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-rw-r--r--src/Blocks/BlockConcretePowder.h106
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Blocks/CMakeLists.txt1
-rw-r--r--src/Entities/FallingBlock.cpp7
-rw-r--r--src/Simulator/SandSimulator.cpp5
5 files changed, 121 insertions, 0 deletions
diff --git a/src/Blocks/BlockConcretePowder.h b/src/Blocks/BlockConcretePowder.h
new file mode 100644
index 000000000..4b2a81b2a
--- /dev/null
+++ b/src/Blocks/BlockConcretePowder.h
@@ -0,0 +1,106 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockConcretePowderHandler :
+ public cBlockHandler
+{
+public:
+ cBlockConcretePowderHandler(BLOCKTYPE a_BlockType):
+ cBlockHandler(a_BlockType)
+ {
+ }
+
+
+
+
+
+ virtual void Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
+ {
+ if (GetSoaked(Vector3i(a_RelX, a_RelY, a_RelZ), a_Chunk))
+ {
+ return;
+ }
+ cBlockHandler::Check(a_ChunkInterface, a_PluginInterface, a_RelX, a_RelY, a_RelZ, a_Chunk);
+ }
+
+
+
+
+
+ /** Check blocks above and around to see if they are water. If one is, convert this into concrete block.
+ Returns TRUE if the block was changed. */
+ bool GetSoaked(Vector3i a_Rel, cChunk & a_Chunk)
+ {
+ static const std::array<Vector3i, 5> WaterCheck
+ {
+ {
+ { 1, 0, 0},
+ {-1, 0, 0},
+ { 0, 0, 1},
+ { 0, 0, -1},
+ { 0, 1, 0},
+ }
+ };
+
+ bool ShouldSoak = std::any_of(WaterCheck.cbegin(), WaterCheck.cend(), [a_Rel, & a_Chunk](Vector3i a_Offset)
+ {
+ BLOCKTYPE NeighborType;
+ return (
+ a_Chunk.UnboundedRelGetBlockType(a_Rel.x + a_Offset.x, a_Rel.y + a_Offset.y, a_Rel.z + a_Offset.z, NeighborType)
+ && IsBlockWater(NeighborType)
+ );
+ }
+ );
+
+ if (ShouldSoak)
+ {
+ NIBBLETYPE BlockMeta;
+ BlockMeta = a_Chunk.GetMeta(a_Rel.x, a_Rel.y, a_Rel.z);
+ a_Chunk.SetBlock(a_Rel.x, a_Rel.y, a_Rel.z, E_BLOCK_CONCRETE, BlockMeta);
+ return true;
+ }
+ return false;
+ }
+
+
+
+
+
+ virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
+ {
+ switch (a_Meta)
+ {
+ case E_META_CONCRETE_POWDER_WHITE: return 8;
+ case E_META_CONCRETE_POWDER_ORANGE: return 15;
+ case E_META_CONCRETE_POWDER_MAGENTA: return 16;
+ case E_META_CONCRETE_POWDER_LIGHTBLUE: return 17;
+ case E_META_CONCRETE_POWDER_YELLOW: return 18;
+ case E_META_CONCRETE_POWDER_LIGHTGREEN: return 19;
+ case E_META_CONCRETE_POWDER_PINK: return 20;
+ case E_META_CONCRETE_POWDER_GRAY: return 21;
+ case E_META_CONCRETE_POWDER_LIGHTGRAY: return 22;
+ case E_META_CONCRETE_POWDER_CYAN: return 23;
+ case E_META_CONCRETE_POWDER_PURPLE: return 24;
+ case E_META_CONCRETE_POWDER_BLUE: return 25;
+ case E_META_CONCRETE_POWDER_BROWN: return 26;
+ case E_META_CONCRETE_POWDER_GREEN: return 27;
+ case E_META_CONCRETE_POWDER_RED: return 28;
+ case E_META_CONCRETE_POWDER_BLACK: return 29;
+ default:
+ {
+ ASSERT(!"Unhandled meta in concrete powder handler!");
+ return 0;
+ }
+ }
+ }
+};
+
+
+
+
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 9fc41de76..fb097c395 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -20,6 +20,7 @@
#include "BlockCocoaPod.h"
#include "BlockCommandBlock.h"
#include "BlockComparator.h"
+#include "BlockConcretePowder.h"
#include "BlockCrops.h"
#include "BlockDeadBush.h"
#include "BlockDirt.h"
@@ -210,6 +211,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_COCOA_POD: return new cBlockCocoaPodHandler (a_BlockType);
case E_BLOCK_COMMAND_BLOCK: return new cBlockCommandBlockHandler (a_BlockType);
case E_BLOCK_ACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
+ case E_BLOCK_CONCRETE_POWDER: return new cBlockConcretePowderHandler (a_BlockType);
case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType);
case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType);
diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt
index bc1b62290..496ec69e4 100644
--- a/src/Blocks/CMakeLists.txt
+++ b/src/Blocks/CMakeLists.txt
@@ -26,6 +26,7 @@ SET (HDRS
BlockCocoaPod.h
BlockCommandBlock.h
BlockComparator.h
+ BlockConcretePowder.h
BlockCrops.h
BlockDeadBush.h
BlockDirt.h
diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp
index ae5bbd366..cbbb97202 100644
--- a/src/Entities/FallingBlock.cpp
+++ b/src/Entities/FallingBlock.cpp
@@ -86,6 +86,13 @@ void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
Destroy(true);
return;
}
+ else if ((m_BlockType == E_BLOCK_CONCRETE_POWDER) && IsBlockWater(BlockBelow))
+ {
+ // Concrete powder falling into water solidifies on the first water it touches
+ cSandSimulator::FinishFalling(m_World, BlockX, BlockY, BlockZ, E_BLOCK_CONCRETE, m_BlockMeta);
+ Destroy(true);
+ return;
+ }
float MilliDt = a_Dt.count() * 0.001f;
AddSpeedY(MilliDt * -9.8f);
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index 01e699b49..d10523c61 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -319,6 +319,11 @@ void cSandSimulator::DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int
{
BlockY = y + 1;
}
+ else if ((FallingBlockType == E_BLOCK_CONCRETE_POWDER) && IsBlockWater(BlockType))
+ {
+ FallingBlockType = E_BLOCK_CONCRETE;
+ BlockY = y;
+ }
else
{
// Can fall further down