diff options
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/ManualBindings.cpp | 32 | ||||
-rw-r--r-- | src/Entities/Entity.h | 8 |
2 files changed, 34 insertions, 6 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 1ab3cbaa0..bf53b8b7c 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -4081,6 +4081,37 @@ static int tolua_cCuboid_Move(lua_State * tolua_S) +static int tolua_cEntity_Destroy(lua_State * tolua_S) +{ + // Check the params: + cLuaState L(tolua_S); + if (!L.CheckParamSelf("cEntity")) + { + return 0; + } + + // Get the params: + cEntity * self = nullptr; + L.GetStackValue(1, self); + + if (lua_gettop(L) == 2) + { + LOGWARNING("cEntity:Destroy(bool) is deprecated, use cEntity:Destroy() instead."); + } + + if (self->IsPlayer()) + { + return L.ApiParamError("Cannot call cEntity:Destroy() on a cPlayer, use cClientHandle:Kick() instead."); + } + + self->Destroy(); + return 0; +} + + + + + static int tolua_cEntity_IsSubmerged(lua_State * tolua_S) { // Check the params: @@ -4256,6 +4287,7 @@ void cManualBindings::Bind(lua_State * tolua_S) tolua_beginmodule(tolua_S, "cEntity"); tolua_constant(tolua_S, "INVALID_ID", cEntity::INVALID_ID); + tolua_function(tolua_S, "Destroy", tolua_cEntity_Destroy); tolua_function(tolua_S, "IsSubmerged", tolua_cEntity_IsSubmerged); tolua_function(tolua_S, "IsSwimming", tolua_cEntity_IsSwimming); tolua_function(tolua_S, "GetPosition", tolua_cEntity_GetPosition); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index ecc94efc9..e51984225 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -289,14 +289,10 @@ public: If this returns false, you must stop using the cEntity pointer you have. */ bool IsTicking(void) const; + // tolua_end /** Destroys the entity, schedules it for memory freeing and broadcasts the DestroyEntity packet */ virtual void Destroy(); - - OBSOLETE void Destroy(bool a_ShouldBroadcast) - { - LOGWARNING("cEntity:Destory(bool) is deprecated, use cEntity:Destroy() instead."); - Destroy(); - } + // tolua_begin /** Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called */ void TakeDamage(cEntity & a_Attacker); |