaaaaaaaa"
- "daaaeeeeeee"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm",
-
- // Connections:
- "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */
- "1: 2, 1, 10: 3\n" /* Type 1, BLOCK_FACE_ZP */,
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "ccccccccccc"
+ /* 1 */ "daaaaaaaaaa"
+ /* 2 */ "daaaaaaaaaa"
+ /* 3 */ "daaaaaaaaaa"
+ /* 4 */ "daaaeeeeeee"
+ /* 5 */ "daaaf......"
+ /* 6 */ "daaaf......"
+ /* 7 */ "daaaf......"
+ /* 8 */ "daaaf......"
+ /* 9 */ "daaaf......"
+ /* 10 */ "daaaf......",
+
+ // Connectors:
+ "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */
+ "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // CorridorCorner5
- // CorridorCorner5:
- // The data has been exported from gallery Nether, area index 10, ID 40
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorCornerChest5:
+ // The data has been exported from the gallery Nether, area index 42, ID 293, created by STR_Warrior
{
// Size:
11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 5, 10, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
- "b:113: 0\n" /* netherbrickfence */
- "c:114: 2\n" /* netherbrickstairs */
+ "b: 54: 5\n" /* chest */
+ "c:113: 0\n" /* netherbrickfence */
"d:114: 0\n" /* netherbrickstairs */
- "e:114: 3\n" /* netherbrickstairs */
+ "e:114: 2\n" /* netherbrickstairs */
"f:114: 1\n" /* netherbrickstairs */
- "g: 54: 5\n" /* chest */
+ "g:114: 3\n" /* netherbrickstairs */
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaa"
+ /* 5 */ "aaaaammmmmm"
+ /* 6 */ "aaaaammmmmm"
+ /* 7 */ "aaaaammmmmm"
+ /* 8 */ "aaaaammmmmm"
+ /* 9 */ "aaaaammmmmm"
+ /* 10 */ "aaaaammmmmm"
+
// Level 1
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "ab........."
+ /* 2 */ "a.........."
+ /* 3 */ "a.........."
+ /* 4 */ "a...aaaaaaa"
+ /* 5 */ "a...ammmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "a...ammmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "a...ammmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 2
- "aaaaaaaaaaa"
- "ag........."
- "a.........."
- "a.........."
- "a...aaaaaaa"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "acacacacaca"
+ /* 1 */ "c.........."
+ /* 2 */ "a.........."
+ /* 3 */ "c.........."
+ /* 4 */ "a...acacaca"
+ /* 5 */ "c...cmmmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "c...cmmmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "c...cmmmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 3
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "acacacacaca"
+ /* 1 */ "c.........."
+ /* 2 */ "a.........."
+ /* 3 */ "c.........."
+ /* 4 */ "a...acacaca"
+ /* 5 */ "c...cmmmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "c...cmmmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "c...cmmmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 4
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "acacacacaca"
+ /* 1 */ "c.........."
+ /* 2 */ "a.........."
+ /* 3 */ "c.........."
+ /* 4 */ "a...acacaca"
+ /* 5 */ "c...cmmmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "c...cmmmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "c...cmmmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 5
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "deeeeeeeeee"
+ /* 1 */ "daaaaaaaaaa"
+ /* 2 */ "daaaaaaaaaa"
+ /* 3 */ "daaaaaaaaaa"
+ /* 4 */ "daaafgggggg"
+ /* 5 */ "daaafmmmmmm"
+ /* 6 */ "daaafmmmmmm"
+ /* 7 */ "daaafmmmmmm"
+ /* 8 */ "daaafmmmmmm"
+ /* 9 */ "daaafmmmmmm"
+ /* 10 */ "daaafmmmmmm",
+
+ // Connectors:
+ "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
+ "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */,
- // Level 6
- "ccccccccccc"
- "daaaaaaaaaa"
- "daaaaaaaaaa"
- "daaaaaaaaaa"
- "daaaeeeeeee"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm",
-
- // Connections:
- "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */
- "1: 2, 1, 10: 3\n" /* Type 1, BLOCK_FACE_ZP */,
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // CorridorCornerChest5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorCrossing:
+ // The data has been exported from the gallery Nether, area index 63, ID 328, created by xoft
+ {
+ // Size:
+ 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 5, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c:114: 0\n" /* netherbrickstairs */
+ "d:114: 1\n" /* netherbrickstairs */
+ "e:114: 2\n" /* netherbrickstairs */
+ "f:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "mmaaaaamm"
+ /* 1 */ "mmaaaaamm"
+ /* 2 */ "aaaaaaaaa"
+ /* 3 */ "aaaaaaaaa"
+ /* 4 */ "aaaaaaaaa"
+ /* 5 */ "aaaaaaaaa"
+ /* 6 */ "aaaaaaaaa"
+ /* 7 */ "mmaaaaamm"
+ /* 8 */ "mmaaaaamm"
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "mma...amm"
+ /* 1 */ "mma...amm"
+ /* 2 */ "aaa...aaa"
+ /* 3 */ "........."
+ /* 4 */ "........."
+ /* 5 */ "........."
+ /* 6 */ "aaa...aaa"
+ /* 7 */ "mma...amm"
+ /* 8 */ "mma...amm"
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "mma...amm"
+ /* 1 */ "mmb...bmm"
+ /* 2 */ "aba...aba"
+ /* 3 */ "........."
+ /* 4 */ "........."
+ /* 5 */ "........."
+ /* 6 */ "aba...aba"
+ /* 7 */ "mmb...bmm"
+ /* 8 */ "mma...amm"
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "mma...amm"
+ /* 1 */ "mmb...bmm"
+ /* 2 */ "aba...aba"
+ /* 3 */ "........."
+ /* 4 */ "........."
+ /* 5 */ "........."
+ /* 6 */ "aba...aba"
+ /* 7 */ "mmb...bmm"
+ /* 8 */ "mma...amm"
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "mma...amm"
+ /* 1 */ "mmb...bmm"
+ /* 2 */ "aba...aba"
+ /* 3 */ "........."
+ /* 4 */ "........."
+ /* 5 */ "........."
+ /* 6 */ "aba...aba"
+ /* 7 */ "mmb...bmm"
+ /* 8 */ "mma...amm"
+
+ // Level 5
+ /* z\x* 012345678 */
+ /* 0 */ "mmcaaadmm"
+ /* 1 */ "mmcaaadmm"
+ /* 2 */ "eeeaaaeee"
+ /* 3 */ "aaaaaaaaa"
+ /* 4 */ "aaaaaaaaa"
+ /* 5 */ "aaaaaaaaa"
+ /* 6 */ "ffcaaadff"
+ /* 7 */ "mmcaaadmm"
+ /* 8 */ "mmcaaadmm",
+
+ // Connectors:
+ "1: 8, 1, 4: 5\n" /* Type 1, direction X+ */
+ "1: 4, 1, 0: 2\n" /* Type 1, direction Z- */
+ "1: 4, 1, 8: 3\n" /* Type 1, direction Z+ */
+ "1: 0, 1, 4: 4\n" /* Type 1, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
- }, // CorridorCorner5Chest
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -50,
+ }, // CorridorCrossing
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CorridorStairs:
- // The data has been exported from gallery Nether, area index 12, ID 42
+ // The data has been exported from the gallery Nether, area index 12, ID 42, created by xoft
{
// Size:
9, 13, 5, // SizeX = 9, SizeY = 13, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 12, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1342,611 +2931,1109 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"c:113: 0\n" /* netherbrickfence */
"d:114: 2\n" /* netherbrickstairs */
"e:114: 3\n" /* netherbrickstairs */
- "f: 19: 0\n" /* sponge */,
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ "aaaaaaaaa"
+ /* 2 */ "aaaaaaaaa"
+ /* 3 */ "aaaaaaaaa"
+ /* 4 */ "aaaaaaaaa"
+
// Level 1
- "aaaaaaaaa"
- "aaaaaaaaa"
- "aaaaaaaaa"
- "aaaaaaaaa"
- "aaaaaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ ".baaaaaaa"
+ /* 2 */ ".baaaaaaa"
+ /* 3 */ ".baaaaaaa"
+ /* 4 */ "aaaaaaaaa"
// Level 2
- "aaaaaaaaa"
- ".baaaaaaa"
- ".baaaaaaa"
- ".baaaaaaa"
- "aaaaaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "acaaaaaaa"
+ /* 1 */ "..baaaaaa"
+ /* 2 */ "..baaaaaa"
+ /* 3 */ "..baaaaaa"
+ /* 4 */ "acaaaaaaa"
// Level 3
- "acaaaaaaa"
- "..baaaaaa"
- "..baaaaaa"
- "..baaaaaa"
- "acaaaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "acaaaaaaa"
+ /* 1 */ "...baaaaa"
+ /* 2 */ "...baaaaa"
+ /* 3 */ "...baaaaa"
+ /* 4 */ "acaaaaaaa"
// Level 4
- "acaaaaaaa"
- "...baaaaa"
- "...baaaaa"
- "...baaaaa"
- "acaaaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "acacaaaaa"
+ /* 1 */ "....baaaa"
+ /* 2 */ "....baaaa"
+ /* 3 */ "....baaaa"
+ /* 4 */ "acacaaaaa"
// Level 5
- "acacaaaaa"
- "....baaaa"
- "....baaaa"
- "....baaaa"
- "acacaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "aaacaaaaa"
+ /* 1 */ ".....baaa"
+ /* 2 */ ".....baaa"
+ /* 3 */ ".....baaa"
+ /* 4 */ "aaacaaaaa"
// Level 6
- "aaacaaaaa"
- ".....baaa"
- ".....baaa"
- ".....baaa"
- "aaacaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "daacacaaa"
+ /* 1 */ "a.....baa"
+ /* 2 */ "a.....baa"
+ /* 3 */ "a.....baa"
+ /* 4 */ "eaacacaaa"
// Level 7
- "daacacaaa"
- "a.....baa"
- "a.....baa"
- "a.....baa"
- "eaacacaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "mdaaacaaa"
+ /* 1 */ "ma.....ba"
+ /* 2 */ "ma.....ba"
+ /* 3 */ "ma.....ba"
+ /* 4 */ "meaaacaaa"
// Level 8
- "fdaaacaaa"
- "fa.....ba"
- "fa.....ba"
- "fa.....ba"
- "feaaacaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "mmdaacaca"
+ /* 1 */ "mma......"
+ /* 2 */ "mma......"
+ /* 3 */ "mma......"
+ /* 4 */ "mmeaacaca"
// Level 9
- "ffdaacaca"
- "ffa......"
- "ffa......"
- "ffa......"
- "ffeaacaca"
+ /* z\x* 012345678 */
+ /* 0 */ "mmmdaaaca"
+ /* 1 */ "mmma....."
+ /* 2 */ "mmma....."
+ /* 3 */ "mmma....."
+ /* 4 */ "mmmeaaaca"
// Level 10
- "fffdaaaca"
- "fffa....."
- "fffa....."
- "fffa....."
- "fffeaaaca"
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmdaaca"
+ /* 1 */ "mmmma...."
+ /* 2 */ "mmmma...."
+ /* 3 */ "mmmma...."
+ /* 4 */ "mmmmeaaca"
// Level 11
- "ffffdaaca"
- "ffffa...."
- "ffffa...."
- "ffffa...."
- "ffffeaaca"
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmdaaa"
+ /* 1 */ "mmmmma..."
+ /* 2 */ "mmmmma..."
+ /* 3 */ "mmmmma..."
+ /* 4 */ "mmmmmeaaa"
// Level 12
- "fffffdaaa"
- "fffffa..."
- "fffffa..."
- "fffffa..."
- "fffffeaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmmddd"
+ /* 1 */ "mmmmmmaaa"
+ /* 2 */ "mmmmmmaaa"
+ /* 3 */ "mmmmmmaaa"
+ /* 4 */ "mmmmmmeee",
+
+ // Connectors:
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */,
- // Level 13
- "ffffffddd"
- "ffffffaaa"
- "ffffffaaa"
- "ffffffaaa"
- "ffffffeee",
-
- // Connections:
- "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 8, 8, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 1000,
+
+ // DepthWeight:
+ "0:0|2:0|4:0|6:0|8:0|10:0|12:0|14:0|16:0|18:0",
+
+ // AddWeightIfSame:
+ 0,
}, // CorridorStairs
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // DarkCorridor:
+ // The data has been exported from the gallery Nether, area index 3, ID 30, created by STR_Warrior
+ {
+ // Size:
+ 14, 6, 5, // SizeX = 14, SizeY = 6, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 5, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c:114: 2\n" /* netherbrickstairs */
+ "d:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aaaaaaaaaaaaaa"
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ ".............."
+ /* 4 */ "aaaaaaaaaaaaaa"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aabaaaaaaaabaa"
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ ".............."
+ /* 4 */ "aabaaaaaaaabaa"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aabaaaaaaaabaa"
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ ".............."
+ /* 4 */ "aabaaaaaaaabaa"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aabaaaaaaaabaa"
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ ".............."
+ /* 4 */ "aabaaaaaaaabaa"
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "cccccccccccccc"
+ /* 1 */ "aaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaa"
+ /* 4 */ "dddddddddddddd",
+
+ // Connectors:
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // DarkCorridor
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LavaStaircase:
- // The data has been exported from gallery Nether, area index 28, ID 278
+ // The data has been exported from the gallery Nether, area index 28, ID 278, created by Aloe_vera
{
// Size:
15, 11, 15, // SizeX = 15, SizeY = 11, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 10, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b:113: 0\n" /* netherbrickfence */
- "c: 11: 0\n" /* lava */,
+ "c: 10: 0\n" /* lava */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaa...aaaa"
+ /* 1 */ "aaaaa.........a"
+ /* 2 */ "aaaaa.........a"
+ /* 3 */ "aaaaab........a"
+ /* 4 */ "accca...aaaa..a"
+ /* 5 */ "accca...acca..a"
+ /* 6 */ "acccaaaaacca..a"
+ /* 7 */ "acccccccccca..a"
+ /* 8 */ "acccaaaaacca..a"
+ /* 9 */ "accca...acca..a"
+ /* 10 */ "accca...aaaa..a"
+ /* 11 */ "aaaaab........a"
+ /* 12 */ "aaaaa.........a"
+ /* 13 */ "aaaaa.........a"
+ /* 14 */ "aaaaaaaa...aaaa"
// Level 2
- "aaaaaaaa...aaaa"
- "aaaaa.........a"
- "aaaaa.........a"
- "aaaaab........a"
- "accca...aaaa..a"
- "accca...acca..a"
- "acccaaaaacca..a"
- "acccccccccca..a"
- "acccaaaaacca..a"
- "accca...acca..a"
- "accca...aaaa..a"
- "aaaaab........a"
- "aaaaa.........a"
- "aaaaa.........a"
- "aaaaaaaa...aaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaa...aaaa"
+ /* 1 */ "aaaa..........a"
+ /* 2 */ "aaaa..........a"
+ /* 3 */ "aaaabb........a"
+ /* 4 */ "aaaa..........a"
+ /* 5 */ "a.............a"
+ /* 6 */ "a.............a"
+ /* 7 */ "a.............a"
+ /* 8 */ "a.............a"
+ /* 9 */ "a.............a"
+ /* 10 */ "aaaa..........a"
+ /* 11 */ "aaaabb........a"
+ /* 12 */ "aaaa..........a"
+ /* 13 */ "aaaa..........a"
+ /* 14 */ "aaaaaaaa...aaaa"
// Level 3
- "aaaaaaaa...aaaa"
- "aaaa..........a"
- "aaaa..........a"
- "aaaabb........a"
- "aaaa..........a"
- "a.............a"
- "a.............a"
- "a.............a"
- "a.............a"
- "a.............a"
- "aaaa..........a"
- "aaaabb........a"
- "aaaa..........a"
- "aaaa..........a"
- "aaaaaaaa...aaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaa...aaaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "a.............a"
+ /* 3 */ "a..bb.........a"
+ /* 4 */ "aaaa..........a"
+ /* 5 */ "aaaa..........a"
+ /* 6 */ "a.............a"
+ /* 7 */ "a.............a"
+ /* 8 */ "a.............a"
+ /* 9 */ "aaaa..........a"
+ /* 10 */ "aaaa..........a"
+ /* 11 */ "a..bb.........a"
+ /* 12 */ "a.............a"
+ /* 13 */ "a.............a"
+ /* 14 */ "aaaaaaaa...aaaa"
// Level 4
- "aaaaaaaa...aaaa"
- "a.............a"
- "a.............a"
- "a..bb.........a"
- "aaaa..........a"
- "aaaa..........a"
- "a.............a"
- "a.............a"
- "a.............a"
- "aaaa..........a"
- "aaaa..........a"
- "a..bb.........a"
- "a.............a"
- "a.............a"
- "aaaaaaaa...aaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaa...aaaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "a.............a"
+ /* 3 */ "a..b..........a"
+ /* 4 */ "a..b..........a"
+ /* 5 */ "aaaa..........a"
+ /* 6 */ "aaaa..........a"
+ /* 7 */ "a.............a"
+ /* 8 */ "aaaa..........a"
+ /* 9 */ "aaaa..........a"
+ /* 10 */ "a..b..........a"
+ /* 11 */ "a..b..........a"
+ /* 12 */ "a.............a"
+ /* 13 */ "a.............a"
+ /* 14 */ "aaaaaaaa...aaaa"
// Level 5
- "aaaaaaaabbbaaaa"
- "a.............a"
- "a.............a"
- "a..b..........a"
- "a..b..........a"
- "aaaa..........a"
- "aaaa..........a"
- "a.............a"
- "aaaa..........a"
- "aaaa..........a"
- "a..b..........a"
- "a..b..........a"
- "a.............a"
- "a.............a"
- "aaaaaaaabbbaaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "a.............a"
+ /* 3 */ "a.............a"
+ /* 4 */ "a..b..........a"
+ /* 5 */ "a..b..........a"
+ /* 6 */ "aaaa..........a"
+ /* 7 */ "aaaa..........a"
+ /* 8 */ "aaaa..........a"
+ /* 9 */ "a..b..........a"
+ /* 10 */ "a..b..........a"
+ /* 11 */ "a.............a"
+ /* 12 */ "a.............a"
+ /* 13 */ "a.............a"
+ /* 14 */ "aaaaaaaaaaaaaaa"
// Level 6
- "aaaaaaaaaaaaaaa"
- "a.............a"
- "a.............a"
- "a.............a"
- "a..b..........a"
- "a..b..........a"
- "aaaa..........a"
- "aaaa..........a"
- "aaaa..........a"
- "a..b..........a"
- "a..b..........a"
- "a.............a"
- "a.............a"
- "a.............a"
- "aaaaaaaaaaaaaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "a.............a"
+ /* 3 */ "a.............a"
+ /* 4 */ "a.............a"
+ /* 5 */ "a..b..........a"
+ /* 6 */ "...b..........a"
+ /* 7 */ "...b..........a"
+ /* 8 */ "...b..........a"
+ /* 9 */ "a..b..........a"
+ /* 10 */ "a.............a"
+ /* 11 */ "a.............a"
+ /* 12 */ "a.............a"
+ /* 13 */ "a.............a"
+ /* 14 */ "aaaaaaaaaaaaaaa"
// Level 7
- "aaaaaaaaaaaaaaa"
- "a.............a"
- "a.............a"
- "a.............a"
- "a.............a"
- "a..b..........a"
- "...b..........a"
- "...b..........a"
- "...b..........a"
- "a..b..........a"
- "a.............a"
- "a.............a"
- "a.............a"
- "a.............a"
- "aaaaaaaaaaaaaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aababababababaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "b.............b"
+ /* 3 */ "a.............a"
+ /* 4 */ "b.............b"
+ /* 5 */ "a.............a"
+ /* 6 */ "..............b"
+ /* 7 */ "..............a"
+ /* 8 */ "..............b"
+ /* 9 */ "a.............a"
+ /* 10 */ "b.............b"
+ /* 11 */ "a.............a"
+ /* 12 */ "b.............b"
+ /* 13 */ "a.............a"
+ /* 14 */ "aababababababaa"
// Level 8
- "aababababababaa"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "..............b"
- "..............a"
- "..............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "aababababababaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aababababababaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "b.............b"
+ /* 3 */ "a.............a"
+ /* 4 */ "b.............b"
+ /* 5 */ "a.............a"
+ /* 6 */ "..............b"
+ /* 7 */ "..............a"
+ /* 8 */ "..............b"
+ /* 9 */ "a.............a"
+ /* 10 */ "b.............b"
+ /* 11 */ "a.............a"
+ /* 12 */ "b.............b"
+ /* 13 */ "a.............a"
+ /* 14 */ "aababababababaa"
// Level 9
- "aababababababaa"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "..............b"
- "..............a"
- "..............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "aababababababaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aababababababaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "b.............b"
+ /* 3 */ "a.............a"
+ /* 4 */ "b.............b"
+ /* 5 */ "a.............a"
+ /* 6 */ "..............b"
+ /* 7 */ "..............a"
+ /* 8 */ "..............b"
+ /* 9 */ "a.............a"
+ /* 10 */ "b.............b"
+ /* 11 */ "a.............a"
+ /* 12 */ "b.............b"
+ /* 13 */ "a.............a"
+ /* 14 */ "aababababababaa"
// Level 10
- "aababababababaa"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "..............b"
- "..............a"
- "..............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "aababababababaa"
-
- // Level 11
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa",
-
- // Connections:
- "1: 0, 6, 7: 4\n" /* Type 1, BLOCK_FACE_XM */
- "0: 9, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "0: 9, 1, 14: 3\n" /* Type 0, BLOCK_FACE_ZP */,
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaa",
+
+ // Connectors:
+ "1: 0, 6, 7: 4\n" /* Type 1, direction X- */
+ "1: 9, 1, 14: 3\n" /* Type 1, direction Z+ */
+ "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // LavaStaircase
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LavaStaircaseBig:
- // The data has been exported from gallery Nether, area index 31, ID 282
+ // The data has been exported from the gallery Nether, area index 31, ID 282, created by STR_Warrior
{
// Size:
12, 15, 15, // SizeX = 12, SizeY = 15, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 11, 14, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b: 10: 0\n" /* lava */
- "c:113: 0\n" /* netherbrickfence */,
+ "c:113: 0\n" /* netherbrickfence */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "abbbbbaaaaaa"
+ /* 5 */ "abbbbbbaaaaa"
+ /* 6 */ "abbbbbba...."
+ /* 7 */ "abbbbbba...."
+ /* 8 */ "abbbbbba...."
+ /* 9 */ "abbbbbbaaaaa"
+ /* 10 */ "abbbbb.aaaaa"
+ /* 11 */ "aaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 2
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "abbbbbaaaaaa"
- "abbbbbbaaaaa"
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbbaaaaa"
- "abbbbb.aaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "abbbbbaaaaaa"
+ /* 5 */ "abbbbbba...a"
+ /* 6 */ "abbbbbba...."
+ /* 7 */ "abbbbbba...."
+ /* 8 */ "abbbbbba...."
+ /* 9 */ "abbbbbba...a"
+ /* 10 */ "abbbbb.aaaaa"
+ /* 11 */ "aaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 3
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "abbbbbaaaaaa"
- "abbbbbba...a"
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbba...a"
- "abbbbb.aaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "abbbbbaa...a"
+ /* 5 */ "abbbbbba...a"
+ /* 6 */ "abbbbbba...."
+ /* 7 */ "abbbbbba...."
+ /* 8 */ "abbbbbba...."
+ /* 9 */ "abbbbbba...a"
+ /* 10 */ "abbbbbaa...a"
+ /* 11 */ "aaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 4
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "abbbbbaa...a"
- "abbbbbba...a"
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbba...a"
- "abbbbbaa...a"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaa......a"
+ /* 2 */ "aaaaa......a"
+ /* 3 */ "aaaaacc....a"
+ /* 4 */ "a.....cc...a"
+ /* 5 */ "a......c...a"
+ /* 6 */ "a......c...a"
+ /* 7 */ "a......c...a"
+ /* 8 */ "a......c...a"
+ /* 9 */ "a......c...a"
+ /* 10 */ "a.....cc...a"
+ /* 11 */ "aaaaacc....a"
+ /* 12 */ "aaaaa......a"
+ /* 13 */ "aaaaa......a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 5
- "aaaaaaaaaaaa"
- "aaaaa......a"
- "aaaaa......a"
- "aaaaacc....a"
- "a.....cc...a"
- "a......c...a"
- "a......c...."
- "a......c...."
- "a......c...."
- "a......c...a"
- "a.....cc...a"
- "aaaaacc....a"
- "aaaaa......a"
- "aaaaa......a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaa.......a"
+ /* 2 */ "aaaa.......a"
+ /* 3 */ "aaaacc.....a"
+ /* 4 */ "aaaa.......a"
+ /* 5 */ "a..........a"
+ /* 6 */ "a..........a"
+ /* 7 */ "a..........a"
+ /* 8 */ "a..........a"
+ /* 9 */ "a..........a"
+ /* 10 */ "aaaa.......a"
+ /* 11 */ "aaaacc.....a"
+ /* 12 */ "aaaa.......a"
+ /* 13 */ "aaaa.......a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 6
- "aaaaaaaaaaaa"
- "aaaa.......a"
- "aaaa.......a"
- "aaaacc.....a"
- "aaaa.......a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaa.......a"
- "aaaacc.....a"
- "aaaa.......a"
- "aaaa.......a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..cc......a"
+ /* 4 */ "aaaa.......a"
+ /* 5 */ "aaaa.......a"
+ /* 6 */ "a..........a"
+ /* 7 */ "a..........a"
+ /* 8 */ "a..........a"
+ /* 9 */ "aaaa.......a"
+ /* 10 */ "aaaa.......a"
+ /* 11 */ "a..cc......a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 7
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..cc......a"
- "aaaa.......a"
- "aaaa.......a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaa.......a"
- "aaaa.......a"
- "a..cc......a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..c.......a"
+ /* 4 */ "a..c.......a"
+ /* 5 */ "aaaa.......a"
+ /* 6 */ "aaaa.......a"
+ /* 7 */ "a..........a"
+ /* 8 */ "aaaa.......a"
+ /* 9 */ "aaaa.......a"
+ /* 10 */ "a..c.......a"
+ /* 11 */ "a..c.......a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 8
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..c.......a"
- "a..c.......a"
- "aaaa.......a"
- "aaaa.......a"
- "a..........a"
- "aaaa.......a"
- "aaaa.......a"
- "a..c.......a"
- "a..c.......a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..........a"
+ /* 4 */ "a..c.......a"
+ /* 5 */ "a..c.......a"
+ /* 6 */ "aaaa.......a"
+ /* 7 */ "aaaa.......a"
+ /* 8 */ "aaaa.......a"
+ /* 9 */ "a..c.......a"
+ /* 10 */ "a..c.......a"
+ /* 11 */ "a..........a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 9
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..c.......a"
- "a..c.......a"
- "aaaa.......a"
- "aaaa.......a"
- "aaaa.......a"
- "a..c.......a"
- "a..c.......a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..........a"
+ /* 4 */ "a..........a"
+ /* 5 */ "a..c.......a"
+ /* 6 */ "...c.......a"
+ /* 7 */ "...c.......a"
+ /* 8 */ "...c.......a"
+ /* 9 */ "a..c.......a"
+ /* 10 */ "a..........a"
+ /* 11 */ "a..........a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 10
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..c.......a"
- "...c.......a"
- "...c.......a"
- "...c.......a"
- "a..c.......a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..........a"
+ /* 4 */ "a..........a"
+ /* 5 */ "a..........a"
+ /* 6 */ "...........a"
+ /* 7 */ "...........a"
+ /* 8 */ "...........a"
+ /* 9 */ "a..........a"
+ /* 10 */ "a..........a"
+ /* 11 */ "a..........a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 11
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "...........a"
- "...........a"
- "...........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..........a"
+ /* 4 */ "a..........a"
+ /* 5 */ "a..........a"
+ /* 6 */ "...........a"
+ /* 7 */ "...........a"
+ /* 8 */ "...........a"
+ /* 9 */ "a..........a"
+ /* 10 */ "a..........a"
+ /* 11 */ "a..........a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 12
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "...........a"
- "...........a"
- "...........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..........a"
+ /* 4 */ "a..........a"
+ /* 5 */ "a..........a"
+ /* 6 */ "a..........a"
+ /* 7 */ "a..........a"
+ /* 8 */ "a..........a"
+ /* 9 */ "a..........a"
+ /* 10 */ "a..........a"
+ /* 11 */ "a..........a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 13
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "...........a"
- "...........a"
- "...........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 14
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
-
- // Level 15
- "aaaaaaaaaaaa"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "aaaaaaaaaaaa",
-
- // Connections:
- "1: 0, 9, 7: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 11, 1, 7: 5\n" /* Type 1, BLOCK_FACE_XP */,
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "abbbbbbbbbba"
+ /* 2 */ "abbbbbbbbbba"
+ /* 3 */ "abbbbbbbbbba"
+ /* 4 */ "abbbbbbbbbba"
+ /* 5 */ "abbbbbbbbbba"
+ /* 6 */ "abbbbbbbbbba"
+ /* 7 */ "abbbbbbbbbba"
+ /* 8 */ "abbbbbbbbbba"
+ /* 9 */ "abbbbbbbbbba"
+ /* 10 */ "abbbbbbbbbba"
+ /* 11 */ "abbbbbbbbbba"
+ /* 12 */ "abbbbbbbbbba"
+ /* 13 */ "abbbbbbbbbba"
+ /* 14 */ "aaaaaaaaaaaa",
+
+ // Connectors:
+ "1: 11, 1, 7: 5\n" /* Type 1, direction X+ */
+ "1: 0, 9, 7: 4\n" /* Type 1, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -1000,
}, // LavaStaircaseBig
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LavaStairsBridge:
+ // The data has been exported from the gallery Nether, area index 30, ID 281, created by STR_Warrior
+ {
+ // Size:
+ 16, 12, 15, // SizeX = 16, SizeY = 12, SizeZ = 15
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 11, 14, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c: 10: 0\n" /* lava */
+ "d:114: 2\n" /* netherbrickstairs */
+ "e:114: 3\n" /* netherbrickstairs */
+ "f:114: 7\n" /* netherbrickstairs */
+ "g: 44:14\n" /* step */
+ "h:114: 6\n" /* netherbrickstairs */
+ "i: 44: 6\n" /* step */
+ "j:114: 0\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaa...aaaaa"
+ /* 1 */ "aaaaa..........a"
+ /* 2 */ "aaaaa..........a"
+ /* 3 */ "aaaaab.........a"
+ /* 4 */ "accca...ddd.aaaa"
+ /* 5 */ "accca...aaa.acca"
+ /* 6 */ "acccaaaaaaaaacca"
+ /* 7 */ "acccccccccccccca"
+ /* 8 */ "acccaaaaaaaaacca"
+ /* 9 */ "accca...aaa.acca"
+ /* 10 */ "accca...eee.aaaa"
+ /* 11 */ "aaaaab.........a"
+ /* 12 */ "aaaaa..........a"
+ /* 13 */ "aaaaa..........a"
+ /* 14 */ "aaaaaaaa...aaaaa"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaa...aaaaa"
+ /* 1 */ "aaaa...........a"
+ /* 2 */ "aaaa...........a"
+ /* 3 */ "aaaabb.........a"
+ /* 4 */ "aaaa........b..a"
+ /* 5 */ "a.......ddd....a"
+ /* 6 */ "a.......fff....a"
+ /* 7 */ "a.......ggg....a"
+ /* 8 */ "a.......hhh....a"
+ /* 9 */ "a.......eee....a"
+ /* 10 */ "aaaa........b..a"
+ /* 11 */ "aaaabb.........a"
+ /* 12 */ "aaaa...........a"
+ /* 13 */ "aaaa...........a"
+ /* 14 */ "aaaaaaaa...aaaaa"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaa...aaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a..bb..........a"
+ /* 4 */ "aaaa........b..a"
+ /* 5 */ "aaaa...........a"
+ /* 6 */ "a..............a"
+ /* 7 */ "a..............a"
+ /* 8 */ "a..............a"
+ /* 9 */ "aaaa...........a"
+ /* 10 */ "aaaa........b..a"
+ /* 11 */ "a..bb..........a"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaa...aaaaa"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaabbbaaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a..b...........a"
+ /* 4 */ "a..b........b..a"
+ /* 5 */ "aaaa...........a"
+ /* 6 */ "aaaa...........a"
+ /* 7 */ "a..............a"
+ /* 8 */ "aaaa...........a"
+ /* 9 */ "aaaa...........a"
+ /* 10 */ "a..b........b..a"
+ /* 11 */ "a..b...........a"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaabbbaaaaa"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a...........ggga"
+ /* 4 */ "a..b........iija"
+ /* 5 */ "a..b........iija"
+ /* 6 */ "aaaa........iija"
+ /* 7 */ "aaaa........iija"
+ /* 8 */ "aaaa........iija"
+ /* 9 */ "a..b........iija"
+ /* 10 */ "a..b........iija"
+ /* 11 */ "a...........ggga"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "a.............ga"
+ /* 2 */ "a............iia"
+ /* 3 */ "a..............a"
+ /* 4 */ "a..............a"
+ /* 5 */ "a..b...........a"
+ /* 6 */ "...b...........a"
+ /* 7 */ "...b...........a"
+ /* 8 */ "...b...........a"
+ /* 9 */ "a..b...........a"
+ /* 10 */ "a..............a"
+ /* 11 */ "a..............a"
+ /* 12 */ "a............iia"
+ /* 13 */ "a.............ga"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 7
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a..............a"
+ /* 4 */ "a..............a"
+ /* 5 */ "a..............a"
+ /* 6 */ "...............a"
+ /* 7 */ "...............a"
+ /* 8 */ "...............a"
+ /* 9 */ "a..............a"
+ /* 10 */ "a..............a"
+ /* 11 */ "a..............a"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 8
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a..............a"
+ /* 4 */ "a..............a"
+ /* 5 */ "a..............a"
+ /* 6 */ "...............a"
+ /* 7 */ "...............a"
+ /* 8 */ "...............a"
+ /* 9 */ "a..............a"
+ /* 10 */ "a..............a"
+ /* 11 */ "a..............a"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 9
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a..............a"
+ /* 4 */ "a..............a"
+ /* 5 */ "a..............a"
+ /* 6 */ "a..............a"
+ /* 7 */ "a..............a"
+ /* 8 */ "a..............a"
+ /* 9 */ "a..............a"
+ /* 10 */ "a..............a"
+ /* 11 */ "a..............a"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 10
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 11
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abbaabbaabbaabba"
+ /* 1 */ "b..............b"
+ /* 2 */ "a..............a"
+ /* 3 */ "b..............b"
+ /* 4 */ "a..............a"
+ /* 5 */ "b..............b"
+ /* 6 */ "a..............a"
+ /* 7 */ "b..............b"
+ /* 8 */ "a..............a"
+ /* 9 */ "b..............b"
+ /* 10 */ "a..............a"
+ /* 11 */ "b..............b"
+ /* 12 */ "a..............a"
+ /* 13 */ "b..............b"
+ /* 14 */ "abbaabbaabbaabba",
+
+ // Connectors:
+ "",
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // LavaStairsBridge
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MidStaircase:
- // The data has been exported from gallery Nether, area index 23, ID 165
+ // The data has been exported from the gallery Nether, area index 23, ID 165, created by Aloe_vera
{
// Size:
13, 8, 13, // SizeX = 13, SizeY = 8, SizeZ = 13
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 7, 12, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1957,148 +4044,182 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"f:114: 1\n" /* netherbrickstairs */
"g:114: 2\n" /* netherbrickstairs */
"h: 10: 0\n" /* lava */
- "i:113: 0\n" /* netherbrickfence */,
+ "i:113: 0\n" /* netherbrickfence */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaabbbbbaaaa"
+ /* 4 */ "aaaabbbbbaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaabbbbbaaaa"
+ /* 9 */ "aaaabbbbbaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaabbbbbaaaa"
- "aaaabbbbbaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaabbbbbaaaa"
- "aaaabbbbbaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaacccccaaaa"
+ /* 4 */ "addecccccfdda"
+ /* 5 */ "...eaaaaad..."
+ /* 6 */ "...eaaaaa...."
+ /* 7 */ "...eaaaaag..."
+ /* 8 */ "agggcccccfgga"
+ /* 9 */ "aaaacccccaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 2
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaacccccaaaa"
- "addecccccfdda"
- "...eaaaaad..."
- "...eaaaaa...."
- "...eaaaaag..."
- "agggcccccfgga"
- "aaaacccccaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aha.......aha"
+ /* 2 */ "aaa.......aaa"
+ /* 3 */ "a...........a"
+ /* 4 */ "a...........a"
+ /* 5 */ "....eaaaa...."
+ /* 6 */ "....eaaaa...."
+ /* 7 */ "....eaaaa...."
+ /* 8 */ "a...........a"
+ /* 9 */ "a...........a"
+ /* 10 */ "aaa.......aaa"
+ /* 11 */ "aha.......aha"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 3
- "aaaaaaaaaaaaa"
- "aha.......aha"
- "aaa.......aaa"
- "a...........a"
- "a...........a"
- "....eaaaa...."
- "....eaaaa...."
- "....eaaaa...."
- "a...........a"
- "a...........a"
- "aaa.......aaa"
- "aha.......aha"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaiiaaaiiaaa"
+ /* 1 */ "a...........a"
+ /* 2 */ "a...........a"
+ /* 3 */ "a...........a"
+ /* 4 */ "a...........a"
+ /* 5 */ ".....eaaa...."
+ /* 6 */ ".....eaaa...."
+ /* 7 */ ".....eaaa...."
+ /* 8 */ "a...........a"
+ /* 9 */ "a...........a"
+ /* 10 */ "a...........a"
+ /* 11 */ "a...........a"
+ /* 12 */ "aaaiiaaaiiaaa"
// Level 4
- "aaaiiaaaiiaaa"
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- ".....eaaa...."
- ".....eaaa...."
- ".....eaaa...."
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- "aaaiiaaaiiaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaiiaaaiiaaa"
+ /* 1 */ "a...........a"
+ /* 2 */ "a...........a"
+ /* 3 */ "a...........a"
+ /* 4 */ "a...........a"
+ /* 5 */ "......eaa...."
+ /* 6 */ "......eaa...."
+ /* 7 */ "......eaa...."
+ /* 8 */ "a...........a"
+ /* 9 */ "a...........a"
+ /* 10 */ "a...........a"
+ /* 11 */ "a...........a"
+ /* 12 */ "aaaiiaaaiiaaa"
// Level 5
- "aaaiiaaaiiaaa"
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- "......eaa...."
- "......eaa...."
- "......eaa...."
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- "aaaiiaaaiiaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "a...........a"
+ /* 2 */ "a...........a"
+ /* 3 */ "a...........a"
+ /* 4 */ "a...........a"
+ /* 5 */ "a......ea...a"
+ /* 6 */ "a......ea...a"
+ /* 7 */ "a......ea...a"
+ /* 8 */ "a...........a"
+ /* 9 */ "a...........a"
+ /* 10 */ "a...........a"
+ /* 11 */ "a...........a"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 6
- "aaaaaaaaaaaaa"
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- "a......ea...a"
- "a......ea...a"
- "a......ea...a"
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaa....eaaaa"
+ /* 6 */ "aaaa....eaaaa"
+ /* 7 */ "aaaa....eaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 7
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaa....eaaaa"
- "aaaa....eaaaa"
- "aaaa....eaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
-
- // Level 8
- "iaiaiaiaiaiai"
- "a...........a"
- "i...........i"
- "a...........a"
- "i...........i"
- "a............"
- "i............"
- "a............"
- "i...........i"
- "a...........a"
- "i...........i"
- "a...........a"
- "iaiaiaiaiaiai",
-
- // Connections:
- "1: 0, 1, 6: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 12, 1, 6: 5\n" /* Type 1, BLOCK_FACE_XP */
- "1: 12, 7, 6: 5\n" /* Type 1, BLOCK_FACE_XP */,
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "iaiaiaiaiaiai"
+ /* 1 */ "a...........a"
+ /* 2 */ "i...........i"
+ /* 3 */ "a...........a"
+ /* 4 */ "i...........i"
+ /* 5 */ "a...........a"
+ /* 6 */ "i...........i"
+ /* 7 */ "a...........a"
+ /* 8 */ "i...........i"
+ /* 9 */ "a...........a"
+ /* 10 */ "i...........i"
+ /* 11 */ "a...........a"
+ /* 12 */ "iaiaiaiaiaiai",
+
+ // Connectors:
+ "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */
+ "1: 0, 1, 6: 4\n" /* Type 1, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -1000,
}, // MidStaircase
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// StairsToOpen1:
- // The data has been exported from gallery Nether, area index 27, ID 277
+ // The data has been exported from the gallery Nether, area index 27, ID 277, created by Aloe_vera
{
// Size:
7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 19, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2106,114 +4227,142 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
// Level 1
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a.....a"
+ /* 3 */ "a.....a"
+ /* 4 */ "a.....a"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
// Level 2
- "aa...aa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "aaaaaaa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a.aaaaa"
+ /* 6 */ "aabaaba"
// Level 3
- "aa...aa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a.aaaaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a..aaaa"
+ /* 6 */ "aabaaba"
// Level 4
- "aa...aa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a..aaaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aabbbaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a...aaa"
+ /* 6 */ "aabaaba"
// Level 5
- "aabbbaa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a...aaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a.....a"
+ /* 3 */ "a.....a"
+ /* 4 */ "a.....a"
+ /* 5 */ "a....aa"
+ /* 6 */ "aaaaaaa"
// Level 6
- "aaaaaaa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "a....aa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "a.....a"
+ /* 6 */ "aaaaaaa"
// Level 7
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "a.....a"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a......"
+ /* 3 */ "a......"
+ /* 4 */ "a......"
+ /* 5 */ "a.....a"
+ /* 6 */ "aaaaaaa"
// Level 8
- "aaaaaaa"
- "a.....a"
- "a......"
- "a......"
- "a......"
- "a.....a"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "m.....m"
+ /* 2 */ "m......"
+ /* 3 */ "m......"
+ /* 4 */ "m......"
+ /* 5 */ "m.....m"
+ /* 6 */ "mmmmmmm"
// Level 9
- "mmmmmmm"
- "m.....m"
- "m......"
- "m......"
- "m......"
- "m.....m"
- "mmmmmmm"
-
- // Level 10
- "mmmmmmm"
- "m.....m"
- "m......"
- "m......"
- "m......"
- "m.....m"
- "mmmmmmm",
-
- // Connections:
- "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "0: 6, 7, 3: 5\n" /* Type 0, BLOCK_FACE_XP */,
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "m.....m"
+ /* 2 */ "m......"
+ /* 3 */ "m......"
+ /* 4 */ "m......"
+ /* 5 */ "m.....m"
+ /* 6 */ "mmmmmmm",
+
+ // Connectors:
+ "0: 6, 7, 3: 5\n" /* Type 0, direction X+ */
+ "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|3:0|5:0|7:0|9:0|11:0|13:0|15:0",
+
+ // AddWeightIfSame:
+ 0,
}, // StairsToOpen1
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// StairsToOpen2:
- // The data has been exported from gallery Nether, area index 8, ID 35
+ // The data has been exported from the gallery Nether, area index 8, ID 35, created by xoft
{
// Size:
7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 19, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2221,114 +4370,142 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
// Level 1
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a.....a"
+ /* 3 */ "a.....a"
+ /* 4 */ "a.....a"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
// Level 2
- "aa...aa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "aaaaaaa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a.aaaaa"
+ /* 6 */ "aabaaba"
// Level 3
- "aa...aa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a.aaaaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a..aaaa"
+ /* 6 */ "aabaaba"
// Level 4
- "aa...aa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a..aaaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aabbbaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a...aaa"
+ /* 6 */ "aabaaba"
// Level 5
- "aabbbaa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a...aaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a.....a"
+ /* 3 */ "a.....a"
+ /* 4 */ "a.....a"
+ /* 5 */ "a....aa"
+ /* 6 */ "aaaaaaa"
// Level 6
- "aaaaaaa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "a....aa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "a.....a"
+ /* 6 */ "aaaaaaa"
// Level 7
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "a.....a"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "......a"
+ /* 3 */ "......a"
+ /* 4 */ "......a"
+ /* 5 */ "a.....a"
+ /* 6 */ "aaaaaaa"
// Level 8
- "aaaaaaa"
- "a.....a"
- "......a"
- "......a"
- "......a"
- "a.....a"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "m.....m"
+ /* 2 */ "......m"
+ /* 3 */ "......m"
+ /* 4 */ "......m"
+ /* 5 */ "m.....m"
+ /* 6 */ "mmmmmmm"
// Level 9
- "mmmmmmm"
- "m.....m"
- "......m"
- "......m"
- "......m"
- "m.....m"
- "mmmmmmm"
-
- // Level 10
- "mmmmmmm"
- "m.....m"
- "......m"
- "......m"
- "......m"
- "m.....m"
- "mmmmmmm",
-
- // Connections:
- "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "0: 0, 7, 3: 4\n" /* Type 0, BLOCK_FACE_XM */,
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "m.....m"
+ /* 2 */ "......m"
+ /* 3 */ "......m"
+ /* 4 */ "......m"
+ /* 5 */ "m.....m"
+ /* 6 */ "mmmmmmm",
+
+ // Connectors:
+ "0: 0, 7, 3: 4\n" /* Type 0, direction X- */
+ "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|3:0|5:0|7:0|9:0|11:0|13:0|15:0",
+
+ // AddWeightIfSame:
+ 0,
}, // StairsToOpen2
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tee2x4:
- // The data has been exported from gallery Nether, area index 40, ID 291
+ // The data has been exported from the gallery Nether, area index 40, ID 291, created by Aloe_vera
{
// Size:
13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 5, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2340,79 +4517,109 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmaaaaammmm"
+ /* 1 */ "mmmmaaaaammmm"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+
// Level 1
- "mmmmaaaaammmm"
- "mmmmaaaaammmm"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmma...ammmm"
+ /* 2 */ "aaaaa...aaaaa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "aaaaaaaaaaaaa"
// Level 2
- "mmmma...ammmm"
- "mmmma...ammmm"
- "aaaaa...aaaaa"
- "............."
- "............."
- "............."
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "ababa...ababa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "ababababababa"
// Level 3
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "ababa...ababa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "ababababababa"
// Level 4
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "ababa...ababa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "ababababababa"
// Level 5
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
-
- // Level 6
- "mmmmcaaadmmmm"
- "mmmmcaaadmmmm"
- "eeeecaaadeeee"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "fffffffffffff",
-
- // Connections:
- "1: 0, 1, 4: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 6, 1, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */
- "1: 12, 1, 4: 5\n" /* Type 1, BLOCK_FACE_XP */,
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmcaaadmmmm"
+ /* 1 */ "mmmmcaaadmmmm"
+ /* 2 */ "eeeecaaadeeee"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "fffffffffffff",
+
+ // Connectors:
+ "1: 0, 1, 4: 4\n" /* Type 1, direction X- */
+ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
+ "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // Tee2x4
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tee4x4:
- // The data has been exported from gallery Nether, area index 41, ID 292
+ // The data has been exported from the gallery Nether, area index 41, ID 292, created by Aloe_vera
{
// Size:
13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 5, 8, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2424,335 +4631,718 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmaaaaammmm"
+ /* 1 */ "mmmmaaaaammmm"
+ /* 2 */ "mmmmaaaaammmm"
+ /* 3 */ "mmmmaaaaammmm"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+
// Level 1
- "mmmmaaaaammmm"
- "mmmmaaaaammmm"
- "mmmmaaaaammmm"
- "mmmmaaaaammmm"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmma...ammmm"
+ /* 2 */ "mmmma...ammmm"
+ /* 3 */ "mmmma...ammmm"
+ /* 4 */ "aaaaa...aaaaa"
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "aaaaaaaaaaaaa"
// Level 2
- "mmmma...ammmm"
- "mmmma...ammmm"
- "mmmma...ammmm"
- "mmmma...ammmm"
- "aaaaa...aaaaa"
- "............."
- "............."
- "............."
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "mmmma...ammmm"
+ /* 3 */ "mmmmb...bmmmm"
+ /* 4 */ "ababa...ababa"
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "ababababababa"
// Level 3
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "mmmma...ammmm"
+ /* 3 */ "mmmmb...bmmmm"
+ /* 4 */ "ababa...ababa"
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "ababababababa"
// Level 4
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "mmmma...ammmm"
+ /* 3 */ "mmmmb...bmmmm"
+ /* 4 */ "ababa...ababa"
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "ababababababa"
// Level 5
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
-
- // Level 6
- "mmmmcaaadmmmm"
- "mmmmcaaadmmmm"
- "mmmmcaaadmmmm"
- "mmmmcaaadmmmm"
- "eeeecaaadeeee"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "fffffffffffff",
-
- // Connections:
- "1: 0, 1, 6: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 12, 1, 6: 5\n" /* Type 1, BLOCK_FACE_XP */
- "1: 6, 1, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */,
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmcaaadmmmm"
+ /* 1 */ "mmmmcaaadmmmm"
+ /* 2 */ "mmmmcaaadmmmm"
+ /* 3 */ "mmmmcaaadmmmm"
+ /* 4 */ "eeeecaaadeeee"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "fffffffffffff",
+
+ // Connectors:
+ "1: 0, 1, 6: 4\n" /* Type 1, direction X- */
+ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
+ "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // Tee4x4
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // TinyCorridorCorner:
+ // The data has been exported from the gallery Nether, area index 66, ID 331, created by xoft
+ {
+ // Size:
+ 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 5, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c:114: 2\n" /* netherbrickstairs */
+ "d:114: 1\n" /* netherbrickstairs */
+ "e:114: 0\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "....a"
+ /* 2 */ "....a"
+ /* 3 */ "....a"
+ /* 4 */ "a...a"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....b"
+ /* 2 */ "....a"
+ /* 3 */ "....b"
+ /* 4 */ "a...a"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....b"
+ /* 2 */ "....a"
+ /* 3 */ "....b"
+ /* 4 */ "a...a"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....b"
+ /* 2 */ "....a"
+ /* 3 */ "....b"
+ /* 4 */ "a...a"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "ccccc"
+ /* 1 */ "aaaad"
+ /* 2 */ "aaaad"
+ /* 3 */ "aaaad"
+ /* 4 */ "eaaad",
+
+ // Connectors:
+ "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -50,
+ }, // TinyCorridorCorner
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // TinyCorridorCornerChest:
+ // The data has been exported from the gallery Nether, area index 67, ID 332, created by Aloe_vera
+ {
+ // Size:
+ 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 5, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b: 54: 4\n" /* chest */
+ "c:113: 0\n" /* netherbrickfence */
+ "d:114: 2\n" /* netherbrickstairs */
+ "e:114: 1\n" /* netherbrickstairs */
+ "f:114: 0\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "....a"
+ /* 2 */ "...ba"
+ /* 3 */ "....a"
+ /* 4 */ "a...a"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "acaca"
+ /* 1 */ "....c"
+ /* 2 */ "....a"
+ /* 3 */ "....c"
+ /* 4 */ "a...a"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "acaca"
+ /* 1 */ "....c"
+ /* 2 */ "....a"
+ /* 3 */ "....c"
+ /* 4 */ "a...a"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "acaca"
+ /* 1 */ "....c"
+ /* 2 */ "....a"
+ /* 3 */ "....c"
+ /* 4 */ "a...a"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "ddddd"
+ /* 1 */ "aaaae"
+ /* 2 */ "aaaae"
+ /* 3 */ "aaaae"
+ /* 4 */ "faaae",
+
+ // Connectors:
+ "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // TinyCorridorCornerChest
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // TinyCorridorCrossing:
+ // The data has been exported from the gallery Nether, area index 64, ID 329, created by xoft
+ {
+ // Size:
+ 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 5, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 2\n" /* netherbrickstairs */
+ "c:114: 0\n" /* netherbrickstairs */
+ "d:114: 1\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "a...a"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "a...a"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "a...a"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "a...a"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "a...a"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "a...a"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "a...a"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "a...a"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "baaab"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "caaad",
+
+ // Connectors:
+ "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */
+ "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:200|2:400|3:0|4:500",
+
+ // AddWeightIfSame:
+ -50,
+ }, // TinyCorridorCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Turret:
- // The data has been exported from gallery Nether, area index 7, ID 34
+ // The data has been exported from the gallery Nether, area index 7, ID 34, created by xoft
{
// Size:
- 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+ 7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 16, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
- "b:113: 0\n" /* netherbrickfence */,
+ "b:113: 0\n" /* netherbrickfence */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
// Level 1
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "a.....a"
+ /* 6 */ "aa...aa"
// Level 2
- "aa...aa"
- "a.....a"
- "......."
- "......."
- "......."
- "a.....a"
- "aa...aa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "a.....a"
+ /* 6 */ "aa...aa"
// Level 3
- "aa...aa"
- "a.....a"
- "......."
- "......."
- "......."
- "a.....a"
- "aa...aa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "a.....a"
+ /* 6 */ "aa...aa"
// Level 4
- "aa...aa"
- "a.....a"
- "......."
- "......."
- "......."
- "a.....a"
- "aa...aa"
+ /* z\x* 0123456 */
+ /* 0 */ "aabbbaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "b.....b"
+ /* 4 */ "b.....b"
+ /* 5 */ "a.....a"
+ /* 6 */ "aabbbaa"
// Level 5
- "aabbbaa"
- "a.....a"
- "b.....b"
- "b.....b"
- "b.....b"
- "a.....a"
- "aabbbaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a.....a"
+ /* 3 */ "a.....a"
+ /* 4 */ "a.....a"
+ /* 5 */ "a.....a"
+ /* 6 */ "aaaaaaa"
// Level 6
- "aaaaaaa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "aaaaaaa",
-
- // Connections:
- "0: 0, 1, 3: 4\n" /* Type 0, BLOCK_FACE_XM */
- "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "0: 6, 1, 3: 5\n" /* Type 0, BLOCK_FACE_XP */
- "0: 3, 1, 6: 3\n" /* Type 0, BLOCK_FACE_ZP */,
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "0: 0, 1, 3: 4\n" /* Type 0, direction X- */
+ "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */
+ "0: 6, 1, 3: 5\n" /* Type 0, direction X+ */
+ "0: 3, 1, 6: 3\n" /* Type 0, direction Z+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -99,
}, // Turret
+}; // g_NetherFortPrefabs
-} ; // g_NetherFortPrefabs1
-const cPrefab::sDef g_NetherFortStartingPrefabs1[] =
+const cPrefab::sDef g_NetherFortStartingPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CentralRoom:
- // The data has been exported from gallery Nether, area index 22, ID 164
+ // The data has been exported from the gallery Nether, area index 22, ID 164, created by Aloe_vera
{
// Size:
13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 8, 12, // MaxX, MaxY, MaxZ
+
// Block definitions:
+ ".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
- "b: 0: 0\n" /* air */
- "c: 10: 0\n" /* lava */
- "d:113: 0\n" /* netherbrickfence */,
+ "b: 10: 0\n" /* lava */
+ "c:113: 0\n" /* netherbrickfence */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaa...aaaaa"
+ /* 1 */ "aaaaa...aaaaa"
+ /* 2 */ "aa.........aa"
+ /* 3 */ "aa.........aa"
+ /* 4 */ "aa.........aa"
+ /* 5 */ "aa...aaa...aa"
+ /* 6 */ "aa...aba...aa"
+ /* 7 */ "aa...aaa...aa"
+ /* 8 */ "aa.........aa"
+ /* 9 */ "aa.........aa"
+ /* 10 */ "aa.........aa"
+ /* 11 */ "aaaaa...aaaaa"
+ /* 12 */ "aaaaa...aaaaa"
// Level 2
- "aaaaabbbaaaaa"
- "aaaaabbbaaaaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aabbbaaabbbaa"
- "aabbbacabbbaa"
- "aabbbaaabbbaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aaaaabbbaaaaa"
- "aaaaabbbaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaa...aaaaa"
+ /* 1 */ "aaaca...acaaa"
+ /* 2 */ "aa.........aa"
+ /* 3 */ "ac.........ca"
+ /* 4 */ "aa.........aa"
+ /* 5 */ "ac.........ca"
+ /* 6 */ "aa.........aa"
+ /* 7 */ "ac.........ca"
+ /* 8 */ "aa.........aa"
+ /* 9 */ "ac.........ca"
+ /* 10 */ "aa.........aa"
+ /* 11 */ "aaaca...acaaa"
+ /* 12 */ "aaaaa...aaaaa"
// Level 3
- "aaaaabbbaaaaa"
- "aaadabbbadaaa"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "aaadabbbadaaa"
- "aaaaabbbaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaa...aaaaa"
+ /* 1 */ "aaaca...acaaa"
+ /* 2 */ "aa.........aa"
+ /* 3 */ "ac.........ca"
+ /* 4 */ "aa.........aa"
+ /* 5 */ "ac.........ca"
+ /* 6 */ "aa.........aa"
+ /* 7 */ "ac.........ca"
+ /* 8 */ "aa.........aa"
+ /* 9 */ "ac.........ca"
+ /* 10 */ "aa.........aa"
+ /* 11 */ "aaaca...acaaa"
+ /* 12 */ "aaaaa...aaaaa"
// Level 4
- "aaaaabbbaaaaa"
- "aaadabbbadaaa"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "aaadabbbadaaa"
- "aaaaabbbaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "acacacccacaca"
+ /* 1 */ "caaaa...aaaac"
+ /* 2 */ "aa.........aa"
+ /* 3 */ "ca.........ac"
+ /* 4 */ "aa.........aa"
+ /* 5 */ "ca.........ac"
+ /* 6 */ "aa.........aa"
+ /* 7 */ "ca.........ac"
+ /* 8 */ "aa.........aa"
+ /* 9 */ "ca.........ac"
+ /* 10 */ "aa.........aa"
+ /* 11 */ "caaaa...aaaac"
+ /* 12 */ "acaca...acaca"
// Level 5
- "adadadddadada"
- "daaaabbbaaaad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "daaaabbbaaaad"
- "adadabbbadada"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "acacaaaaacaca"
+ /* 1 */ "caaaaaaaaaaac"
+ /* 2 */ "aa.........aa"
+ /* 3 */ "ca.........ac"
+ /* 4 */ "aa.........aa"
+ /* 5 */ "ca.........ac"
+ /* 6 */ "aa.........aa"
+ /* 7 */ "ca.........ac"
+ /* 8 */ "aa.........aa"
+ /* 9 */ "ca.........ac"
+ /* 10 */ "aa.........aa"
+ /* 11 */ "caaaaaaaaaaac"
+ /* 12 */ "acacaaaaacaca"
// Level 6
- "adadaaaaadada"
- "daaaaaaaaaaad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "daaaaaaaaaaad"
- "adadaaaaadada"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 7
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 8
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "cacacacacacac"
+ /* 1 */ "a...........a"
+ /* 2 */ "c...........c"
+ /* 3 */ "a...........a"
+ /* 4 */ "c...........c"
+ /* 5 */ "a...........a"
+ /* 6 */ "c...........c"
+ /* 7 */ "a...........a"
+ /* 8 */ "c...........c"
+ /* 9 */ "a...........a"
+ /* 10 */ "c...........c"
+ /* 11 */ "a...........a"
+ /* 12 */ "cacacacacacac",
+
+ // Connectors:
+ "0: 6, 1, 0: 2\n" /* Type 0, direction Z- */
+ "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */,
- // Level 9
- "dadadadadadad"
- "abbbbbbbbbbba"
- "dbbbbbbbbbbbd"
- "abbbbbbbbbbba"
- "dbbbbbbbbbbbd"
- "abbbbbbbbbbba"
- "dbbbbbbbbbbbd"
- "abbbbbbbbbbba"
- "dbbbbbbbbbbbd"
- "abbbbbbbbbbba"
- "dbbbbbbbbbbbd"
- "abbbbbbbbbbba"
- "dadadadadadad",
-
- // Connections:
- "0: 6, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "1: 6, 1, 12: 3\n" /* Type 1, BLOCK_FACE_ZP */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
- },
-} ; // g_NetherFortStartingPrefabs1
-const size_t g_NetherFortPrefabs1Count = ARRAYCOUNT(g_NetherFortPrefabs1);
-const size_t g_NetherFortStartingPrefabs1Count = ARRAYCOUNT(g_NetherFortStartingPrefabs1);
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // CentralRoom
+};
+
+
+
+
+// The prefab counts:
+const size_t g_NetherFortPrefabsCount = ARRAYCOUNT(g_NetherFortPrefabs);
+const size_t g_NetherFortStartingPrefabsCount = ARRAYCOUNT(g_NetherFortStartingPrefabs);
diff --git a/src/Generating/Prefabs/NetherFortPrefabs.h b/src/Generating/Prefabs/NetherFortPrefabs.h
index 37a91689d..04edc2953 100644
--- a/src/Generating/Prefabs/NetherFortPrefabs.h
+++ b/src/Generating/Prefabs/NetherFortPrefabs.h
@@ -1,7 +1,7 @@
// NetherFortPrefabs.h
-// Declares the data used for nether fortress prefabs
+// Declares the prefabs in the group NetherFort
#include "../Prefab.h"
@@ -9,7 +9,7 @@
-extern const cPrefab::sDef g_NetherFortPrefabs1[];
-extern const cPrefab::sDef g_NetherFortStartingPrefabs1[];
-extern const size_t g_NetherFortPrefabs1Count;
-extern const size_t g_NetherFortStartingPrefabs1Count;
+extern const cPrefab::sDef g_NetherFortPrefabs[];
+extern const cPrefab::sDef g_NetherFortStartingPrefabs[];
+extern const size_t g_NetherFortPrefabsCount;
+extern const size_t g_NetherFortStartingPrefabsCount;
diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp
index e64f55214..267dcbbf9 100644
--- a/src/Generating/Ravines.cpp
+++ b/src/Generating/Ravines.cpp
@@ -269,7 +269,7 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block
int CenterZ = a_BlockZ + OffsetZ;
// Get the base angle in which the ravine "axis" goes:
- float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * 3.141592653);
+ float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI);
float xc = sin(Angle);
float zc = cos(Angle);
@@ -311,12 +311,13 @@ void cStructGenRavines::cRavine::RefineDefPoints(const cRavDefPoints & a_Src, cR
a_Dst.clear();
a_Dst.reserve(Num * 2 + 2);
cRavDefPoints::const_iterator itr = a_Src.begin() + 1;
- a_Dst.push_back(a_Src.front());
- int PrevX = a_Src.front().m_BlockX;
- int PrevZ = a_Src.front().m_BlockZ;
- int PrevR = a_Src.front().m_Radius;
- int PrevT = a_Src.front().m_Top;
- int PrevB = a_Src.front().m_Bottom;
+ const cRavDefPoint & Source = a_Src.front();
+ a_Dst.push_back(Source);
+ int PrevX = Source.m_BlockX;
+ int PrevZ = Source.m_BlockZ;
+ int PrevR = Source.m_Radius;
+ int PrevT = Source.m_Top;
+ int PrevB = Source.m_Bottom;
for (int i = 0; i <= Num; ++i, ++itr)
{
int dx = itr->m_BlockX - PrevX;
diff --git a/src/Group.cpp b/src/Group.cpp
index 9c2467144..725740905 100644
--- a/src/Group.cpp
+++ b/src/Group.cpp
@@ -7,7 +7,7 @@
-void cGroup::AddCommand( AString a_Command )
+void cGroup::AddCommand( const AString & a_Command )
{
m_Commands[ a_Command ] = true;
}
@@ -16,7 +16,7 @@ void cGroup::AddCommand( AString a_Command )
-void cGroup::AddPermission( AString a_Permission )
+void cGroup::AddPermission( const AString & a_Permission )
{
m_Permissions[ a_Permission ] = true;
}
diff --git a/src/Group.h b/src/Group.h
index 8bee6f7ed..47088d50d 100644
--- a/src/Group.h
+++ b/src/Group.h
@@ -11,11 +11,11 @@ public: // tolua_export
cGroup() {}
~cGroup() {}
- void SetName( AString a_Name ) { m_Name = a_Name; } // tolua_export
+ void SetName( const AString & a_Name ) { m_Name = a_Name; } // tolua_export
const AString & GetName() const { return m_Name; } // tolua_export
- void SetColor( AString a_Color ) { m_Color = a_Color; } // tolua_export
- void AddCommand( AString a_Command ); // tolua_export
- void AddPermission( AString a_Permission ); // tolua_export
+ void SetColor( const AString & a_Color ) { m_Color = a_Color; } // tolua_export
+ void AddCommand( const AString & a_Command ); // tolua_export
+ void AddPermission( const AString & a_Permission ); // tolua_export
void InheritFrom( cGroup* a_Group ); // tolua_export
typedef std::map< AString, bool > PermissionMap;
diff --git a/src/HTTPServer/CMakeLists.txt b/src/HTTPServer/CMakeLists.txt
index 3badc669f..dc894368d 100644
--- a/src/HTTPServer/CMakeLists.txt
+++ b/src/HTTPServer/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(HTTPServer ${SOURCE})
diff --git a/src/HTTPServer/EnvelopeParser.cpp b/src/HTTPServer/EnvelopeParser.cpp
index 8dbe05f14..fd4f3836d 100644
--- a/src/HTTPServer/EnvelopeParser.cpp
+++ b/src/HTTPServer/EnvelopeParser.cpp
@@ -20,7 +20,7 @@ cEnvelopeParser::cEnvelopeParser(cCallbacks & a_Callbacks) :
-int cEnvelopeParser::Parse(const char * a_Data, int a_Size)
+size_t cEnvelopeParser::Parse(const char * a_Data, size_t a_Size)
{
if (!m_IsInHeaders)
{
@@ -55,7 +55,7 @@ int cEnvelopeParser::Parse(const char * a_Data, int a_Size)
{
// An error has occurred
m_IsInHeaders = false;
- return -1;
+ return AString::npos;
}
Last = idxCRLF + 2;
idxCRLF = m_IncomingData.find("\r\n", idxCRLF + 2);
diff --git a/src/HTTPServer/EnvelopeParser.h b/src/HTTPServer/EnvelopeParser.h
index 866bed11d..e96d80abe 100644
--- a/src/HTTPServer/EnvelopeParser.h
+++ b/src/HTTPServer/EnvelopeParser.h
@@ -22,7 +22,7 @@ public:
// Force a virtual destructor in descendants:
virtual ~cCallbacks() {}
- /// Called when a full header line is parsed
+ /** Called when a full header line is parsed */
virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) = 0;
} ;
@@ -30,40 +30,41 @@ public:
cEnvelopeParser(cCallbacks & a_Callbacks);
/** Parses the incoming data.
- Returns the number of bytes consumed from the input. The bytes not consumed are not part of the envelope header
+ Returns the number of bytes consumed from the input. The bytes not consumed are not part of the envelope header.
+ Returns AString::npos on error
*/
- int Parse(const char * a_Data, int a_Size);
+ size_t Parse(const char * a_Data, size_t a_Size);
- /// Makes the parser forget everything parsed so far, so that it can be reused for parsing another datastream
+ /** Makes the parser forget everything parsed so far, so that it can be reused for parsing another datastream */
void Reset(void);
- /// Returns true if more input is expected for the envelope header
+ /** Returns true if more input is expected for the envelope header */
bool IsInHeaders(void) const { return m_IsInHeaders; }
- /// Sets the IsInHeaders flag; used by cMultipartParser to simplify the parser initial conditions
+ /** Sets the IsInHeaders flag; used by cMultipartParser to simplify the parser initial conditions */
void SetIsInHeaders(bool a_IsInHeaders) { m_IsInHeaders = a_IsInHeaders; }
public:
- /// Callbacks to call for the various events
+ /** Callbacks to call for the various events */
cCallbacks & m_Callbacks;
- /// Set to true while the parser is still parsing the envelope headers. Once set to true, the parser will not consume any more data.
+ /** Set to true while the parser is still parsing the envelope headers. Once set to true, the parser will not consume any more data. */
bool m_IsInHeaders;
- /// Buffer for the incoming data until it is parsed
+ /** Buffer for the incoming data until it is parsed */
AString m_IncomingData;
- /// Holds the last parsed key; used for line-wrapped values
+ /** Holds the last parsed key; used for line-wrapped values */
AString m_LastKey;
- /// Holds the last parsed value; used for line-wrapped values
+ /** Holds the last parsed value; used for line-wrapped values */
AString m_LastValue;
- /// Notifies the callback of the key/value stored in m_LastKey/m_LastValue, then erases them
+ /** Notifies the callback of the key/value stored in m_LastKey/m_LastValue, then erases them */
void NotifyLast(void);
- /// Parses one line of header data. Returns true if successful
+ /** Parses one line of header data. Returns true if successful */
bool ParseLine(const char * a_Data, size_t a_Size);
} ;
diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp
index 78b7ce4d9..da4df0e34 100644
--- a/src/HTTPServer/HTTPConnection.cpp
+++ b/src/HTTPServer/HTTPConnection.cpp
@@ -67,10 +67,10 @@ void cHTTPConnection::Send(const cHTTPResponse & a_Response)
-void cHTTPConnection::Send(const void * a_Data, int a_Size)
+void cHTTPConnection::Send(const void * a_Data, size_t a_Size)
{
ASSERT(m_State == wcsSendingResp);
- AppendPrintf(m_OutgoingData, "%x\r\n", a_Size);
+ AppendPrintf(m_OutgoingData, SIZE_T_FMT_HEX "\r\n", a_Size);
m_OutgoingData.append((const char *)a_Data, a_Size);
m_OutgoingData.append("\r\n");
m_HTTPServer.NotifyConnectionWrite(*this);
@@ -144,7 +144,7 @@ void cHTTPConnection::Terminate(void)
-void cHTTPConnection::DataReceived(const char * a_Data, int a_Size)
+void cHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
{
switch (m_State)
{
@@ -155,8 +155,8 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size)
m_CurrentRequest = new cHTTPRequest;
}
- int BytesConsumed = m_CurrentRequest->ParseHeaders(a_Data, a_Size);
- if (BytesConsumed < 0)
+ size_t BytesConsumed = m_CurrentRequest->ParseHeaders(a_Data, a_Size);
+ if (BytesConsumed == AString::npos)
{
delete m_CurrentRequest;
m_CurrentRequest = NULL;
@@ -174,7 +174,7 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size)
m_State = wcsRecvBody;
m_HTTPServer.NewRequest(*this, *m_CurrentRequest);
m_CurrentRequestBodyRemaining = m_CurrentRequest->GetContentLength();
- if (m_CurrentRequestBodyRemaining < 0)
+ if (m_CurrentRequestBodyRemaining == AString::npos)
{
// The body length was not specified in the request, assume zero
m_CurrentRequestBodyRemaining = 0;
@@ -197,7 +197,7 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size)
ASSERT(m_CurrentRequest != NULL);
if (m_CurrentRequestBodyRemaining > 0)
{
- int BytesToConsume = std::min(m_CurrentRequestBodyRemaining, a_Size);
+ size_t BytesToConsume = std::min(m_CurrentRequestBodyRemaining, (size_t)a_Size);
m_HTTPServer.RequestBody(*this, *m_CurrentRequest, a_Data, BytesToConsume);
m_CurrentRequestBodyRemaining -= BytesToConsume;
}
diff --git a/src/HTTPServer/HTTPConnection.h b/src/HTTPServer/HTTPConnection.h
index 5b8103554..fc11f1ba6 100644
--- a/src/HTTPServer/HTTPConnection.h
+++ b/src/HTTPServer/HTTPConnection.h
@@ -51,7 +51,7 @@ public:
void Send(const cHTTPResponse & a_Response);
/** Sends the data as the response (may be called multiple times) */
- void Send(const void * a_Data, int a_Size);
+ void Send(const void * a_Data, size_t a_Size);
/** Sends the data as the response (may be called multiple times) */
void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); }
@@ -87,11 +87,11 @@ protected:
/** Number of bytes that remain to read for the complete body of the message to be received.
Valid only in wcsRecvBody */
- int m_CurrentRequestBodyRemaining;
+ size_t m_CurrentRequestBodyRemaining;
// cSocketThreads::cCallback overrides:
- virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
+ virtual void DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
virtual void SocketClosed (void) override; // The socket has been closed for any reason
} ;
diff --git a/src/HTTPServer/HTTPFormParser.cpp b/src/HTTPServer/HTTPFormParser.cpp
index e661ea6f9..9ddfb82f1 100644
--- a/src/HTTPServer/HTTPFormParser.cpp
+++ b/src/HTTPServer/HTTPFormParser.cpp
@@ -52,7 +52,7 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callba
-cHTTPFormParser::cHTTPFormParser(eKind a_Kind, const char * a_Data, int a_Size, cCallbacks & a_Callbacks) :
+cHTTPFormParser::cHTTPFormParser(eKind a_Kind, const char * a_Data, size_t a_Size, cCallbacks & a_Callbacks) :
m_Callbacks(a_Callbacks),
m_Kind(a_Kind),
m_IsValid(true)
@@ -64,7 +64,7 @@ cHTTPFormParser::cHTTPFormParser(eKind a_Kind, const char * a_Data, int a_Size,
-void cHTTPFormParser::Parse(const char * a_Data, int a_Size)
+void cHTTPFormParser::Parse(const char * a_Data, size_t a_Size)
{
if (!m_IsValid)
{
@@ -243,7 +243,7 @@ void cHTTPFormParser::OnPartHeader(const AString & a_Key, const AString & a_Valu
-void cHTTPFormParser::OnPartData(const char * a_Data, int a_Size)
+void cHTTPFormParser::OnPartData(const char * a_Data, size_t a_Size)
{
if (m_CurrentPartName.empty())
{
diff --git a/src/HTTPServer/HTTPFormParser.h b/src/HTTPServer/HTTPFormParser.h
index f2a509cb8..edc6d2471 100644
--- a/src/HTTPServer/HTTPFormParser.h
+++ b/src/HTTPServer/HTTPFormParser.h
@@ -43,7 +43,7 @@ public:
virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) = 0;
/// Called when more file data has come for the current file in the form data
- virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) = 0;
+ virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, size_t a_Size) = 0;
/// Called when the current file part has ended in the form data
virtual void OnFileEnd(cHTTPFormParser & a_Parser) = 0;
@@ -54,10 +54,10 @@ public:
cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callbacks);
/// Creates a parser with the specified content type that reads data from a string
- cHTTPFormParser(eKind a_Kind, const char * a_Data, int a_Size, cCallbacks & a_Callbacks);
+ cHTTPFormParser(eKind a_Kind, const char * a_Data, size_t a_Size, cCallbacks & a_Callbacks);
/// Adds more data into the parser, as the request body is received
- void Parse(const char * a_Data, int a_Size);
+ void Parse(const char * a_Data, size_t a_Size);
/** Notifies that there's no more data incoming and the parser should finish its parsing.
Returns true if parsing successful
@@ -106,7 +106,7 @@ protected:
// cMultipartParser::cCallbacks overrides:
virtual void OnPartStart (void) override;
virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) override;
- virtual void OnPartData (const char * a_Data, int a_Size) override;
+ virtual void OnPartData (const char * a_Data, size_t a_Size) override;
virtual void OnPartEnd (void) override;
} ;
diff --git a/src/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp
index 98627eb8e..4a3611050 100644
--- a/src/HTTPServer/HTTPMessage.cpp
+++ b/src/HTTPServer/HTTPMessage.cpp
@@ -25,7 +25,7 @@
cHTTPMessage::cHTTPMessage(eKind a_Kind) :
m_Kind(a_Kind),
- m_ContentLength(-1)
+ m_ContentLength(AString::npos)
{
}
@@ -81,23 +81,23 @@ cHTTPRequest::cHTTPRequest(void) :
-int cHTTPRequest::ParseHeaders(const char * a_Data, int a_Size)
+size_t cHTTPRequest::ParseHeaders(const char * a_Data, size_t a_Size)
{
if (!m_IsValid)
{
- return -1;
+ return AString::npos;
}
if (m_Method.empty())
{
// The first line hasn't been processed yet
- int res = ParseRequestLine(a_Data, a_Size);
- if ((res < 0) || (res == a_Size))
+ size_t res = ParseRequestLine(a_Data, a_Size);
+ if ((res == AString::npos) || (res == a_Size))
{
return res;
}
- int res2 = m_EnvelopeParser.Parse(a_Data + res, a_Size - res);
- if (res2 < 0)
+ size_t res2 = m_EnvelopeParser.Parse(a_Data + res, a_Size - res);
+ if (res2 == AString::npos)
{
m_IsValid = false;
return res2;
@@ -107,8 +107,8 @@ int cHTTPRequest::ParseHeaders(const char * a_Data, int a_Size)
if (m_EnvelopeParser.IsInHeaders())
{
- int res = m_EnvelopeParser.Parse(a_Data, a_Size);
- if (res < 0)
+ size_t res = m_EnvelopeParser.Parse(a_Data, a_Size);
+ if (res == AString::npos)
{
m_IsValid = false;
}
@@ -138,7 +138,7 @@ AString cHTTPRequest::GetBareURL(void) const
-int cHTTPRequest::ParseRequestLine(const char * a_Data, int a_Size)
+size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_Size)
{
m_IncomingHeaderData.append(a_Data, a_Size);
size_t IdxEnd = m_IncomingHeaderData.size();
@@ -158,7 +158,7 @@ int cHTTPRequest::ParseRequestLine(const char * a_Data, int a_Size)
if (LineStart >= IdxEnd)
{
m_IsValid = false;
- return -1;
+ return AString::npos;
}
int NumSpaces = 0;
@@ -186,7 +186,7 @@ int cHTTPRequest::ParseRequestLine(const char * a_Data, int a_Size)
{
// Too many spaces in the request
m_IsValid = false;
- return -1;
+ return AString::npos;
}
}
NumSpaces += 1;
@@ -198,13 +198,13 @@ int cHTTPRequest::ParseRequestLine(const char * a_Data, int a_Size)
{
// LF too early, without a CR, without two preceeding spaces or too soon after the second space
m_IsValid = false;
- return -1;
+ return AString::npos;
}
// Check that there's HTTP/version at the end
if (strncmp(a_Data + URLEnd + 1, "HTTP/1.", 7) != 0)
{
m_IsValid = false;
- return -1;
+ return AString::npos;
}
m_Method = m_IncomingHeaderData.substr(LineStart, MethodEnd - LineStart);
m_URL = m_IncomingHeaderData.substr(MethodEnd + 1, URLEnd - MethodEnd - 1);
diff --git a/src/HTTPServer/HTTPMessage.h b/src/HTTPServer/HTTPMessage.h
index ab3338db7..dab942136 100644
--- a/src/HTTPServer/HTTPMessage.h
+++ b/src/HTTPServer/HTTPMessage.h
@@ -39,10 +39,10 @@ public:
void AddHeader(const AString & a_Key, const AString & a_Value);
void SetContentType (const AString & a_ContentType) { m_ContentType = a_ContentType; }
- void SetContentLength(int a_ContentLength) { m_ContentLength = a_ContentLength; }
+ void SetContentLength(size_t a_ContentLength) { m_ContentLength = a_ContentLength; }
const AString & GetContentType (void) const { return m_ContentType; }
- int GetContentLength(void) const { return m_ContentLength; }
+ size_t GetContentLength(void) const { return m_ContentLength; }
protected:
typedef std::map<AString, AString> cNameValueMap;
@@ -54,8 +54,10 @@ protected:
/** Type of the content; parsed by AddHeader(), set directly by SetContentLength() */
AString m_ContentType;
- /** Length of the content that is to be received. -1 when the object is created, parsed by AddHeader() or set directly by SetContentLength() */
- int m_ContentLength;
+ /** Length of the content that is to be received.
+ AString::npos when the object is created.
+ Parsed by AddHeader() or set directly by SetContentLength() */
+ size_t m_ContentLength;
} ;
@@ -72,12 +74,12 @@ public:
cHTTPRequest(void);
/** Parses the request line and then headers from the received data.
- Returns the number of bytes consumed or a negative number for error
+ Returns the number of bytes consumed or AString::npos number for error
*/
- int ParseHeaders(const char * a_Data, int a_Size);
+ size_t ParseHeaders(const char * a_Data, size_t a_Size);
/** Returns true if the request did contain a Content-Length header */
- bool HasReceivedContentLength(void) const { return (m_ContentLength >= 0); }
+ bool HasReceivedContentLength(void) const { return (m_ContentLength != AString::npos); }
/** Returns the method used in the request */
const AString & GetMethod(void) const { return m_Method; }
@@ -145,7 +147,7 @@ protected:
/** Parses the incoming data for the first line (RequestLine)
Returns the number of bytes consumed, or -1 for an error
*/
- int ParseRequestLine(const char * a_Data, int a_Size);
+ size_t ParseRequestLine(const char * a_Data, size_t a_Size);
// cEnvelopeParser::cCallbacks overrides:
virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) override;
diff --git a/src/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp
index 4e9195a00..eaf8405a3 100644
--- a/src/HTTPServer/HTTPServer.cpp
+++ b/src/HTTPServer/HTTPServer.cpp
@@ -38,7 +38,7 @@ class cDebugCallbacks :
}
- virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override
+ virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size) override
{
UNUSED(a_Connection);
@@ -100,7 +100,7 @@ class cDebugCallbacks :
}
- virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override
+ virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, size_t a_Size) override
{
// TODO
}
@@ -242,7 +242,7 @@ void cHTTPServer::NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Re
-void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size)
+void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size)
{
m_Callbacks->OnRequestBody(a_Connection, a_Request, a_Data, a_Size);
}
diff --git a/src/HTTPServer/HTTPServer.h b/src/HTTPServer/HTTPServer.h
index 383abb4b6..8eff7d879 100644
--- a/src/HTTPServer/HTTPServer.h
+++ b/src/HTTPServer/HTTPServer.h
@@ -44,8 +44,9 @@ public:
*/
virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
- /// Called when another part of request body has arrived.
- virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) = 0;
+ /** Called when another part of request body has arrived.
+ May be called multiple times for a single request. */
+ virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size) = 0;
/// Called when the request body has been fully received in previous calls to OnRequestBody()
virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
@@ -90,8 +91,9 @@ protected:
/// Called by cHTTPConnection when it finishes parsing the request header
void NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
- /// Called by cHTTPConenction when it receives more data for the request body
- void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size);
+ /** Called by cHTTPConenction when it receives more data for the request body.
+ May be called multiple times for a single request. */
+ void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size);
/// Called by cHTTPConnection when it detects that the request has finished (all of its body has been received)
void RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
diff --git a/src/HTTPServer/MultipartParser.cpp b/src/HTTPServer/MultipartParser.cpp
index 14c2c00fa..309495dd7 100644
--- a/src/HTTPServer/MultipartParser.cpp
+++ b/src/HTTPServer/MultipartParser.cpp
@@ -97,8 +97,6 @@ cMultipartParser::cMultipartParser(const AString & a_ContentType, cCallbacks & a
m_EnvelopeParser(*this),
m_HasHadData(false)
{
- static AString s_Multipart = "multipart/";
-
// Check that the content type is multipart:
AString ContentType(a_ContentType);
if (strncmp(ContentType.c_str(), "multipart/", 10) != 0)
@@ -146,7 +144,7 @@ cMultipartParser::cMultipartParser(const AString & a_ContentType, cCallbacks & a
-void cMultipartParser::Parse(const char * a_Data, int a_Size)
+void cMultipartParser::Parse(const char * a_Data, size_t a_Size)
{
// Skip parsing if invalid
if (!m_IsValid)
@@ -160,8 +158,8 @@ void cMultipartParser::Parse(const char * a_Data, int a_Size)
{
if (m_EnvelopeParser.IsInHeaders())
{
- int BytesConsumed = m_EnvelopeParser.Parse(m_IncomingData.data(), m_IncomingData.size());
- if (BytesConsumed < 0)
+ size_t BytesConsumed = m_EnvelopeParser.Parse(m_IncomingData.data(), m_IncomingData.size());
+ if (BytesConsumed == AString::npos)
{
m_IsValid = false;
return;
diff --git a/src/HTTPServer/MultipartParser.h b/src/HTTPServer/MultipartParser.h
index 77695fe4a..ad76ad650 100644
--- a/src/HTTPServer/MultipartParser.h
+++ b/src/HTTPServer/MultipartParser.h
@@ -25,50 +25,50 @@ public:
// Force a virtual destructor in descendants:
virtual ~cCallbacks() {}
- /// Called when a new part starts
+ /** Called when a new part starts */
virtual void OnPartStart(void) = 0;
- /// Called when a complete header line is received for a part
+ /** Called when a complete header line is received for a part */
virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) = 0;
- /// Called when body for a part is received
- virtual void OnPartData(const char * a_Data, int a_Size) = 0;
+ /** Called when body for a part is received */
+ virtual void OnPartData(const char * a_Data, size_t a_Size) = 0;
- /// Called when the current part ends
+ /** Called when the current part ends */
virtual void OnPartEnd(void) = 0;
} ;
- /// Creates the parser, expects to find the boundary in a_ContentType
+ /** Creates the parser, expects to find the boundary in a_ContentType */
cMultipartParser(const AString & a_ContentType, cCallbacks & a_Callbacks);
- /// Parses more incoming data
- void Parse(const char * a_Data, int a_Size);
+ /** Parses more incoming data */
+ void Parse(const char * a_Data, size_t a_Size);
protected:
- /// The callbacks to call for various parsing events
+ /** The callbacks to call for various parsing events */
cCallbacks & m_Callbacks;
- /// True if the data parsed so far is valid; if false, further parsing is skipped
+ /** True if the data parsed so far is valid; if false, further parsing is skipped */
bool m_IsValid;
- /// Parser for each part's envelope
+ /** Parser for each part's envelope */
cEnvelopeParser m_EnvelopeParser;
- /// Buffer for the incoming data until it is parsed
+ /** Buffer for the incoming data until it is parsed */
AString m_IncomingData;
- /// The boundary, excluding both the initial "--" and the terminating CRLF
+ /** The boundary, excluding both the initial "--" and the terminating CRLF */
AString m_Boundary;
- /// Set to true if some data for the current part has already been signalized to m_Callbacks. Used for proper CRLF inserting.
+ /** Set to true if some data for the current part has already been signalized to m_Callbacks. Used for proper CRLF inserting. */
bool m_HasHadData;
- /// Parse one line of incoming data. The CRLF has already been stripped from a_Data / a_Size
- void ParseLine(const char * a_Data, int a_Size);
+ /** Parse one line of incoming data. The CRLF has already been stripped from a_Data / a_Size */
+ void ParseLine(const char * a_Data, size_t a_Size);
- /// Parse one line of incoming data in the headers section of a part. The CRLF has already been stripped from a_Data / a_Size
- void ParseHeaderLine(const char * a_Data, int a_Size);
+ /** Parse one line of incoming data in the headers section of a part. The CRLF has already been stripped from a_Data / a_Size */
+ void ParseHeaderLine(const char * a_Data, size_t a_Size);
// cEnvelopeParser overrides:
virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) override;
diff --git a/src/HTTPServer/NameValueParser.cpp b/src/HTTPServer/NameValueParser.cpp
index 9ea8594ae..3f6c17dda 100644
--- a/src/HTTPServer/NameValueParser.cpp
+++ b/src/HTTPServer/NameValueParser.cpp
@@ -24,7 +24,7 @@ public:
// Now try parsing char-by-char, to debug transitions across datachunk boundaries:
cNameValueParser Parser2;
- for (int i = 0; i < sizeof(Data) - 1; i++)
+ for (size_t i = 0; i < sizeof(Data) - 1; i++)
{
Parser2.Parse(Data + i, 1);
}
@@ -82,7 +82,7 @@ cNameValueParser::cNameValueParser(bool a_AllowsKeyOnly) :
-cNameValueParser::cNameValueParser(const char * a_Data, int a_Size, bool a_AllowsKeyOnly) :
+cNameValueParser::cNameValueParser(const char * a_Data, size_t a_Size, bool a_AllowsKeyOnly) :
m_State(psKeySpace),
m_AllowsKeyOnly(a_AllowsKeyOnly)
{
@@ -93,12 +93,12 @@ cNameValueParser::cNameValueParser(const char * a_Data, int a_Size, bool a_Allow
-void cNameValueParser::Parse(const char * a_Data, int a_Size)
+void cNameValueParser::Parse(const char * a_Data, size_t a_Size)
{
ASSERT(m_State != psFinished); // Calling Parse() after Finish() is wrong!
int Last = 0;
- for (int i = 0; i < a_Size;)
+ for (size_t i = 0; i < a_Size;)
{
switch (m_State)
{
diff --git a/src/HTTPServer/NameValueParser.h b/src/HTTPServer/NameValueParser.h
index 07dc0b942..9794614fa 100644
--- a/src/HTTPServer/NameValueParser.h
+++ b/src/HTTPServer/NameValueParser.h
@@ -21,10 +21,10 @@ public:
cNameValueParser(bool a_AllowsKeyOnly = true);
/// Creates an empty parser, then parses the data given. Doesn't call Finish(), so more data can be parsed later
- cNameValueParser(const char * a_Data, int a_Size, bool a_AllowsKeyOnly = true);
+ cNameValueParser(const char * a_Data, size_t a_Size, bool a_AllowsKeyOnly = true);
/// Parses the data given
- void Parse(const char * a_Data, int a_Size);
+ void Parse(const char * a_Data, size_t a_Size);
/// Notifies the parser that no more data will be coming. Returns true if the parser state is valid
bool Finish(void);
diff --git a/src/Item.cpp b/src/Item.cpp
index 856b68be6..7e472f6d8 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -5,6 +5,8 @@
#include "json/json.h"
#include "Items/ItemHandler.h"
+#include "FastRandom.h"
+
@@ -196,9 +198,6 @@ bool cItem::IsEnchantable(short item)
return true;
if ((item >= 298) && (item <= 317))
return true;
- if ((item >= 290) && (item <= 294))
- return true;
-
if ((item == 346) || (item == 359) || (item == 261))
return true;
@@ -209,6 +208,157 @@ bool cItem::IsEnchantable(short item)
+int cItem::GetEnchantability()
+{
+ int Enchantability = 0;
+
+ switch (m_ItemType)
+ {
+ case E_ITEM_WOODEN_SWORD: Enchantability = 15; break;
+ case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; break;
+ case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; break;
+ case E_ITEM_WOODEN_AXE: Enchantability = 15; break;
+ case E_ITEM_WOODEN_HOE: Enchantability = 15; break;
+
+ case E_ITEM_LEATHER_CAP: Enchantability = 15; break;
+ case E_ITEM_LEATHER_TUNIC: Enchantability = 15; break;
+ case E_ITEM_LEATHER_PANTS: Enchantability = 15; break;
+ case E_ITEM_LEATHER_BOOTS: Enchantability = 15; break;
+
+ case E_ITEM_STONE_SWORD: Enchantability = 5; break;
+ case E_ITEM_STONE_PICKAXE: Enchantability = 5; break;
+ case E_ITEM_STONE_SHOVEL: Enchantability = 5; break;
+ case E_ITEM_STONE_AXE: Enchantability = 5; break;
+ case E_ITEM_STONE_HOE: Enchantability = 5; break;
+
+ case E_ITEM_IRON_HELMET: Enchantability = 9; break;
+ case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; break;
+ case E_ITEM_IRON_LEGGINGS: Enchantability = 9; break;
+ case E_ITEM_IRON_BOOTS: Enchantability = 9; break;
+
+ case E_ITEM_IRON_SWORD: Enchantability = 14; break;
+ case E_ITEM_IRON_PICKAXE: Enchantability = 14; break;
+ case E_ITEM_IRON_SHOVEL: Enchantability = 14; break;
+ case E_ITEM_IRON_AXE: Enchantability = 14; break;
+ case E_ITEM_IRON_HOE: Enchantability = 14; break;
+
+ case E_ITEM_CHAIN_HELMET: Enchantability = 12; break;
+ case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; break;
+ case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; break;
+ case E_ITEM_CHAIN_BOOTS: Enchantability = 12; break;
+
+ case E_ITEM_DIAMOND_HELMET: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; break;
+
+ case E_ITEM_DIAMOND_SWORD: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_AXE: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_HOE: Enchantability = 10; break;
+
+ case E_ITEM_GOLD_HELMET: Enchantability = 25; break;
+ case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; break;
+ case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; break;
+ case E_ITEM_GOLD_BOOTS: Enchantability = 25; break;
+
+ case E_ITEM_GOLD_SWORD: Enchantability = 22; break;
+ case E_ITEM_GOLD_PICKAXE: Enchantability = 22; break;
+ case E_ITEM_GOLD_SHOVEL: Enchantability = 22; break;
+ case E_ITEM_GOLD_AXE: Enchantability = 22; break;
+ case E_ITEM_GOLD_HOE: Enchantability = 22; break;
+
+ case E_ITEM_FISHING_ROD: Enchantability = 1; break;
+ case E_ITEM_BOW: Enchantability = 1; break;
+ case E_ITEM_BOOK: Enchantability = 1; break;
+ }
+
+ return Enchantability;
+}
+
+
+
+
+
+bool cItem::EnchantByXPLevels(int a_NumXPLevels)
+{
+ if (!cItem::IsEnchantable(m_ItemType) && (m_ItemType != E_ITEM_BOOK))
+ {
+ return false;
+ }
+
+ int Enchantability = GetEnchantability();
+
+ cFastRandom Random;
+ int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
+ float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
+ int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
+
+ cWeightedEnchantments enchantments;
+ cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel);
+
+ if (m_ItemType == E_ITEM_BOOK)
+ {
+ m_ItemType = E_ITEM_ENCHANTED_BOOK;
+ }
+
+ cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment1.ToString());
+ cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment1);
+
+ // Checking for conflicting enchantments
+ cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1);
+
+ float NewEnchantmentLevel = (float)a_NumXPLevels;
+
+ // Next Enchantment (Second)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance))
+ {
+ return true;
+ }
+
+ cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment2.ToString());
+ cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2);
+
+ // Checking for conflicting enchantments
+ cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2);
+
+ // Next Enchantment (Third)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance))
+ {
+ return true;
+ }
+
+ cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment3.ToString());
+ cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3);
+
+ // Checking for conflicting enchantments
+ cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);
+
+ // Next Enchantment (Fourth)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance))
+ {
+ return true;
+ }
+ cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment4.ToString());
+
+ return true;
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cItems:
diff --git a/src/Item.h b/src/Item.h
index 910ecb382..00316c188 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -175,6 +175,13 @@ public:
/** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */
static bool IsEnchantable(short a_ItemType); // tolua_export
+ /** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
+ int GetEnchantability(); // tolua_export
+
+ /** Enchants the item using the specified number of XP levels.
+ Returns true if item enchanted, false if not. */
+ bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export
+
// tolua_begin
short m_ItemType;
diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt
index 44a9f594f..a6fe6ea70 100644
--- a/src/Items/CMakeLists.txt
+++ b/src/Items/CMakeLists.txt
@@ -4,4 +4,9 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
-add_library(Items ItemHandler)
+file(GLOB SOURCE
+ "*.cpp"
+ "*.h"
+)
+
+add_library(Items ${SOURCE})
diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h
new file mode 100644
index 000000000..08cddb1ad
--- /dev/null
+++ b/src/Items/ItemArmor.h
@@ -0,0 +1,67 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemArmorHandler :
+ public cItemHandler
+{
+public:
+ cItemArmorHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+ /** Move the armor to the armor slot of the player's inventory */
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ int SlotNum;
+ if (ItemCategory::IsHelmet(a_Item.m_ItemType))
+ {
+ SlotNum = 0;
+ }
+ else if (ItemCategory::IsChestPlate(a_Item.m_ItemType))
+ {
+ SlotNum = 1;
+ }
+ else if (ItemCategory::IsLeggings(a_Item.m_ItemType))
+ {
+ SlotNum = 2;
+ }
+ else if (ItemCategory::IsBoots(a_Item.m_ItemType))
+ {
+ SlotNum = 3;
+ }
+ else
+ {
+ LOGWARNING("Used unknown armor: %i", a_Item.m_ItemType);
+ return false;
+ }
+
+ if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty())
+ {
+ return false;
+ }
+
+ a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne());
+
+ cItem Item(a_Item);
+ Item.m_ItemCount--;
+ if (Item.m_ItemCount <= 0)
+ {
+ Item.Empty();
+ }
+ a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), Item);
+ return true;
+ }
+
+} ;
+
+
+
+
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h
index f0b1e1424..953673382 100644
--- a/src/Items/ItemEmptyMap.h
+++ b/src/Items/ItemEmptyMap.h
@@ -55,7 +55,7 @@ public:
return true;
}
- a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, NewMap->GetID()), true, true);
+ a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, (short)(NewMap->GetID() & 0x7fff)), true, true);
return true;
}
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 15acbd9fe..0431b88b7 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -123,7 +123,7 @@ public:
}
case 2:
{
- Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it
+ Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, (short)a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it
break;
}
case 3:
@@ -152,7 +152,7 @@ public:
}
else if (Junk <= 4)
{
- Drops.Add(cItem(E_ITEM_BOW, 1, a_World->GetTickRandomNumber(64)));
+ Drops.Add(cItem(E_ITEM_BOW, 1, (short)a_World->GetTickRandomNumber(64)));
}
else if (Junk <= 9)
{
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 337b3a83c..ce9593a70 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -8,6 +8,7 @@
#include "../BlockInServerPluginInterface.h"
// Handlers:
+#include "ItemArmor.h"
#include "ItemBed.h"
#include "ItemBoat.h"
#include "ItemBow.h"
@@ -222,6 +223,31 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
{
return new cItemFoodHandler(a_ItemType);
}
+
+ // Armor:
+ case E_ITEM_LEATHER_CAP:
+ case E_ITEM_GOLD_HELMET:
+ case E_ITEM_CHAIN_HELMET:
+ case E_ITEM_IRON_HELMET:
+ case E_ITEM_DIAMOND_HELMET:
+ case E_ITEM_LEATHER_TUNIC:
+ case E_ITEM_GOLD_CHESTPLATE:
+ case E_ITEM_CHAIN_CHESTPLATE:
+ case E_ITEM_IRON_CHESTPLATE:
+ case E_ITEM_DIAMOND_CHESTPLATE:
+ case E_ITEM_LEATHER_PANTS:
+ case E_ITEM_GOLD_LEGGINGS:
+ case E_ITEM_CHAIN_LEGGINGS:
+ case E_ITEM_IRON_LEGGINGS:
+ case E_ITEM_DIAMOND_LEGGINGS:
+ case E_ITEM_LEATHER_BOOTS:
+ case E_ITEM_GOLD_BOOTS:
+ case E_ITEM_CHAIN_BOOTS:
+ case E_ITEM_IRON_BOOTS:
+ case E_ITEM_DIAMOND_BOOTS:
+ {
+ return new cItemArmorHandler(a_ItemType);
+ }
}
}
@@ -431,7 +457,6 @@ bool cItemHandler::IsTool()
|| (m_ItemType >= 267 && m_ItemType <= 279)
|| (m_ItemType >= 283 && m_ItemType <= 286)
|| (m_ItemType >= 290 && m_ItemType <= 294)
- || (m_ItemType >= 256 && m_ItemType <= 259)
|| (m_ItemType == 325)
|| (m_ItemType == 346);
}
@@ -506,13 +531,13 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
{
ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
- if (m_ItemType > 256)
+ if (m_ItemType >= 256)
{
- LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType);
+ LOGERROR("%s: Item %d is not eligible for direct block placement!", __FUNCTION__, m_ItemType);
return false;
}
- cBlockHandler * BlockH = BlockHandler(m_ItemType);
+ cBlockHandler * BlockH = BlockHandler((BLOCKTYPE)m_ItemType);
cChunkInterface ChunkInterface(a_World->GetChunkMap());
return BlockH->GetPlacementBlockTypeMeta(
ChunkInterface, a_Player,
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index 5b6c239cc..4993eac85 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -21,13 +21,13 @@ class cItemHandler
public:
cItemHandler(int a_ItemType);
- // Force virtual destructor
+ /** Force virtual destructor */
virtual ~cItemHandler() {}
- /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
+ /** Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False */
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
- /// Called when the client sends the SHOOT status in the lclk packet
+ /** Called when the client sends the SHOOT status in the lclk packet */
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_BlockX);
@@ -36,7 +36,7 @@ public:
UNUSED(a_BlockFace);
}
- /// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items
+ /** Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items */
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
{
UNUSED(a_World);
@@ -44,48 +44,48 @@ public:
UNUSED(a_Item);
}
- /// Called while the player diggs a block using this item
+ /** Called while the player diggs a block using this item */
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
- /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
+ /** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
- /// Called after the player has eaten this item.
+ /** Called after the player has eaten this item. */
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
- /// Returns the maximum stack size for a given item
+ /** Returns the maximum stack size for a given item */
virtual char GetMaxStackSize(void);
struct FoodInfo
{
- int FoodLevel;
double Saturation;
+ int FoodLevel;
int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
- FoodLevel(a_FoodLevel),
Saturation(a_Saturation),
+ FoodLevel(a_FoodLevel),
PoisonChance(a_PoisonChance)
{
}
} ;
- /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
+ /** Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) */
virtual FoodInfo GetFoodInfo();
- /// Lets the player eat a selected item. Returns true if the player ate the item
+ /** Lets the player eat a selected item. Returns true if the player ate the item */
virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
- /// Indicates if this item is a tool
+ /** Indicates if this item is a tool */
virtual bool IsTool(void);
- /// Indicates if this item is food
+ /** Indicates if this item is food */
virtual bool IsFood(void);
- /// Blocks simply get placed
+ /** Blocks simply get placed */
virtual bool IsPlaceable(void);
- /** Called before a block is placed into a world.
+ /** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
*/
@@ -96,7 +96,7 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
- /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False
+ /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can�t) DEFAULT: False */
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
static cItemHandler * GetItemHandler(int a_ItemType);
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
index 5a29abe94..8fc1d8543 100644
--- a/src/Items/ItemLilypad.h
+++ b/src/Items/ItemLilypad.h
@@ -16,17 +16,19 @@ class cItemLilypadHandler :
typedef cItemHandler super;
public:
- cItemLilypadHandler(BLOCKTYPE a_BlockType)
- : cItemHandler(a_BlockType)
+ cItemLilypadHandler(int a_ItemType):
+ super(a_ItemType)
{
}
+
virtual bool IsPlaceable(void) override
{
return false; // Set as not placeable so OnItemUse is called
}
+
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
{
if (a_BlockFace > BLOCK_FACE_NONE)
@@ -45,23 +47,22 @@ public:
public cBlockTracer::cCallbacks
{
public:
- cCallbacks(cWorld * a_World) :
+ cCallbacks(cWorld * a_CBWorld) :
m_HasHitFluid(false),
- m_World(a_World)
+ m_World(a_CBWorld)
{
}
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
+ virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override
{
- if (IsBlockWater(a_BlockType))
+ if (IsBlockWater(a_CBBlockType))
{
- if ((a_BlockMeta != 0) || (a_EntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged
+ if ((a_CBBlockMeta != 0) || (a_CBEntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged
{
return false;
}
- a_EntryFace = BLOCK_FACE_YP; // Always place pad at top of water block
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, (eBlockFace)a_EntryFace);
- BLOCKTYPE Block = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, BLOCK_FACE_YP); // Always place pad at top of water block
+ BLOCKTYPE Block = m_World->GetBlock(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
if (
!IsBlockWater(Block) &&
cBlockInfo::FullyOccupiesVoxel(Block)
@@ -71,7 +72,7 @@ public:
return true;
}
m_HasHitFluid = true;
- m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
+ m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
return true;
}
return false;
diff --git a/src/Items/ItemMap.h b/src/Items/ItemMap.h
index e8ff9da88..056fe0fe7 100644
--- a/src/Items/ItemMap.h
+++ b/src/Items/ItemMap.h
@@ -29,7 +29,7 @@ public:
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
{
- cMap * Map = a_World->GetMapManager().GetMapData(a_Item.m_ItemDamage);
+ cMap * Map = a_World->GetMapManager().GetMapData((unsigned)a_Item.m_ItemDamage);
if (Map == NULL)
{
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index 302473d71..5ba2940d2 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -286,6 +286,7 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item)
{
a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ);
}
+ a_Item.Disable();
delete &a_Item;
}
diff --git a/src/LightingThread.h b/src/LightingThread.h
index 3209ad9b2..770ae809f 100644
--- a/src/LightingThread.h
+++ b/src/LightingThread.h
@@ -164,9 +164,7 @@ protected:
int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
)
{
- ASSERT(a_SrcIdx >= 0);
ASSERT(a_SrcIdx < ARRAYCOUNT(m_SkyLight));
- ASSERT(a_DstIdx >= 0);
ASSERT(a_DstIdx < ARRAYCOUNT(m_BlockTypes));
if (a_Light[a_SrcIdx] <= a_Light[a_DstIdx] + cBlockInfo::GetSpreadLightFalloff(m_BlockTypes[a_DstIdx]))
diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp
index 6c44ea458..519757c2c 100644
--- a/src/MobProximityCounter.cpp
+++ b/src/MobProximityCounter.cpp
@@ -34,7 +34,7 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl
void cMobProximityCounter::convertMaps()
{
- for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); itr++)
+ for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr)
{
m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,itr->second.m_Chunk)));
}
@@ -55,7 +55,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist
convertMaps();
}
- for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); itr++)
+ for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); ++itr)
{
if (toReturn.m_Begin == m_DistanceToMonster.end())
{
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index 05da5d01c..ce8e06777 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -13,7 +13,7 @@ cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set<cMonst
m_NewPack(true),
m_MobType(cMonster::mtInvalidType)
{
- for (std::set<cMonster::eType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++)
+ for (std::set<cMonster::eType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); ++itr)
{
if (cMonster::FamilyFromType(*itr) == a_MonsterFamily)
{
@@ -112,7 +112,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
for(int i = 0; i < iRandom; i++)
{
- itr++;
+ ++itr;
}
return *itr;
diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt
index 87fbfd2fc..53c265803 100644
--- a/src/Mobs/CMakeLists.txt
+++ b/src/Mobs/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Mobs ${SOURCE})
diff --git a/src/Mobs/Cavespider.cpp b/src/Mobs/CaveSpider.cpp
index 94e93283d..56ecd2d28 100644
--- a/src/Mobs/Cavespider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -1,15 +1,14 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "Cavespider.h"
+#include "CaveSpider.h"
#include "../World.h"
-cCavespider::cCavespider(void) :
- super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
+cCaveSpider::cCaveSpider(void) :
+ super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
{
}
@@ -17,7 +16,7 @@ cCavespider::cCavespider(void) :
-void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
+void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
@@ -29,7 +28,7 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
-void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
diff --git a/src/Mobs/Cavespider.h b/src/Mobs/CaveSpider.h
index 10ea03f7b..be9f174f9 100644
--- a/src/Mobs/Cavespider.h
+++ b/src/Mobs/CaveSpider.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "AggressiveMonster.h"
@@ -7,13 +6,13 @@
-class cCavespider :
+class cCaveSpider :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
- cCavespider(void);
+ cCaveSpider(void);
CLASS_PROTODEF(cCaveSpider);
diff --git a/src/Mobs/IncludeAllMonsters.h b/src/Mobs/IncludeAllMonsters.h
index 1b436a11f..3460db993 100644
--- a/src/Mobs/IncludeAllMonsters.h
+++ b/src/Mobs/IncludeAllMonsters.h
@@ -1,6 +1,6 @@
#include "Bat.h"
#include "Blaze.h"
-#include "Cavespider.h"
+#include "CaveSpider.h"
#include "Chicken.h"
#include "Cow.h"
#include "Creeper.h"
@@ -10,7 +10,7 @@
#include "Giant.h"
#include "Horse.h"
#include "IronGolem.h"
-#include "Magmacube.h"
+#include "MagmaCube.h"
#include "Mooshroom.h"
#include "Ocelot.h"
#include "Pig.h"
@@ -26,4 +26,4 @@
#include "Wither.h"
#include "Wolf.h"
#include "Zombie.h"
-#include "Zombiepigman.h"
+#include "ZombiePigman.h"
diff --git a/src/Mobs/Magmacube.cpp b/src/Mobs/MagmaCube.cpp
index 05405f082..3e9abc108 100644
--- a/src/Mobs/Magmacube.cpp
+++ b/src/Mobs/MagmaCube.cpp
@@ -1,7 +1,6 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "Magmacube.h"
+#include "MagmaCube.h"
diff --git a/src/Mobs/Magmacube.h b/src/Mobs/MagmaCube.h
index 130952970..43065cae5 100644
--- a/src/Mobs/Magmacube.h
+++ b/src/Mobs/MagmaCube.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "AggressiveMonster.h"
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index aa6071515..eb8480268 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -111,9 +111,9 @@ void cMonster::SpawnOn(cClientHandle & a_Client)
void cMonster::TickPathFinding()
{
- const int PosX = (int)floor(GetPosX());
- const int PosY = (int)floor(GetPosY());
- const int PosZ = (int)floor(GetPosZ());
+ const int PosX = POSX_TOINT;
+ const int PosY = POSY_TOINT;
+ const int PosZ = POSZ_TOINT;
m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
@@ -148,13 +148,27 @@ void cMonster::TickPathFinding()
BLOCKTYPE BlockAtY = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ);
BLOCKTYPE BlockAtYP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 1, gCrossCoords[i].z + PosZ);
BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ);
- BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ);
-
- if ((!cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
+ int LowestY = FindFirstNonAirBlockPosition(gCrossCoords[i].x + PosX, gCrossCoords[i].z + PosZ);
+ BLOCKTYPE BlockAtLowestY = m_World->GetBlock(gCrossCoords[i].x + PosX, LowestY, gCrossCoords[i].z + PosZ);
+
+ if (
+ (!cBlockInfo::IsSolid(BlockAtY)) &&
+ (!cBlockInfo::IsSolid(BlockAtYP)) &&
+ (!IsBlockLava(BlockAtLowestY)) &&
+ (BlockAtLowestY != E_BLOCK_CACTUS) &&
+ (PosY - LowestY < FALL_DAMAGE_HEIGHT)
+ )
{
m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ));
}
- else if ((cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!cBlockInfo::IsSolid(BlockAtYPP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
+ else if (
+ (cBlockInfo::IsSolid(BlockAtY)) &&
+ (BlockAtY != E_BLOCK_CACTUS) &&
+ (!cBlockInfo::IsSolid(BlockAtYP)) &&
+ (!cBlockInfo::IsSolid(BlockAtYPP)) &&
+ (BlockAtY != E_BLOCK_FENCE) &&
+ (BlockAtY != E_BLOCK_FENCE_GATE)
+ )
{
m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ));
}
@@ -402,7 +416,7 @@ void cMonster::HandleFalling()
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
- m_LastGroundHeight = (int)floor(GetPosY());
+ m_LastGroundHeight = POSY_TOINT;
}
}
@@ -411,7 +425,7 @@ void cMonster::HandleFalling()
int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
{
- int PosY = (int)floor(GetPosY());
+ int PosY = POSY_TOINT;
if (PosY < 0)
PosY = 0;
@@ -526,7 +540,10 @@ void cMonster::KilledBy(cEntity * a_Killer)
break;
}
}
- m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward);
+ if ((a_Killer != NULL) && (!IsBaby()))
+ {
+ m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward);
+ }
m_DestroyTimer = 0;
}
@@ -842,7 +859,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
case mtBat: toReturn = new cBat(); break;
case mtBlaze: toReturn = new cBlaze(); break;
- case mtCaveSpider: toReturn = new cCavespider(); break;
+ case mtCaveSpider: toReturn = new cCaveSpider(); break;
case mtChicken: toReturn = new cChicken(); break;
case mtCow: toReturn = new cCow(); break;
case mtCreeper: toReturn = new cCreeper(); break;
@@ -966,15 +983,15 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
return;
}
- int RelY = (int)floor(GetPosY());
+ int RelY = POSY_TOINT;
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
// Outside the world
return;
}
- int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width;
- int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width;
+ int RelX = POSX_TOINT - GetChunkX() * cChunkDef::Width;
+ int RelZ = POSZ_TOINT - GetChunkZ() * cChunkDef::Width;
if (!a_Chunk.IsLightValid())
{
@@ -986,7 +1003,8 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
- !IsOnFire() // Not already burning
+ !IsOnFire() && // Not already burning
+ (GetWorld()->GetWeather() != eWeather_Rain) // Not raining
)
{
// Burn for 100 ticks, then decide again
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 776426a0d..70b3783fc 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -185,14 +185,14 @@ protected:
inline bool IsNextYPosReachable(int a_PosY)
{
return (
- (a_PosY <= (int)floor(GetPosY())) ||
+ (a_PosY <= POSY_TOINT) ||
DoesPosYRequireJump(a_PosY)
);
}
/** Returns if a monster can reach a given height by jumping */
inline bool DoesPosYRequireJump(int a_PosY)
{
- return ((a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1));
+ return ((a_PosY > POSY_TOINT) && (a_PosY == POSY_TOINT + 1));
}
/** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index c64360153..5a6b760af 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -36,7 +36,8 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSheep::OnRightClicked(cPlayer & a_Player)
{
- if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
+ const cItem & EquippedItem = a_Player.GetEquippedItem();
+ if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
{
m_IsSheared = true;
m_World->BroadcastEntityMetadata(*this);
@@ -51,9 +52,9 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
- if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
+ else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
{
- m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
+ m_WoolColor = 15 - EquippedItem.m_ItemDamage;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
@@ -101,7 +102,7 @@ void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS)
{
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_SHEEP_EATING);
+ m_World->BroadcastEntityStatus(*this, esSheepEating);
m_TimeToStopEating = 40;
}
}
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index bbd8d6aaa..d049acc1e 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -30,7 +30,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (m_World->GetTickRandomNumber(5) == 3)
{
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
+ m_World->BroadcastEntityStatus(*this, esVillagerAngry);
}
}
}
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 0d3619166..f02b8a4fc 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -75,12 +75,12 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
SetMaxHealth(20);
SetIsTame(true);
SetOwner(a_Player.GetName());
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
+ m_World->BroadcastEntityStatus(*this, esWolfTamed);
m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
}
else
{
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
+ m_World->BroadcastEntityStatus(*this, esWolfTaming);
m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
}
}
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
index 9e5ad03c7..5925373e1 100644
--- a/src/Mobs/Wolf.h
+++ b/src/Mobs/Wolf.h
@@ -37,7 +37,7 @@ public:
void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
- void SetOwner (AString a_NewOwner) { m_OwnerName = a_NewOwner; }
+ void SetOwner (const AString & a_NewOwner) { m_OwnerName = a_NewOwner; }
void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
protected:
diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/ZombiePigman.cpp
index a0142b566..c9d94face 100644
--- a/src/Mobs/Zombiepigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -1,7 +1,6 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "Zombiepigman.h"
+#include "ZombiePigman.h"
#include "../World.h"
diff --git a/src/Mobs/Zombiepigman.h b/src/Mobs/ZombiePigman.h
index 67991d56a..ab3cebf6d 100644
--- a/src/Mobs/Zombiepigman.h
+++ b/src/Mobs/ZombiePigman.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "PassiveAggressiveMonster.h"
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
index c06bd6b6f..72a3a3245 100644
--- a/src/MonsterConfig.cpp
+++ b/src/MonsterConfig.cpp
@@ -17,6 +17,7 @@ struct cMonsterConfig::sAttributesStruct
int m_AttackRange;
double m_AttackRate;
int m_MaxHealth;
+ bool m_IsFireproof;
};
@@ -72,6 +73,7 @@ void cMonsterConfig::Initialize()
Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
+ Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false);
m_pState->AttributesList.push_front(Attributes);
} // for i - SplitList[]
}
@@ -92,6 +94,7 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
a_Monster->SetSightDistance(itr->m_SightDistance);
a_Monster->SetAttackRate ((float)itr->m_AttackRate);
a_Monster->SetMaxHealth (itr->m_MaxHealth);
+ a_Monster->SetIsFireproof (itr->m_IsFireproof);
return;
}
} // for itr - m_pState->AttributesList[]
diff --git a/src/Noise.cpp b/src/Noise.cpp
index a97ea70c6..efbb128c3 100644
--- a/src/Noise.cpp
+++ b/src/Noise.cpp
@@ -425,7 +425,7 @@ void cCubicCell3D::Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cNoise:
-cNoise::cNoise(unsigned int a_Seed) :
+cNoise::cNoise(int a_Seed) :
m_Seed(a_Seed)
{
}
@@ -840,12 +840,14 @@ void cPerlinNoise::Generate2D(
}
// Generate the first octave directly into array:
- m_Octaves.front().m_Noise.Generate2D(
+ const cOctave & FirstOctave = m_Octaves.front();
+
+ FirstOctave.m_Noise.Generate2D(
a_Workspace, a_SizeX, a_SizeY,
- a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency,
- a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency
+ a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
+ a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency
);
- NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude;
+ NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] *= Amplitude;
@@ -902,13 +904,15 @@ void cPerlinNoise::Generate3D(
}
// Generate the first octave directly into array:
- m_Octaves.front().m_Noise.Generate3D(
+ const cOctave & FirstOctave = m_Octaves.front();
+
+ FirstOctave.m_Noise.Generate3D(
a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
- a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency,
- a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency,
- a_StartZ * m_Octaves.front().m_Frequency, a_EndZ * m_Octaves.front().m_Frequency
+ a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
+ a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency,
+ a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency
);
- NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude;
+ NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = a_Workspace[i] * Amplitude;
diff --git a/src/Noise.h b/src/Noise.h
index ea72c64e9..62004503f 100644
--- a/src/Noise.h
+++ b/src/Noise.h
@@ -25,7 +25,7 @@
class cNoise
{
public:
- cNoise(unsigned int a_Seed);
+ cNoise(int a_Seed);
cNoise(const cNoise & a_Noise);
// The following functions, if not marked INLINE, are about 20 % slower
@@ -47,14 +47,14 @@ public:
NOISE_DATATYPE CubicNoise3D (NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) const;
- void SetSeed(unsigned int a_Seed) { m_Seed = a_Seed; }
+ void SetSeed(int a_Seed) { m_Seed = a_Seed; }
INLINE static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct);
INLINE static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct);
INLINE static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct);
private:
- unsigned int m_Seed;
+ int m_Seed;
} ;
diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt
index 497cd0ba3..dee60b450 100644
--- a/src/OSSupport/CMakeLists.txt
+++ b/src/OSSupport/CMakeLists.txt
@@ -5,6 +5,7 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(OSSupport ${SOURCE})
diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp
index 36205bcf1..04fc818e4 100644
--- a/src/OSSupport/IsThread.cpp
+++ b/src/OSSupport/IsThread.cpp
@@ -18,26 +18,33 @@
// Usage: SetThreadName (-1, "MainThread");
//
-static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
+// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
+
+const DWORD MS_VC_EXCEPTION = 0x406D1388;
+
+#pragma pack(push, 8)
+typedef struct tagTHREADNAME_INFO
{
- struct
- {
- DWORD dwType; // must be 0x1000
- LPCSTR szName; // pointer to name (in user addr space)
- DWORD dwThreadID; // thread ID (-1=caller thread)
- DWORD dwFlags; // reserved for future use, must be zero
- } info;
-
+ DWORD dwType; // Must be 0x1000.
+ LPCSTR szName; // Pointer to name (in user addr space).
+ DWORD dwThreadID; // Thread ID (-1 = caller thread).
+ DWORD dwFlags; // Reserved for future use, must be zero.
+} THREADNAME_INFO;
+#pragma pack(pop)
+
+static void SetThreadName(DWORD dwThreadID, const char * threadName)
+{
+ THREADNAME_INFO info;
info.dwType = 0x1000;
- info.szName = szThreadName;
+ info.szName = threadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
__try
{
- RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *)&info);
+ RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
}
- __except(EXCEPTION_CONTINUE_EXECUTION)
+ __except (EXCEPTION_EXECUTE_HANDLER)
{
}
}
diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h
index 42b8bfdda..57651a490 100644
--- a/src/OSSupport/IsThread.h
+++ b/src/OSSupport/IsThread.h
@@ -62,7 +62,7 @@ protected:
HANDLE m_Handle;
- static DWORD_PTR __stdcall thrExecute(LPVOID a_Param)
+ static DWORD __stdcall thrExecute(LPVOID a_Param)
{
// Create a window so that the thread can be identified by 3rd party tools:
HWND IdentificationWnd = CreateWindow("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL);
diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h
index b2eb5950f..679e374e1 100644
--- a/src/OSSupport/SocketThreads.h
+++ b/src/OSSupport/SocketThreads.h
@@ -64,7 +64,7 @@ public:
virtual ~cCallback() {}
/** Called when data is received from the remote party */
- virtual void DataReceived(const char * a_Data, int a_Size) = 0;
+ virtual void DataReceived(const char * a_Data, size_t a_Size) = 0;
/** Called when data can be sent to remote party
The function is supposed to *set* outgoing data to a_Data (overwrite) */
diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp
index 3df75f0e7..7a10ef8d2 100644
--- a/src/OSSupport/Thread.cpp
+++ b/src/OSSupport/Thread.cpp
@@ -10,27 +10,34 @@
//
// Usage: SetThreadName (-1, "MainThread");
//
+
+// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
+
+const DWORD MS_VC_EXCEPTION = 0x406D1388;
+
+#pragma pack(push, 8)
typedef struct tagTHREADNAME_INFO
{
- DWORD dwType; // must be 0x1000
- LPCSTR szName; // pointer to name (in user addr space)
- DWORD dwThreadID; // thread ID (-1=caller thread)
- DWORD dwFlags; // reserved for future use, must be zero
+ DWORD dwType; // Must be 0x1000.
+ LPCSTR szName; // Pointer to name (in user addr space).
+ DWORD dwThreadID; // Thread ID (-1 = caller thread).
+ DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
+#pragma pack(pop)
-void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
+static void SetThreadName(DWORD dwThreadID, const char * threadName)
{
THREADNAME_INFO info;
info.dwType = 0x1000;
- info.szName = szThreadName;
+ info.szName = threadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
__try
{
- RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD*)&info );
+ RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
}
- __except(EXCEPTION_CONTINUE_EXECUTION)
+ __except (EXCEPTION_EXECUTE_HANDLER)
{
}
}
diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp
new file mode 100644
index 000000000..e0fcc0007
--- /dev/null
+++ b/src/Protocol/Authenticator.cpp
@@ -0,0 +1,314 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Authenticator.h"
+#include "../OSSupport/BlockingTCPLink.h"
+#include "../Root.h"
+#include "../Server.h"
+#include "../ClientHandle.h"
+
+#include "inifile/iniFile.h"
+#include "json/json.h"
+
+#include "polarssl/config.h"
+#include "polarssl/net.h"
+#include "polarssl/ssl.h"
+#include "polarssl/entropy.h"
+#include "polarssl/ctr_drbg.h"
+#include "polarssl/error.h"
+#include "polarssl/certs.h"
+
+#include <sstream>
+#include <iomanip>
+
+
+
+
+
+#define DEFAULT_AUTH_SERVER "sessionserver.mojang.com"
+#define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%"
+
+
+
+
+
+cAuthenticator::cAuthenticator(void) :
+ super("cAuthenticator"),
+ m_Server(DEFAULT_AUTH_SERVER),
+ m_Address(DEFAULT_AUTH_ADDRESS),
+ m_ShouldAuthenticate(true)
+{
+}
+
+
+
+
+
+cAuthenticator::~cAuthenticator()
+{
+ Stop();
+}
+
+
+
+
+
+void cAuthenticator::ReadINI(cIniFile & IniFile)
+{
+ m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
+ m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
+ m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
+}
+
+
+
+
+
+void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
+{
+ if (!m_ShouldAuthenticate)
+ {
+ cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName));
+ return;
+ }
+
+ cCSLock LOCK(m_CS);
+ m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
+ m_QueueNonempty.Set();
+}
+
+
+
+
+
+void cAuthenticator::Start(cIniFile & IniFile)
+{
+ ReadINI(IniFile);
+ m_ShouldTerminate = false;
+ super::Start();
+}
+
+
+
+
+
+void cAuthenticator::Stop(void)
+{
+ m_ShouldTerminate = true;
+ m_QueueNonempty.Set();
+ Wait();
+}
+
+
+
+
+
+void cAuthenticator::Execute(void)
+{
+ for (;;)
+ {
+ cCSLock Lock(m_CS);
+ while (!m_ShouldTerminate && (m_Queue.size() == 0))
+ {
+ cCSUnlock Unlock(Lock);
+ m_QueueNonempty.Wait();
+ }
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ ASSERT(!m_Queue.empty());
+
+ cAuthenticator::cUser & User = m_Queue.front();
+ int ClientID = User.m_ClientID;
+ AString UserName = User.m_Name;
+ AString ServerID = User.m_ServerID;
+ m_Queue.pop_front();
+ Lock.Unlock();
+
+ AString NewUserName = UserName;
+ AString UUID;
+ if (AuthWithYggdrasil(NewUserName, ServerID, UUID))
+ {
+ LOGINFO("User %s authenticated with UUID '%s'", NewUserName.c_str(), UUID.c_str());
+ cRoot::Get()->AuthenticateUser(ClientID, NewUserName, UUID);
+ }
+ else
+ {
+ cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
+ }
+ } // for (-ever)
+}
+
+
+
+
+
+bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID)
+{
+ LOGD("Trying to auth user %s", a_UserName.c_str());
+
+ int ret, server_fd = -1;
+ unsigned char buf[1024];
+ const char *pers = "cAuthenticator";
+
+ entropy_context entropy;
+ ctr_drbg_context ctr_drbg;
+ ssl_context ssl;
+ x509_crt cacert;
+
+ /* Initialize the RNG and the session data */
+ memset(&ssl, 0, sizeof(ssl_context));
+ x509_crt_init(&cacert);
+
+ entropy_init(&entropy);
+ if ((ret = ctr_drbg_init(&ctr_drbg, entropy_func, &entropy, (const unsigned char *)pers, strlen(pers))) != 0)
+ {
+ LOGWARNING("cAuthenticator: ctr_drbg_init returned %d", ret);
+ return false;
+ }
+
+ /* Initialize certificates */
+ // TODO: Grab the sessionserver's root CA and any intermediates and hard-code them here, instead of test_ca_list
+ ret = x509_crt_parse(&cacert, (const unsigned char *)test_ca_list, strlen(test_ca_list));
+
+ if (ret < 0)
+ {
+ LOGWARNING("cAuthenticator: x509_crt_parse returned -0x%x", -ret);
+ return false;
+ }
+
+ /* Connect */
+ if ((ret = net_connect(&server_fd, m_Server.c_str(), 443)) != 0)
+ {
+ LOGWARNING("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret);
+ return false;
+ }
+
+ /* Setup */
+ if ((ret = ssl_init(&ssl)) != 0)
+ {
+ LOGWARNING("cAuthenticator: ssl_init returned %d", ret);
+ return false;
+ }
+ ssl_set_endpoint(&ssl, SSL_IS_CLIENT);
+ ssl_set_authmode(&ssl, SSL_VERIFY_OPTIONAL);
+ ssl_set_ca_chain(&ssl, &cacert, NULL, "PolarSSL Server 1");
+ ssl_set_rng(&ssl, ctr_drbg_random, &ctr_drbg);
+ ssl_set_bio(&ssl, net_recv, &server_fd, net_send, &server_fd);
+
+ /* Handshake */
+ while ((ret = ssl_handshake(&ssl)) != 0)
+ {
+ if ((ret != POLARSSL_ERR_NET_WANT_READ) && (ret != POLARSSL_ERR_NET_WANT_WRITE))
+ {
+ LOGWARNING("cAuthenticator: ssl_handshake returned -0x%x", -ret);
+ return false;
+ }
+ }
+
+ /* Write the GET request */
+ AString ActualAddress = m_Address;
+ ReplaceString(ActualAddress, "%USERNAME%", a_UserName);
+ ReplaceString(ActualAddress, "%SERVERID%", a_ServerId);
+
+ AString Request;
+ Request += "GET " + ActualAddress + " HTTP/1.1\r\n";
+ Request += "Host: " + m_Server + "\r\n";
+ Request += "User-Agent: MCServer\r\n";
+ Request += "Connection: close\r\n";
+ Request += "\r\n";
+
+ ret = ssl_write(&ssl, (const unsigned char *)Request.c_str(), Request.size());
+ if (ret <= 0)
+ {
+ LOGWARNING("cAuthenticator: ssl_write returned %d", ret);
+ return false;
+ }
+
+ /* Read the HTTP response */
+ std::string Response;
+ for (;;)
+ {
+ memset(buf, 0, sizeof(buf));
+ ret = ssl_read(&ssl, buf, sizeof(buf));
+
+ if ((ret == POLARSSL_ERR_NET_WANT_READ) || (ret == POLARSSL_ERR_NET_WANT_WRITE))
+ {
+ continue;
+ }
+ if (ret == POLARSSL_ERR_SSL_PEER_CLOSE_NOTIFY)
+ {
+ break;
+ }
+ if (ret < 0)
+ {
+ LOGWARNING("cAuthenticator: ssl_read returned %d", ret);
+ break;
+ }
+ if (ret == 0)
+ {
+ LOGWARNING("cAuthenticator: EOF");
+ break;
+ }
+
+ Response.append((const char *)buf, ret);
+ }
+
+ ssl_close_notify(&ssl);
+ x509_crt_free(&cacert);
+ net_close(server_fd);
+ ssl_free(&ssl);
+ entropy_free(&entropy);
+ memset(&ssl, 0, sizeof(ssl));
+
+ // Check the HTTP status line:
+ AString prefix("HTTP/1.1 200 OK");
+ AString HexDump;
+ if (Response.compare(0, prefix.size(), prefix))
+ {
+ LOGINFO("User \"%s\" failed to auth, bad http status line received", a_UserName.c_str());
+ LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
+ return false;
+ }
+
+ // Erase the HTTP headers from the response:
+ size_t idxHeadersEnd = Response.find("\r\n\r\n");
+ if (idxHeadersEnd == AString::npos)
+ {
+ LOGINFO("User \"%s\" failed to authenticate, bad http response header received", a_UserName.c_str());
+ LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
+ return false;
+ }
+ Response.erase(0, idxHeadersEnd + 4);
+
+ // Parse the Json response:
+ if (Response.empty())
+ {
+ return false;
+ }
+ Json::Value root;
+ Json::Reader reader;
+ if (!reader.parse(Response, root, false))
+ {
+ LOGWARNING("cAuthenticator: Cannot parse Received Data to json!");
+ return false;
+ }
+ a_UserName = root.get("name", "Unknown").asString();
+ a_UUID = root.get("id", "").asString();
+
+ // If the UUID doesn't contain the hashes, insert them at the proper places:
+ if (a_UUID.size() == 32)
+ {
+ a_UUID.insert(8, "-");
+ a_UUID.insert(13, "-");
+ a_UUID.insert(18, "-");
+ a_UUID.insert(23, "-");
+ }
+ return true;
+}
+
+
+
+
+
diff --git a/src/Authenticator.h b/src/Protocol/Authenticator.h
index 02cd6f4c5..211f51394 100644
--- a/src/Authenticator.h
+++ b/src/Protocol/Authenticator.h
@@ -14,7 +14,7 @@
#ifndef CAUTHENTICATOR_H_INCLUDED
#define CAUTHENTICATOR_H_INCLUDED
-#include "OSSupport/IsThread.h"
+#include "../OSSupport/IsThread.h"
@@ -31,23 +31,23 @@ class cAuthenticator :
public cIsThread
{
typedef cIsThread super;
-
+
public:
cAuthenticator(void);
~cAuthenticator();
- /// (Re-)read server and address from INI:
+ /** (Re-)read server and address from INI: */
void ReadINI(cIniFile & IniFile);
- /// Queues a request for authenticating a user. If the auth fails, the user is kicked
+ /** Queues a request for authenticating a user. If the auth fails, the user will be kicked */
void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
- /// Starts the authenticator thread. The thread may be started and stopped repeatedly
+ /** Starts the authenticator thread. The thread may be started and stopped repeatedly */
void Start(cIniFile & IniFile);
-
- /// Stops the authenticator thread. The thread may be started and stopped repeatedly
+
+ /** Stops the authenticator thread. The thread may be started and stopped repeatedly */
void Stop(void);
-
+
private:
class cUser
@@ -56,30 +56,30 @@ private:
int m_ClientID;
AString m_Name;
AString m_ServerID;
-
+
cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) :
m_ClientID(a_ClientID),
m_Name(a_Name),
m_ServerID(a_ServerID)
{
}
- } ;
-
+ };
+
typedef std::deque<cUser> cUserList;
-
+
cCriticalSection m_CS;
cUserList m_Queue;
cEvent m_QueueNonempty;
-
+
AString m_Server;
AString m_Address;
bool m_ShouldAuthenticate;
-
- // cIsThread override:
+
+ /** cIsThread override: */
virtual void Execute(void) override;
-
- // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
- bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1);
+
+ /** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */
+ bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID);
};
diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt
index 107b79627..849ec27ca 100644
--- a/src/Protocol/CMakeLists.txt
+++ b/src/Protocol/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Protocol ${SOURCE})
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp
index 78318a5ee..ebe61631b 100644
--- a/src/Protocol/ChunkDataSerializer.cpp
+++ b/src/Protocol/ChunkDataSerializer.cpp
@@ -105,7 +105,7 @@ void cChunkDataSerializer::Serialize29(AString & a_Data)
a_Data.append((const char *)&BitMap1, sizeof(short));
a_Data.append((const char *)&BitMap2, sizeof(short));
- Int32 CompressedSizeBE = htonl(CompressedSize);
+ UInt32 CompressedSizeBE = htonl((UInt32)CompressedSize);
a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
Int32 UnusedInt32 = 0;
@@ -163,7 +163,7 @@ void cChunkDataSerializer::Serialize39(AString & a_Data)
a_Data.append((const char *)&BitMap1, sizeof(short));
a_Data.append((const char *)&BitMap2, sizeof(short));
- Int32 CompressedSizeBE = htonl(CompressedSize);
+ UInt32 CompressedSizeBE = htonl((UInt32)CompressedSize);
a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
// Unlike 29, 39 doesn't have the "unused" int
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index d3383bf0d..2fbeef0fa 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -83,6 +83,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
+ virtual void SendLoginSuccess (void) = 0;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
@@ -132,7 +133,7 @@ protected:
cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once
/// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it
- virtual void SendData(const char * a_Data, int a_Size) = 0;
+ virtual void SendData(const char * a_Data, size_t a_Size) = 0;
/// Called after writing each packet, enables descendants to flush their buffers
virtual void Flush(void) {};
@@ -143,10 +144,15 @@ protected:
SendData((const char *)&a_Value, 1);
}
+ void WriteChar(char a_Value)
+ {
+ SendData(&a_Value, 1);
+ }
+
void WriteShort(short a_Value)
{
- a_Value = htons(a_Value);
- SendData((const char *)&a_Value, 2);
+ u_short Value = htons((u_short)a_Value);
+ SendData((const char *)&Value, 2);
}
/*
@@ -159,8 +165,8 @@ protected:
void WriteInt(int a_Value)
{
- a_Value = htonl(a_Value);
- SendData((const char *)&a_Value, 4);
+ u_long Value = htonl((u_long)a_Value);
+ SendData((const char *)&Value, 4);
}
void WriteUInt(unsigned int a_Value)
@@ -171,19 +177,19 @@ protected:
void WriteInt64 (Int64 a_Value)
{
- a_Value = HostToNetwork8(&a_Value);
- SendData((const char *)&a_Value, 8);
+ UInt64 Value = HostToNetwork8(&a_Value);
+ SendData((const char *)&Value, 8);
}
void WriteFloat (float a_Value)
{
- unsigned int val = HostToNetwork4(&a_Value);
+ UInt32 val = HostToNetwork4(&a_Value);
SendData((const char *)&val, 4);
}
void WriteDouble(double a_Value)
{
- unsigned long long val = HostToNetwork8(&a_Value);
+ UInt64 val = HostToNetwork8(&a_Value);
SendData((const char *)&val, 8);
}
@@ -191,7 +197,7 @@ protected:
{
AString UTF16;
UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16);
- WriteShort((unsigned short)(UTF16.size() / 2));
+ WriteShort((short)(UTF16.size() / 2));
SendData(UTF16.data(), UTF16.size());
}
@@ -211,7 +217,7 @@ protected:
{
// A 32-bit integer can be encoded by at most 5 bytes:
unsigned char b[5];
- int idx = 0;
+ size_t idx = 0;
do
{
b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00);
@@ -224,7 +230,7 @@ protected:
void WriteVarUTF8String(const AString & a_String)
{
- WriteVarInt(a_String.size());
+ WriteVarInt((UInt32)a_String.size());
SendData(a_String.data(), a_String.size());
}
} ;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index fe6280218..3282a827f 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -96,6 +96,7 @@ enum
PACKET_INVENTORY_WHOLE = 0x68,
PACKET_WINDOW_PROPERTY = 0x69,
PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
+ PACKET_ENCHANT_ITEM = 0x6C,
PACKET_UPDATE_SIGN = 0x82,
PACKET_ITEM_DATA = 0x83,
PACKET_PLAYER_LIST_ITEM = 0xC9,
@@ -161,8 +162,8 @@ void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
WriteInt (a_BlockX);
WriteShort((short)a_BlockY);
WriteInt (a_BlockZ);
- WriteByte (a_Byte1);
- WriteByte (a_Byte2);
+ WriteChar (a_Byte1);
+ WriteChar (a_Byte2);
Flush();
}
@@ -209,12 +210,12 @@ void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
WriteByte (PACKET_MULTI_BLOCK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
- WriteShort((unsigned short)a_Changes.size());
- WriteUInt (sizeof(int) * a_Changes.size());
+ WriteShort((short)a_Changes.size());
+ WriteUInt ((UInt32)(4 * a_Changes.size()));
for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
{
- unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
- unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
+ UInt32 Coords = ((UInt32)itr->y) | ((UInt32)(itr->z << 8)) | ((UInt32)(itr->x << 12));
+ UInt32 Blocks = ((UInt32)itr->BlockMeta) | ((UInt32)(itr->BlockType << 4));
WriteUInt(Coords << 16 | Blocks);
}
Flush();
@@ -325,8 +326,8 @@ void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENTITY_EFFECT);
WriteInt (a_Entity.GetUniqueID());
- WriteByte (a_EffectID);
- WriteByte (a_Amplifier);
+ WriteByte ((Byte)a_EffectID);
+ WriteByte ((Byte)a_Amplifier);
WriteShort(a_Duration);
Flush();
}
@@ -357,7 +358,7 @@ void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_HEAD_LOOK);
WriteInt (a_Entity.GetUniqueID());
- WriteByte((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
+ WriteChar((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
Flush();
}
@@ -372,8 +373,8 @@ void cProtocol125::SendEntityLook(const cEntity & a_Entity)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_LOOK);
WriteInt (a_Entity.GetUniqueID());
- WriteByte((char)((a_Entity.GetYaw() / 360.f) * 256));
- WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ WriteChar((char)((a_Entity.GetYaw() / 360.f) * 256));
+ WriteChar((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
@@ -421,9 +422,9 @@ void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_RelX);
- WriteByte(a_RelY);
- WriteByte(a_RelZ);
+ WriteChar(a_RelX);
+ WriteChar(a_RelY);
+ WriteChar(a_RelZ);
Flush();
}
@@ -438,11 +439,11 @@ void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE_LOOK);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_RelX);
- WriteByte(a_RelY);
- WriteByte(a_RelZ);
- WriteByte((char)((a_Entity.GetYaw() / 360.f) * 256));
- WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ WriteChar(a_RelX);
+ WriteChar(a_RelY);
+ WriteChar(a_RelZ);
+ WriteChar((char)((a_Entity.GetYaw() / 360.f) * 256));
+ WriteChar((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
@@ -455,7 +456,7 @@ void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_STATUS);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_Status);
+ WriteChar(a_Status);
Flush();
}
@@ -488,7 +489,7 @@ void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
WriteDouble (a_BlockY);
WriteDouble (a_BlockZ);
WriteFloat (a_Radius);
- WriteInt (a_BlocksAffected.size());
+ WriteInt ((Int32)a_BlocksAffected.size());
int BlockX = (int)a_BlockX;
int BlockY = (int)a_BlockY;
int BlockZ = (int)a_BlockZ;
@@ -513,7 +514,7 @@ void cProtocol125::SendGameMode(eGameMode a_GameMode)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_CHANGE_GAME_STATE);
WriteByte(3);
- WriteByte((char)a_GameMode);
+ WriteChar((char)a_GameMode);
Flush();
}
@@ -537,9 +538,10 @@ void cProtocol125::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
- WriteShort((short)m_Client->GetPlayer()->GetHealth());
- WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ cPlayer * Player = m_Client->GetPlayer();
+ WriteShort((short)Player->GetHealth());
+ WriteShort((short)Player->GetFoodLevel());
+ WriteFloat((float)Player->GetFoodSaturationLevel());
Flush();
}
@@ -551,7 +553,7 @@ void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_INVENTORY_SLOT);
- WriteByte (a_WindowID);
+ WriteChar (a_WindowID);
WriteShort(a_SlotNum);
WriteItem (a_Item);
Flush();
@@ -594,23 +596,29 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol125::SendLoginSuccess(void)
+{
+ // Not supported in this protocol version
+}
+
+
+
+
+
void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ITEM_DATA);
WriteShort(E_ITEM_MAP);
- WriteShort(a_ID);
- WriteShort(3 + a_Length);
+ WriteShort((short)a_ID);
+ WriteShort((short)(3 + a_Length));
WriteByte(0);
- WriteByte(a_X);
- WriteByte(a_Y);
+ WriteChar((char)a_X);
+ WriteChar((char)a_Y);
- for (unsigned int i = 0; i < a_Length; ++i)
- {
- WriteByte(a_Colors[i]);
- }
+ SendData((const char *)a_Colors, a_Length);
Flush();
}
@@ -625,16 +633,16 @@ void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
WriteByte (PACKET_ITEM_DATA);
WriteShort(E_ITEM_MAP);
- WriteShort(a_ID);
- WriteShort(1 + (3 * a_Decorators.size()));
+ WriteShort((short)a_ID);
+ WriteShort((short)(1 + (3 * a_Decorators.size())));
WriteByte(1);
for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it)
{
- WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf));
- WriteByte(it->GetPixelX());
- WriteByte(it->GetPixelZ());
+ WriteByte((Byte)(it->GetType() << 4) | (it->GetRot() & 0xf));
+ WriteByte((Byte)it->GetPixelX());
+ WriteByte((Byte)it->GetPixelZ());
}
Flush();
@@ -645,18 +653,30 @@ void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
+void cProtocol125::SendMapInfo(int a_ID, unsigned int a_Scale)
+{
+ // This protocol doesn't support such message
+ UNUSED(a_ID);
+ UNUSED(a_Scale);
+}
+
+
+
+
+
void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
- WriteShort (a_Pickup.GetItem().m_ItemType);
- WriteByte (a_Pickup.GetItem().m_ItemCount);
- WriteShort (a_Pickup.GetItem().m_ItemDamage);
+ const cItem & Item = a_Pickup.GetItem();
+ WriteShort (Item.m_ItemType);
+ WriteChar (Item.m_ItemCount);
+ WriteShort (Item.m_ItemDamage);
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
- WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
+ WriteByte ((char)(a_Pickup.GetSpeedX() * 8));
+ WriteByte ((char)(a_Pickup.GetSpeedY() * 8));
+ WriteByte ((char)(a_Pickup.GetSpeedZ() * 8));
Flush();
}
@@ -669,7 +689,7 @@ void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ANIMATION);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_Animation);
+ WriteChar(a_Animation);
Flush();
}
@@ -686,6 +706,16 @@ void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_Sr
+void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Painting);
+}
+
+
+
+
+
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
cCSLock Lock(m_CSPacket);
@@ -763,8 +793,8 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
- WriteByte ((char)((a_Player.GetYaw() / 360.f) * 256));
- WriteByte ((char)((a_Player.GetPitch() / 360.f) * 256));
+ WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256));
+ WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
Flush();
}
@@ -790,9 +820,9 @@ void cProtocol125::SendPluginMessage(const AString & a_Channel, const AString &
void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_REMOVE_ENTITY_EFFECT);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte (a_EffectID);
+ WriteByte(PACKET_REMOVE_ENTITY_EFFECT);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteChar((char)a_EffectID);
Flush();
}
@@ -803,10 +833,11 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol125::SendRespawn(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_RESPAWN);
- WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension()));
+ WriteInt ((int)(Player->GetWorld()->GetDimension()));
WriteByte (2); // TODO: Difficulty; 2 = Normal
- WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
+ WriteChar ((char)Player->GetGameMode());
WriteShort (256); // Current world height
WriteString("default");
}
@@ -818,10 +849,11 @@ void cProtocol125::SendRespawn(void)
void cProtocol125::SendExperience(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_EXPERIENCE);
- WriteFloat (m_Client->GetPlayer()->GetXpPercentage());
- WriteShort (m_Client->GetPlayer()->GetXpLevel());
- WriteShort (m_Client->GetPlayer()->GetCurrentXp());
+ WriteFloat (Player->GetXpPercentage());
+ WriteShort (Player->GetXpLevel());
+ WriteShort (Player->GetCurrentXp());
Flush();
}
@@ -837,7 +869,7 @@ void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb)
WriteInt((int) a_ExpOrb.GetPosX());
WriteInt((int) a_ExpOrb.GetPosY());
WriteInt((int) a_ExpOrb.GetPosZ());
- WriteShort(a_ExpOrb.GetReward());
+ WriteShort((short)a_ExpOrb.GetReward());
Flush();
}
@@ -845,6 +877,18 @@ void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cProtocol125::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ // This protocol version doesn't support such message
+ UNUSED(a_Name);
+ UNUSED(a_DisplayName);
+ UNUSED(a_Mode);
+}
+
+
+
+
+
void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
// Not needed in this protocol version
@@ -878,7 +922,7 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
- WriteByte (a_Mob.GetMobType());
+ WriteByte ((Byte)a_Mob.GetMobType());
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
WriteByte (0);
WriteByte (0);
@@ -903,7 +947,7 @@ void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_ObjectType);
+ WriteChar(a_ObjectType);
WriteInt ((int)(a_Entity.GetPosX() * 32));
WriteInt ((int)(a_Entity.GetPosY() * 32));
WriteInt ((int)(a_Entity.GetPosZ() * 32));
@@ -928,7 +972,7 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_OBJECT);
WriteInt (a_Vehicle.GetUniqueID());
- WriteByte (a_VehicleType);
+ WriteChar (a_VehicleType);
WriteInt ((int)(a_Vehicle.GetPosX() * 32));
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
@@ -966,8 +1010,8 @@ void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
WriteInt ((int)(floor(a_Entity.GetPosX() * 32)));
WriteInt ((int)(floor(a_Entity.GetPosY() * 32)));
WriteInt ((int)(floor(a_Entity.GetPosZ() * 32)));
- WriteByte ((char)((a_Entity.GetYaw() / 360.f) * 256));
- WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
+ WriteChar ((char)((a_Entity.GetYaw() / 360.f) * 256));
+ WriteChar ((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
@@ -1042,7 +1086,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
WriteInt (a_Entity.GetUniqueID());
WriteByte(0); // Unknown byte only 0 has been observed
WriteInt (a_BlockX);
- WriteByte(a_BlockY);
+ WriteByte((Byte)a_BlockY);
WriteInt (a_BlockZ);
Flush();
}
@@ -1086,7 +1130,7 @@ void cProtocol125::SendWholeInventory(const cWindow & a_Window)
cCSLock Lock(m_CSPacket);
cItems Slots;
a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
- SendWindowSlots(a_Window.GetWindowID(), Slots.size(), &(Slots[0]));
+ SendWindowSlots(a_Window.GetWindowID(), (int)Slots.size(), &(Slots[0]));
}
@@ -1103,7 +1147,7 @@ void cProtocol125::SendWindowClose(const cWindow & a_Window)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_WINDOW_CLOSE);
- WriteByte(a_Window.GetWindowID());
+ WriteChar(a_Window.GetWindowID());
Flush();
}
@@ -1120,10 +1164,10 @@ void cProtocol125::SendWindowOpen(const cWindow & a_Window)
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
- WriteByte (a_Window.GetWindowID());
- WriteByte (a_Window.GetWindowType());
+ WriteChar (a_Window.GetWindowID());
+ WriteByte ((Byte)a_Window.GetWindowType());
WriteString(a_Window.GetWindowTitle());
- WriteByte (a_Window.GetNumNonInventorySlots());
+ WriteByte ((Byte)a_Window.GetNumNonInventorySlots());
Flush();
}
@@ -1135,7 +1179,7 @@ void cProtocol125::SendWindowProperty(const cWindow & a_Window, short a_Property
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_PROPERTY);
- WriteByte (a_Window.GetWindowID());
+ WriteChar (a_Window.GetWindowID());
WriteShort(a_Property);
WriteShort(a_Value);
Flush();
@@ -1156,7 +1200,7 @@ AString cProtocol125::GetAuthServerID(void)
-void cProtocol125::SendData(const char * a_Data, int a_Size)
+void cProtocol125::SendData(const char * a_Data, size_t a_Size)
{
m_Client->SendData(a_Data, a_Size);
}
@@ -1239,6 +1283,7 @@ int cProtocol125::ParsePacket(unsigned char a_PacketType)
case PACKET_SLOT_SELECTED: return ParseSlotSelected();
case PACKET_UPDATE_SIGN: return ParseUpdateSign();
case PACKET_USE_ENTITY: return ParseUseEntity();
+ case PACKET_ENCHANT_ITEM: return ParseEnchantItem();
case PACKET_WINDOW_CLICK: return ParseWindowClick();
case PACKET_WINDOW_CLOSE: return ParseWindowClose();
}
@@ -1527,7 +1572,7 @@ int cProtocol125::ParsePluginMessage(void)
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
HANDLE_PACKET_READ(ReadBEShort, short, Length);
AString Data;
- if (!m_ReceivedData.ReadString(Data, Length))
+ if (!m_ReceivedData.ReadString(Data, (size_t)Length))
{
m_ReceivedData.CheckValid();
return PARSE_INCOMPLETE;
@@ -1600,6 +1645,20 @@ int cProtocol125::ParseUseEntity(void)
+int cProtocol125::ParseEnchantItem(void)
+{
+ HANDLE_PACKET_READ(ReadByte, Byte, WindowID);
+ HANDLE_PACKET_READ(ReadByte, Byte, Enchantment);
+
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
+
+ return PARSE_OK;
+}
+
+
+
+
+
int cProtocol125::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
@@ -1688,7 +1747,7 @@ void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items)
{
WriteByte (PACKET_INVENTORY_WHOLE);
- WriteByte (a_WindowID);
+ WriteChar (a_WindowID);
WriteShort((short)a_NumItems);
for (int j = 0; j < a_NumItems; j++)
@@ -1718,7 +1777,7 @@ void cProtocol125::WriteItem(const cItem & a_Item)
return;
}
- WriteByte (a_Item.m_ItemCount);
+ WriteChar (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
if (cItem::IsEnchantable(a_Item.m_ItemType))
@@ -1765,7 +1824,7 @@ int cProtocol125::ParseItem(cItem & a_Item)
}
// TODO: Enchantment not implemented yet!
- if (!m_ReceivedData.SkipRead(EnchantNumBytes))
+ if (!m_ReceivedData.SkipRead((size_t)EnchantNumBytes))
{
return PARSE_INCOMPLETE;
}
@@ -1850,7 +1909,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
case cMonster::mtCreeper:
{
WriteByte(0x10);
- WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
+ WriteChar(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
WriteByte(0x11);
WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
break;
@@ -1920,9 +1979,9 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteByte(0x10);
Byte SheepMetadata = 0;
- SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour
+ SheepMetadata = (Byte)((const cSheep &)a_Mob).GetFurColor();
- if (((const cSheep &)a_Mob).IsSheared()) // Is sheared?
+ if (((const cSheep &)a_Mob).IsSheared())
{
SheepMetadata |= 0x16;
}
@@ -1954,7 +2013,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
case cMonster::mtWither:
{
WriteByte(0x54); // Int at index 20
- WriteInt(((const cWither &)a_Mob).GetNumInvulnerableTicks());
+ WriteInt((Int32)((const cWither &)a_Mob).GetNumInvulnerableTicks());
WriteByte(0x66); // Float at index 6
WriteFloat((float)(a_Mob.GetHealth()));
break;
@@ -1965,11 +2024,11 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteByte(0x10);
if (a_Mob.GetMobType() == cMonster::mtSlime)
{
- WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ WriteByte((Byte)((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
}
else
{
- WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ WriteByte((Byte)((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
}
break;
}
@@ -2008,7 +2067,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteInt(Flags);
WriteByte(0x13);
- WriteByte(((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
+ WriteByte((Byte)((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
WriteByte(0x54);
int Appearance = 0;
@@ -2020,6 +2079,10 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour
break;
}
+ default:
+ {
+ break;
+ }
}
}
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index aca24c03a..89e64f386 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -56,19 +56,12 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override
- {
- // This protocol doesn't support such message
- UNUSED(a_ID);
- UNUSED(a_Scale);
- }
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override
- {
- UNUSED(a_Painting);
- };
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
@@ -82,12 +75,7 @@ public:
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override
- {
- UNUSED(a_Name);
- UNUSED(a_DisplayName);
- UNUSED(a_Mode);
- } // This protocol doesn't support such message
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
@@ -125,7 +113,7 @@ protected:
AString m_Username; ///< Stored in ParseHandshake(), compared to Login username
- virtual void SendData(const char * a_Data, int a_Size) override;
+ virtual void SendData(const char * a_Data, size_t a_Size) override;
/// Sends the Handshake packet
void SendHandshake(const AString & a_ConnectionHash);
@@ -155,6 +143,7 @@ protected:
virtual int ParseSlotSelected (void);
virtual int ParseUpdateSign (void);
virtual int ParseUseEntity (void);
+ virtual int ParseEnchantItem (void);
virtual int ParseWindowClick (void);
virtual int ParseWindowClose (void);
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index be9c503ed..53d8c1561 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -115,7 +115,7 @@ void cProtocol132::DataReceived(const char * a_Data, size_t a_Size)
Byte Decrypted[512];
while (a_Size > 0)
{
- int NumBytes = (a_Size > (int)sizeof(Decrypted)) ? (int)sizeof(Decrypted) : a_Size;
+ size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes);
super::DataReceived((const char *)Decrypted, NumBytes);
a_Size -= NumBytes;
@@ -139,8 +139,8 @@ void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
WriteInt (a_BlockX);
WriteShort((short)a_BlockY);
WriteInt (a_BlockZ);
- WriteByte (a_Byte1);
- WriteByte (a_Byte2);
+ WriteChar (a_Byte1);
+ WriteChar (a_Byte2);
WriteShort(a_BlockType);
Flush();
}
@@ -157,7 +157,7 @@ void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY
WriteInt (a_BlockX);
WriteInt (a_BlockY);
WriteInt (a_BlockZ);
- WriteByte (stage);
+ WriteChar (stage);
Flush();
}
@@ -259,7 +259,7 @@ void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
WriteByte (PACKET_LOGIN);
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString("default"); // Level type
- WriteByte ((int)a_Player.GetGameMode());
+ WriteByte ((Byte)a_Player.GetGameMode());
WriteByte ((Byte)(a_World.GetDimension()));
WriteByte (2); // TODO: Difficulty
WriteByte (0); // Unused, used to be world height
@@ -283,8 +283,8 @@ void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
- WriteByte ((char)((a_Player.GetYaw() / 360.f) * 256));
- WriteByte ((char)((a_Player.GetPitch() / 360.f) * 256));
+ WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256));
+ WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
// Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata:
WriteByte (0); // Index 0, byte (flags)
@@ -306,7 +306,7 @@ void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int
WriteInt (a_SrcY);
WriteInt (a_SrcZ);
WriteFloat (a_Volume);
- WriteByte ((char)(a_Pitch * 63.0f));
+ WriteChar ((char)(a_Pitch * 63.0f));
Flush();
}
@@ -320,7 +320,7 @@ void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
WriteInt (a_SrcX);
- WriteByte(a_SrcY);
+ WriteByte((Byte)a_SrcY);
WriteInt (a_SrcZ);
WriteInt (a_Data);
Flush();
@@ -335,7 +335,7 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
- WriteByte (a_Mob.GetMobType());
+ WriteByte ((Byte)a_Mob.GetMobType());
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
WriteByte ((Byte)((a_Mob.GetYaw() / 360.f) * 256));
WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256));
@@ -408,21 +408,22 @@ void cProtocol132::SendWholeInventory(const cWindow & a_Window)
super::SendWholeInventory(a_Window);
// Send the player inventory and hotbar:
- const cInventory & Inventory = m_Client->GetPlayer()->GetInventory();
+ cPlayer * Player = m_Client->GetPlayer();
+ const cInventory & Inventory = Player->GetInventory();
int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots
char WindowID = a_Window.GetWindowID();
- for (int i = 0; i < cInventory::invInventoryCount; i++)
+ for (short i = 0; i < cInventory::invInventoryCount; i++)
{
SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i));
} // for i - Inventory[]
BaseOffset += cInventory::invInventoryCount;
- for (int i = 0; i < cInventory::invHotbarCount; i++)
+ for (short i = 0; i < cInventory::invHotbarCount; i++)
{
SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i));
} // for i - Hotbar[]
// Send even the item being dragged:
- SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem());
+ SendInventorySlot(-1, -1, Player->GetDraggingItem());
}
@@ -527,21 +528,30 @@ int cProtocol132::ParseClientStatuses(void)
int cProtocol132::ParseEncryptionKeyResponse(void)
{
+ // Read the encryption key:
HANDLE_PACKET_READ(ReadBEShort, short, EncKeyLength);
+ if (EncKeyLength > MAX_ENC_LEN)
+ {
+ LOGD("Too long encryption key");
+ m_Client->Kick("Hacked client");
+ return PARSE_OK;
+ }
AString EncKey;
- if (!m_ReceivedData.ReadString(EncKey, EncKeyLength))
+ if (!m_ReceivedData.ReadString(EncKey, (size_t)EncKeyLength))
{
return PARSE_INCOMPLETE;
}
+
+ // Read the encryption nonce:
HANDLE_PACKET_READ(ReadBEShort, short, EncNonceLength);
AString EncNonce;
- if (!m_ReceivedData.ReadString(EncNonce, EncNonceLength))
+ if (!m_ReceivedData.ReadString(EncNonce, (size_t)EncNonceLength))
{
return PARSE_INCOMPLETE;
}
- if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
+ if (EncNonceLength > MAX_ENC_LEN)
{
- LOGD("Too long encryption");
+ LOGD("Too long encryption nonce");
m_Client->Kick("Hacked client");
return PARSE_OK;
}
@@ -605,7 +615,7 @@ int cProtocol132::ParseTabCompletion(void)
-void cProtocol132::SendData(const char * a_Data, int a_Size)
+void cProtocol132::SendData(const char * a_Data, size_t a_Size)
{
m_DataToSend.append(a_Data, a_Size);
}
@@ -623,23 +633,23 @@ void cProtocol132::Flush(void)
LOGD("Flushing empty");
return;
}
- const char * a_Data = m_DataToSend.data();
- int a_Size = m_DataToSend.size();
+ const char * Data = m_DataToSend.data();
+ size_t Size = m_DataToSend.size();
if (m_IsEncrypted)
{
Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
- while (a_Size > 0)
+ while (Size > 0)
{
- int NumBytes = (a_Size > (int)sizeof(Encrypted)) ? (int)sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, (Byte *)a_Data, NumBytes);
+ size_t NumBytes = (Size > sizeof(Encrypted)) ? sizeof(Encrypted) : Size;
+ m_Encryptor.ProcessData(Encrypted, (Byte *)Data, NumBytes);
super::SendData((const char *)Encrypted, NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
+ Size -= NumBytes;
+ Data += NumBytes;
}
}
else
{
- super::SendData(a_Data, a_Size);
+ super::SendData(Data, Size);
}
m_DataToSend.clear();
}
@@ -665,7 +675,7 @@ void cProtocol132::WriteItem(const cItem & a_Item)
}
WriteShort(ItemType);
- WriteByte (a_Item.m_ItemCount);
+ WriteChar (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
if (a_Item.m_Enchantments.IsEmpty())
@@ -681,7 +691,7 @@ void cProtocol132::WriteItem(const cItem & a_Item)
Writer.Finish();
AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
- WriteShort(Compressed.size());
+ WriteShort((short)Compressed.size());
SendData(Compressed.data(), Compressed.size());
}
@@ -717,8 +727,8 @@ int cProtocol132::ParseItem(cItem & a_Item)
// Read the metadata
AString Metadata;
- Metadata.resize(MetadataLength);
- if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), MetadataLength))
+ Metadata.resize((size_t)MetadataLength);
+ if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), (size_t)MetadataLength))
{
return PARSE_INCOMPLETE;
}
@@ -791,10 +801,12 @@ void cProtocol132::SendCompass(const cWorld & a_World)
void cProtocol132::SendEncryptionKeyRequest(void)
{
cCSLock Lock(m_CSPacket);
+ cServer * Server = cRoot::Get()->GetServer();
WriteByte(0xfd);
- WriteString(cRoot::Get()->GetServer()->GetServerID());
- WriteShort((short)(cRoot::Get()->GetServer()->GetPublicKeyDER().size()));
- SendData(cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ WriteString(Server->GetServerID());
+ const AString & PublicKeyDER = Server->GetPublicKeyDER();
+ WriteShort((short)(PublicKeyDER.size()));
+ SendData(PublicKeyDER.data(), PublicKeyDER.size());
WriteShort(4);
WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
Flush();
@@ -865,10 +877,11 @@ void cProtocol132::StartEncryption(const Byte * a_Key)
// Prepare the m_AuthServerID:
cSHA1Checksum Checksum;
- AString ServerID = cRoot::Get()->GetServer()->GetServerID();
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerID = Server->GetServerID();
Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
Checksum.Update(a_Key, 16);
- Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size());
Byte Digest[20];
Checksum.Finalize(Digest);
cSHA1Checksum::DigestToJava(Digest, m_AuthServerID);
diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h
index 0702fbf5a..b280c8a41 100644
--- a/src/Protocol/Protocol132.h
+++ b/src/Protocol/Protocol132.h
@@ -87,7 +87,7 @@ protected:
/// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID()
AString m_AuthServerID;
- virtual void SendData(const char * a_Data, int a_Size) override;
+ virtual void SendData(const char * a_Data, size_t a_Size) override;
// DEBUG:
virtual void Flush(void) override;
diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp
index 232b2718e..f60e756fd 100644
--- a/src/Protocol/Protocol14x.cpp
+++ b/src/Protocol/Protocol14x.cpp
@@ -103,9 +103,9 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
WriteInt (a_Pickup.GetUniqueID());
WriteItem (a_Pickup.GetItem());
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
- WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
+ WriteChar((char)(a_Pickup.GetSpeedX() * 8));
+ WriteChar((char)(a_Pickup.GetSpeedY() * 8));
+ WriteChar((char)(a_Pickup.GetSpeedZ() * 8));
Flush();
}
@@ -119,7 +119,7 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
WriteInt (a_SrcX);
- WriteByte(a_SrcY);
+ WriteByte((Byte)a_SrcY);
WriteInt (a_SrcZ);
WriteInt (a_Data);
WriteBool(0);
@@ -170,9 +170,9 @@ void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
WriteInt ((int)(a_Pickup.GetPosY() * 32));
WriteInt ((int)(a_Pickup.GetPosZ() * 32));
WriteInt (1);
- WriteShort((short)(a_Pickup.GetSpeed().x * 32));
- WriteShort((short)(a_Pickup.GetSpeed().y * 32));
- WriteShort((short)(a_Pickup.GetSpeed().z * 32));
+ WriteShort((short)(a_Pickup.GetSpeedX() * 32));
+ WriteShort((short)(a_Pickup.GetSpeedY() * 32));
+ WriteShort((short)(a_Pickup.GetSpeedZ() * 32));
WriteByte(0);
WriteByte(0);
@@ -218,7 +218,7 @@ void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_ObjectType);
+ WriteChar(a_ObjectType);
WriteInt ((int)(a_Entity.GetPosX() * 32));
WriteInt ((int)(a_Entity.GetPosY() * 32));
WriteInt ((int)(a_Entity.GetPosZ() * 32));
@@ -243,7 +243,7 @@ void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_OBJECT);
WriteInt (a_Vehicle.GetUniqueID());
- WriteByte (a_VehicleType);
+ WriteChar (a_VehicleType);
WriteInt ((int)(a_Vehicle.GetPosX() * 32));
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index ecb24254f..714bf5e46 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -18,6 +18,7 @@ Implements the 1.6.x protocol classes:
#include "../Entities/Entity.h"
#include "../Entities/Player.h"
#include "../UI/Window.h"
+#include "../CompositeChat.h"
@@ -89,6 +90,18 @@ void cProtocol161::SendChat(const AString & a_Message)
+void cProtocol161::SendChat(const cCompositeChat & a_Message)
+{
+ // This protocol version doesn't support composite messages to the full
+ // Just extract each part's text and use it:
+
+ super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message.ExtractText()).c_str()));
+}
+
+
+
+
+
void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
@@ -118,9 +131,10 @@ void cProtocol161::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
- WriteFloat((float)m_Client->GetPlayer()->GetHealth());
- WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ cPlayer * Player = m_Client->GetPlayer();
+ WriteFloat((float)Player->GetHealth());
+ WriteShort((short)Player->GetFoodLevel());
+ WriteFloat((float)Player->GetFoodSaturationLevel());
Flush();
}
@@ -131,11 +145,12 @@ void cProtocol161::SendHealth(void)
void cProtocol161::SendPlayerMaxSpeed(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte(PACKET_ENTITY_PROPERTIES);
- WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ WriteInt(Player->GetUniqueID());
WriteInt(1);
WriteString("generic.movementSpeed");
- WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed());
+ WriteDouble(0.1 * Player->GetMaxSpeed());
Flush();
}
@@ -163,10 +178,10 @@ void cProtocol161::SendWindowOpen(const cWindow & a_Window)
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
- WriteByte (a_Window.GetWindowID());
- WriteByte (a_Window.GetWindowType());
+ WriteChar (a_Window.GetWindowID());
+ WriteByte ((Byte)a_Window.GetWindowType());
WriteString(a_Window.GetWindowTitle());
- WriteByte (a_Window.GetNumNonInventorySlots());
+ WriteByte ((Byte)a_Window.GetNumNonInventorySlots());
WriteByte (1); // Use title
if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
{
@@ -201,6 +216,25 @@ int cProtocol161::ParseEntityAction(void)
+int cProtocol161::ParseLogin(void)
+{
+ // The login packet is sent by Forge clients only
+ // Only parse the packet, do no extra processing
+ // Note that the types and the names have been only guessed and are not verified at all!
+ HANDLE_PACKET_READ(ReadBEInt, int, Int1);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, String1);
+ HANDLE_PACKET_READ(ReadChar, char, Char1);
+ HANDLE_PACKET_READ(ReadChar, char, Char2);
+ HANDLE_PACKET_READ(ReadChar, char, Char3);
+ HANDLE_PACKET_READ(ReadByte, Byte, Byte1);
+ HANDLE_PACKET_READ(ReadByte, Byte, Byte2);
+ return PARSE_OK;
+}
+
+
+
+
+
int cProtocol161::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadByte, Byte, Flags);
@@ -263,11 +297,12 @@ cProtocol162::cProtocol162(cClientHandle * a_Client) :
void cProtocol162::SendPlayerMaxSpeed(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte(PACKET_ENTITY_PROPERTIES);
- WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ WriteInt(Player->GetUniqueID());
WriteInt(1);
WriteString("generic.movementSpeed");
- WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed());
+ WriteDouble(0.1 * Player->GetMaxSpeed());
WriteShort(0);
Flush();
}
diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h
index 325e41c5a..8eedce8d5 100644
--- a/src/Protocol/Protocol16x.h
+++ b/src/Protocol/Protocol16x.h
@@ -37,6 +37,7 @@ protected:
// cProtocol150 overrides:
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
@@ -45,6 +46,7 @@ protected:
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual int ParseEntityAction (void) override;
+ virtual int ParseLogin (void) override;
virtual int ParsePlayerAbilities(void) override;
// New packets:
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index c678fc9a0..e57b551cb 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -88,8 +88,9 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
// Create the comm log file, if so requested:
if (g_ShouldLogCommIn || g_ShouldLogCommOut)
{
+ static int sCounter = 0;
cFile::CreateFolder("CommLogs");
- AString FileName = Printf("CommLogs/%x__%s.log", (unsigned)time(NULL), a_Client->GetIPString().c_str());
+ AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str());
m_CommLogFile.Open(FileName, cFile::fmWrite);
}
}
@@ -124,6 +125,8 @@ void cProtocol172::DataReceived(const char * a_Data, size_t a_Size)
void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0);
@@ -136,6 +139,8 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_
void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x24); // Block Action packet
Pkt.WriteInt(a_BlockX);
Pkt.WriteShort(a_BlockY);
@@ -151,6 +156,8 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
Pkt.WriteVarInt(a_EntityID);
Pkt.WriteInt(a_BlockX);
@@ -165,6 +172,8 @@ void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY
void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x23); // Block Change packet
Pkt.WriteInt(a_BlockX);
Pkt.WriteByte(a_BlockY);
@@ -179,6 +188,8 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
Pkt.WriteInt(a_ChunkX);
Pkt.WriteInt(a_ChunkZ);
@@ -198,6 +209,8 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
void cProtocol172::SendChat(const AString & a_Message)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x02); // Chat Message packet
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
}
@@ -208,6 +221,8 @@ void cProtocol172::SendChat(const AString & a_Message)
void cProtocol172::SendChat(const cCompositeChat & a_Message)
{
+ ASSERT(m_State == 3); // In game mode?
+
// Compose the complete Json string to send:
Json::Value msg;
msg["text"] = ""; // The client crashes without this
@@ -280,6 +295,8 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message)
void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
+ ASSERT(m_State == 3); // In game mode?
+
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
@@ -296,6 +313,8 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0d); // Collect Item packet
Pkt.WriteInt(a_Pickup.GetUniqueID());
Pkt.WriteInt(a_Player.GetUniqueID());
@@ -307,6 +326,8 @@ void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a
void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
Pkt.WriteByte(1);
Pkt.WriteInt(a_Entity.GetUniqueID());
@@ -343,6 +364,8 @@ void cProtocol172::SendDisconnect(const AString & a_Reason)
void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
Pkt.WriteInt(a_BlockX);
Pkt.WriteInt(a_BlockY);
@@ -355,6 +378,8 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_EffectID);
@@ -368,6 +393,8 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteShort(a_SlotNum);
@@ -380,6 +407,8 @@ void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
@@ -391,6 +420,8 @@ void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
void cProtocol172::SendEntityLook(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x16); // Entity Look packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
@@ -403,6 +434,8 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity)
void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteEntityMetadata(a_Entity);
@@ -415,6 +448,8 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x20); // Entity Properties packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteEntityProperties(a_Entity);
@@ -426,6 +461,8 @@ void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_RelX);
@@ -439,6 +476,8 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_RelX);
@@ -454,6 +493,8 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1a); // Entity Status packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteChar(a_Status);
@@ -465,6 +506,8 @@ void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
Pkt.WriteInt(a_Entity.GetUniqueID());
// 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
@@ -479,6 +522,8 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x27); // Explosion packet
Pkt.WriteFloat((float)a_BlockX);
Pkt.WriteFloat((float)a_BlockY);
@@ -502,6 +547,8 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
void cProtocol172::SendGameMode(eGameMode a_GameMode)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteByte(3); // Reason: Change game mode
Pkt.WriteFloat((float)a_GameMode);
@@ -513,10 +560,13 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode)
void cProtocol172::SendHealth(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x06); // Update Health packet
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetHealth());
- Pkt.WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteFloat((float)Player->GetHealth());
+ Pkt.WriteShort(Player->GetFoodLevel());
+ Pkt.WriteFloat((float)Player->GetFoodSaturationLevel());
}
@@ -525,6 +575,8 @@ void cProtocol172::SendHealth(void)
void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2f); // Set Slot packet
Pkt.WriteChar(a_WindowID);
Pkt.WriteShort(a_SlotNum);
@@ -537,6 +589,13 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
void cProtocol172::SendKeepAlive(int a_PingID)
{
+ // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
+ if (m_State != 3)
+ {
+ LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
+ return;
+ }
+
cPacketizer Pkt(*this, 0x00); // Keep Alive packet
Pkt.WriteInt(a_PingID);
}
@@ -549,12 +608,13 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
+ cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, 0x01); // Join Game packet
Pkt.WriteInt(a_Player.GetUniqueID());
- Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
+ Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteChar((char)a_World.GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteByte(std::min(cRoot::Get()->GetServer()->GetMaxPlayers(), 60));
+ Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60));
Pkt.WriteString("default"); // Level type - wtf?
}
@@ -573,8 +633,25 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol172::SendLoginSuccess(void)
+{
+ ASSERT(m_State == 2); // State: login?
+
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(m_Client->GetUUID());
+ Pkt.WriteString(m_Client->GetUsername());
+
+ m_State = 3; // State = Game
+}
+
+
+
+
+
void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
Pkt.WriteVarInt(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName().c_str());
@@ -590,6 +667,8 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt(a_ID);
Pkt.WriteShort (3 + a_Length);
@@ -610,6 +689,8 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt(a_ID);
Pkt.WriteShort (1 + (3 * a_Decorators.size()));
@@ -630,6 +711,8 @@ void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt(a_ID);
Pkt.WriteShort (2);
@@ -645,6 +728,8 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
{
+ ASSERT(m_State == 3); // In game mode?
+
{
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
Pkt.WriteVarInt(a_Pickup.GetUniqueID());
@@ -671,24 +756,27 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocol172::SendPlayerAbilities(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x39); // Player Abilities packet
Byte Flags = 0;
- if (m_Client->GetPlayer()->IsGameModeCreative())
+ cPlayer * Player = m_Client->GetPlayer();
+ if (Player->IsGameModeCreative())
{
Flags |= 0x01;
Flags |= 0x08; // Godmode, used for creative
}
- if (m_Client->GetPlayer()->IsFlying())
+ if (Player->IsFlying())
{
Flags |= 0x02;
}
- if (m_Client->GetPlayer()->CanFly())
+ if (Player->CanFly())
{
Flags |= 0x04;
}
Pkt.WriteByte(Flags);
- Pkt.WriteFloat((float)(0.05 * m_Client->GetPlayer()->GetFlyingMaxSpeed()));
- Pkt.WriteFloat((float)(0.1 * m_Client->GetPlayer()->GetMaxSpeed()));
+ Pkt.WriteFloat((float)(0.05 * Player->GetFlyingMaxSpeed()));
+ Pkt.WriteFloat((float)(0.1 * Player->GetMaxSpeed()));
}
@@ -697,6 +785,8 @@ void cProtocol172::SendPlayerAbilities(void)
void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0b); // Animation packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteChar(a_Animation);
@@ -708,6 +798,8 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2A);
Pkt.WriteString(a_ParticleName);
Pkt.WriteFloat(a_SrcX);
@@ -726,6 +818,8 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(a_IsOnline);
@@ -738,18 +832,21 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocol172::SendPlayerMaxSpeed(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x20); // Entity Properties
- Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteInt(Player->GetUniqueID());
Pkt.WriteInt(1); // Count
Pkt.WriteString("generic.movementSpeed");
// The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteDouble(0.1 * m_Client->GetPlayer()->GetNormalMaxSpeed());
- if (m_Client->GetPlayer()->IsSprinting())
+ Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed());
+ if (Player->IsSprinting())
{
Pkt.WriteShort(1); // Modifier count
Pkt.WriteInt64(0x662a6b8dda3e4c1c);
Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteDouble(m_Client->GetPlayer()->GetSprintingMaxSpeed() - m_Client->GetPlayer()->GetNormalMaxSpeed());
+ Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
Pkt.WriteByte(2);
}
else
@@ -764,17 +861,20 @@ void cProtocol172::SendPlayerMaxSpeed(void)
void cProtocol172::SendPlayerMoveLook(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
- Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteDouble(Player->GetPosX());
// Protocol docs say this is PosY, but #323 says this is eye-pos
// Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteDouble(m_Client->GetPlayer()->GetStance() + 0.001);
+ Pkt.WriteDouble(Player->GetStance() + 0.001);
- Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ());
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw());
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch());
- Pkt.WriteBool(m_Client->GetPlayer()->IsOnGround());
+ Pkt.WriteDouble(Player->GetPosZ());
+ Pkt.WriteFloat((float)Player->GetYaw());
+ Pkt.WriteFloat((float)Player->GetPitch());
+ Pkt.WriteBool(Player->IsOnGround());
}
@@ -793,10 +893,12 @@ void cProtocol172::SendPlayerPosition(void)
void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
{
+ ASSERT(m_State == 3); // In game mode?
+
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
Pkt.WriteVarInt(a_Player.GetUniqueID());
- Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID
+ Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
Pkt.WriteString(a_Player.GetName());
Pkt.WriteFPInt(a_Player.GetPosX());
Pkt.WriteFPInt(a_Player.GetPosY());
@@ -816,6 +918,8 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x3f);
Pkt.WriteString(a_Channel);
Pkt.WriteShort((short)a_Message.size());
@@ -828,7 +932,9 @@ void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString &
void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
- cPacketizer Pkt(*this, 0x1E);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1e);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_EffectID);
}
@@ -840,9 +946,10 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol172::SendRespawn(void)
{
cPacketizer Pkt(*this, 0x07); // Respawn packet
- Pkt.WriteInt(m_Client->GetPlayer()->GetWorld()->GetDimension());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteInt(Player->GetWorld()->GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteByte((Byte)m_Client->GetPlayer()->GetEffectiveGameMode());
+ Pkt.WriteByte((Byte)Player->GetEffectiveGameMode());
Pkt.WriteString("default");
}
@@ -852,10 +959,13 @@ void cProtocol172::SendRespawn(void)
void cProtocol172::SendExperience (void)
{
- cPacketizer Pkt(*this, 0x1F); //Experience Packet
- Pkt.WriteFloat(m_Client->GetPlayer()->GetXpPercentage());
- Pkt.WriteShort(m_Client->GetPlayer()->GetXpLevel());
- Pkt.WriteShort(m_Client->GetPlayer()->GetCurrentXp());
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1f); // Experience Packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteFloat(Player->GetXpPercentage());
+ Pkt.WriteShort(Player->GetXpLevel());
+ Pkt.WriteShort(Player->GetCurrentXp());
}
@@ -864,6 +974,8 @@ void cProtocol172::SendExperience (void)
void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x11);
Pkt.WriteVarInt(a_ExpOrb.GetUniqueID());
Pkt.WriteInt((int) a_ExpOrb.GetPosX());
@@ -878,7 +990,9 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
- cPacketizer Pkt(*this, 0x3B);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3b);
Pkt.WriteString(a_Name);
Pkt.WriteString(a_DisplayName);
Pkt.WriteByte(a_Mode);
@@ -890,7 +1004,9 @@ void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString
void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
- cPacketizer Pkt(*this, 0x3C);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3c);
Pkt.WriteString(a_Player);
Pkt.WriteByte(a_Mode);
@@ -907,7 +1023,9 @@ void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString &
void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
- cPacketizer Pkt(*this, 0x3D);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3d);
Pkt.WriteByte((int) a_Display);
Pkt.WriteString(a_Objective);
}
@@ -918,6 +1036,8 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard
void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x29); // Sound Effect packet
Pkt.WriteString(a_SoundName);
Pkt.WriteInt(a_SrcX);
@@ -933,6 +1053,8 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int
void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteInt(a_EffectID);
Pkt.WriteInt(a_SrcX);
@@ -948,6 +1070,8 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
Pkt.WriteVarInt(a_FallingBlock.GetUniqueID());
Pkt.WriteByte(70); // Falling block
@@ -968,6 +1092,8 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
Pkt.WriteVarInt(a_Mob.GetUniqueID());
Pkt.WriteByte((Byte)a_Mob.GetMobType());
@@ -990,6 +1116,8 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_ObjectType);
@@ -1013,6 +1141,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
Pkt.WriteVarInt(a_Vehicle.GetUniqueID());
Pkt.WriteByte(a_VehicleType);
@@ -1036,6 +1166,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
Pkt.WriteVarInt(a_Results.size());
@@ -1051,6 +1183,8 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x18);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteFPInt(a_Entity.GetPosX());
@@ -1066,6 +1200,8 @@ void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
Pkt.WriteVarInt(0); // EntityID = 0, always
Pkt.WriteByte(1); // Type = Thunderbolt
@@ -1080,6 +1216,8 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x03);
Pkt.WriteInt64(a_WorldAge);
Pkt.WriteInt64(a_TimeOfDay);
@@ -1091,6 +1229,8 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
Pkt.WriteInt(a_ChunkX);
Pkt.WriteInt(a_ChunkZ);
@@ -1105,6 +1245,8 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x35); // Update tile entity packet
Pkt.WriteInt(a_BlockEntity.GetPosX());
Pkt.WriteShort(a_BlockEntity.GetPosY());
@@ -1130,6 +1272,8 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x33);
Pkt.WriteInt(a_BlockX);
Pkt.WriteShort((short)a_BlockY);
@@ -1147,6 +1291,8 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons
void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0a);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteInt(a_BlockX);
@@ -1160,6 +1306,8 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather)
{
+ ASSERT(m_State == 3); // In game mode?
+
{
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
@@ -1175,6 +1323,8 @@ void cProtocol172::SendWeather(eWeather a_Weather)
void cProtocol172::SendWholeInventory(const cWindow & a_Window)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x30); // Window Items packet
Pkt.WriteChar(a_Window.GetWindowID());
Pkt.WriteShort(a_Window.GetNumSlots());
@@ -1192,6 +1342,8 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window)
void cProtocol172::SendWindowClose(const cWindow & a_Window)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2e);
Pkt.WriteChar(a_Window.GetWindowID());
}
@@ -1202,6 +1354,8 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window)
void cProtocol172::SendWindowOpen(const cWindow & a_Window)
{
+ ASSERT(m_State == 3); // In game mode?
+
if (a_Window.GetWindowType() < 0)
{
// Do not send this packet for player inventory windows
@@ -1226,6 +1380,8 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window)
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x31); // Window Property packet
Pkt.WriteChar(a_Window.GetWindowID());
Pkt.WriteShort(a_Property);
@@ -1236,7 +1392,7 @@ void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property
-void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
+void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
{
// Write the incoming data into the comm log file:
if (g_ShouldLogCommIn)
@@ -1258,7 +1414,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
AString Hex;
CreateHexDump(Hex, a_Data, a_Size, 16);
m_CommLogFile.Printf("Incoming data: %d (0x%x) bytes: \n%s\n",
- a_Size, a_Size, Hex.c_str()
+ (unsigned)a_Size, (unsigned)a_Size, Hex.c_str()
);
m_CommLogFile.Flush();
}
@@ -1431,6 +1587,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
case 0x0f: // Confirm transaction - not used in MCS
case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
+ case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
@@ -1485,15 +1642,16 @@ void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
// Send the response:
AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{";
+ cServer * Server = cRoot::Get()->GetServer();
AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
- cRoot::Get()->GetServer()->GetMaxPlayers(),
- cRoot::Get()->GetServer()->GetNumPlayers()
+ Server->GetMaxPlayers(),
+ Server->GetNumPlayers()
);
AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},",
- cRoot::Get()->GetServer()->GetDescription().c_str()
+ Server->GetDescription().c_str()
);
AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"",
- cRoot::Get()->GetServer()->GetFaviconData().c_str()
+ Server->GetFaviconData().c_str()
);
Response.append("}");
@@ -1555,15 +1713,6 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
}
StartEncryption(DecryptedKey);
-
- // Send login success:
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
- Pkt.WriteString(m_Client->GetUsername());
- }
-
- m_State = 3; // State = Game
m_Client->HandleLogin(4, m_Client->GetUsername());
}
@@ -1582,12 +1731,13 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
return;
}
+ cServer * Server = cRoot::Get()->GetServer();
// If auth is required, then send the encryption request:
- if (cRoot::Get()->GetServer()->ShouldAuthenticate())
+ if (Server->ShouldAuthenticate())
{
cPacketizer Pkt(*this, 0x01);
- Pkt.WriteString(cRoot::Get()->GetServer()->GetServerID());
- const AString & PubKeyDer = cRoot::Get()->GetServer()->GetPublicKeyDER();
+ Pkt.WriteString(Server->GetServerID());
+ const AString & PubKeyDer = Server->GetPublicKeyDER();
Pkt.WriteShort(PubKeyDer.size());
Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
Pkt.WriteShort(4);
@@ -1596,14 +1746,6 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
return;
}
- // Send login success:
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
- Pkt.WriteString(Username);
- }
-
- m_State = 3; // State = Game
m_Client->HandleLogin(4, Username);
}
@@ -1912,6 +2054,18 @@ void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
+void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment);
+
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
+}
+
+
+
+
+
void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID);
@@ -1988,14 +2142,14 @@ void cProtocol172::WritePacket(cByteBuffer & a_Packet)
-void cProtocol172::SendData(const char * a_Data, int a_Size)
+void cProtocol172::SendData(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)
{
Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
while (a_Size > 0)
{
- size_t NumBytes = ((size_t)a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : (size_t)a_Size;
+ size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
m_Encryptor.ProcessData(Encrypted, (Byte *)a_Data, NumBytes);
m_Client->SendData((const char *)Encrypted, NumBytes);
a_Size -= NumBytes;
@@ -2136,10 +2290,11 @@ void cProtocol172::StartEncryption(const Byte * a_Key)
// Prepare the m_AuthServerID:
cSHA1Checksum Checksum;
- const AString & ServerID = cRoot::Get()->GetServer()->GetServerID();
+ cServer * Server = cRoot::Get()->GetServer();
+ const AString & ServerID = Server->GetServerID();
Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
Checksum.Update(a_Key, 16);
- Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size());
Byte Digest[20];
Checksum.Finalize(Digest);
cSHA1Checksum::DigestToJava(Digest, m_AuthServerID);
@@ -2481,11 +2636,12 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpNone)
{
cRideableMinecart & RideableMinecart = ((cRideableMinecart &)a_Entity);
- if (!RideableMinecart.GetContent().IsEmpty())
+ const cItem & MinecartContent = RideableMinecart.GetContent();
+ if (!MinecartContent.IsEmpty())
{
WriteByte(0x54);
- int Content = RideableMinecart.GetContent().m_ItemType;
- Content |= RideableMinecart.GetContent().m_ItemDamage << 8;
+ int Content = MinecartContent.m_ItemType;
+ Content |= MinecartContent.m_ItemDamage << 8;
WriteInt(Content);
WriteByte(0x55);
WriteInt(RideableMinecart.GetBlockHeight());
@@ -2755,3 +2911,64 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity)
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol176:
+
+cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+ super(a_Client, a_ServerAddress, a_ServerPort, a_State)
+{
+}
+
+
+
+
+
+void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
+{
+ // Called to spawn another player for the client
+ cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
+ Pkt.WriteVarInt(a_Player.GetUniqueID());
+ Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteVarInt(0); // We have no data to send here
+ Pkt.WriteFPInt(a_Player.GetPosX());
+ Pkt.WriteFPInt(a_Player.GetPosY());
+ Pkt.WriteFPInt(a_Player.GetPosZ());
+ Pkt.WriteByteAngle(a_Player.GetYaw());
+ Pkt.WriteByteAngle(a_Player.GetPitch());
+ short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
+ Pkt.WriteShort(ItemType);
+ Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6
+ Pkt.WriteFloat((float)a_Player.GetHealth());
+ Pkt.WriteByte(0x7f); // Metadata: end
+}
+
+
+
+
+
+void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+{
+ // Send the response:
+ AString Response = "{\"version\":{\"name\":\"1.7.6\",\"protocol\":5},\"players\":{";
+ AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
+ cRoot::Get()->GetServer()->GetMaxPlayers(),
+ cRoot::Get()->GetServer()->GetNumPlayers()
+ );
+ AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},",
+ cRoot::Get()->GetServer()->GetDescription().c_str()
+ );
+ AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"",
+ cRoot::Get()->GetServer()->GetFaviconData().c_str()
+ );
+ Response.append("}");
+
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
+}
+
+
+
+
+
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 41163009e..6a3e81eff 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -87,6 +87,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
@@ -196,7 +197,7 @@ protected:
m_Out.WriteVarUTF8String(a_Value);
}
- void WriteBuf(const char * a_Data, int a_Size)
+ void WriteBuf(const char * a_Data, size_t a_Size)
{
m_Out.Write(a_Data, a_Size);
}
@@ -243,7 +244,7 @@ protected:
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
- void AddReceivedData(const char * a_Data, int a_Size);
+ void AddReceivedData(const char * a_Data, size_t a_Size);
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet
@@ -252,7 +253,7 @@ protected:
// Packet handlers while in the Status state (m_State == 1):
void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer);
- void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
@@ -279,6 +280,7 @@ protected:
void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
+ void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
@@ -287,7 +289,7 @@ protected:
void WritePacket(cByteBuffer & a_Packet);
/** Sends the data to the client, encrypting them if needed. */
- virtual void SendData(const char * a_Data, int a_Size) override;
+ virtual void SendData(const char * a_Data, size_t a_Size) override;
void SendCompass(const cWorld & a_World);
@@ -306,3 +308,22 @@ protected:
+
+/** The version 5 lengthed protocol, used by 1.7.6 through 1.7.9. */
+class cProtocol176 :
+ public cProtocol172
+{
+ typedef cProtocol172 super;
+
+public:
+ cProtocol176(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+
+ // cProtocol172 overrides:
+ virtual void SendPlayerSpawn(const cPlayer & a_Player) override;
+ virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
+
+} ;
+
+
+
+
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 3b9003e60..2ccb9f197 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -59,6 +59,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
case PROTO_VERSION_1_6_3: return "1.6.3";
case PROTO_VERSION_1_6_4: return "1.6.4";
case PROTO_VERSION_1_7_2: return "1.7.2";
+ case PROTO_VERSION_1_7_6: return "1.7.6";
}
ASSERT(!"Unknown protocol version");
return Printf("Unknown protocol (%d)", a_ProtocolVersion);
@@ -396,6 +397,16 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W
+void cProtocolRecognizer::SendLoginSuccess(void)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendLoginSuccess();
+}
+
+
+
+
+
void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
ASSERT(m_Protocol != NULL);
@@ -794,7 +805,7 @@ AString cProtocolRecognizer::GetAuthServerID(void)
-void cProtocolRecognizer::SendData(const char * a_Data, int a_Size)
+void cProtocolRecognizer::SendData(const char * a_Data, size_t a_Size)
{
// This is used only when handling the server ping
m_Client->SendData(a_Data, a_Size);
@@ -854,7 +865,7 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
// This must be a lengthed protocol, try if it has the entire initial handshake packet:
m_Buffer.ResetRead();
UInt32 PacketLen;
- UInt32 ReadSoFar = m_Buffer.GetReadableSpace();
+ UInt32 ReadSoFar = (UInt32)m_Buffer.GetReadableSpace();
if (!m_Buffer.ReadVarInt(PacketLen))
{
// Not enough bytes for the packet length, keep waiting
@@ -931,7 +942,7 @@ bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void)
bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining)
{
UInt32 PacketType;
- UInt32 NumBytesRead = m_Buffer.GetReadableSpace();
+ UInt32 NumBytesRead = (UInt32)m_Buffer.GetReadableSpace();
if (!m_Buffer.ReadVarInt(PacketType))
{
return false;
@@ -962,7 +973,19 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
m_Buffer.ReadBEShort(ServerPort);
m_Buffer.ReadVarInt(NextState);
m_Buffer.CommitRead();
- m_Protocol = new cProtocol172(m_Client, ServerAddress, ServerPort, NextState);
+ m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
+ return true;
+ }
+ case PROTO_VERSION_1_7_6:
+ {
+ AString ServerAddress;
+ short ServerPort;
+ UInt32 NextState;
+ m_Buffer.ReadVarUTF8String(ServerAddress);
+ m_Buffer.ReadBEShort(ServerPort);
+ m_Buffer.ReadVarInt(NextState);
+ m_Buffer.CommitRead();
+ m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
return true;
}
}
@@ -980,6 +1003,7 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
void cProtocolRecognizer::SendLengthlessServerPing(void)
{
AString Reply;
+ cServer * Server = cRoot::Get()->GetServer();
switch (cRoot::Get()->GetPrimaryServerVersion())
{
case PROTO_VERSION_1_2_5:
@@ -987,11 +1011,11 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
{
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetServer()->GetDescription().c_str(),
+ Server->GetDescription().c_str(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetNumPlayers(),
+ Server->GetNumPlayers(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetMaxPlayers()
+ Server->GetMaxPlayers()
);
break;
}
@@ -1021,9 +1045,9 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
// http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100
AString NumPlayers;
- Printf(NumPlayers, "%d", cRoot::Get()->GetServer()->GetNumPlayers());
+ Printf(NumPlayers, "%d", Server->GetNumPlayers());
AString MaxPlayers;
- Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers());
+ Printf(MaxPlayers, "%d", Server->GetMaxPlayers());
AString ProtocolVersionNum;
Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion());
@@ -1037,7 +1061,7 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
Reply.push_back(0);
Reply.append(ProtocolVersionTxt);
Reply.push_back(0);
- Reply.append(cRoot::Get()->GetServer()->GetDescription());
+ Reply.append(Server->GetDescription());
Reply.push_back(0);
Reply.append(NumPlayers);
Reply.push_back(0);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index d7fb8fad2..408109ef4 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -18,8 +18,8 @@
// Adjust these if a new protocol is added or an old one is removed:
-#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4"
-#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4"
+#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9"
+#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5"
@@ -50,6 +50,7 @@ public:
// These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols
PROTO_VERSION_1_7_2 = 4,
+ PROTO_VERSION_1_7_6 = 5,
} ;
cProtocolRecognizer(cClientHandle * a_Client);
@@ -90,6 +91,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
@@ -133,7 +135,7 @@ public:
virtual AString GetAuthServerID(void) override;
- virtual void SendData(const char * a_Data, int a_Size) override;
+ virtual void SendData(const char * a_Data, size_t a_Size) override;
protected:
cProtocol * m_Protocol; //< The recognized protocol
diff --git a/src/RCONServer.cpp b/src/RCONServer.cpp
index 72f2d9ba9..d7083ff2b 100644
--- a/src/RCONServer.cpp
+++ b/src/RCONServer.cpp
@@ -169,7 +169,7 @@ cRCONServer::cConnection::cConnection(cRCONServer & a_RCONServer, cSocket & a_So
-void cRCONServer::cConnection::DataReceived(const char * a_Data, int a_Size)
+void cRCONServer::cConnection::DataReceived(const char * a_Data, size_t a_Size)
{
// Append data to the buffer:
m_Buffer.append(a_Data, a_Size);
diff --git a/src/RCONServer.h b/src/RCONServer.h
index 88aac4b5f..b964852ab 100644
--- a/src/RCONServer.h
+++ b/src/RCONServer.h
@@ -65,7 +65,7 @@ protected:
// cSocketThreads::cCallback overrides:
- virtual void DataReceived(const char * a_Data, int a_Size) override;
+ virtual void DataReceived(const char * a_Data, size_t a_Size) override;
virtual void GetOutgoingData(AString & a_Data) override;
virtual void SocketClosed(void) override;
diff --git a/src/Root.cpp b/src/Root.cpp
index ba4398b35..5d32bdd87 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -499,9 +499,9 @@ void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
-void cRoot::AuthenticateUser(int a_ClientID)
+void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID)
{
- m_Server->AuthenticateUser(a_ClientID);
+ m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID);
}
diff --git a/src/Root.h b/src/Root.h
index 4bbd7586f..d2a4d1eed 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -1,7 +1,7 @@
#pragma once
-#include "Authenticator.h"
+#include "Protocol/Authenticator.h"
#include "HTTPServer/HTTPServer.h"
#include "Defines.h"
@@ -89,7 +89,7 @@ public:
void KickUser(int a_ClientID, const AString & a_Reason);
/// Called by cAuthenticator to auth the specified user
- void AuthenticateUser(int a_ClientID);
+ void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID);
/// Executes commands queued in the command queue
void TickCommands(void);
diff --git a/src/Server.cpp b/src/Server.cpp
index d1e53bfff..bfb1b1cbb 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -190,7 +190,7 @@ void cServer::PlayerDestroying(const cPlayer * a_Player)
bool cServer::InitServer(cIniFile & a_SettingsIni)
{
- m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!").c_str();
+ m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!");
m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100);
m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false);
m_PlayerCount = 0;
@@ -275,7 +275,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
-int cServer::GetNumPlayers(void)
+int cServer::GetNumPlayers(void) const
{
cCSLock Lock(m_CSPlayerCount);
return m_PlayerCount;
@@ -615,14 +615,14 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason)
-void cServer::AuthenticateUser(int a_ClientID)
+void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)
{
- (*itr)->Authenticate();
+ (*itr)->Authenticate(a_Name, a_UUID);
return;
}
} // for itr - m_Clients[]
diff --git a/src/Server.h b/src/Server.h
index b5280c59d..51c450ebd 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -59,7 +59,7 @@ public: // tolua_export
// Player counts:
int GetMaxPlayers(void) const {return m_MaxPlayers; }
- int GetNumPlayers(void);
+ int GetNumPlayers(void) const;
void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
// Hardcore mode or not:
@@ -83,7 +83,7 @@ public: // tolua_export
void Shutdown(void);
void KickUser(int a_ClientID, const AString & a_Reason);
- void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
+ void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator to auth the specified user
const AString & GetServerID(void) const { return m_ServerID; } // tolua_export
@@ -168,7 +168,7 @@ private:
cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld
cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick()
- cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount
+ mutable cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount
int m_PlayerCount; ///< Number of players currently playing in the server
cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff
int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread
diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt
index 4f3f1ad0e..b2a29d45c 100644
--- a/src/Simulator/CMakeLists.txt
+++ b/src/Simulator/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Simulator ${SOURCE})
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 470dfc791..4fbfffd43 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -350,7 +350,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
{
continue;
}
- BlockType = Neighbour->GetBlock(X, a_RelY + gCrossCoords[i].y, Z);
+ BlockType = Neighbour->GetBlock(X, a_RelY + gNeighborCoords[i].y, Z);
if (!IsFuel(BlockType))
{
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index 7779573d7..4a84084d2 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -155,7 +155,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1));
Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1));
- for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++)
+ for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); ++it)
{
Vector3i *Pos = (*it);
char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 92659fab7..d37d2eecf 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -13,7 +13,7 @@
-
+
cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World)
: super(a_World)
@@ -69,18 +69,19 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
// Checking only when a block is changed, as opposed to every tick, also improves performance
PoweredBlocksList * PoweredBlocks = a_Chunk->GetRedstoneSimulatorPoweredBlocksList();
- for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end(); ++itr)
+ for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end();)
{
if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
+ ++itr;
continue;
}
if (!IsPotentialSource(Block))
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- PoweredBlocks->erase(itr);
- break;
+ itr = PoweredBlocks->erase(itr);
+ continue;
}
else if (
// Changeable sources
@@ -93,29 +94,10 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
)
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- PoweredBlocks->erase(itr);
- break;
- }
- else if (Block == E_BLOCK_DAYLIGHT_SENSOR)
- {
- if (!a_Chunk->IsLightValid())
- {
- m_World.QueueLightChunk(a_Chunk->GetPosX(), a_Chunk->GetPosZ());
- break;
- }
- else
- {
- NIBBLETYPE SkyLight;
- a_Chunk->UnboundedRelGetBlockSkyLight(RelX, itr->a_SourcePos.y + 1, RelZ, SkyLight);
-
- if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness();
- {
- LOGD("cIncrementalRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level");
- PoweredBlocks->erase(itr);
- break;
- }
- }
+ itr = PoweredBlocks->erase(itr);
+ continue;
}
+ ++itr;
}
LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList();
@@ -552,128 +534,96 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
};
// Check to see if directly beside a power source
- if (IsWirePowered(a_BlockX, a_BlockY, a_BlockZ))
+ unsigned char MyPower;
+ if (!IsWirePowered(a_BlockX, a_BlockY, a_BlockZ, MyPower))
{
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+ return;
}
- else
+
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MyPower);
+
+ if (MyPower < 1)
{
- NIBBLETYPE MetaToSet = 0;
- NIBBLETYPE MyMeta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- int TimesMetaSmaller = 0, TimesFoundAWire = 0;
+ return;
+ }
+
+ MyPower--;
- for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power
+ for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power
+ {
+ if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above...
{
- if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above...
+ if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) // If there is something solid above us (wire cut off)...
{
- if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) // If there is something solid above us (wire cut off)...
- {
- continue; // We don't receive power from that wire
- }
+ continue; // We don't receive power from that wire
}
- else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us
+ }
+ else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us
+ {
+ if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
{
- if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y + 1, a_BlockZ + gCrossCoords[i].z)))
- {
- continue;
- }
+ continue;
}
-
- BLOCKTYPE SurroundType;
- NIBBLETYPE SurroundMeta;
- m_World.GetBlockTypeMeta(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, SurroundType, SurroundMeta);
-
- if (SurroundType == E_BLOCK_REDSTONE_WIRE)
- {
- TimesFoundAWire++;
-
- if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking
- {
- // Does surrounding wire have a higher power level than self?
- // >= to fix a bug where wires bordering each other with the same power level will appear (in terms of meta) to power each other, when they aren't actually in the powered list
- if (SurroundMeta >= MyMeta)
- {
- MetaToSet = SurroundMeta - 1; // To improve performance
- }
- }
-
- if (SurroundMeta < MyMeta) // Go through all surroundings to see if self power is larger than everyone else's
- {
- TimesMetaSmaller++;
- }
- }
}
- if ((TimesMetaSmaller == TimesFoundAWire) && (MyMeta != 0))
- {
- // All surrounding metas were smaller - self must have been a wire that was
- // transferring power to other wires around.
- // However, self not directly powered anymore, so source must have been removed,
- // therefore, self must be set to meta zero
- m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); // SetMeta & WakeUpSims doesn't seem to work here, so SetBlock
- return; // No need to process block power sets because self not powered
- }
- else if (MyMeta != MetaToSet)
+ if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_WIRE)
{
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet);
+ SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
}
}
- if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
+ for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them
{
- for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them
+ if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF)
{
- if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF)
- {
- SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- }
+ SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
}
+ }
- // Wire still powered, power blocks beneath
- SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
+ // Wire still powered, power blocks beneath
+ SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE, MyPower);
- switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ))
+ switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ))
+ {
+ case REDSTONE_NONE:
{
- case REDSTONE_NONE:
- {
- SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
-
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE);
- break;
- }
- case REDSTONE_X_POS:
- {
- SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE);
- break;
- }
- case REDSTONE_X_NEG:
- {
- SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE);
- break;
- }
- case REDSTONE_Z_POS:
- {
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE);
- break;
- }
- case REDSTONE_Z_NEG:
- {
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE);
- break;
- }
+ SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
+
+ SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE, MyPower);
+ break;
+ }
+ case REDSTONE_X_POS:
+ {
+ SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE, MyPower);
+ break;
+ }
+ case REDSTONE_X_NEG:
+ {
+ SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE, MyPower);
+ break;
+ }
+ case REDSTONE_Z_POS:
+ {
+ SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE, MyPower);
+ break;
+ }
+ case REDSTONE_Z_NEG:
+ {
+ SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower);
+ SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE, MyPower);
+ break;
}
}
}
@@ -684,18 +634,42 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState)
{
- NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ /* Repeater Orientation Mini Guide:
+ ===================================
- bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on
- bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is pwoered
+ |
+ | Z Axis
+ V
- if (IsSelfPowered && !IsOn) // Queue a power change if I am receiving power but not on
- {
- QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true);
- }
- else if (!IsSelfPowered && IsOn) // Queue a power change if I am not receiving power but on
+ X Axis ---->
+
+ Repeater directions, values from a cWorld::GetBlockMeta(a_BlockX , a_BlockY, a_BlockZ) lookup:
+
+ East (Right) (X+): 0x1
+ West (Left) (X-): 0x3
+ North (Up) (Z-): 0x2
+ South (Down) (Z+): 0x0
+ // TODO: Add E_META_XXX enum entries for all meta values and update project with them
+
+ Sun rises from East (X+)
+
+ */
+
+ // Create a variable holding my meta to avoid multiple lookups.
+ NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON);
+
+ if (!IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise:
{
- QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false);
+ bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
+ if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked.
+ {
+ QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true);
+ }
+ else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked.
+ {
+ QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false);
+ }
}
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr)
@@ -1042,16 +1016,146 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
break;
}
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
+ {
+ class cPressurePlateCallback :
+ public cEntityCallback
+ {
+ public:
+ cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ m_NumberOfEntities(0),
+ m_X(a_BlockX),
+ m_Y(a_BlockY),
+ m_Z(a_BlockZ)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ Vector3f EntityPos = a_Entity->GetPosition();
+ Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
+ double Distance = (EntityPos - BlockPos).Length();
+
+ if (Distance <= 0.7)
+ {
+ m_NumberOfEntities++;
+ }
+ return false;
+ }
+
+ bool GetPowerLevel(unsigned char & a_PowerLevel) const
+ {
+ a_PowerLevel = std::min(m_NumberOfEntities, MAX_POWER_LEVEL);
+ return (a_PowerLevel > 0);
+ }
+
+ protected:
+ int m_NumberOfEntities;
+
+ int m_X;
+ int m_Y;
+ int m_Z;
+ };
+
+ cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ);
+ m_World.ForEachEntity(PressurePlateCallback);
+
+ unsigned char Power;
+ NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (PressurePlateCallback.GetPowerLevel(Power))
+ {
+ if (Meta == E_META_PRESSURE_PLATE_RAISED)
+ {
+ m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
+ }
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED);
+ SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power);
+ }
+ else
+ {
+ if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
+ {
+ m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
+ }
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+ break;
+ }
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
+ {class cPressurePlateCallback :
+ public cEntityCallback
+ {
+ public:
+ cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ m_NumberOfEntities(0),
+ m_X(a_BlockX),
+ m_Y(a_BlockY),
+ m_Z(a_BlockZ)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ Vector3f EntityPos = a_Entity->GetPosition();
+ Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
+ double Distance = (EntityPos - BlockPos).Length();
+
+ if (Distance <= 0.7)
+ {
+ m_NumberOfEntities++;
+ }
+ return false;
+ }
+
+ bool GetPowerLevel(unsigned char & a_PowerLevel) const
+ {
+ a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL);
+ return (a_PowerLevel > 0);
+ }
+
+ protected:
+ int m_NumberOfEntities;
+
+ int m_X;
+ int m_Y;
+ int m_Z;
+ };
+
+ cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ);
+ m_World.ForEachEntity(PressurePlateCallback);
+
+ unsigned char Power;
+ NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (PressurePlateCallback.GetPowerLevel(Power))
+ {
+ if (Meta == E_META_PRESSURE_PLATE_RAISED)
+ {
+ m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
+ }
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED);
+ SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power);
+ }
+ else
+ {
+ if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
+ {
+ m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
+ }
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+ break;
+ }
case E_BLOCK_WOODEN_PRESSURE_PLATE:
{
class cPressurePlateCallback :
public cEntityCallback
{
public:
- cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- m_Entity(NULL),
- m_World(a_World),
+ cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ m_FoundEntity(false),
m_X(a_BlockX),
m_Y(a_BlockY),
m_Z(a_BlockZ)
@@ -1066,7 +1170,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
if (Distance <= 0.7)
{
- m_Entity = a_Entity;
+ m_FoundEntity = true;
return true; // Break out, we only need to know for plates that at least one entity is on top
}
return false;
@@ -1074,45 +1178,46 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
bool FoundEntity(void) const
{
- return m_Entity != NULL;
+ return m_FoundEntity;
}
protected:
- cEntity * m_Entity;
- cWorld * m_World;
+ bool m_FoundEntity;
int m_X;
int m_Y;
int m_Z;
} ;
- cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World);
+ cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ);
m_World.ForEachEntity(PressurePlateCallback);
NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (PressurePlateCallback.FoundEntity())
{
- if (Meta == 0x0)
+ if (Meta == E_META_PRESSURE_PLATE_RAISED)
{
m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
}
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED);
SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType);
}
else
{
- if (Meta == 0x1)
+ if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
{
m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
}
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED);
m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
}
break;
}
default:
+ {
LOGD("Unimplemented pressure plate type %s in cRedstoneSimulator", ItemToFullString(a_MyType).c_str());
break;
+ }
}
}
@@ -1151,7 +1256,8 @@ bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_B
-
+// IsRepeaterPowered tests if a repeater should be powered by testing for power sources behind the repeater.
+// It takes the coordinates of the repeater the the meta value.
bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta)
{
// Repeaters cannot be powered by any face except their back; verify that this is true for a source
@@ -1160,7 +1266,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
- switch (a_Meta)
+ switch (a_Meta & 0x3)
{
case 0x0:
{
@@ -1190,7 +1296,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
- switch (a_Meta)
+ switch (a_Meta & 0x3)
{
case 0x0:
{
@@ -1220,6 +1326,60 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
+
+bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta)
+{
+ switch (a_Meta & 0x3) // We only want the 'direction' part of our metadata
+ {
+ // If the repeater is looking up or down (If parallel to the Z axis)
+ case 0x0:
+ case 0x2:
+ {
+ // Check if eastern(right) neighbor is a powered on repeater who is facing us.
+ if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a powered repeater?
+ {
+ NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3;
+ if (OtherRepeaterDir == 0x3) { return true; } // If so, I am latched/locked.
+ }
+
+ // Check if western(left) neighbor is a powered on repeater who is facing us.
+ if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON)
+ {
+ NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3;
+ if (OtherRepeaterDir == 0x1) { return true; } // If so, I am latched/locked.
+ }
+
+ break;
+ }
+
+ // If the repeater is looking left or right (If parallel to the x axis)
+ case 0x1:
+ case 0x3:
+ {
+ // Check if southern(down) neighbor is a powered on repeater who is facing us.
+ if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON)
+ {
+ NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3;
+ if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked.
+ }
+
+ // Check if northern(up) neighbor is a powered on repeater who is facing us.
+ if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON)
+ {
+ NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3;
+ if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked.
+ }
+
+ break;
+ }
+ }
+
+ return false; // None of the checks succeeded, I am not a locked repeater.
+}
+
+
+
+
bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta)
{
// Pistons cannot be powered through their front face; this function verifies that a source meets this requirement
@@ -1264,28 +1424,29 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY,
-bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ)
+bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ, unsigned char & a_PowerLevel)
{
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
- {
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ a_PowerLevel = 0;
- if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list
+ {
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- return true;
+ continue;
}
+ a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel);
}
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list
{
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
-
- if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE)
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- return true;
+ continue;
}
+ a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel);
}
- return false; // Source was in front of the piston's front face
+
+ return (a_PowerLevel != 0); // Source was in front of the piston's front face
}
@@ -1315,7 +1476,7 @@ bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_Block
-void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType)
+void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType, unsigned char a_PowerLevel)
{
switch (a_Direction)
{
@@ -1323,11 +1484,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
- SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
break;
}
@@ -1335,11 +1496,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
- SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
break;
}
@@ -1347,11 +1508,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
break;
}
@@ -1359,11 +1520,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
break;
}
@@ -1371,11 +1532,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
- SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
break;
}
@@ -1383,11 +1544,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
- SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel);
break;
}
@@ -1403,7 +1564,7 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int
-void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock)
+void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel)
{
static const struct
{
@@ -1420,7 +1581,7 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through struct to power all directions
{
- SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock);
+ SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock, a_PowerLevel);
}
}
@@ -1428,7 +1589,7 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc
-void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock)
+void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel)
{
BLOCKTYPE Block = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Block == E_BLOCK_AIR)
@@ -1438,15 +1599,31 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY,
}
PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList();
-
- for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list
+ for (PoweredBlocksList::iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list
{
if (
itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
- )
+ )
{
- // Check for duplicates
+ // Check for duplicates, update power level if everything else the same but either way, don't add a new listing
+ if (itr->a_PowerLevel != a_PowerLevel)
+ {
+ itr->a_PowerLevel = a_PowerLevel;
+ }
+ return;
+ }
+ }
+
+ PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList();
+ for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list
+ {
+ if (
+ itr->a_BlockPos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) &&
+ itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))
+ )
+ {
+ // Powered wires try to power their source - don't let them!
return;
}
}
@@ -1454,6 +1631,7 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY,
sPoweredBlocks RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
+ RC.a_PowerLevel = a_PowerLevel;
Powered->push_back(RC);
}
@@ -1465,7 +1643,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
int a_BlockX, int a_BlockY, int a_BlockZ,
int a_MiddleX, int a_MiddleY, int a_MiddleZ,
int a_SourceX, int a_SourceY, int a_SourceZ,
- BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock
+ BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock, unsigned char a_PowerLevel
)
{
BLOCKTYPE DestBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
@@ -1480,16 +1658,19 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
}
LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList();
-
- for (LinkedBlocksList::const_iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list
+ for (LinkedBlocksList::iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list
{
if (
itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
itr->a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) &&
itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
- )
+ )
{
- // Check for duplicates
+ // Check for duplicates, update power level if everything else the same but either way, don't add a new listing
+ if (itr->a_PowerLevel != a_PowerLevel)
+ {
+ itr->a_PowerLevel = a_PowerLevel;
+ }
return;
}
}
@@ -1498,6 +1679,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
+ RC.a_PowerLevel = a_PowerLevel;
Linked->push_back(RC);
}
@@ -1562,7 +1744,7 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
// Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.)
- // * 2 because apparently, MCS ticks are way faster than vanilla ticks, so repeater aren't noticeably delayed
+ // * 2 because in MCS, 1 redstone tick = 1 world tick, but in Vanilla, 1 redstone tick = 2 world ticks, and we need to maintain compatibility
RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2;
RC.a_ElapsedTicks = 0;
@@ -1638,12 +1820,3 @@ bool cIncrementalRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta)
-
-bool cIncrementalRedstoneSimulator::IsButtonOn(NIBBLETYPE a_BlockMeta)
-{
- return IsLeverOn(a_BlockMeta);
-}
-
-
-
-
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index 8b7363366..a42cce79a 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -36,31 +36,35 @@ public:
private:
+ #define MAX_POWER_LEVEL 15
+
struct sPoweredBlocks // Define structure of the directly powered blocks list
{
Vector3i a_BlockPos; // Position of powered block
Vector3i a_SourcePos; // Position of source powering the block at a_BlockPos
+ unsigned char a_PowerLevel;
};
struct sLinkedPoweredBlocks // Define structure of the indirectly powered blocks list (i.e. repeaters powering through a block to the block at the other side)
{
Vector3i a_BlockPos;
- Vector3i a_MiddlePos;
+ Vector3i a_MiddlePos; // Position of block that is betwixt a source and the destination
Vector3i a_SourcePos;
+ unsigned char a_PowerLevel;
};
- struct sSimulatedPlayerToggleableList
+ struct sSimulatedPlayerToggleableList // Define structure of the list containing simulate-on-update blocks (such as trapdoors that respond once to a block update, and can be toggled by a player)
{
Vector3i a_BlockPos;
- bool WasLastStatePowered;
+ bool WasLastStatePowered; // Was the last state powered or not? Determines whether a source update has happened and if I should resimulate
};
- struct sRepeatersDelayList
+ struct sRepeatersDelayList // Define structure of list containing repeaters' delay states
{
Vector3i a_BlockPos;
- unsigned char a_DelayTicks;
- unsigned char a_ElapsedTicks;
- bool ShouldPowerOn;
+ unsigned char a_DelayTicks; // For how many ticks should the repeater delay
+ unsigned char a_ElapsedTicks; // How much of the previous has been elapsed?
+ bool ShouldPowerOn; // What happens when the delay time is fulfilled?
};
public:
@@ -132,15 +136,15 @@ private:
/* ====== Helper functions ====== */
/** Marks a block as powered */
- void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock);
+ void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Marks a block as being powered through another block */
- void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock);
+ void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back */
void SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered);
/** Marks the second block in a direction as linked powered */
- void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock);
+ void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Marks all blocks immediately surrounding a coordinate as powered */
- void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock);
+ void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Queues a repeater to be powered or unpowered */
void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn);
@@ -154,18 +158,19 @@ private:
bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered);
/** Returns if a repeater is powered */
bool IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
+ /** Returns if a repeater is locked */
+ bool IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
/** Returns if a piston is powered */
bool IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
/** Returns if a wire is powered
- The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire
- */
- bool IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ);
+ The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire */
+ bool IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ, unsigned char & a_PowerLevel);
/** Returns if lever metadata marks it as emitting power */
bool IsLeverOn(NIBBLETYPE a_BlockMeta);
/** Returns if button metadata marks it as emitting power */
- bool IsButtonOn(NIBBLETYPE a_BlockMeta);
+ bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return IsLeverOn(a_BlockMeta); }
/* ============================== */
/* ====== Misc Functions ====== */
diff --git a/src/StackWalker.cpp b/src/StackWalker.cpp
index b4f8ed8c7..b608d69e6 100644
--- a/src/StackWalker.cpp
+++ b/src/StackWalker.cpp
@@ -935,7 +935,8 @@ BOOL StackWalker::LoadModules()
break;
}
} // for (search for path separator...)
- if (strlen(szTemp) > 0)
+
+ if (szTemp[0] != '\0') // If szTemp is not empty (Note: This is more efficient than using strlen)
{
strcat_s(szSymPath, nSymPathLen, szTemp);
strcat_s(szSymPath, nSymPathLen, ";");
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index ad622d707..33b04505f 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -531,32 +531,32 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a
format binary data this way:
00001234: 31 32 33 34 35 36 37 38 39 30 61 62 63 64 65 66 1234567890abcdef
*/
-AString & CreateHexDump(AString & a_Out, const void * a_Data, int a_Size, int a_LineLength)
+AString & CreateHexDump(AString & a_Out, const void * a_Data, size_t a_Size, size_t a_BytesPerLine)
{
- ASSERT(a_LineLength <= 120); // Due to using a fixed size line buffer; increase line[]'s size to lift this max
+ ASSERT(a_BytesPerLine <= 120); // Due to using a fixed size line buffer; increase line[]'s size to lift this max
char line[512];
char * p;
char * q;
- a_Out.reserve(a_Size / a_LineLength * (18 + 6 * a_LineLength));
- for (int i = 0; i < a_Size; i += a_LineLength)
+ a_Out.reserve(a_Size / a_BytesPerLine * (18 + 6 * a_BytesPerLine));
+ for (size_t i = 0; i < a_Size; i += a_BytesPerLine)
{
- int k = a_Size - i;
- if (k > a_LineLength)
+ size_t k = a_Size - i;
+ if (k > a_BytesPerLine)
{
- k = a_LineLength;
+ k = a_BytesPerLine;
}
#ifdef _MSC_VER
// MSVC provides a "secure" version of sprintf()
- int Count = sprintf_s(line, sizeof(line), "%08x:", i);
+ int Count = sprintf_s(line, sizeof(line), "%08x:", (unsigned)i);
#else
- int Count = sprintf(line, "%08x:", i);
+ int Count = sprintf(line, "%08x:", (unsigned)i);
#endif
// Remove the terminating NULL / leftover garbage in line, after the sprintf-ed value
memset(line + Count, 32, sizeof(line) - Count);
p = line + 10;
- q = p + 2 + a_LineLength * 3 + 1;
- for (int j = 0; j < k; j++)
+ q = p + 2 + a_BytesPerLine * 3 + 1;
+ for (size_t j = 0; j < k; j++)
{
unsigned char c = ((unsigned char *)a_Data)[i + j];
p[0] = HEX(c >> 4);
diff --git a/src/StringUtils.h b/src/StringUtils.h
index da395e5b5..b69e47d3c 100644
--- a/src/StringUtils.h
+++ b/src/StringUtils.h
@@ -64,7 +64,7 @@ extern AString & RawBEToUTF8(const char * a_RawData, int a_NumShorts, AString &
extern AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a_UTF16);
/// Creates a nicely formatted HEX dump of the given memory block. Max a_BytesPerLine is 120
-extern AString & CreateHexDump(AString & a_Out, const void * a_Data, int a_Size, int a_BytesPerLine);
+extern AString & CreateHexDump(AString & a_Out, const void * a_Data, size_t a_Size, size_t a_BytesPerLine);
/// Returns a copy of a_Message with all quotes and backslashes escaped by a backslash
extern AString EscapeString(const AString & a_Message); // tolua_export
diff --git a/src/UI/CMakeLists.txt b/src/UI/CMakeLists.txt
index cef2a9f35..5b5b8cc18 100644
--- a/src/UI/CMakeLists.txt
+++ b/src/UI/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(UI ${SOURCE})
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 88977e005..87b4032e0 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -13,6 +13,8 @@
#include "Window.h"
#include "../CraftingRecipes.h"
#include "../Root.h"
+#include "../FastRandom.h"
+#include "../BlockArea.h"
@@ -145,6 +147,7 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
FreeSlots = 0;
}
int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
+
Slot.m_ItemCount += (char)Filling;
DraggingItem.m_ItemCount -= (char)Filling;
if (DraggingItem.m_ItemCount <= 0)
@@ -167,7 +170,6 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
{
m_ParentWindow.BroadcastWholeWindow();
}
-
}
@@ -483,6 +485,7 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
// Get the current recipe:
cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
+ const cItem & Result = Recipe.GetResult();
cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
@@ -490,16 +493,16 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
// If possible, craft:
if (DraggingItem.IsEmpty())
{
- DraggingItem = Recipe.GetResult();
+ DraggingItem = Result;
Recipe.ConsumeIngredients(Grid);
Grid.CopyToItems(PlayerSlots);
}
- else if (DraggingItem.IsEqual(Recipe.GetResult()))
+ else if (DraggingItem.IsEqual(Result))
{
- cItemHandler * Handler = ItemHandler(Recipe.GetResult().m_ItemType);
- if (DraggingItem.m_ItemCount + Recipe.GetResult().m_ItemCount <= Handler->GetMaxStackSize())
+ cItemHandler * Handler = ItemHandler(Result.m_ItemType);
+ if (DraggingItem.m_ItemCount + Result.m_ItemCount <= Handler->GetMaxStackSize())
{
- DraggingItem.m_ItemCount += Recipe.GetResult().m_ItemCount;
+ DraggingItem.m_ItemCount += Result.m_ItemCount;
Recipe.ConsumeIngredients(Grid);
Grid.CopyToItems(PlayerSlots);
}
@@ -593,6 +596,307 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaEnchanting:
+
+cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) :
+ cSlotAreaTemporary(1, a_ParentWindow)
+{
+ a_ParentWindow.m_SlotArea = this;
+}
+
+
+
+
+
+void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ switch (a_ClickAction)
+ {
+ case caShiftLeftClick:
+ case caShiftRightClick:
+ {
+ ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ return;
+ }
+
+ case caDblClick:
+ {
+ DblClicked(a_Player, a_SlotNum);
+ return;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ switch (a_ClickAction)
+ {
+ case caRightClick:
+ {
+ // Right-clicked
+ if (DraggingItem.IsEmpty())
+ {
+ DraggingItem = Slot.CopyOne();
+ Slot.Empty();
+ break;
+ }
+
+ if (Slot.IsEmpty())
+ {
+ Slot = DraggingItem.CopyOne();
+ DraggingItem.m_ItemCount -= 1;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ else if ((!DraggingItem.IsEqual(Slot)) && (DraggingItem.m_ItemCount == 1))
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ break;
+ }
+
+ case caLeftClick:
+ {
+ // Left-clicked
+ if (DraggingItem.IsEmpty())
+ {
+ DraggingItem = Slot.CopyOne();
+ Slot.Empty();
+ break;
+ }
+
+ if (DraggingItem.IsEqual(Slot))
+ {
+ // Do nothing
+ break;
+ }
+
+ if (!Slot.IsEmpty())
+ {
+ if (DraggingItem.m_ItemCount == 1)
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ }
+ else
+ {
+ Slot = DraggingItem.CopyOne();
+ DraggingItem.m_ItemCount -= 1;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ break;
+ }
+ default:
+ {
+ LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
+ m_ParentWindow.BroadcastWholeWindow();
+ return;
+ }
+ } // switch (a_ClickAction
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+ UpdateResult(a_Player);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::DblClicked(cPlayer & a_Player, int a_SlotNum)
+{
+ cItem & Dragging = a_Player.GetDraggingItem();
+ if ((!Dragging.IsEmpty()) || (a_SlotNum != 0))
+ {
+ return;
+ }
+
+ cItem Item = *GetSlot(0, a_Player);
+ if (!m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, false))
+ {
+ m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, true);
+ }
+}
+
+
+
+
+
+void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
+{
+ const cItem * Slot = GetSlot(0, a_Player);
+ if (!Slot->IsEmpty())
+ {
+ return;
+ }
+
+ if (a_Apply)
+ {
+ SetSlot(0, a_Player, a_ItemStack.CopyOne());
+ }
+ a_ItemStack.m_ItemCount -= 1;
+ if (a_ItemStack.m_ItemCount <= 0)
+ {
+ a_ItemStack.Empty();
+ }
+
+ UpdateResult(a_Player);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
+{
+ // Toss the item in the enchanting slot
+ TossItems(a_Player, 0, 1);
+
+ super::OnPlayerRemoved(a_Player);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
+{
+ cItem Item = *GetSlot(0, a_Player);
+
+ if (Item.IsEmpty() || !Item.m_Enchantments.IsEmpty())
+ {
+ m_ParentWindow.SetProperty(0, 0, a_Player);
+ m_ParentWindow.SetProperty(1, 0, a_Player);
+ m_ParentWindow.SetProperty(2, 0, a_Player);
+ }
+ else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK)
+ {
+ int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
+
+ cFastRandom Random;
+ int base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
+ int topSlot = std::max(base / 3, 1);
+ int middleSlot = (base * 2) / 3 + 1;
+ int bottomSlot = std::max(base, Bookshelves * 2);
+
+ m_ParentWindow.SetProperty(0, topSlot, a_Player);
+ m_ParentWindow.SetProperty(1, middleSlot, a_Player);
+ m_ParentWindow.SetProperty(2, bottomSlot, a_Player);
+ }
+ else
+ {
+ m_ParentWindow.SetProperty(0, 0, a_Player);
+ m_ParentWindow.SetProperty(1, 0, a_Player);
+ m_ParentWindow.SetProperty(2, 0, a_Player);
+ }
+}
+
+
+
+
+
+int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
+{
+ int PosX, PosY, PosZ;
+ ((cEnchantingWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
+
+ int Bookshelves = 0;
+ cBlockArea Area;
+ Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
+
+ static const struct
+ {
+ int m_BookX, m_BookY, m_BookZ; // Coords to check for bookcases
+ int m_AirX, m_AirY, m_AirZ; // Coords to check for air; if not air, the bookcase won't be counted
+ } CheckCoords[] =
+ {
+ { 0, 0, 0, 1, 0, 1 }, // Bookcase at {0, 0, 0}, air at {1, 0, 1}
+ { 0, 0, 1, 1, 0, 1 }, // Bookcase at {0, 0, 1}, air at {1, 0, 1}
+ { 0, 0, 2, 1, 0, 2 }, // Bookcase at {0, 0, 2}, air at {1, 0, 2}
+ { 0, 0, 3, 1, 0, 3 }, // Bookcase at {0, 0, 3}, air at {1, 0, 3}
+ { 0, 0, 4, 1, 0, 3 }, // Bookcase at {0, 0, 4}, air at {1, 0, 3}
+ { 1, 0, 4, 1, 0, 3 }, // Bookcase at {1, 0, 4}, air at {1, 0, 3}
+ { 2, 0, 4, 2, 0, 3 }, // Bookcase at {2, 0, 4}, air at {2, 0, 3}
+ { 3, 0, 4, 3, 0, 3 }, // Bookcase at {3, 0, 4}, air at {3, 0, 3}
+ { 4, 0, 4, 3, 0, 3 }, // Bookcase at {4, 0, 4}, air at {3, 0, 3}
+ { 4, 0, 3, 3, 0, 3 }, // Bookcase at {4, 0, 3}, air at {3, 0, 3}
+ { 4, 0, 2, 3, 0, 2 }, // Bookcase at {4, 0, 2}, air at {3, 0, 2}
+ { 4, 0, 1, 3, 0, 1 }, // Bookcase at {4, 0, 1}, air at {3, 0, 1}
+ { 4, 0, 0, 3, 0, 1 }, // Bookcase at {4, 0, 0}, air at {3, 0, 1}
+ { 3, 0, 0, 3, 0, 1 }, // Bookcase at {3, 0, 0}, air at {3, 0, 1}
+ { 2, 0, 0, 2, 0, 1 }, // Bookcase at {2, 0, 0}, air at {2, 0, 1}
+ { 1, 0, 0, 1, 0, 1 }, // Bookcase at {1, 0, 0}, air at {1, 0, 1}
+
+ { 0, 1, 0, 1, 1, 1 }, // Bookcase at {0, 1, 0}, air at {1, 1, 1}
+ { 0, 1, 1, 1, 1, 1 }, // Bookcase at {0, 1, 1}, air at {1, 1, 1}
+ { 0, 1, 2, 1, 1, 2 }, // Bookcase at {0, 1, 2}, air at {1, 1, 2}
+ { 0, 1, 3, 1, 1, 3 }, // Bookcase at {0, 1, 3}, air at {1, 1, 3}
+ { 0, 1, 4, 1, 1, 3 }, // Bookcase at {0, 1, 4}, air at {1, 1, 3}
+ { 1, 1, 4, 1, 1, 3 }, // Bookcase at {1, 1, 4}, air at {1, 1, 3}
+ { 2, 1, 4, 2, 1, 3 }, // Bookcase at {2, 1, 4}, air at {2, 1, 3}
+ { 3, 1, 4, 3, 1, 3 }, // Bookcase at {3, 1, 4}, air at {3, 1, 3}
+ { 4, 1, 4, 3, 1, 3 }, // Bookcase at {4, 1, 4}, air at {3, 1, 3}
+ { 4, 1, 3, 3, 1, 3 }, // Bookcase at {4, 1, 3}, air at {3, 1, 3}
+ { 4, 1, 2, 3, 1, 2 }, // Bookcase at {4, 1, 2}, air at {3, 1, 2}
+ { 4, 1, 1, 3, 1, 1 }, // Bookcase at {4, 1, 1}, air at {3, 1, 1}
+ { 4, 1, 0, 3, 1, 1 }, // Bookcase at {4, 1, 0}, air at {3, 1, 1}
+ { 3, 1, 0, 3, 1, 1 }, // Bookcase at {3, 1, 0}, air at {3, 1, 1}
+ { 2, 1, 0, 2, 1, 1 }, // Bookcase at {2, 1, 0}, air at {2, 1, 1}
+ { 1, 1, 0, 1, 1, 1 }, // Bookcase at {1, 1, 0}, air at {1, 1, 1}
+ };
+
+ for (size_t i = 0; i < ARRAYCOUNT(CheckCoords); i++)
+ {
+ if (
+ (Area.GetRelBlockType(CheckCoords[i].m_AirX, CheckCoords[i].m_AirY, CheckCoords[i].m_AirZ) == E_BLOCK_AIR) && // There's air in the checkspot
+ (Area.GetRelBlockType(CheckCoords[i].m_BookX, CheckCoords[i].m_BookY, CheckCoords[i].m_BookZ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place
+ )
+ {
+ Bookshelves++;
+ }
+ } // for i - CheckCoords
+
+ return Bookshelves;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnderChest:
cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow) :
@@ -787,6 +1091,80 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo
+void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ {
+ ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ return;
+ }
+
+ // Armors haven't a dbl click
+ if (a_ClickAction == caDblClick)
+ {
+ return;
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ if ((a_ClickAction != caRightClick) && (a_ClickAction != caLeftClick))
+ {
+ LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
+ m_ParentWindow.BroadcastWholeWindow();
+ return;
+ }
+
+ if (DraggingItem.IsEmpty() || CanPlaceInSlot(a_SlotNum, DraggingItem))
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+}
+
+
+
+
+
+bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item)
+{
+ switch (a_SlotNum)
+ {
+ case 0: return ItemCategory::IsHelmet (a_Item.m_ItemType);
+ case 1: return ItemCategory::IsChestPlate(a_Item.m_ItemType);
+ case 2: return ItemCategory::IsLeggings (a_Item.m_ItemType);
+ case 3: return ItemCategory::IsBoots (a_Item.m_ItemType);
+ }
+ return false;
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaItemGrid:
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 25b367cff..254722822 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -19,6 +19,8 @@ class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
class cCraftingRecipe;
+class cEnchantingWindow;
+class cWorld;
@@ -66,7 +68,7 @@ public:
/// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting.
/// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill.
virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks);
-
+
protected:
int m_NumSlots;
cWindow & m_ParentWindow;
@@ -143,8 +145,13 @@ public:
{
}
- // Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.)
+ /** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
+ /** Called when a player clicks in the window. Parameters taken from the click packet. */
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+
+ bool CanPlaceInSlot(int a_SlotNum, const cItem & a_Item);
} ;
@@ -252,6 +259,34 @@ protected:
+class cSlotAreaEnchanting :
+ public cSlotAreaTemporary
+{
+ typedef cSlotAreaTemporary super;
+
+public:
+ cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow);
+
+ // cSlotArea overrides:
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void DblClicked(cPlayer & a_Player, int a_SlotNum) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
+ // cSlotAreaTemporary overrides:
+ virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+
+ /* Get the count of bookshelves who stand in the near of the enchanting table */
+ int GetBookshelvesCount(cWorld * a_World);
+
+protected:
+ /** Handles a click in the item slot. */
+ void UpdateResult(cPlayer & a_Player);
+};
+
+
+
+
+
class cSlotAreaChest :
public cSlotArea
{
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index aae7b99a3..0a78578fc 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -805,6 +805,66 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cEnchantingWindow:
+
+cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtEnchantment, "Enchant"),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
+{
+ m_SlotAreas.push_back(new cSlotAreaEnchanting(*this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
+{
+ m_PropertyValue[a_Property] = a_Value;
+
+ super::SetProperty(a_Property, a_Value);
+}
+
+
+
+
+
+void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
+{
+ m_PropertyValue[a_Property] = a_Value;
+
+ super::SetProperty(a_Property, a_Value, a_Player);
+}
+
+
+
+
+
+int cEnchantingWindow::GetPropertyValue(int a_Property)
+{
+ return m_PropertyValue[a_Property];
+}
+
+
+
+
+
+void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
+{
+ a_PosX = m_BlockX;
+ a_PosY = m_BlockY;
+ a_PosZ = m_BlockZ;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChestWindow:
cChestWindow::cChestWindow(cChestEntity * a_Chest) :
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 030182888..1ca67bfd8 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -136,11 +136,11 @@ public:
void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
- void SetProperty(int a_Property, int a_Value);
+ virtual void SetProperty(int a_Property, int a_Value);
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
- void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
-
+ virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
+
// tolua_end
void OwnerDestroyed(void);
@@ -165,7 +165,7 @@ public:
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
-
+
protected:
cSlotAreas m_SlotAreas;
@@ -231,6 +231,32 @@ public:
+class cEnchantingWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+ virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
+ virtual void SetProperty(int a_Property, int a_Value) override;
+
+ /** Return the Value of a Property */
+ int GetPropertyValue(int a_Property);
+
+ /** Set the Position Values to the Position of the Enchantment Table */
+ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
+
+ cSlotArea * m_SlotArea;
+
+protected:
+ int m_PropertyValue[3];
+ int m_BlockX, m_BlockY, m_BlockZ;
+};
+
+
+
+
+
class cFurnaceWindow :
public cWindow
{
diff --git a/src/Vector3.h b/src/Vector3.h
index a00e14508..2c79f9ff1 100644
--- a/src/Vector3.h
+++ b/src/Vector3.h
@@ -108,6 +108,11 @@ public:
return x == a_Rhs.x && y == a_Rhs.y && z == a_Rhs.z;
}
+ inline bool operator == (const Vector3<T> & a_Rhs) const
+ {
+ return Equals(a_Rhs);
+ }
+
inline bool operator < (const Vector3<T> & a_Rhs)
{
// return (x < a_Rhs.x) && (y < a_Rhs.y) && (z < a_Rhs.z); ?
diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp
index 402cd3035..a3b3cc5be 100644
--- a/src/WebAdmin.cpp
+++ b/src/WebAdmin.cpp
@@ -229,10 +229,11 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque
} // for itr - Data->m_Form[]
// Parse the URL into individual params:
- size_t idxQM = a_Request.GetURL().find('?');
+ const AString & URL = a_Request.GetURL();
+ size_t idxQM = URL.find('?');
if (idxQM != AString::npos)
{
- cHTTPFormParser URLParams(cHTTPFormParser::fpkURL, a_Request.GetURL().c_str() + idxQM + 1, a_Request.GetURL().length() - idxQM - 1, *Data);
+ cHTTPFormParser URLParams(cHTTPFormParser::fpkURL, URL.c_str() + idxQM + 1, URL.length() - idxQM - 1, *Data);
URLParams.Finish();
for (cHTTPFormParser::const_iterator itr = URLParams.begin(), end = URLParams.end(); itr != end; ++itr)
{
@@ -388,7 +389,6 @@ AString cWebAdmin::GetDefaultPage(void)
{
continue;
}
- AString VersionNum;
AppendPrintf(Content, "<li>%s V.%i</li>", itr->second->GetName().c_str(), itr->second->GetVersion());
}
Content += "</ul>";
@@ -490,7 +490,7 @@ void cWebAdmin::OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_
-void cWebAdmin::OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size)
+void cWebAdmin::OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size)
{
UNUSED(a_Connection);
cRequestData * Data = (cRequestData *)(a_Request.GetUserData());
@@ -537,7 +537,7 @@ void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest &
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWebAdmin::cWebadminRequestData
-void cWebAdmin::cWebadminRequestData::OnBody(const char * a_Data, int a_Size)
+void cWebAdmin::cWebadminRequestData::OnBody(const char * a_Data, size_t a_Size)
{
m_Form.Parse(a_Data, a_Size);
}
diff --git a/src/WebAdmin.h b/src/WebAdmin.h
index a2a07a543..d5e45828f 100644
--- a/src/WebAdmin.h
+++ b/src/WebAdmin.h
@@ -151,7 +151,7 @@ protected:
virtual ~cRequestData() {} // Force a virtual destructor in all descendants
/** Called when a new chunk of body data is received */
- virtual void OnBody(const char * a_Data, int a_Size) = 0;
+ virtual void OnBody(const char * a_Data, size_t a_Size) = 0;
} ;
/** The body handler for requests in the "/webadmin" and "/~webadmin" paths */
@@ -169,14 +169,14 @@ protected:
}
// cRequestData overrides:
- virtual void OnBody(const char * a_Data, int a_Size) override;
+ virtual void OnBody(const char * a_Data, size_t a_Size) override;
// cHTTPFormParser::cCallbacks overrides. Files are ignored:
- virtual void OnFileStart(cHTTPFormParser &, const AString & a_FileName) override
+ virtual void OnFileStart(cHTTPFormParser &, const AString & a_FileName) override
{
UNUSED(a_FileName);
}
- virtual void OnFileData(cHTTPFormParser &, const char * a_Data, int a_Size) override
+ virtual void OnFileData(cHTTPFormParser &, const char * a_Data, size_t a_Size) override
{
UNUSED(a_Data);
UNUSED(a_Size);
@@ -216,7 +216,7 @@ protected:
// cHTTPServer::cCallbacks overrides:
virtual void OnRequestBegun (cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override;
- virtual void OnRequestBody (cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override;
+ virtual void OnRequestBody (cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size) override;
virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override;
} ; // tolua_export
diff --git a/src/World.cpp b/src/World.cpp
index e39a605bb..25ac9b021 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -574,7 +574,7 @@ void cWorld::Start(void)
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
- int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slNone);
+ int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slAll);
m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
@@ -860,7 +860,7 @@ void cWorld::TickMobs(float a_Dt)
{
m_ChunkMap->SpawnMobs(Spawner);
// do the spawn
- for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++)
+ for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); ++itr2)
{
SpawnMobFinalize(*itr2);
}
@@ -870,14 +870,14 @@ void cWorld::TickMobs(float a_Dt)
// move close mobs
cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)
- for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++)
+ for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr)
{
itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk);
}
// remove too far mobs
cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block)
- for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++)
+ for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr)
{
itr->second.m_Monster.Destroy(true);
}
@@ -1632,7 +1632,6 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated)
{
- MTRand r1;
a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
@@ -1642,9 +1641,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
continue;
}
- float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5));
- float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(50));
- float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5));
+ float SpeedX = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5));
+ float SpeedY = (float)(a_FlyAwaySpeed * GetTickRandomNumber(50));
+ float SpeedZ = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5));
cPickup * Pickup = new cPickup(
a_BlockX, a_BlockY, a_BlockZ,
@@ -1692,6 +1691,11 @@ int cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NI
int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
{
+ if (a_Reward < 1)
+ {
+ return -1;
+ }
+
cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward);
ExpOrb->Initialize(this);
return ExpOrb->GetUniqueID();
@@ -2890,7 +2894,7 @@ void cWorld::TickQueuedBlocks(void)
m_BlockTickQueueCopy.clear();
m_BlockTickQueue.swap(m_BlockTickQueueCopy);
- for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++)
+ for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); ++itr)
{
BlockTickQueueItem * Block = (*itr);
Block->TicksToWait -= 1;
@@ -2981,7 +2985,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
-int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem a_Item, const Vector3d * a_Speed)
+int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed)
{
cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed);
if (Projectile == NULL)
@@ -2993,7 +2997,6 @@ int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProje
delete Projectile;
return -1;
}
- BroadcastSpawnEntity(*Projectile);
return Projectile->GetUniqueID();
}
diff --git a/src/World.h b/src/World.h
index b3ee94a27..e2be4cd35 100644
--- a/src/World.h
+++ b/src/World.h
@@ -126,15 +126,15 @@ public:
int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
- virtual Int64 GetWorldAge (void) const { return m_WorldAge; } // override, cannot specify due to tolua
- virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } // override, cannot specify due to tolua
+ virtual Int64 GetWorldAge (void) const override { return m_WorldAge; }
+ virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; }
void SetTicksUntilWeatherChange(int a_WeatherInterval)
{
m_WeatherInterval = a_WeatherInterval;
}
- virtual void SetTimeOfDay(Int64 a_TimeOfDay) // override, cannot specify due to tolua
+ virtual void SetTimeOfDay(Int64 a_TimeOfDay) override
{
m_TimeOfDay = a_TimeOfDay;
m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
@@ -430,10 +430,10 @@ public:
// tolua_begin
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
- virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua
+ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) override;
/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
- virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua
+ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override;
/** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */
int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
@@ -457,7 +457,7 @@ public:
// tolua_begin
bool DigBlock (int a_X, int a_Y, int a_Z);
- virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); // override, cannot specify due to tolua
+ virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override;
double GetSpawnX(void) const { return m_SpawnX; }
double GetSpawnY(void) const { return m_SpawnY; }
@@ -508,7 +508,7 @@ public:
| esWitherBirth | cMonster * |
| esPlugin | void * |
*/
- virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export // override, cannot specify due to tolua
+ virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -707,11 +707,11 @@ public:
bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
- virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export // override, cannot specify due to tolua
+ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export
int SpawnMobFinalize(cMonster* a_Monster);
/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */
- int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem a_Item, const Vector3d * a_Speed = NULL); // tolua_export
+ int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed = NULL); // tolua_export
/** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */
int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }
diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt
index 2c83c4662..2844f7fe5 100644
--- a/src/WorldStorage/CMakeLists.txt
+++ b/src/WorldStorage/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(WorldStorage ${SOURCE})
diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp
index be25fd1a4..ac9a21205 100644
--- a/src/WorldStorage/FastNBT.cpp
+++ b/src/WorldStorage/FastNBT.cpp
@@ -345,7 +345,7 @@ cFastNBTWriter::cFastNBTWriter(const AString & a_RootTagName) :
void cFastNBTWriter::BeginCompound(const AString & a_Name)
{
- if (m_CurrentStack >= MAX_STACK)
+ if (m_CurrentStack >= MAX_STACK - 1)
{
ASSERT(!"Stack overflow");
return;
@@ -376,7 +376,7 @@ void cFastNBTWriter::EndCompound(void)
void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType)
{
- if (m_CurrentStack >= MAX_STACK)
+ if (m_CurrentStack >= MAX_STACK - 1)
{
ASSERT(!"Stack overflow");
return;
diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h
index 1b8b09c21..5e5af3ca3 100644
--- a/src/WorldStorage/FastNBT.h
+++ b/src/WorldStorage/FastNBT.h
@@ -122,33 +122,33 @@ public:
int GetRoot(void) const {return 0; }
/** Returns the first child of the specified tag, or -1 if none / not applicable. */
- int GetFirstChild (int a_Tag) const { return m_Tags[a_Tag].m_FirstChild; }
+ int GetFirstChild (int a_Tag) const { return m_Tags[(size_t)a_Tag].m_FirstChild; }
/** Returns the last child of the specified tag, or -1 if none / not applicable. */
- int GetLastChild (int a_Tag) const { return m_Tags[a_Tag].m_LastChild; }
+ int GetLastChild (int a_Tag) const { return m_Tags[(size_t)a_Tag].m_LastChild; }
/** Returns the next sibling of the specified tag, or -1 if none. */
- int GetNextSibling(int a_Tag) const { return m_Tags[a_Tag].m_NextSibling; }
+ int GetNextSibling(int a_Tag) const { return m_Tags[(size_t)a_Tag].m_NextSibling; }
/** Returns the previous sibling of the specified tag, or -1 if none. */
- int GetPrevSibling(int a_Tag) const { return m_Tags[a_Tag].m_PrevSibling; }
+ int GetPrevSibling(int a_Tag) const { return m_Tags[(size_t)a_Tag].m_PrevSibling; }
/** Returns the length of the tag's data, in bytes.
Not valid for Compound or List tags! */
int GetDataLength (int a_Tag) const
{
- ASSERT(m_Tags[a_Tag].m_Type != TAG_List);
- ASSERT(m_Tags[a_Tag].m_Type != TAG_Compound);
- return m_Tags[a_Tag].m_DataLength;
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type != TAG_List);
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type != TAG_Compound);
+ return m_Tags[(size_t)a_Tag].m_DataLength;
}
/** Returns the data stored in this tag.
Not valid for Compound or List tags! */
const char * GetData(int a_Tag) const
{
- ASSERT(m_Tags[a_Tag].m_Type != TAG_List);
- ASSERT(m_Tags[a_Tag].m_Type != TAG_Compound);
- return m_Data + m_Tags[a_Tag].m_DataStart;
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type != TAG_List);
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type != TAG_Compound);
+ return m_Data + m_Tags[(size_t)a_Tag].m_DataStart;
}
/** Returns the direct child tag of the specified name, or -1 if no such tag. */
@@ -163,47 +163,47 @@ public:
/** Returns the child tag of the specified path (Name1\Name2\Name3...), or -1 if no such tag. */
int FindTagByPath(int a_Tag, const AString & a_Path) const;
- eTagType GetType(int a_Tag) const { return m_Tags[a_Tag].m_Type; }
+ eTagType GetType(int a_Tag) const { return m_Tags[(size_t)a_Tag].m_Type; }
/** Returns the children type for a List tag; undefined on other tags. If list empty, returns TAG_End. */
eTagType GetChildrenType(int a_Tag) const
{
- ASSERT(m_Tags[a_Tag].m_Type == TAG_List);
- return (m_Tags[a_Tag].m_FirstChild < 0) ? TAG_End : m_Tags[m_Tags[a_Tag].m_FirstChild].m_Type;
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_List);
+ return (m_Tags[(size_t)a_Tag].m_FirstChild < 0) ? TAG_End : m_Tags[(size_t)m_Tags[(size_t)a_Tag].m_FirstChild].m_Type;
}
/** Returns the value stored in a Byte tag. Not valid for any other tag type. */
inline unsigned char GetByte(int a_Tag) const
{
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Byte);
- return (unsigned char)(m_Data[m_Tags[a_Tag].m_DataStart]);
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Byte);
+ return (unsigned char)(m_Data[(size_t)m_Tags[(size_t)a_Tag].m_DataStart]);
}
/** Returns the value stored in a Short tag. Not valid for any other tag type. */
inline Int16 GetShort(int a_Tag) const
{
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Short);
- return GetBEShort(m_Data + m_Tags[a_Tag].m_DataStart);
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Short);
+ return GetBEShort(m_Data + m_Tags[(size_t)a_Tag].m_DataStart);
}
/** Returns the value stored in an Int tag. Not valid for any other tag type. */
inline Int32 GetInt(int a_Tag) const
{
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Int);
- return GetBEInt(m_Data + m_Tags[a_Tag].m_DataStart);
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Int);
+ return GetBEInt(m_Data + m_Tags[(size_t)a_Tag].m_DataStart);
}
/** Returns the value stored in a Long tag. Not valid for any other tag type. */
inline Int64 GetLong(int a_Tag) const
{
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Long);
- return NetworkToHostLong8(m_Data + m_Tags[a_Tag].m_DataStart);
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Long);
+ return NetworkToHostLong8(m_Data + m_Tags[(size_t)a_Tag].m_DataStart);
}
/** Returns the value stored in a Float tag. Not valid for any other tag type. */
inline float GetFloat(int a_Tag) const
{
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Float);
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Float);
// Cause a compile-time error if sizeof(float) != 4
// If your platform produces a compiler error here, you'll need to add code that manually decodes 32-bit floats
@@ -212,7 +212,7 @@ public:
UNUSED(Check1);
UNUSED(Check2);
- Int32 i = GetBEInt(m_Data + m_Tags[a_Tag].m_DataStart);
+ Int32 i = GetBEInt(m_Data + m_Tags[(size_t)a_Tag].m_DataStart);
float f;
memcpy(&f, &i, sizeof(f));
return f;
@@ -228,16 +228,16 @@ public:
UNUSED(Check1);
UNUSED(Check2);
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Double);
- return NetworkToHostDouble8(m_Data + m_Tags[a_Tag].m_DataStart);
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Double);
+ return NetworkToHostDouble8(m_Data + m_Tags[(size_t)a_Tag].m_DataStart);
}
/** Returns the value stored in a String tag. Not valid for any other tag type. */
inline AString GetString(int a_Tag) const
{
- ASSERT(m_Tags[a_Tag].m_Type == TAG_String);
+ ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_String);
AString res;
- res.assign(m_Data + m_Tags[a_Tag].m_DataStart, m_Tags[a_Tag].m_DataLength);
+ res.assign(m_Data + m_Tags[(size_t)a_Tag].m_DataStart, m_Tags[(size_t)a_Tag].m_DataLength);
return res;
}
@@ -245,7 +245,7 @@ public:
inline AString GetName(int a_Tag) const
{
AString res;
- res.assign(m_Data + m_Tags[a_Tag].m_NameStart, m_Tags[a_Tag].m_NameLength);
+ res.assign(m_Data + m_Tags[(size_t)a_Tag].m_NameStart, m_Tags[(size_t)a_Tag].m_NameLength);
return res;
}
diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp
index 744fc731f..e0cd69634 100644
--- a/src/WorldStorage/FireworksSerializer.cpp
+++ b/src/WorldStorage/FireworksSerializer.cpp
@@ -231,7 +231,7 @@ void cFireworkItem::FadeColoursFromString(const AString & a_String, cFireworkIte
-int cFireworkItem::GetVanillaColourCodeFromDye(short a_DyeMeta)
+int cFireworkItem::GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta)
{
/*
Colours are supposed to be calculated via: R << 16 + G << 8 + B
diff --git a/src/WorldStorage/FireworksSerializer.h b/src/WorldStorage/FireworksSerializer.h
index cbc544a14..59f1b09b0 100644
--- a/src/WorldStorage/FireworksSerializer.h
+++ b/src/WorldStorage/FireworksSerializer.h
@@ -81,7 +81,7 @@ public:
static void FadeColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem);
/** Returns a colour code for fireworks used by the network code */
- static int GetVanillaColourCodeFromDye(short a_DyeMeta);
+ static int GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta);
bool m_HasFlicker;
bool m_HasTrail;
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 415693ae2..b6c14db9c 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -39,7 +39,7 @@
#include "../Mobs/Creeper.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Horse.h"
-#include "../Mobs/Magmacube.h"
+#include "../Mobs/MagmaCube.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Skeleton.h"
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 48934d074..66144dbd5 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1757,7 +1757,7 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cCavespider> Monster(new cCavespider());
+ std::auto_ptr<cCaveSpider> Monster(new cCaveSpider());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index bb9d4b9e6..5435e6d5a 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -839,7 +839,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
-bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World)
+bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World)
{
// Crude data integrity check:
if (a_UncompressedSize < cChunkDef::BlockDataSize)
diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h
index 4df146ec3..97e3b82f9 100644
--- a/src/WorldStorage/WSSCompact.h
+++ b/src/WorldStorage/WSSCompact.h
@@ -135,7 +135,7 @@ protected:
bool EraseChunkData(const cChunkCoords & a_Chunk);
/// Loads the chunk from the data (no locking needed)
- bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World);
+ bool LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World);
void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 711c8612f..54eaaca5c 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -150,7 +150,7 @@ size_t cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
{
- m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
+ m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
m_Event.Set();
}