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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp31
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h2
2 files changed, 16 insertions, 17 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index eff11bd01..f20f396f2 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -788,12 +788,12 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int
{
WereItrsChanged = QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false);
}
- else
+ else if (a_Itr != m_RepeatersDelayList->end())
{
return;
}
}
- else
+ else if (a_Itr != m_RepeatersDelayList->end())
{
return;
}
@@ -1429,8 +1429,7 @@ bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_RelBlockX, int
-// IsRepeaterPowered tests if a repeater should be powered by testing for power sources behind the repeater.
-// It takes the coordinates of the repeater the the meta value.
+
bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta)
{
// Repeaters cannot be powered by any face except their back; verify that this is true for a source
@@ -1510,19 +1509,19 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
case 0x0:
case 0x2:
{
- // Check if eastern(right) neighbor is a powered on repeater who is facing us.
+ // Check if eastern(right) neighbor is a powered on repeater who is facing us
BLOCKTYPE Block = 0;
if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) // Is right neighbor a powered repeater?
{
NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ) & 0x3;
- if (OtherRepeaterDir == 0x3) { return true; } // If so, I am latched/locked.
+ if (OtherRepeaterDir == 0x3) { return true; } // If so, I am latched/locked
}
- // Check if western(left) neighbor is a powered on repeater who is facing us.
+ // Check if western(left) neighbor is a powered on repeater who is facing us
if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
{
NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX -1, a_RelBlockY, a_RelBlockZ) & 0x3;
- if (OtherRepeaterDir == 0x1) { return true; } // If so, I am latched/locked.
+ if (OtherRepeaterDir == 0x1) { return true; } // If so, I am latched/locked
}
break;
@@ -1532,26 +1531,26 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
case 0x1:
case 0x3:
{
- // Check if southern(down) neighbor is a powered on repeater who is facing us.
+ // Check if southern(down) neighbor is a powered on repeater who is facing us
BLOCKTYPE Block = 0;
if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
{
NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1) & 0x3;
- if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked.
+ if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked
}
- // Check if northern(up) neighbor is a powered on repeater who is facing us.
+ // Check if northern(up) neighbor is a powered on repeater who is facing us
if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
{
NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1) & 0x3;
- if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked.
+ if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked
}
break;
}
}
- return false; // None of the checks succeeded, I am not a locked repeater.
+ return false; // None of the checks succeeded, I am not a locked repeater
}
@@ -1610,7 +1609,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBloc
{
continue;
}
- a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel);
+ a_PowerLevel = itr->a_PowerLevel;
}
for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list
@@ -1619,10 +1618,10 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBloc
{
continue;
}
- a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel);
+ a_PowerLevel = itr->a_PowerLevel;
}
- return (a_PowerLevel != 0); // Source was in front of the piston's front face
+ return (a_PowerLevel != 0); // Answer the inital question: is the wire powered?
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index 83076311a..1d6a49aca 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -156,7 +156,7 @@ private:
bool AreCoordsLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Returns if a coordinate was marked as simulated (for blocks toggleable by players) */
bool AreCoordsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool IsCurrentStatePowered);
- /** Returns if a repeater is powered */
+ /** Returns if a repeater is powered by testing for power sources behind the repeater */
bool IsRepeaterPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta);
/** Returns if a repeater is locked */
bool IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta);