diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 24 | ||||
-rw-r--r-- | src/Blocks/BlockBed.h | 25 | ||||
-rw-r--r-- | src/Blocks/BlockDirt.h | 6 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 5 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 29 | ||||
-rw-r--r-- | src/Entities/Player.h | 14 | ||||
-rw-r--r-- | src/FastRandom.cpp | 34 | ||||
-rw-r--r-- | src/FastRandom.h | 6 | ||||
-rw-r--r-- | src/Map.cpp | 4 | ||||
-rw-r--r-- | src/MobSpawner.cpp | 9 | ||||
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 5 | ||||
-rw-r--r-- | src/Mobs/Blaze.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Ghast.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Skeleton.cpp | 3 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 4 | ||||
-rw-r--r-- | src/World.cpp | 70 | ||||
-rw-r--r-- | src/World.h | 3 |
17 files changed, 134 insertions, 111 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 57b9855d0..e56f4bfe0 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -1,14 +1,9 @@ #include "Globals.h" #include "BlockBed.h" - - - #include "BroadcastInterface.h" -#include "ChunkInterface.h" #include "Entities/../World.h" #include "Entities/Player.h" -#include "WorldInterface.h" @@ -64,21 +59,22 @@ class cPlayerBedStateUnsetter : public cPlayerListCallback { public: - cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) : - m_Position(a_Position), m_WorldInterface(a_WorldInterface) + cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) : + m_Position(a_Position), + m_ChunkInterface(a_ChunkInterface) { } virtual bool Item(cPlayer * a_Player) override { + cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false); a_Player->SetIsInBed(false); - m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2); return false; } private: Vector3i m_Position; - cWorldInterface & m_WorldInterface; + cChunkInterface & m_ChunkInterface; }; @@ -97,7 +93,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface if (a_WorldInterface.GetTimeOfDay() > 13000) { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (Meta & 0x4) + if ((Meta & 0x4) == 0x4) { a_Player->SendMessageFailure("This bed is occupied"); } @@ -105,7 +101,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface { Vector3i PillowDirection(0, 0, 0); - if (Meta & 0x8) + if ((Meta & 0x8) == 0x8) { // Is pillow a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); @@ -122,15 +118,15 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface } } - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit - a_Player->SetIsInBed(true); a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true); + a_Player->SetIsInBed(true); a_Player->SendMessageSuccess("Home position set successfully"); cTimeFastForwardTester Tester; if (a_WorldInterface.ForEachPlayer(Tester)) { - cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface); + cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface); a_WorldInterface.ForEachPlayer(Unsetter); a_WorldInterface.SetTimeOfDay(0); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index 5b746110a..46f361686 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -4,9 +4,9 @@ #include "BlockHandler.h" #include "MetaRotator.h" #include "Item.h" +#include "ChunkInterface.h" -class cChunkInterface; class cPlayer; class cWorldInterface; @@ -21,17 +21,14 @@ public: : cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType) { } - - + virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual bool IsUseable(void) override { return true; } - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { @@ -39,14 +36,12 @@ public: a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0)); } - virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override { return true; } - // Bed specific helper functions static NIBBLETYPE RotationToMetaData(double a_Rotation) { @@ -61,7 +56,6 @@ public: return ((char)a_Rotation + 2) % 4; } - static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData) { switch (a_MetaData) @@ -73,6 +67,21 @@ public: } return Vector3i(); } + + static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, const Vector3i & a_BedPosition, bool a_IsOccupied) + { + auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z); + if (a_IsOccupied) + { + Meta |= 0x04; // Where 0x4 = occupied bit + } + else + { + Meta &= 0x0b; // Clear the "occupied" bit of the bed's block + } + + a_ChunkInterface.SetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z, Meta); + } } ; diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index 12bca92dd..cc0d845e4 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -69,9 +69,9 @@ public: cFastRandom rand; for (int i = 0; i < 2; i++) // Pick two blocks to grow to { - int OfsX = rand.NextInt(3, a_RelX) - 1; // [-1 .. 1] - int OfsY = rand.NextInt(5, a_RelY) - 3; // [-3 .. 1] - int OfsZ = rand.NextInt(3, a_RelZ) - 1; // [-1 .. 1] + int OfsX = rand.NextInt(3) - 1; // [-1 .. 1] + int OfsY = rand.NextInt(5) - 3; // [-3 .. 1] + int OfsZ = rand.NextInt(3) - 1; // [-1 .. 1] BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 2dd04f801..b9d4ed55b 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1322,10 +1322,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients) { cChunkInterface ChunkInterface(this); - if (a_BlockType == E_BLOCK_AIR) - { - BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ); - } + BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ); int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 4fbce2b67..ec10ac521 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -21,6 +21,7 @@ #include "Items/ItemHandler.h" #include "Blocks/BlockHandler.h" #include "Blocks/BlockSlab.h" +#include "Blocks/BlockBed.h" #include "Blocks/ChunkInterface.h" #include "Root.h" @@ -1501,30 +1502,6 @@ void cClientHandle::HandleAnimation(int a_Animation) return; } - // Because the animation ID sent to servers by clients are different to those sent back, we need this - switch (a_Animation) - { - case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1 - case 1: - case 2: - case 3: - { - a_Animation--; // Offset by -1 - break; - } - case 5: - case 6: - case 7: - { - a_Animation -= 2; // Offset by -2 - break; - } - default: // Anything else is the same - { - break; - } - } - m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this); } @@ -1766,7 +1743,9 @@ void cClientHandle::HandleEntityLeaveBed(int a_EntityID) return; } - m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, 2); + cChunkInterface Interface(GetPlayer()->GetWorld()->GetChunkMap()); + cBlockBedHandler::SetBedOccupationState(Interface, GetPlayer()->GetLastBedPos(), false); + GetPlayer()->SetIsInBed(false); } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index e02c66bd3..3dae58dc1 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -314,8 +314,18 @@ public: // tolua_end - /** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */ - void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; } + /** Sets a player's in-bed state + We can't be sure plugins will keep this value updated, so no exporting + If value is false (not in bed), will update players of the fact that they have been ejected from the bed + */ + void SetIsInBed(bool a_Flag) + { + m_bIsInBed = a_Flag; + if (!a_Flag) + { + GetWorld()->BroadcastEntityAnimation(*this, 2); + } + } /** Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet */ void StartEating(void); diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp index 515dc25ea..737b13535 100644 --- a/src/FastRandom.cpp +++ b/src/FastRandom.cpp @@ -6,6 +6,12 @@ #include "Globals.h" #include "FastRandom.h" +#ifdef _WIN32 + #define thread_local __declspec(thread) +#endif + +thread_local unsigned int m_Counter = 0; + @@ -86,7 +92,7 @@ public: cFastRandom::cFastRandom(void) : - m_LinearRand(static_cast<unsigned>(std::chrono::system_clock::now().time_since_epoch().count())) + m_LinearRand(m_Counter++) { } @@ -105,18 +111,6 @@ int cFastRandom::NextInt(int a_Range) -int cFastRandom::NextInt(int a_Range, int a_Salt) -{ - m_LinearRand.seed(a_Salt); - std::uniform_int_distribution<> distribution(0, a_Range - 1); - return distribution(m_LinearRand); -} - - - - - - float cFastRandom::NextFloat(float a_Range) { std::uniform_real_distribution<float> distribution(0, a_Range); @@ -128,18 +122,6 @@ float cFastRandom::NextFloat(float a_Range) -float cFastRandom::NextFloat(float a_Range, int a_Salt) -{ - m_LinearRand.seed(a_Salt); - std::uniform_real_distribution<float> distribution(0, a_Range); - return distribution(m_LinearRand); -} - - - - - - int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End) { std::uniform_int_distribution<> distribution(a_Begin, a_End); @@ -154,7 +136,7 @@ int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End) // MTRand: MTRand::MTRand() : - m_MersenneRand(static_cast<unsigned>(std::chrono::system_clock::now().time_since_epoch().count())) + m_MersenneRand(m_Counter++) { } diff --git a/src/FastRandom.h b/src/FastRandom.h index 64a087c97..30395a293 100644 --- a/src/FastRandom.h +++ b/src/FastRandom.h @@ -36,16 +36,10 @@ public: /** Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M */ int NextInt(int a_Range); - - /** Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M; a_Salt is additional source of randomness */ - int NextInt(int a_Range, int a_Salt); /** Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M */ float NextFloat(float a_Range); - /** Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness */ - float NextFloat(float a_Range, int a_Salt); - /** Returns a random float between 0 and 1. */ float NextFloat(void) { return NextFloat(1); } diff --git a/src/Map.cpp b/src/Map.cpp index fbde00cf7..5e57cc8ec 100644 --- a/src/Map.cpp +++ b/src/Map.cpp @@ -66,10 +66,8 @@ void cMapDecorator::Update(void) { cFastRandom Random; - Int64 WorldAge = m_Player->GetWorld()->GetWorldAge(); - // TODO 2014-02-19 xdot: Refine - m_Rot = Random.NextInt(16, (int) WorldAge); + m_Rot = Random.NextInt(16); } else { diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index 541135996..7a5238fd8 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -110,8 +110,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) if (allowedMobsSize > 0) { std::set<eMonsterType>::iterator itr = allowedMobs.begin(); - static int Counter = 0; - int iRandom = m_Random.NextInt((int)allowedMobsSize, Counter++); + int iRandom = m_Random.NextInt((int)allowedMobsSize); for (int i = 0; i < iRandom; i++) { @@ -187,7 +186,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES) ) && (a_RelY >= 62) && - (Random.NextInt(3, a_Biome) != 0) + (Random.NextInt(3) != 0) ); } @@ -248,7 +247,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R (!cBlockInfo::IsTransparent(BlockBelow)) && (SkyLight <= 7) && (BlockLight <= 7) && - (Random.NextInt(2, a_Biome) == 0) + (Random.NextInt(2) == 0) ); } @@ -272,7 +271,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && - (Random.NextInt(20, a_Biome) == 0) + (Random.NextInt(20) == 0) ); } diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 72317d66b..526b39e39 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -85,7 +85,7 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length())) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) - Attack(a_Dt / 1000); + Attack(a_Dt); } } @@ -95,8 +95,7 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt.count() * m_AttackRate; - + m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target == nullptr) || (m_AttackInterval < 3.0)) { return; diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 172ccd071..89eeb3709 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -32,7 +32,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cBlaze::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt.count() * m_AttackRate; + m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index ea0295102..d17047ab7 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -34,7 +34,7 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cGhast::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt.count() * m_AttackRate; + m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index dd59d6454..331c8e8ad 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -69,8 +69,7 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position) void cSkeleton::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt.count() * m_AttackRate; - + m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { // Setting this higher gives us more wiggle room for attackrate diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 52c369200..2d1a473d1 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -2097,9 +2097,7 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, EntityID); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Animation); - m_Client->HandleAnimation(Animation); + m_Client->HandleAnimation(1); // Packet exists solely for arm-swing notification } diff --git a/src/World.cpp b/src/World.cpp index 474f77b81..f3837eb02 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -667,18 +667,23 @@ void cWorld::Start(void) void cWorld::GenerateRandomSpawn(void) { LOGD("Generating random spawnpoint..."); - + bool foundSpawnPoint = false; // Look for a spawn point at most 100 chunks away from map center: for (int i = 0; i < 100; i++) { EMCSBiome biome = GetBiomeAt((int)m_SpawnX, (int)m_SpawnZ); + if ( (biome != biOcean) && (biome != biFrozenOcean) && // The biome is acceptable (don't want a small ocean island) !IsBlockWaterOrIce(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)) // The terrain is acceptable (don't want to spawn inside a lake / river) ) { - // A good spawnpoint was found - break; + if (CheckPlayerSpawnPoint((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)) + { + // A good spawnpoint was found + foundSpawnPoint = true; + break; + } } // Try a neighboring chunk: if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords @@ -692,8 +697,63 @@ void cWorld::GenerateRandomSpawn(void) } // for i - 100* m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height + if (foundSpawnPoint) + { + LOGINFO("Generated random spawnpoint position at {%i, %i, %i}", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ); + } + else + { + LOGINFO("Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {%i, %i, %i}", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ); + } // Maybe widen the search instead? + +} + + + + + +bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ) +{ + static const struct + { + int x, z; + } Coords[] = + { + { 0, 0 }, + { -1, 0 }, + { 1, 0 }, + { 0, -1 }, + { 0, 1 }, + }; + + // Checking that spawnblock and surrounding blocks are air and not water/lava + for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) + { + BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x); + + if (cBlockInfo::IsSolid(BlockType) || IsBlockLiquid(BlockType)) + { + return false; + } + } // for i - Coords[] + + // Check if block below is solid + BLOCKTYPE BlockType = GetBlock(a_PosX, a_PosY - 1, a_PosZ); + if (!cBlockInfo::IsSolid(BlockType)) + { + return false; + } - LOGINFO("Generated random spawnpoint position {%i, %i, %i}", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ); + // Checking that all the blocks above the spawnpoint is air. + for (int i = a_PosY; i < cChunkDef::Height; i++) + { + BLOCKTYPE BlockType = GetBlock(a_PosX, i, a_PosZ); + if (cBlockInfo::IsSolid(BlockType)) + { + return false; + } + } + return true; } @@ -3578,7 +3638,7 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) //////////////////////////////////////////////////////////////////////////////// -// cWorld::cTaskSendBlockTo +// cWorld::cTaskSendBlockToAllPlayers cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) : m_SendQueue(a_SendQueue) diff --git a/src/World.h b/src/World.h index 3cac71a36..0decc8c6e 100644 --- a/src/World.h +++ b/src/World.h @@ -1077,6 +1077,9 @@ private: /** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */ void GenerateRandomSpawn(void); + /** Check if player starting point is acceptable **/ + bool CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ); + /** Chooses a reasonable transition from the current weather to a new weather **/ eWeather ChooseNewWeather(void); |