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-rw-r--r--src/Bindings/Plugin.h2
-rw-r--r--src/Bindings/PluginLua.cpp4
-rw-r--r--src/Bindings/PluginLua.h2
-rw-r--r--src/Bindings/PluginManager.cpp4
-rw-r--r--src/Bindings/PluginManager.h2
-rw-r--r--src/BlockArea.cpp172
-rw-r--r--src/Entities/ProjectileEntity.cpp4
-rw-r--r--src/Generating/ComposableGenerator.cpp8
-rw-r--r--src/Generating/Prefabs/UnderwaterBasePrefabs.cpp2274
-rw-r--r--src/Generating/Prefabs/UnderwaterBasePrefabs.h15
-rw-r--r--src/Generating/UnderwaterBaseGen.cpp142
-rw-r--r--src/Generating/UnderwaterBaseGen.h50
-rw-r--r--src/Mobs/Monster.cpp18
-rw-r--r--src/main.cpp4
14 files changed, 2623 insertions, 78 deletions
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index 0bd9270c4..c6461c861 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -90,7 +90,7 @@ public:
virtual bool OnPluginsLoaded (void) = 0;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
- virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) = 0;
+ virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) = 0;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 59708bf59..625931931 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -1113,14 +1113,14 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a
-bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile)
+bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_Projectile, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, &a_BlockHitPos, cLuaState::Return, res);
if (res)
{
return true;
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index 3357dd87b..598e031c0 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -113,7 +113,7 @@ public:
virtual bool OnPluginsLoaded (void) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) override;
+ virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index fc690d4de..acfc91bf8 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -1155,7 +1155,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti
-bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile)
+bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK);
if (Plugins == m_Hooks.end())
@@ -1164,7 +1164,7 @@ bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnProjectileHitBlock(a_Projectile))
+ if ((*itr)->OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos))
{
return true;
}
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 3b3091957..be40bd2f7 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -206,7 +206,7 @@ public: // tolua_export
bool CallHookPluginsLoaded (void);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile);
+ bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos);
bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 40fdd68c0..e3a859e4f 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -1835,87 +1835,133 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
-void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
+void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
{
+ int SizeY = m_Area.m_Size.y;
+ int MinY = m_Origin.y;
+
+ // SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union)
+ // OffX, OffZ are the offsets of the current chunk data from the area origin
+ // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
+ int SizeX = cChunkDef::Width;
+ int SizeZ = cChunkDef::Width;
+ int OffX, OffZ;
+ int BaseX, BaseZ;
+ OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x;
+ if (OffX < 0)
{
- if (m_Area.m_BlockTypes != NULL)
- {
- int SizeY = m_Area.m_Size.y;
- int MinY = m_Origin.y;
+ BaseX = -OffX;
+ SizeX += OffX; // SizeX is decreased, OffX is negative
+ OffX = 0;
+ }
+ else
+ {
+ BaseX = 0;
+ }
+ OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z;
+ if (OffZ < 0)
+ {
+ BaseZ = -OffZ;
+ SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
+ OffZ = 0;
+ }
+ else
+ {
+ BaseZ = 0;
+ }
+ // If the chunk extends beyond the area in the X or Z axis, cut off the Size:
+ if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x)
+ {
+ SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x);
+ }
+ if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z)
+ {
+ SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z);
+ }
- // SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union)
- // OffX, OffZ are the offsets of the current chunk data from the area origin
- // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
- int SizeX = cChunkDef::Width;
- int SizeZ = cChunkDef::Width;
- int OffX, OffZ;
- int BaseX, BaseZ;
- OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x;
- if (OffX < 0)
- {
- BaseX = -OffX;
- SizeX += OffX; // SizeX is decreased, OffX is negative
- OffX = 0;
- }
- else
- {
- BaseX = 0;
- }
- OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z;
- if (OffZ < 0)
- {
- BaseZ = -OffZ;
- SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
- OffZ = 0;
- }
- else
- {
- BaseZ = 0;
- }
- // If the chunk extends beyond the area in the X or Z axis, cut off the Size:
- if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x)
- {
- SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x);
- }
- if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z)
- {
- SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z);
- }
-
- for (int y = 0; y < SizeY; y++)
+ // Copy the blocktypes:
+ if (m_Area.m_BlockTypes != NULL)
+ {
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
{
- int ChunkY = MinY + y;
- int AreaY = y;
- for (int z = 0; z < SizeZ; z++)
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
{
- int ChunkZ = BaseZ + z;
- int AreaZ = OffZ + z;
- for (int x = 0; x < SizeX; x++)
- {
- int ChunkX = BaseX + x;
- int AreaX = OffX + x;
- m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(ChunkX, ChunkY, ChunkZ);
- } // for x
- } // for z
- } // for y
- }
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
+ // Copy the block metas:
if (m_Area.m_BlockMetas != NULL)
{
- a_BlockBuffer.CopyMetas(m_Area.m_BlockMetas);
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockMetas[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetMeta(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
+ // Copy the blocklight:
if (m_Area.m_BlockLight != NULL)
{
- a_BlockBuffer.CopyBlockLight(m_Area.m_BlockLight);
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlockLight(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
+ // Copy the skylight:
if (m_Area.m_BlockSkyLight != NULL)
{
- a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight);
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockSkyLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetSkyLight(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
-
}
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 3e48d310c..95c494569 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -76,12 +76,12 @@ protected:
eBlockFace Face;
if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
{
- if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile))
+ Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
+ if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection))
{
return false;
}
- Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
m_Projectile->OnHitSolidBlock(Intersection, Face);
return true;
}
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 4dd626ed4..cf736ce64 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -25,6 +25,7 @@
#include "Noise3DGenerator.h"
#include "POCPieceGenerator.h"
#include "Ravines.h"
+#include "UnderwaterBaseGen.h"
#include "VillageGen.h"
@@ -406,6 +407,13 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
}
+ else if (NoCaseCompare(*itr, "UnderwaterBases") == 0)
+ {
+ int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
+ int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
+ int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
+ m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen));
+ }
else if (NoCaseCompare(*itr, "Villages") == 0)
{
int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384);
diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
new file mode 100644
index 000000000..39748a223
--- /dev/null
+++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
@@ -0,0 +1,2274 @@
+
+// UnderwaterBasePrefabs.cpp
+
+// Defines the prefabs in the group UnderwaterBase
+
+// NOTE: This file has been generated automatically by GalExport!
+// Any manual changes will be overwritten by the next automatic export!
+
+#include "Globals.h"
+#include "UnderwaterBasePrefabs.h"
+
+
+
+
+
+const cPrefab::sDef g_UnderwaterBasePrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BrokenRoom:
+ // The data has been exported from the gallery Water, area index 49, ID 680, created by STR_Warrior
+ {
+ // Size:
+ 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 20: 0\n" /* glass */
+ "c: 5: 5\n" /* wood */
+ "d: 8: 0\n" /* water */
+ "e: 64: 4\n" /* wooddoorblock */
+ "f: 64:12\n" /* wooddoorblock */
+ "g: 64:13\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmaaaammmmmm"
+ /* 2 */ "mmmaabbaammmmm"
+ /* 3 */ "mmaabbbbaammmm"
+ /* 4 */ "maabbbbbbaammm"
+ /* 5 */ "mabbbbbbbbaaac"
+ /* 6 */ "mabbbbbbbbaaac"
+ /* 7 */ "maabbbbbbaammm"
+ /* 8 */ "mmaabbbbaammmm"
+ /* 9 */ "mmmaabbaammmmm"
+ /* 10 */ "mmmmaaaammmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmaammmmmmm"
+ /* 1 */ "mmmaaddaammmmm"
+ /* 2 */ "mmaaddddaammmm"
+ /* 3 */ "maaddddddaammm"
+ /* 4 */ "maddddddddaaac"
+ /* 5 */ "adddddddddddde"
+ /* 6 */ "adddddddddddde"
+ /* 7 */ "maddddddddaaac"
+ /* 8 */ "maaddddddaammm"
+ /* 9 */ "mmaaddddaammmm"
+ /* 10 */ "mmmaaddaammmmm"
+ /* 11 */ "mmmmmaammmmmmm"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b............f"
+ /* 6 */ "b............g"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmmbbmmmmmmm"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b..........bac"
+ /* 6 */ "b..........bac"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmmbbmmmmmmm"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmm.bmmmmmmm"
+ /* 2 */ "mmmmb..bmmmmmm"
+ /* 3 */ "mmmb....bmmmmm"
+ /* 4 */ "mmb......bmmmm"
+ /* 5 */ "m.........bmmm"
+ /* 6 */ "mb........bmmm"
+ /* 7 */ "mmb......bmmmm"
+ /* 8 */ "mmm.....bmmmmm"
+ /* 9 */ "mmmmb..bmmmmmm"
+ /* 10 */ "mmmmmbbmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmbbmmmmmmm"
+ /* 3 */ "mmmm....mmmmmm"
+ /* 4 */ "mmmb....bmmmmm"
+ /* 5 */ "mmb......bmmmm"
+ /* 6 */ "mmb......bmmmm"
+ /* 7 */ "mmmb.....mmmmm"
+ /* 8 */ "mmmmb..bmmmmmm"
+ /* 9 */ "mmmmmbbmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmbbmmmmmmm"
+ /* 4 */ "mmmmbbbbmmmmmm"
+ /* 5 */ "mmmbbbbbbmmmmm"
+ /* 6 */ "mmmbb.bbbmmmmm"
+ /* 7 */ "mmmmbbbbmmmmmm"
+ /* 8 */ "mmmmmbbmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */
+ "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // BrokenRoom
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Corridor16:
+ // The data has been exported from the gallery Water, area index 25, ID 566, created by xoft
+ {
+ // Size:
+ 16, 4, 4, // SizeX = 16, SizeY = 4, SizeZ = 4
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 3, 3, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 64: 2\n" /* wooddoorblock */
+ "d: 64: 0\n" /* wooddoorblock */
+ "e: 20: 0\n" /* glass */
+ "f: 64: 9\n" /* wooddoorblock */
+ "g: 76: 3\n" /* redstonetorchon */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 76: 4\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "abbbbbbbbbbbbbba"
+ /* 2 */ "abbbbbbbbbbbbbba"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abbbbbbbbbbbbbba"
+ /* 1 */ "c..............d"
+ /* 2 */ "c..............d"
+ /* 3 */ "abbbbbbbbbbbbbba"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abeebbbeebbbeeba"
+ /* 1 */ "f...g......g...h"
+ /* 2 */ "h...i......i...f"
+ /* 3 */ "abeebbbeebbbeeba"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abbbbbbbbbbbbbba"
+ /* 1 */ "abbbbbbbbbbbbbba"
+ /* 2 */ "abbbbbbbbbbbbbba"
+ /* 3 */ "abbbbbbbbbbbbbba",
+
+ // Connectors:
+ "1: 0, 1, 1: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
+ "1: 15, 1, 2: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 1: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 500,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // Corridor16
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorCorner:
+ // The data has been exported from the gallery Water, area index 26, ID 569, created by xoft
+ {
+ // Size:
+ 10, 4, 10, // SizeX = 10, SizeY = 4, SizeZ = 10
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 9, 3, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 64: 5\n" /* wooddoorblock */
+ "d: 64: 2\n" /* wooddoorblock */
+ "e: 64: 4\n" /* wooddoorblock */
+ "f: 64: 1\n" /* wooddoorblock */
+ "g: 20: 0\n" /* glass */
+ "h: 64:12\n" /* wooddoorblock */
+ "i: 76: 3\n" /* redstonetorchon */
+ "j: 64: 8\n" /* wooddoorblock */
+ "k: 76: 4\n" /* redstonetorchon */
+ "l: 76: 2\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */
+ "n: 76: 1\n" /* redstonetorchon */,
+
+ // Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "abbbbbmmmm"
+ /* 2 */ "abbbbbbbmm"
+ /* 3 */ "mmmbbbbbmm"
+ /* 4 */ "mmmmmbbbbm"
+ /* 5 */ "mmmmmmbbbm"
+ /* 6 */ "mmmmmmbbbm"
+ /* 7 */ "mmmmmmmbbm"
+ /* 8 */ "mmmmmmmbbm"
+ /* 9 */ "mmmmmmmaam"
+
+ // Level 1
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "abbbbbmmmm"
+ /* 1 */ "c.....bbmm"
+ /* 2 */ "d.......bm"
+ /* 3 */ "abb.....bm"
+ /* 4 */ "mmmbb....b"
+ /* 5 */ "mmmmmb...b"
+ /* 6 */ "mmmmmb...b"
+ /* 7 */ "mmmmmmb..b"
+ /* 8 */ "mmmmmmb..b"
+ /* 9 */ "mmmmmmaefa"
+
+ // Level 2
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "abggbbmmmm"
+ /* 1 */ "h...i.bbmm"
+ /* 2 */ "j.......bm"
+ /* 3 */ "abbk....bm"
+ /* 4 */ "mmmbb....b"
+ /* 5 */ "mmmmmb..lb"
+ /* 6 */ "mmmmmbn..g"
+ /* 7 */ "mmmmmmb..g"
+ /* 8 */ "mmmmmmb..b"
+ /* 9 */ "mmmmmmahja"
+
+ // Level 3
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "abbbbbmmmm"
+ /* 1 */ "abbbbbbbmm"
+ /* 2 */ "abbbbbbbbm"
+ /* 3 */ "abbbbbbbbm"
+ /* 4 */ "mmmbbbbbbb"
+ /* 5 */ "mmmmmbbbbb"
+ /* 6 */ "mmmmmbbbbb"
+ /* 7 */ "mmmmmmbbbb"
+ /* 8 */ "mmmmmmbbbb"
+ /* 9 */ "mmmmmmaaaa",
+
+ // Connectors:
+ "1: 7, 1, 9: 3\n" /* Type 1, direction Z+ */
+ "-1: 8, 1, 9: 3\n" /* Type -1, direction Z+ */
+ "1: 0, 1, 1: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // CorridorCorner
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorCrossing:
+ // The data has been exported from the gallery Water, area index 31, ID 581, created by LO1ZB
+ {
+ // Size:
+ 16, 4, 16, // SizeX = 16, SizeY = 4, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 3, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 64: 3\n" /* wooddoorblock */
+ "d: 64: 6\n" /* wooddoorblock */
+ "e: 64: 5\n" /* wooddoorblock */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 64: 2\n" /* wooddoorblock */
+ "h: 64: 1\n" /* wooddoorblock */
+ "i: 64: 8\n" /* wooddoorblock */
+ "j: 64:12\n" /* wooddoorblock */
+ "k: 20: 0\n" /* glass */
+ "l: 76: 1\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */
+ "n: 76: 2\n" /* redstonetorchon */
+ "o: 76: 3\n" /* redstonetorchon */
+ "p: 76: 4\n" /* redstonetorchon */
+ "q: 64: 9\n" /* wooddoorblock */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmaammmmmmm"
+ /* 1 */ "mmmmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmmmbbmmmmmmm"
+ /* 3 */ "mmmmmmmbbmmmmmmm"
+ /* 4 */ "mmmmmmmbbmmmmmmm"
+ /* 5 */ "mmmmmmmbbmmmmmmm"
+ /* 6 */ "mmmmmmmbbmmmmmmm"
+ /* 7 */ "abbbbbbbbbbbbbba"
+ /* 8 */ "abbbbbbbbbbbbbba"
+ /* 9 */ "mmmmmmmbbmmmmmmm"
+ /* 10 */ "mmmmmmmbbmmmmmmm"
+ /* 11 */ "mmmmmmmbbmmmmmmm"
+ /* 12 */ "mmmmmmmbbmmmmmmm"
+ /* 13 */ "mmmmmmmbbmmmmmmm"
+ /* 14 */ "mmmmmmmbbmmmmmmm"
+ /* 15 */ "mmmmmmmaammmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmacdammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmmb..bmmmmmm"
+ /* 4 */ "mmmmmmb..bmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
+ /* 6 */ "abbbbbb..bbbbbba"
+ /* 7 */ "e..............f"
+ /* 8 */ "g..............f"
+ /* 9 */ "abbbbbb..bbbbbba"
+ /* 10 */ "mmmmmmb..bmmmmmm"
+ /* 11 */ "mmmmmmb..bmmmmmm"
+ /* 12 */ "mmmmmmb..bmmmmmm"
+ /* 13 */ "mmmmmmb..bmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmahhammmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaijammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmk..kmmmmmm"
+ /* 3 */ "mmmmmmk..kmmmmmm"
+ /* 4 */ "mmmmmmblnbmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
+ /* 6 */ "abkkbbb..bbbkkba"
+ /* 7 */ "j...o......o...i"
+ /* 8 */ "i...p......p...q"
+ /* 9 */ "abkkbbb..bbbkkba"
+ /* 10 */ "mmmmmmb..bmmmmmm"
+ /* 11 */ "mmmmmmblnbmmmmmm"
+ /* 12 */ "mmmmmmk..kmmmmmm"
+ /* 13 */ "mmmmmmk..kmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmaqiammmmmm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaaaammmmmm"
+ /* 1 */ "mmmmmmbbbbmmmmmm"
+ /* 2 */ "mmmmmmbbbbmmmmmm"
+ /* 3 */ "mmmmmmbbbbmmmmmm"
+ /* 4 */ "mmmmmmbbbbmmmmmm"
+ /* 5 */ "mmmmmmbbbbmmmmmm"
+ /* 6 */ "abbbbbbbbbbbbbba"
+ /* 7 */ "abbbbbbbbbbbbbba"
+ /* 8 */ "abbbbbbbbbbbbbba"
+ /* 9 */ "abbbbbbbbbbbbbba"
+ /* 10 */ "mmmmmmbbbbmmmmmm"
+ /* 11 */ "mmmmmmbbbbmmmmmm"
+ /* 12 */ "mmmmmmbbbbmmmmmm"
+ /* 13 */ "mmmmmmbbbbmmmmmm"
+ /* 14 */ "mmmmmmbbbbmmmmmm"
+ /* 15 */ "mmmmmmaaaammmmmm",
+
+ // Connectors:
+ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
+ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
+ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */
+ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // CorridorCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorStairs:
+ // The data has been exported from the gallery Water, area index 32, ID 582, created by LO1ZB
+ {
+ // Size:
+ 16, 9, 4, // SizeX = 16, SizeY = 9, SizeZ = 4
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 8, 3, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 64: 2\n" /* wooddoorblock */
+ "d: 53: 0\n" /* woodstairs */
+ "e: 20: 0\n" /* glass */
+ "f: 64: 9\n" /* wooddoorblock */
+ "g: 76: 3\n" /* redstonetorchon */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 76: 4\n" /* redstonetorchon */
+ "j: 64: 0\n" /* wooddoorblock */
+ "k: 64: 7\n" /* wooddoorblock */
+ "l: 64:12\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "abbbbbbbmmmmmmmm"
+ /* 2 */ "abbbbbbbmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abbbbbbbmmmmmmmm"
+ /* 1 */ "c.....dbbmmmmmmm"
+ /* 2 */ "c.....dbbmmmmmmm"
+ /* 3 */ "abbbbbbbmmmmmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abeebbbbbmmmmmmm"
+ /* 1 */ "f...g..dbbmmmmmm"
+ /* 2 */ "h...i..dbbmmmmmm"
+ /* 3 */ "abeebbbbbmmmmmmm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abbbbbbbbbmmmmmm"
+ /* 1 */ "abbbb...dbbmmmmm"
+ /* 2 */ "abbbb...dbbmmmmm"
+ /* 3 */ "abbbbbbbbbmmmmmm"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmbbbbbmmmmmm"
+ /* 1 */ "mmmmmb...dbbmmmm"
+ /* 2 */ "mmmmmb...dbbmmmm"
+ /* 3 */ "mmmmmbbbbbmmmmmm"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmbbbbbmmmmm"
+ /* 1 */ "mmmmmmb...dbbbba"
+ /* 2 */ "mmmmmmb...dbbbba"
+ /* 3 */ "mmmmmmbbbbbmmmmm"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmbbbbbbbba"
+ /* 1 */ "mmmmmmmb.......j"
+ /* 2 */ "mmmmmmmb.......k"
+ /* 3 */ "mmmmmmmbbbbbbbba"
+
+ // Level 7
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmbbbeebba"
+ /* 1 */ "mmmmmmmmb.g....h"
+ /* 2 */ "mmmmmmmmb.i....l"
+ /* 3 */ "mmmmmmmmbbbeebba"
+
+ // Level 8
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmbbbbbba"
+ /* 1 */ "mmmmmmmmmbbbbbba"
+ /* 2 */ "mmmmmmmmmbbbbbba"
+ /* 3 */ "mmmmmmmmmbbbbbba",
+
+ // Connectors:
+ "1: 0, 1, 1: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
+ "1: 15, 6, 2: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 6, 1: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // CorridorStairs
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorTee:
+ // The data has been exported from the gallery Water, area index 29, ID 576, created by LO1ZB
+ {
+ // Size:
+ 16, 4, 10, // SizeX = 16, SizeY = 4, SizeZ = 10
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 3, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 64: 3\n" /* wooddoorblock */
+ "d: 64: 6\n" /* wooddoorblock */
+ "e: 64: 5\n" /* wooddoorblock */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 64: 2\n" /* wooddoorblock */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 64:12\n" /* wooddoorblock */
+ "j: 20: 0\n" /* glass */
+ "k: 76: 1\n" /* redstonetorchon */
+ "l: 76: 2\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */
+ "n: 76: 3\n" /* redstonetorchon */
+ "o: 76: 4\n" /* redstonetorchon */
+ "p: 64: 9\n" /* wooddoorblock */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmaammmmmmm"
+ /* 1 */ "mmmmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmmmbbmmmmmmm"
+ /* 3 */ "mmmmmmmbbmmmmmmm"
+ /* 4 */ "mmmmmmmbbmmmmmmm"
+ /* 5 */ "mmmmmmmbbmmmmmmm"
+ /* 6 */ "mmmmmmmbbmmmmmmm"
+ /* 7 */ "abbbbbbbbbbbbbba"
+ /* 8 */ "abbbbbbbbbbbbbba"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmacdammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmmb..bmmmmmm"
+ /* 4 */ "mmmmmmb..bmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
+ /* 6 */ "abbbbbb..bbbbbba"
+ /* 7 */ "e..............f"
+ /* 8 */ "g..............f"
+ /* 9 */ "abbbbbbbbbbbbbba"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmahiammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmj..jmmmmmm"
+ /* 3 */ "mmmmmmj..jmmmmmm"
+ /* 4 */ "mmmmmmbklbmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
+ /* 6 */ "abjjbbb..bbbjjba"
+ /* 7 */ "i...n......n...h"
+ /* 8 */ "h...o......o...p"
+ /* 9 */ "abjjbbbjjbbbjjba"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaaaammmmmm"
+ /* 1 */ "mmmmmmbbbbmmmmmm"
+ /* 2 */ "mmmmmmbbbbmmmmmm"
+ /* 3 */ "mmmmmmbbbbmmmmmm"
+ /* 4 */ "mmmmmmbbbbmmmmmm"
+ /* 5 */ "mmmmmmbbbbmmmmmm"
+ /* 6 */ "abbbbbbbbbbbbbba"
+ /* 7 */ "abbbbbbbbbbbbbba"
+ /* 8 */ "abbbbbbbbbbbbbba"
+ /* 9 */ "abbbbbbbbbbbbbba",
+
+ // Connectors:
+ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
+ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // CorridorTee
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingCorner:
+ // The data has been exported from the gallery Water, area index 40, ID 613, created by LO1ZB
+ {
+ // Size:
+ 14, 7, 14, // SizeX = 14, SizeY = 7, SizeZ = 14
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 13, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 20: 0\n" /* glass */
+ "c: 5: 5\n" /* wood */
+ "d: 76: 3\n" /* redstonetorchon */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 76: 4\n" /* redstonetorchon */
+ "h: 76: 2\n" /* redstonetorchon */
+ "i: 64: 1\n" /* wooddoorblock */
+ "j: 64: 8\n" /* wooddoorblock */
+ "k: 64: 9\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmaaaammmmmm"
+ /* 2 */ "mmmaabbaammmmm"
+ /* 3 */ "mmaabbbbaammmm"
+ /* 4 */ "maabbbbbbaammm"
+ /* 5 */ "mabbbbbbbbaaac"
+ /* 6 */ "mabbbbbbbbaaac"
+ /* 7 */ "maabbbbbbaammm"
+ /* 8 */ "mmaabbbbaammmm"
+ /* 9 */ "mmmaabbaammmmm"
+ /* 10 */ "mmmmaaaammmmmm"
+ /* 11 */ "mmmmmaammmmmmm"
+ /* 12 */ "mmmmmaammmmmmm"
+ /* 13 */ "mmmmmccmmmmmmm"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmaammmmmmm"
+ /* 1 */ "mmmaaddaammmmm"
+ /* 2 */ "mmaa....aammmm"
+ /* 3 */ "maa......aammm"
+ /* 4 */ "ma........aaac"
+ /* 5 */ "ae........d..f"
+ /* 6 */ "ae........g..f"
+ /* 7 */ "ma........aaac"
+ /* 8 */ "maa......aammm"
+ /* 9 */ "mmaa....aammmm"
+ /* 10 */ "mmmaaehaammmmm"
+ /* 11 */ "mmmma..ammmmmm"
+ /* 12 */ "mmmma..ammmmmm"
+ /* 13 */ "mmmmciicmmmmmm"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b............j"
+ /* 6 */ "b............k"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmb..bmmmmmm"
+ /* 12 */ "mmmma..ammmmmm"
+ /* 13 */ "mmmmckjcmmmmmm"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b..........bac"
+ /* 6 */ "b..........bac"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmbbbbmmmmmm"
+ /* 12 */ "mmmmaaaammmmmm"
+ /* 13 */ "mmmmccccmmmmmm"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmbbmmmmmmm"
+ /* 2 */ "mmmmb..bmmmmmm"
+ /* 3 */ "mmmb....bmmmmm"
+ /* 4 */ "mmb......bmmmm"
+ /* 5 */ "mb........bmmm"
+ /* 6 */ "mb........bmmm"
+ /* 7 */ "mmb......bmmmm"
+ /* 8 */ "mmmb....bmmmmm"
+ /* 9 */ "mmmmb..bmmmmmm"
+ /* 10 */ "mmmmmbbmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmbbmmmmmmm"
+ /* 3 */ "mmmmb..bmmmmmm"
+ /* 4 */ "mmmb....bmmmmm"
+ /* 5 */ "mmb......bmmmm"
+ /* 6 */ "mmb......bmmmm"
+ /* 7 */ "mmmb....bmmmmm"
+ /* 8 */ "mmmmb..bmmmmmm"
+ /* 9 */ "mmmmmbbmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmbbmmmmmmm"
+ /* 4 */ "mmmmbbbbmmmmmm"
+ /* 5 */ "mmmbbbbbbmmmmm"
+ /* 6 */ "mmmbbbbbbmmmmm"
+ /* 7 */ "mmmmbbbbmmmmmm"
+ /* 8 */ "mmmmmbbmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */
+ "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */
+ "1: 5, 1, 13: 3\n" /* Type 1, direction Z+ */
+ "-1: 6, 1, 13: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingCorner
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingCorridor:
+ // The data has been exported from the gallery Water, area index 27, ID 571, created by LO1ZB
+ {
+ // Size:
+ 16, 5, 6, // SizeX = 16, SizeY = 5, SizeZ = 6
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 4, 5, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 5: 5\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 64: 5\n" /* wooddoorblock */
+ "e: 64: 0\n" /* wooddoorblock */
+ "f: 64: 2\n" /* wooddoorblock */
+ "g: 76: 3\n" /* redstonetorchon */
+ "h: 64:12\n" /* wooddoorblock */
+ "i: 64: 8\n" /* wooddoorblock */
+ "j: 64: 9\n" /* wooddoorblock */
+ "k: 76: 4\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmaaaaaaaaaaaamm"
+ /* 1 */ "mmaaaaaaaaaaaamm"
+ /* 2 */ "baaccccccccccaab"
+ /* 3 */ "baaccccccccccaab"
+ /* 4 */ "mmaaaaaaaaaaaamm"
+ /* 5 */ "mmmaaaaaaaaaammm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmaccccccccccamm"
+ /* 1 */ "ba............ab"
+ /* 2 */ "d..............e"
+ /* 3 */ "f..............e"
+ /* 4 */ "ba............ab"
+ /* 5 */ "mmaccccccccccamm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmaccccccccccamm"
+ /* 1 */ "bag..........gab"
+ /* 2 */ "h..............i"
+ /* 3 */ "i..............j"
+ /* 4 */ "bak..........kab"
+ /* 5 */ "mmaccccccccccamm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmaccccccccccamm"
+ /* 1 */ "ba............ab"
+ /* 2 */ "ba............ab"
+ /* 3 */ "ba............ab"
+ /* 4 */ "ba............ab"
+ /* 5 */ "mmaccccccccccamm"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmaaaaaaaaaammm"
+ /* 1 */ "mmaaaaaaaaaaaamm"
+ /* 2 */ "mmaccccccccccamm"
+ /* 3 */ "mmaccccccccccamm"
+ /* 4 */ "mmaaaaaaaaaaaamm"
+ /* 5 */ "mmmaaaaaaaaaammm",
+
+ // Connectors:
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
+ "1: 15, 1, 3: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 2: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingCorridor
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingCorridorBulge:
+ // The data has been exported from the gallery Water, area index 42, ID 615, created by LO1ZB
+ {
+ // Size:
+ 12, 8, 16, // SizeX = 12, SizeY = 8, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 11, 7, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 64: 3\n" /* wooddoorblock */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 76: 2\n" /* redstonetorchon */
+ "g: 64: 1\n" /* wooddoorblock */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 64: 9\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmaammmmm"
+ /* 1 */ "mmmmmbbmmmmm"
+ /* 2 */ "mmmmmbbmmmmm"
+ /* 3 */ "mmmmbbbbmmmm"
+ /* 4 */ "mmmbbccbbmmm"
+ /* 5 */ "mmbbccccbbmm"
+ /* 6 */ "mbbccccccbbm"
+ /* 7 */ "mbccccccccbm"
+ /* 8 */ "mbccccccccbm"
+ /* 9 */ "mbbccccccbbm"
+ /* 10 */ "mmbbccccbbmm"
+ /* 11 */ "mmmbbccbbmmm"
+ /* 12 */ "mmmmbbbbmmmm"
+ /* 13 */ "mmmmmbbmmmmm"
+ /* 14 */ "mmmmmbbmmmmm"
+ /* 15 */ "mmmmmaammmmm"
+
+ // Level 1
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmaddammmm"
+ /* 1 */ "mmmmb..bmmmm"
+ /* 2 */ "mmmmb..bmmmm"
+ /* 3 */ "mmmbbefbbmmm"
+ /* 4 */ "mmbb....bbmm"
+ /* 5 */ "mbb......bbm"
+ /* 6 */ "mb........bm"
+ /* 7 */ "be........fb"
+ /* 8 */ "be........fb"
+ /* 9 */ "mb........bm"
+ /* 10 */ "mbb......bbm"
+ /* 11 */ "mmbb....bbmm"
+ /* 12 */ "mmmbbefbbmmm"
+ /* 13 */ "mmmmb..bmmmm"
+ /* 14 */ "mmmmb..bmmmm"
+ /* 15 */ "mmmmaggammmm"
+
+ // Level 2
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmahiammmm"
+ /* 1 */ "mmmmb..bmmmm"
+ /* 2 */ "mmmmc..cmmmm"
+ /* 3 */ "mmmcc..ccmmm"
+ /* 4 */ "mmcc....ccmm"
+ /* 5 */ "mcc......ccm"
+ /* 6 */ "mc........cm"
+ /* 7 */ "c..........c"
+ /* 8 */ "c..........c"
+ /* 9 */ "mc........cm"
+ /* 10 */ "mcc......ccm"
+ /* 11 */ "mmcc....ccmm"
+ /* 12 */ "mmmcc..ccmmm"
+ /* 13 */ "mmmmc..cmmmm"
+ /* 14 */ "mmmmb..bmmmm"
+ /* 15 */ "mmmmaihammmm"
+
+ // Level 3
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmaaaammmm"
+ /* 1 */ "mmmmbbbbmmmm"
+ /* 2 */ "mmmmccccmmmm"
+ /* 3 */ "mmmcc..ccmmm"
+ /* 4 */ "mmcc....ccmm"
+ /* 5 */ "mcc......ccm"
+ /* 6 */ "mc........cm"
+ /* 7 */ "c..........c"
+ /* 8 */ "c..........c"
+ /* 9 */ "mc........cm"
+ /* 10 */ "mcc......ccm"
+ /* 11 */ "mmcc....ccmm"
+ /* 12 */ "mmmcc..ccmmm"
+ /* 13 */ "mmmmccccmmmm"
+ /* 14 */ "mmmmbbbbmmmm"
+ /* 15 */ "mmmmaaaammmm"
+
+ // Level 4
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmm"
+ /* 3 */ "mmmmmccmmmmm"
+ /* 4 */ "mmmmc..cmmmm"
+ /* 5 */ "mmmc....cmmm"
+ /* 6 */ "mmc......cmm"
+ /* 7 */ "mc........cm"
+ /* 8 */ "mc........cm"
+ /* 9 */ "mmc......cmm"
+ /* 10 */ "mmmc....cmmm"
+ /* 11 */ "mmmmc..cmmmm"
+ /* 12 */ "mmmmmccmmmmm"
+ /* 13 */ "mmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmm"
+ /* 4 */ "mmmmmccmmmmm"
+ /* 5 */ "mmmmc..cmmmm"
+ /* 6 */ "mmmc....cmmm"
+ /* 7 */ "mmc......cmm"
+ /* 8 */ "mmc......cmm"
+ /* 9 */ "mmmc....cmmm"
+ /* 10 */ "mmmmc..cmmmm"
+ /* 11 */ "mmmmmccmmmmm"
+ /* 12 */ "mmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmm"
+ /* 5 */ "mmmmmccmmmmm"
+ /* 6 */ "mmmmccccmmmm"
+ /* 7 */ "mmmccccccmmm"
+ /* 8 */ "mmmccccccmmm"
+ /* 9 */ "mmmmccccmmmm"
+ /* 10 */ "mmmmmccmmmmm"
+ /* 11 */ "mmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmm"
+
+ // Level 7
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 5, 1, 15: 3\n" /* Type 1, direction Z+ */
+ "-1: 6, 1, 15: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingCorridorBulge
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingCrossing:
+ // The data has been exported from the gallery Water, area index 38, ID 611, created by LO1ZB
+ {
+ // Size:
+ 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 6, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 64: 3\n" /* wooddoorblock */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 76: 2\n" /* redstonetorchon */
+ "g: 64: 2\n" /* wooddoorblock */
+ "h: 76: 3\n" /* redstonetorchon */
+ "i: 64: 0\n" /* wooddoorblock */
+ "j: 76: 4\n" /* redstonetorchon */
+ "k: 64: 1\n" /* wooddoorblock */
+ "l: 64: 8\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 64: 9\n" /* wooddoorblock */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmaammmmmmm"
+ /* 1 */ "mmmmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmmmbbmmmmmmm"
+ /* 3 */ "mmmmmmbbbbmmmmmm"
+ /* 4 */ "mmmmmbbccbbmmmmm"
+ /* 5 */ "mmmmbbccccbbmmmm"
+ /* 6 */ "mmmbbccccccbbmmm"
+ /* 7 */ "abbbccccccccbbba"
+ /* 8 */ "abbbccccccccbbba"
+ /* 9 */ "mmmbbccccccbbmmm"
+ /* 10 */ "mmmmbbccccbbmmmm"
+ /* 11 */ "mmmmmbbccbbmmmmm"
+ /* 12 */ "mmmmmmbbbbmmmmmm"
+ /* 13 */ "mmmmmmmbbmmmmmmm"
+ /* 14 */ "mmmmmmmbbmmmmmmm"
+ /* 15 */ "mmmmmmmaammmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaddammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmbbefbbmmmmm"
+ /* 4 */ "mmmmbb....bbmmmm"
+ /* 5 */ "mmmbb......bbmmm"
+ /* 6 */ "abbb........bbba"
+ /* 7 */ "g..h........h..i"
+ /* 8 */ "g..j........j..i"
+ /* 9 */ "abbb........bbba"
+ /* 10 */ "mmmbb......bbmmm"
+ /* 11 */ "mmmmbb....bbmmmm"
+ /* 12 */ "mmmmmbbefbbmmmmm"
+ /* 13 */ "mmmmmmb..bmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmakkammmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmalnammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmc..cmmmmmm"
+ /* 3 */ "mmmmmcc..ccmmmmm"
+ /* 4 */ "mmmmcc....ccmmmm"
+ /* 5 */ "mmmcc......ccmmm"
+ /* 6 */ "abcc........ccba"
+ /* 7 */ "n..............l"
+ /* 8 */ "l..............n"
+ /* 9 */ "abcc........ccba"
+ /* 10 */ "mmmcc......ccmmm"
+ /* 11 */ "mmmmcc....ccmmmm"
+ /* 12 */ "mmmmmcc..ccmmmmm"
+ /* 13 */ "mmmmmmc..cmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmanlammmmmm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaaaammmmmm"
+ /* 1 */ "mmmmmmbbbbmmmmmm"
+ /* 2 */ "mmmmmmccccmmmmmm"
+ /* 3 */ "mmmmmcc..ccmmmmm"
+ /* 4 */ "mmmmcc....ccmmmm"
+ /* 5 */ "mmmcc......ccmmm"
+ /* 6 */ "abcc........ccba"
+ /* 7 */ "abc..........cba"
+ /* 8 */ "abc..........cba"
+ /* 9 */ "abcc........ccba"
+ /* 10 */ "mmmcc......ccmmm"
+ /* 11 */ "mmmmcc....ccmmmm"
+ /* 12 */ "mmmmmcc..ccmmmmm"
+ /* 13 */ "mmmmmmccccmmmmmm"
+ /* 14 */ "mmmmmmbbbbmmmmmm"
+ /* 15 */ "mmmmmmaaaammmmmm"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmccmmmmmmm"
+ /* 4 */ "mmmmmmc..cmmmmmm"
+ /* 5 */ "mmmmmc....cmmmmm"
+ /* 6 */ "mmmmc......cmmmm"
+ /* 7 */ "mmmc........cmmm"
+ /* 8 */ "mmmc........cmmm"
+ /* 9 */ "mmmmc......cmmmm"
+ /* 10 */ "mmmmmc....cmmmmm"
+ /* 11 */ "mmmmmmc..cmmmmmm"
+ /* 12 */ "mmmmmmmccmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmccmmmmmmm"
+ /* 5 */ "mmmmmmc..cmmmmmm"
+ /* 6 */ "mmmmmc....cmmmmm"
+ /* 7 */ "mmmmc......cmmmm"
+ /* 8 */ "mmmmc......cmmmm"
+ /* 9 */ "mmmmmc....cmmmmm"
+ /* 10 */ "mmmmmmc..cmmmmmm"
+ /* 11 */ "mmmmmmmccmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmccmmmmmmm"
+ /* 6 */ "mmmmmmccccmmmmmm"
+ /* 7 */ "mmmmmccccccmmmmm"
+ /* 8 */ "mmmmmccccccmmmmm"
+ /* 9 */ "mmmmmmccccmmmmmm"
+ /* 10 */ "mmmmmmmccmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
+ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */
+ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
+ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 50,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingEnd:
+ // The data has been exported from the gallery Water, area index 41, ID 614, created by LO1ZB
+ {
+ // Size:
+ 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 20: 0\n" /* glass */
+ "c: 5: 5\n" /* wood */
+ "d: 76: 3\n" /* redstonetorchon */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 76: 4\n" /* redstonetorchon */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 64: 9\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmaaaammmmmm"
+ /* 2 */ "mmmaabbaammmmm"
+ /* 3 */ "mmaabbbbaammmm"
+ /* 4 */ "maabbbbbbaammm"
+ /* 5 */ "mabbbbbbbbaaac"
+ /* 6 */ "mabbbbbbbbaaac"
+ /* 7 */ "maabbbbbbaammm"
+ /* 8 */ "mmaabbbbaammmm"
+ /* 9 */ "mmmaabbaammmmm"
+ /* 10 */ "mmmmaaaammmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmaammmmmmm"
+ /* 1 */ "mmmaaddaammmmm"
+ /* 2 */ "mmaa....aammmm"
+ /* 3 */ "maa......aammm"
+ /* 4 */ "ma........aaac"
+ /* 5 */ "ae........d..f"
+ /* 6 */ "ae........g..f"
+ /* 7 */ "ma........aaac"
+ /* 8 */ "maa......aammm"
+ /* 9 */ "mmaa....aammmm"
+ /* 10 */ "mmmaaggaammmmm"
+ /* 11 */ "mmmmmaammmmmmm"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b............h"
+ /* 6 */ "b............i"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmmbbmmmmmmm"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b..........bac"
+ /* 6 */ "b..........bac"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmmbbmmmmmmm"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmbbmmmmmmm"
+ /* 2 */ "mmmmb..bmmmmmm"
+ /* 3 */ "mmmb....bmmmmm"
+ /* 4 */ "mmb......bmmmm"
+ /* 5 */ "mb........bmmm"
+ /* 6 */ "mb........bmmm"
+ /* 7 */ "mmb......bmmmm"
+ /* 8 */ "mmmb....bmmmmm"
+ /* 9 */ "mmmmb..bmmmmmm"
+ /* 10 */ "mmmmmbbmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmbbmmmmmmm"
+ /* 3 */ "mmmmb..bmmmmmm"
+ /* 4 */ "mmmb....bmmmmm"
+ /* 5 */ "mmb......bmmmm"
+ /* 6 */ "mmb......bmmmm"
+ /* 7 */ "mmmb....bmmmmm"
+ /* 8 */ "mmmmb..bmmmmmm"
+ /* 9 */ "mmmmmbbmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmbbmmmmmmm"
+ /* 4 */ "mmmmbbbbmmmmmm"
+ /* 5 */ "mmmbbbbbbmmmmm"
+ /* 6 */ "mmmbbbbbbmmmmm"
+ /* 7 */ "mmmmbbbbmmmmmm"
+ /* 8 */ "mmmmmbbmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */
+ "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 200,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingEnd
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingTee:
+ // The data has been exported from the gallery Water, area index 39, ID 612, created by LO1ZB
+ {
+ // Size:
+ 14, 7, 17, // SizeX = 14, SizeY = 7, SizeZ = 17
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 16, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 1: 0\n" /* stone */
+ "e: 64: 3\n" /* wooddoorblock */
+ "f: 76: 1\n" /* redstonetorchon */
+ "g: 76: 2\n" /* redstonetorchon */
+ "h: 76: 3\n" /* redstonetorchon */
+ "i: 64: 0\n" /* wooddoorblock */
+ "j: 76: 4\n" /* redstonetorchon */
+ "k: 64: 1\n" /* wooddoorblock */
+ "l: 64: 8\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmaammmmmmm"
+ /* 1 */ "mmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmbbmmmmmmm"
+ /* 3 */ "mmmmbbbbmmmmmm"
+ /* 4 */ "mmmbbccbbmmmmm"
+ /* 5 */ "mmbbccccbbmmmm"
+ /* 6 */ "mbbccccccbbmmm"
+ /* 7 */ "mbccccccccbbba"
+ /* 8 */ "mbccccccccbbba"
+ /* 9 */ "mbbccccccbbmmm"
+ /* 10 */ "mmbbccccbbmmmm"
+ /* 11 */ "mmmbbccbbmmmmm"
+ /* 12 */ "mmmmbbbbmmmmmm"
+ /* 13 */ "mmmmmbbmmmmmmm"
+ /* 14 */ "mmmmmbbmmmmmmm"
+ /* 15 */ "mmmmmaammmmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmaeeammmmmm"
+ /* 1 */ "mmmmb..bmmmmmm"
+ /* 2 */ "mmmmb..bmmmmmm"
+ /* 3 */ "mmmbbfgbbmmmmm"
+ /* 4 */ "mmbb....bbmmmm"
+ /* 5 */ "mbb......bbmmm"
+ /* 6 */ "mb........bbba"
+ /* 7 */ "bf........h..i"
+ /* 8 */ "bf........j..i"
+ /* 9 */ "mb........bbba"
+ /* 10 */ "mbb......bbmmm"
+ /* 11 */ "mmbb....bbmmmm"
+ /* 12 */ "mmmbbfgbbmmmmm"
+ /* 13 */ "mmmmb..bmmmmmm"
+ /* 14 */ "mmmmb..bmmmmmm"
+ /* 15 */ "mmmmakkammmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmallammmmmm"
+ /* 1 */ "mmmmb..bmmmmmm"
+ /* 2 */ "mmmmc..cmmmmmm"
+ /* 3 */ "mmmcc..ccmmmmm"
+ /* 4 */ "mmcc....ccmmmm"
+ /* 5 */ "mcc......ccmmm"
+ /* 6 */ "mc........ccba"
+ /* 7 */ "c............l"
+ /* 8 */ "c............l"
+ /* 9 */ "mc........ccba"
+ /* 10 */ "mcc......ccmmm"
+ /* 11 */ "mmcc....ccmmmm"
+ /* 12 */ "mmmcc..ccmmmmm"
+ /* 13 */ "mmmmc..cmmmmmm"
+ /* 14 */ "mmmmb..bmmmmmm"
+ /* 15 */ "mmmmallammmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmaaaammmmmm"
+ /* 1 */ "mmmmbbbbmmmmmm"
+ /* 2 */ "mmmmccccmmmmmm"
+ /* 3 */ "mmmcc..ccmmmmm"
+ /* 4 */ "mmcc....ccmmmm"
+ /* 5 */ "mcc......ccmmm"
+ /* 6 */ "mc........ccba"
+ /* 7 */ "c..........cba"
+ /* 8 */ "c..........cba"
+ /* 9 */ "mc........ccba"
+ /* 10 */ "mcc......ccmmm"
+ /* 11 */ "mmcc....ccmmmm"
+ /* 12 */ "mmmcc..ccmmmmm"
+ /* 13 */ "mmmmccccmmmmmm"
+ /* 14 */ "mmmmbbbbmmmmmm"
+ /* 15 */ "mmmmaaaammmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmccmmmmmmm"
+ /* 4 */ "mmmmc..cmmmmmm"
+ /* 5 */ "mmmc....cmmmmm"
+ /* 6 */ "mmc......cmmmm"
+ /* 7 */ "mc........cmmm"
+ /* 8 */ "mc........cmmm"
+ /* 9 */ "mmc......cmmmm"
+ /* 10 */ "mmmc....cmmmmm"
+ /* 11 */ "mmmmc..cmmmmmm"
+ /* 12 */ "mmmmmccmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmccmmmmmmm"
+ /* 5 */ "mmmmc..cmmmmmm"
+ /* 6 */ "mmmc....cmmmmm"
+ /* 7 */ "mmc......cmmmm"
+ /* 8 */ "mmc......cmmmm"
+ /* 9 */ "mmmc....cmmmmm"
+ /* 10 */ "mmmmc..cmmmmmm"
+ /* 11 */ "mmmmmccmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 6
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmccmmmmmmm"
+ /* 6 */ "mmmmccccmmmmmm"
+ /* 7 */ "mmmccccccmmmmm"
+ /* 8 */ "mmmccccccmmmmm"
+ /* 9 */ "mmmmccccmmmmmm"
+ /* 10 */ "mmmmmccmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmm"
+ /* 16 */ "dddddddddddddd",
+
+ // Connectors:
+ "",
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 75,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingTee
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WaterfallRoom:
+ // The data has been exported from the gallery Water, area index 50, ID 681, created by Aloe_vera
+ {
+ // Size:
+ 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 6, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 64: 3\n" /* wooddoorblock */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 76: 2\n" /* redstonetorchon */
+ "g: 64: 2\n" /* wooddoorblock */
+ "h: 76: 3\n" /* redstonetorchon */
+ "i: 64: 0\n" /* wooddoorblock */
+ "j: 76: 4\n" /* redstonetorchon */
+ "k: 64: 1\n" /* wooddoorblock */
+ "l: 64: 8\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 64: 9\n" /* wooddoorblock */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmaammmmmmm"
+ /* 1 */ "mmmmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmmmbbmmmmmmm"
+ /* 3 */ "mmmmmmbbbbmmmmmm"
+ /* 4 */ "mmmmmbbccbbmmmmm"
+ /* 5 */ "mmmmbbccccbbmmmm"
+ /* 6 */ "mmmbbccccccbbmmm"
+ /* 7 */ "abbbcccmmcccbbba"
+ /* 8 */ "abbbcccmmcccbbba"
+ /* 9 */ "mmmbbccccccbbmmm"
+ /* 10 */ "mmmmbbccccbbmmmm"
+ /* 11 */ "mmmmmbbccbbmmmmm"
+ /* 12 */ "mmmmmmbbbbmmmmmm"
+ /* 13 */ "mmmmmmmbbmmmmmmm"
+ /* 14 */ "mmmmmmmbbmmmmmmm"
+ /* 15 */ "mmmmmmmaammmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaddammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmbbefbbmmmmm"
+ /* 4 */ "mmmmbb....bbmmmm"
+ /* 5 */ "mmmbb......bbmmm"
+ /* 6 */ "abbb...cc...bbba"
+ /* 7 */ "g..h..c..c..h..i"
+ /* 8 */ "g..j..c..c..j..i"
+ /* 9 */ "abbb...cc...bbba"
+ /* 10 */ "mmmbb......bbmmm"
+ /* 11 */ "mmmmbb....bbmmmm"
+ /* 12 */ "mmmmmbbefbbmmmmm"
+ /* 13 */ "mmmmmmb..bmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmakkammmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmalnammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmc..cmmmmmm"
+ /* 3 */ "mmmmmcc..ccmmmmm"
+ /* 4 */ "mmmmcc....ccmmmm"
+ /* 5 */ "mmmcc......ccmmm"
+ /* 6 */ "abcc........ccba"
+ /* 7 */ "n..............l"
+ /* 8 */ "l..............n"
+ /* 9 */ "abcc........ccba"
+ /* 10 */ "mmmcc......ccmmm"
+ /* 11 */ "mmmmcc....ccmmmm"
+ /* 12 */ "mmmmmcc..ccmmmmm"
+ /* 13 */ "mmmmmmc..cmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmanlammmmmm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaaaammmmmm"
+ /* 1 */ "mmmmmmbbbbmmmmmm"
+ /* 2 */ "mmmmmmccccmmmmmm"
+ /* 3 */ "mmmmmcc..ccmmmmm"
+ /* 4 */ "mmmmcc....ccmmmm"
+ /* 5 */ "mmmcc......ccmmm"
+ /* 6 */ "abcc........ccba"
+ /* 7 */ "abc..........cba"
+ /* 8 */ "abc..........cba"
+ /* 9 */ "abcc........ccba"
+ /* 10 */ "mmmcc......ccmmm"
+ /* 11 */ "mmmmcc....ccmmmm"
+ /* 12 */ "mmmmmcc..ccmmmmm"
+ /* 13 */ "mmmmmmccccmmmmmm"
+ /* 14 */ "mmmmmmbbbbmmmmmm"
+ /* 15 */ "mmmmmmaaaammmmmm"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmccmmmmmmm"
+ /* 4 */ "mmmmm.c..cmmmmmm"
+ /* 5 */ "mmmmmc....cmmmmm"
+ /* 6 */ "mmmmc......cmmmm"
+ /* 7 */ "mmmc........cmmm"
+ /* 8 */ "mmmc........cmmm"
+ /* 9 */ "mmmmc......cmmmm"
+ /* 10 */ "mmmmmc....cmmmmm"
+ /* 11 */ "mmmmmmc..cmmmmmm"
+ /* 12 */ "mmmmmmmccmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmm.ccmmmmmmm"
+ /* 5 */ "mmmmmmc..cmmmmmm"
+ /* 6 */ "mmmmmc....cmmmmm"
+ /* 7 */ "mmmmc......cmmmm"
+ /* 8 */ "mmmmc......cmmmm"
+ /* 9 */ "mmmmmc....cmmmmm"
+ /* 10 */ "mmmmmmc..cmmmmmm"
+ /* 11 */ "mmmmmmmccmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmccmmmmmmm"
+ /* 6 */ "mmmmmmccccmmmmmm"
+ /* 7 */ "mmmmmcc..ccmmmmm"
+ /* 8 */ "mmmmmcc..ccmmmmm"
+ /* 9 */ "mmmmmmccccmmmmmm"
+ /* 10 */ "mmmmmmmccmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */
+ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
+ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
+ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 5,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // WaterfallRoom
+}; // g_UnderwaterBasePrefabs
+
+
+
+
+
+
+const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CentralRoom:
+ // The data has been exported from the gallery Water, area index 24, ID 564, created by xoft
+ {
+ // Size:
+ 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 6, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 64: 3\n" /* wooddoorblock */
+ "e: 64: 2\n" /* wooddoorblock */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 64: 1\n" /* wooddoorblock */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 64: 9\n" /* wooddoorblock */
+ "j: 76: 3\n" /* redstonetorchon */
+ "k: 76: 1\n" /* redstonetorchon */
+ "l: 76: 2\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */
+ "n: 76: 4\n" /* redstonetorchon */
+ "o:125: 8\n" /* woodendoubleslab */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmaammmmmmm"
+ /* 1 */ "mmmmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmmmbbmmmmmmm"
+ /* 3 */ "mmmmmmbbbbmmmmmm"
+ /* 4 */ "mmmmmbbbbbbmmmmm"
+ /* 5 */ "mmmmbbbccbbbmmmm"
+ /* 6 */ "mmmbbbccccbbbmmm"
+ /* 7 */ "abbbbccccccbbbba"
+ /* 8 */ "abbbbccccccbbbba"
+ /* 9 */ "mmmbbbccccbbbmmm"
+ /* 10 */ "mmmmbbbccbbbmmmm"
+ /* 11 */ "mmmmmbbbbbbmmmmm"
+ /* 12 */ "mmmmmmbbbbmmmmmm"
+ /* 13 */ "mmmmmmmbbmmmmmmm"
+ /* 14 */ "mmmmmmmbbmmmmmmm"
+ /* 15 */ "mmmmmmmaammmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaddammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmbb..bbmmmmm"
+ /* 4 */ "mmmmbb....bbmmmm"
+ /* 5 */ "mmmbb......bbmmm"
+ /* 6 */ "abbb........bbba"
+ /* 7 */ "e..............f"
+ /* 8 */ "e..............f"
+ /* 9 */ "abbb........bbba"
+ /* 10 */ "mmmbb......bbmmm"
+ /* 11 */ "mmmmbb....bbmmmm"
+ /* 12 */ "mmmmmbb..bbmmmmm"
+ /* 13 */ "mmmmmmb..bmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmaggammmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmahiammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmcc..ccmmmmm"
+ /* 4 */ "mmmmcc....ccmmmm"
+ /* 5 */ "mmmcc......ccmmm"
+ /* 6 */ "abbc........cbba"
+ /* 7 */ "i..............h"
+ /* 8 */ "h..............i"
+ /* 9 */ "abbc........cbba"
+ /* 10 */ "mmmcc......ccmmm"
+ /* 11 */ "mmmmcc....ccmmmm"
+ /* 12 */ "mmmmmcc..ccmmmmm"
+ /* 13 */ "mmmmmmb..bmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmaihammmmmm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaaaammmmmm"
+ /* 1 */ "mmmmmmbbbbmmmmmm"
+ /* 2 */ "mmmmmmbbbbmmmmmm"
+ /* 3 */ "mmmmmbb..bbmmmmm"
+ /* 4 */ "mmmmbb....bbmmmm"
+ /* 5 */ "mmmbb......bbmmm"
+ /* 6 */ "abbb........bbba"
+ /* 7 */ "abb..........bba"
+ /* 8 */ "abb..........bba"
+ /* 9 */ "abbb........bbba"
+ /* 10 */ "mmmbb......bbmmm"
+ /* 11 */ "mmmmbb....bbmmmm"
+ /* 12 */ "mmmmmbb..bbmmmmm"
+ /* 13 */ "mmmmmmbbbbmmmmmm"
+ /* 14 */ "mmmmmmbbbbmmmmmm"
+ /* 15 */ "mmmmmmaaaammmmmm"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmbbmmmmmmm"
+ /* 4 */ "mmmmmmbjjbmmmmmm"
+ /* 5 */ "mmmmmb....bmmmmm"
+ /* 6 */ "mmmmb......bmmmm"
+ /* 7 */ "mmmbk......lbmmm"
+ /* 8 */ "mmmbk......lbmmm"
+ /* 9 */ "mmmmb......bmmmm"
+ /* 10 */ "mmmmmb....bmmmmm"
+ /* 11 */ "mmmmmmbnnbmmmmmm"
+ /* 12 */ "mmmmmmmbbmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmbbmmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
+ /* 6 */ "mmmmmb....bmmmmm"
+ /* 7 */ "mmmmb......bmmmm"
+ /* 8 */ "mmmmb......bmmmm"
+ /* 9 */ "mmmmmb....bmmmmm"
+ /* 10 */ "mmmmmmboobmmmmmm"
+ /* 11 */ "mmmmmmmbbmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmbbmmmmmmm"
+ /* 6 */ "mmmmmmbbbbmmmmmm"
+ /* 7 */ "mmmmmbbccbbmmmmm"
+ /* 8 */ "mmmmmbbccbbmmmmm"
+ /* 9 */ "mmmmmmbbbbmmmmmm"
+ /* 10 */ "mmmmmmmbbmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
+ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */
+ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
+ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // CentralRoom
+};
+
+
+
+
+
+// The prefab counts:
+
+const size_t g_UnderwaterBasePrefabsCount = ARRAYCOUNT(g_UnderwaterBasePrefabs);
+
+const size_t g_UnderwaterBaseStartingPrefabsCount = ARRAYCOUNT(g_UnderwaterBaseStartingPrefabs);
+
diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.h b/src/Generating/Prefabs/UnderwaterBasePrefabs.h
new file mode 100644
index 000000000..d7b248bb8
--- /dev/null
+++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.h
@@ -0,0 +1,15 @@
+
+// UnderwaterBasePrefabs.h
+
+// Declares the prefabs in the group UnderwaterBase
+
+#include "../Prefab.h"
+
+
+
+
+
+extern const cPrefab::sDef g_UnderwaterBasePrefabs[];
+extern const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[];
+extern const size_t g_UnderwaterBasePrefabsCount;
+extern const size_t g_UnderwaterBaseStartingPrefabsCount;
diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp
new file mode 100644
index 000000000..ff6f17dde
--- /dev/null
+++ b/src/Generating/UnderwaterBaseGen.cpp
@@ -0,0 +1,142 @@
+
+// UnderwaterBaseGen.cpp
+
+// Implements the cUnderwaterBaseGen class representing the underwater base generator
+
+#include "Globals.h"
+#include "UnderwaterBaseGen.h"
+#include "Prefabs/UnderwaterBasePrefabs.h"
+#include "PieceGenerator.h"
+
+
+
+
+
+static cPrefabPiecePool g_UnderwaterBase(g_UnderwaterBasePrefabs, g_UnderwaterBasePrefabsCount, g_UnderwaterBaseStartingPrefabs, g_UnderwaterBaseStartingPrefabsCount);
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cUnderwaterBaseGen::cUnderwaterBase:
+
+class cUnderwaterBaseGen::cUnderwaterBase :
+ public cGridStructGen::cStructure
+{
+ typedef cGridStructGen::cStructure super;
+
+public:
+ cUnderwaterBase(
+ int a_Seed,
+ int a_OriginX, int a_OriginZ,
+ int a_MaxDepth,
+ int a_MaxSize
+ ) :
+ super(a_OriginX, a_OriginZ),
+ m_Seed(a_Seed),
+ m_Noise(a_Seed),
+ m_MaxSize(a_MaxSize),
+ m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize)
+ {
+ // Generate the pieces for this base:
+ cBFSPieceGenerator pg(g_UnderwaterBase, a_Seed);
+ pg.PlacePieces(a_OriginX, 50, a_OriginZ, a_MaxDepth, m_Pieces);
+ if (m_Pieces.empty())
+ {
+ return;
+ }
+ }
+
+ ~cUnderwaterBase()
+ {
+ cPieceGenerator::FreePieces(m_Pieces);
+ }
+
+protected:
+ /** Seed for the random functions */
+ int m_Seed;
+
+ /** The noise used as a pseudo-random generator */
+ cNoise m_Noise;
+
+ /** Maximum size, in X/Z blocks, of the village (radius from the origin) */
+ int m_MaxSize;
+
+ /** Borders of the vilalge - no item may reach out of this cuboid. */
+ cCuboid m_Borders;
+
+ /** The village pieces, placed by the generator. */
+ cPlacedPieces m_Pieces;
+
+
+ // cGridStructGen::cStructure overrides:
+ virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override
+ {
+ for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
+ {
+ cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
+ Prefab.Draw(a_Chunk, *itr);
+ } // for itr - m_PlacedPieces[]
+ }
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cUnderwaterBaseGen:
+
+
+
+
+
+cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) :
+ super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
+ m_Noise(a_Seed + 1000),
+ m_MaxDepth(a_MaxDepth),
+ m_MaxSize(a_MaxSize),
+ m_BiomeGen(a_BiomeGen)
+{
+}
+
+
+
+
+
+cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_OriginX, int a_OriginZ)
+{
+ // Generate the biomes for the chunk surrounding the origin:
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ);
+ cChunkDef::BiomeMap Biomes;
+ m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes);
+
+ // Check if all the biomes are ocean:
+ // If just one is not, no base is created, because it's likely that an unfriendly biome is too close
+ for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++)
+ {
+ switch (Biomes[i])
+ {
+ case biOcean:
+ case biDeepOcean:
+ {
+ // These biomes allow underwater bases
+ break;
+ }
+ default:
+ {
+ // base-unfriendly biome, bail out with zero structure:
+ return cStructurePtr();
+ }
+ } // switch (Biomes[i])
+ } // for i - Biomes[]
+
+ // Create a base based on the chosen prefabs:
+ return cStructurePtr(new cUnderwaterBase(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
+}
+
+
+
+
diff --git a/src/Generating/UnderwaterBaseGen.h b/src/Generating/UnderwaterBaseGen.h
new file mode 100644
index 000000000..0aefbb4c7
--- /dev/null
+++ b/src/Generating/UnderwaterBaseGen.h
@@ -0,0 +1,50 @@
+
+// UnderwaterBaseGen.h
+
+// Declares the cUnderwaterBaseGen class representing the underwater base generator
+
+
+
+
+
+#pragma once
+
+#include "GridStructGen.h"
+#include "PrefabPiecePool.h"
+
+
+
+
+
+class cUnderwaterBaseGen :
+ public cGridStructGen
+{
+ typedef cGridStructGen super;
+
+public:
+ cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen);
+
+protected:
+ class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp
+
+
+ /** The noise used for generating random numbers */
+ cNoise m_Noise;
+
+ /** Maximum depth of the generator tree*/
+ int m_MaxDepth;
+
+ /** Maximum size, in X/Z blocks, of the base (radius from the origin) */
+ int m_MaxSize;
+
+ /** The underlying biome generator that defines whether the base is created or not */
+ cBiomeGen & m_BiomeGen;
+
+
+ // cGridStructGen overrides:
+ virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
+} ;
+
+
+
+
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index a9ca7a2fa..5843ca5a6 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -301,7 +301,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
if (DoesPosYRequireJump((int)floor(m_Destination.y)))
{
m_bOnGround = false;
- AddPosY(1.5); // Jump!!
+ AddSpeedY(5.2); // Jump!!
}
}
@@ -310,9 +310,19 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
Distance.y = 0;
Distance.Normalize();
- Distance *= 5;
- SetSpeedX(Distance.x);
- SetSpeedZ(Distance.z);
+
+ if (m_bOnGround)
+ {
+ Distance *= 2.5;
+ }
+ else
+ {
+ // Don't let the mob move too much if he's falling.
+ Distance *= 0.25;
+ }
+
+ AddSpeedX(Distance.x);
+ AddSpeedZ(Distance.z);
if (m_EMState == ESCAPING)
{ //Runs Faster when escaping :D otherwise they just walk away
diff --git a/src/main.cpp b/src/main.cpp
index 68eea7f4d..6925d9ff1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -61,7 +61,7 @@ void NonCtrlHandler(int a_Signal)
std::signal(SIGSEGV, SIG_DFL);
LOGERROR(" D: | MCServer has encountered an error and needs to close");
LOGERROR("Details | SIGSEGV: Segmentation fault");
- exit(EXIT_FAILURE);
+ abort();
}
case SIGABRT:
#ifdef SIGABRT_COMPAT
@@ -71,7 +71,7 @@ void NonCtrlHandler(int a_Signal)
std::signal(a_Signal, SIG_DFL);
LOGERROR(" D: | MCServer has encountered an error and needs to close");
LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault");
- exit(EXIT_FAILURE);
+ abort();
}
case SIGINT:
case SIGTERM: