diff options
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/PluginManager.cpp | 22 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 13 | ||||
-rw-r--r-- | src/Entities/Entity.h | 3 | ||||
-rw-r--r-- | src/Entities/Pawn.cpp | 6 |
4 files changed, 43 insertions, 1 deletions
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 4d291f164..bf907b31d 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1894,7 +1894,27 @@ void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector & // Player doesn't have permission for the command continue; } - a_Results.push_back(itr->first); + + /* Client expects to only get back the last part of a space separated command. + Find the position of the beginning of the last part: + Position of last space + 1 for space separated commands + string::npos + 1 = 0 for commands that are not separated + + Then skip all commands that have too many subcommands. + When the client asks for suggestions for "/time s" + the server must skip all commands that consist of more than 2 words just as + "/time set day". Or in other words, the position of the last space (separator) + in the strings must be equal or string::npos for both. */ + size_t LastSpaceInText = a_Text.find_last_of(' ') + 1; + size_t LastSpaceInSuggestion = itr->first.find_last_of(' ') + 1; + + if (LastSpaceInText != LastSpaceInSuggestion) + { + // Suggestion has more subcommands than a_Text + continue; + } + + a_Results.push_back(itr->first.substr(LastSpaceInSuggestion)); } } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index ff03bae3c..0706a1676 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1873,6 +1873,19 @@ bool cEntity::IsA(const char * a_ClassName) const +bool cEntity::IsAttachedTo(const cEntity * a_Entity) const +{ + if ((m_AttachedTo != nullptr) && (a_Entity->GetUniqueID() == m_AttachedTo->GetUniqueID())) + { + return true; + } + return false; +} + + + + + void cEntity::SetHeadYaw(double a_HeadYaw) { m_HeadYaw = a_HeadYaw; diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 3715fb5c4..dbfc019e7 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -423,6 +423,9 @@ public: /** Detaches from the currently attached entity, if any */ virtual void Detach(void); + /** Returns true if this entity is attached to the specified entity */ + bool IsAttachedTo(const cEntity * a_Entity) const; + /** Makes sure head yaw is not over the specified range. */ void WrapHeadYaw(); diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 6b404f7e0..2d86dfecf 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -73,6 +73,12 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) return false; } + // do not push a boat / minecart you're sitting in + if (m_Pusher->IsAttachedTo(a_Entity)) + { + return false; + } + Vector3d v3Delta = a_Entity->GetPosition() - m_Pusher->GetPosition(); v3Delta.y = 0.0; // we only push sideways v3Delta *= 1.0 / (v3Delta.Length() + 0.01); // we push harder if we're close |