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-rw-r--r--src/Entities/Player.cpp13
-rw-r--r--src/Entities/Player.h5
2 files changed, 17 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 761337a30..e4192140a 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1880,6 +1880,19 @@ AString cPlayer::GetPlayerListName(void) const
+void cPlayer::SetDraggingItem(const cItem & a_Item)
+{
+ if (GetWindow() != nullptr)
+ {
+ m_DraggingItem = a_Item;
+ GetClientHandle()->SendInventorySlot(-1, -1, m_DraggingItem);
+ }
+}
+
+
+
+
+
void cPlayer::TossEquippedItem(char a_Amount)
{
cItems Drops;
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index dc8f07823..95b21ec9a 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -404,7 +404,10 @@ public:
void SendExperience(void);
/** In UI windows, get the item that the player is dragging */
- cItem & GetDraggingItem(void) {return m_DraggingItem; }
+ cItem & GetDraggingItem(void) {return m_DraggingItem; } // tolua_export
+
+ /** In UI windows, set the item that the player is dragging */
+ void SetDraggingItem(const cItem & a_Item); // tolua_export
// In UI windows, when inventory-painting:
/** Clears the list of slots that are being inventory-painted. To be used by cWindow only */