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-rw-r--r--src/ChunkDef.h43
-rw-r--r--src/Globals.h2
-rw-r--r--src/OSSupport/IsThread.h2
-rw-r--r--src/WorldStorage/WSSCompact.cpp2
4 files changed, 33 insertions, 16 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 7be2fa2df..a5059348c 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -65,8 +65,8 @@ public:
enum
{
// Chunk dimensions:
- Width = 16,
- Height = 256,
+ Width = 16U,
+ Height = 256U,
NumBlocks = Width * Height * Width,
/// If the data is collected into a single buffer, how large it needs to be:
@@ -124,7 +124,9 @@ public:
(z < Width) && (z > -1)
)
{
- return MakeIndexNoCheck(x, y, z);
+ return MakeIndexNoCheck(static_cast<unsigned int>(x),
+ static_cast<unsigned int>(y),
+ static_cast<unsigned int>(z));
}
LOGERROR("cChunkDef::MakeIndex(): coords out of range: {%d, %d, %d}; returning fake index 0", x, y, z);
ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!");
@@ -132,7 +134,7 @@ public:
}
- inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
+ inline static unsigned int MakeIndexNoCheck(unsigned int x, unsigned int y, unsigned int z)
{
#if AXIS_ORDER == AXIS_ORDER_XZY
// For some reason, NOT using the Horner schema is faster. Weird.
@@ -166,7 +168,9 @@ public:
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Y >= 0) && (a_Y < Height));
ASSERT((a_Z >= 0) && (a_Z < Width));
- a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
+ a_BlockTypes[MakeIndexNoCheck(static_cast<unsigned int>(a_X),
+ static_cast<unsigned int>(a_Y),
+ static_cast<unsigned int>(a_Z))] = a_Type;
}
@@ -182,7 +186,9 @@ public:
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Y >= 0) && (a_Y < Height));
ASSERT((a_Z >= 0) && (a_Z < Width));
- return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
+ return a_BlockTypes[MakeIndexNoCheck(static_cast<unsigned int>(a_X),
+ static_cast<unsigned int>(a_Y),
+ static_cast<unsigned int>(a_Z))];
}
@@ -240,7 +246,9 @@ public:
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
- int Index = MakeIndexNoCheck(x, y, z);
+ unsigned int Index = MakeIndexNoCheck(static_cast<unsigned int>(x),
+ static_cast<unsigned int>(y),
+ static_cast<unsigned int>(z));
return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
@@ -255,7 +263,7 @@ public:
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
return;
}
- a_Buffer[a_BlockIdx / 2] = (
+ a_Buffer[a_BlockIdx / 2] = static_cast<NIBBLETYPE>(
(a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
);
@@ -274,21 +282,23 @@ public:
return;
}
- int Index = MakeIndexNoCheck(x, y, z);
- a_Buffer[Index / 2] = (
+ unsigned int Index = MakeIndexNoCheck(static_cast<unsigned int>(x),
+ static_cast<unsigned int>(y),
+ static_cast<unsigned int>(z));
+ a_Buffer[Index / 2] = static_cast<NIBBLETYPE>(
(a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
);
}
- inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
+ inline static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
{
return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
}
- inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value )
+ inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, NIBBLETYPE a_Value )
{
SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
}
@@ -306,6 +316,9 @@ The virtual methods are called in the same order as they're declared here.
class cChunkDataCallback abstract
{
public:
+
+ virtual ~cChunkDataCallback() {}
+
/** Called before any other callbacks to inform of the current coords
(only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
If false is returned, the chunk is skipped.
@@ -432,6 +445,9 @@ Used primarily for entity moving while both chunks are locked.
class cClientDiffCallback
{
public:
+
+ virtual ~cClientDiffCallback() {}
+
/// Called for clients that are in Chunk1 and not in Chunk2,
virtual void Removed(cClientHandle * a_Client) = 0;
@@ -492,6 +508,9 @@ typedef std::vector<cChunkCoords> cChunkCoordsVector;
class cChunkCoordCallback
{
public:
+
+ virtual ~cChunkCoordCallback() {}
+
virtual void Call(int a_ChunkX, int a_ChunkZ) = 0;
} ;
diff --git a/src/Globals.h b/src/Globals.h
index 28805a83f..98611fc55 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -254,5 +254,3 @@ T Clamp(T a_Value, T a_Min, T a_Max)
#include "Entities/Effects.h"
-
-
diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h
index b8784ea33..42b8bfdda 100644
--- a/src/OSSupport/IsThread.h
+++ b/src/OSSupport/IsThread.h
@@ -34,7 +34,7 @@ protected:
public:
cIsThread(const AString & iThreadName);
- ~cIsThread();
+ virtual ~cIsThread();
/// Starts the thread; returns without waiting for the actual start
bool Start(void);
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index 5e49e4909..95477838e 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -39,7 +39,7 @@ struct cWSSCompact::sChunkHeader
/// The maximum number of PAK files that are cached
-const int MAX_PAK_FILES = 16;
+const size_t MAX_PAK_FILES = 16;
/// The maximum number of unsaved chunks before the cPAKFile saves them to disk
const int MAX_DIRTY_CHUNKS = 16;