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-rw-r--r--src/Generating/DungeonRoomsFinisher.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp
index 492ab1ed9..19ac3b8b2 100644
--- a/src/Generating/DungeonRoomsFinisher.cpp
+++ b/src/Generating/DungeonRoomsFinisher.cpp
@@ -61,12 +61,12 @@ public:
// Choose what the mobspawner will spawn.
// 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer.
- NOISE_DATATYPE MobType = a_Noise.IntNoise3D(a_OriginX, m_FloorHeight, a_OriginZ);
- if (MobType <= -0.5)
+ int MobType = (a_Noise.IntNoise3D(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100
+ if (MobType <= 25)
{
m_MonsterType = mtSkeleton;
}
- else if (MobType <= 0)
+ else if (MobType <= 50)
{
m_MonsterType = mtSpider;
}