diff options
Diffstat (limited to 'src/WorldStorage')
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 70 | ||||
-rw-r--r-- | src/WorldStorage/WSSCompact.cpp | 6 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.cpp | 48 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 45 |
4 files changed, 80 insertions, 89 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index e79cc291d..f78ee405b 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -66,8 +66,17 @@ Since only the header is actually in the memory, this number can be high, but st */ #define MAX_MCA_FILES 32 -/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities -#define CHUNK_INFLATE_MAX 256 KiB +#define LOAD_FAILED(CHX, CHZ) \ + { \ + const int RegionX = FAST_FLOOR_DIV(CHX, 32); \ + const int RegionZ = FAST_FLOOR_DIV(CHZ, 32); \ + LOGERROR("%s (%d): Loading chunk [%d, %d] from file r.%d.%d.mca failed. " \ + "The server will now abort in order to avoid further data loss. " \ + "Please add the reported file and this message to the issue report.", \ + __FUNCTION__, __LINE__, CHX, CHZ, RegionX, RegionZ \ + ); \ + *((volatile int *)0) = 0; /* Crash intentionally */ \ + } @@ -248,29 +257,22 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk) bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data) { - // Decompress the data: - char Uncompressed[CHUNK_INFLATE_MAX]; - z_stream strm; - strm.zalloc = (alloc_func)NULL; - strm.zfree = (free_func)NULL; - strm.opaque = NULL; - inflateInit(&strm); - strm.next_out = (Bytef *)Uncompressed; - strm.avail_out = sizeof(Uncompressed); - strm.next_in = (Bytef *)a_Data.data(); - strm.avail_in = (uInt)a_Data.size(); - int res = inflate(&strm, Z_FINISH); - inflateEnd(&strm); - if (res != Z_STREAM_END) + // Uncompress the data: + AString Uncompressed; + int res = InflateString(a_Data.data(), a_Data.size(), Uncompressed); + if (res != Z_OK) { + LOGWARNING("Uncompressing chunk [%d, %d] failed: %d", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, res); + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } // Parse the NBT data: - cParsedNBT NBT(Uncompressed, strm.total_out); + cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); if (!NBT.IsValid()) { // NBT Parsing failed + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } @@ -317,11 +319,19 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT int Level = a_NBT.FindChildByName(0, "Level"); if (Level < 0) { + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } int Sections = a_NBT.FindChildByName(Level, "Sections"); - if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound)) + if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List)) + { + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); + return false; + } + eTagType SectionsType = a_NBT.GetChildrenType(Sections); + if ((SectionsType != TAG_Compound) && (SectionsType != TAG_End)) { + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child)) @@ -585,7 +595,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con // Get the BlockEntity's position int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, Child, x, y, z)) + if (!GetBlockEntityNBTPos(a_NBT, Child, x, y, z) || (y < 0) || (y >= cChunkDef::Height)) { LOGWARNING("Bad block entity, missing the coords. Will be ignored."); continue; @@ -2811,30 +2821,42 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a } unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]); unsigned ChunkOffset = ChunkLocation >> 8; + if (ChunkOffset <= 2) + { + return false; + } m_File.Seek((int)ChunkOffset * 4096); int ChunkSize = 0; if (m_File.Read(&ChunkSize, 4) != 4) { + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } ChunkSize = ntohl((u_long)ChunkSize); char CompressionType = 0; if (m_File.Read(&CompressionType, 1) != 1) { + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } if (CompressionType != 2) { // Chunk is in an unknown compression + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } ChunkSize--; // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly a_Data.assign(ChunkSize, '\0'); - return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize); + if (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize) + { + return true; + } + LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); + return false; } @@ -2889,7 +2911,13 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri // Store the header: ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number - ASSERT(ChunkSize < 256); + if (ChunkSize > 255) + { + LOGWARNING("Cannot save chunk [%d, %d], the data is too large (%u KiB, maximum is 1024 KiB). Remove some entities and retry.", + a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, (unsigned)(ChunkSize * 4) + ); + return false; + } m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize); if (m_File.Seek(0) < 0) { diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index 58f9e3cab..6760186b2 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -980,7 +980,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) { // Chunk not valid - LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); + LOG("cWSSCompact: Trying to save chunk [%d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } @@ -999,7 +999,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor); if (errorcode != Z_OK) { - LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); + LOGERROR("Error %i compressing data for chunk [%d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } @@ -1010,7 +1010,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld sChunkHeader * Header = new sChunkHeader; if (Header == NULL) { - LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); + LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); return false; } Header->m_CompressedSize = (int)CompressedData.size(); diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 707e8f929..179cf9393 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -141,9 +141,11 @@ size_t cWorldStorage::GetSaveQueueLength(void) -void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) +void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ) { - m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); + ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ)); + + m_LoadQueue.EnqueueItem(cChunkCoords(a_ChunkX, a_ChunkZ)); m_Event.Set(); } @@ -151,9 +153,11 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo -void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ) { - m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); + ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ)); + + m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkZ)); m_Event.Set(); } @@ -161,9 +165,9 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ) { - m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, true)); + m_LoadQueue.Remove(cChunkCoords(a_ChunkX, a_ChunkZ)); } @@ -242,22 +246,14 @@ void cWorldStorage::Execute(void) bool cWorldStorage::LoadOneChunk(void) { - sChunkLoad ToLoad(0, 0, 0, false); + cChunkCoords ToLoad(0, 0); bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad); - if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ)) + + if (ShouldLoad) { - if (ToLoad.m_Generate) - { - // The chunk couldn't be loaded, generate it: - m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); - } - else - { - // TODO: Notify the world that the load has failed: - // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); - } + return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ); } - return ShouldLoad; + return false; } @@ -266,7 +262,7 @@ bool cWorldStorage::LoadOneChunk(void) bool cWorldStorage::SaveOneChunk(void) { - cChunkCoords ToSave(0, 0, 0); + cChunkCoords ToSave(0, 0); bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave); if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) { @@ -283,15 +279,11 @@ bool cWorldStorage::SaveOneChunk(void) -bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkZ) { - if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) - { - // Already loaded (can happen, since the queue is async) - return true; - } + ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ)); - cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkCoords Coords(a_ChunkX, a_ChunkZ); // First try the schema that is used for saving if (m_SaveSchema->LoadChunk(Coords)) @@ -309,7 +301,7 @@ bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) } // Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true): - m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); + m_World->ChunkLoadFailed(a_ChunkX, a_ChunkZ); return false; } diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index dd07ecb64..fc7e9f84c 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -64,13 +64,10 @@ public: cWorldStorage(void); ~cWorldStorage(); - void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true - void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void QueueLoadChunk(int a_ChunkX, int a_ChunkZ); + void QueueSaveChunk(int a_ChunkX, int a_ChunkZ); - /// Loads the chunk specified; returns true on success, false on failure - bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void UnqueueLoad(int a_ChunkX, int a_ChunkZ); void UnqueueSave(const cChunkCoords & a_Chunk); bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args @@ -84,40 +81,10 @@ public: protected: - struct sChunkLoad - { - int m_ChunkX; - int m_ChunkY; - int m_ChunkZ; - bool m_Generate; // If true, the chunk will be generated if it cannot be loaded - - sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {} - - bool operator ==(const sChunkLoad other) const - { - return ( - (this->m_ChunkX == other.m_ChunkX) && - (this->m_ChunkY == other.m_ChunkY) && - (this->m_ChunkZ == other.m_ChunkZ) - ); - } - } ; - - struct FuncTable - { - static void Delete(sChunkLoad) {} - static void Combine(sChunkLoad & a_orig, const sChunkLoad a_new) - { - a_orig.m_Generate |= a_new.m_Generate; - } - }; - - typedef cQueue<sChunkLoad, FuncTable> sChunkLoadQueue; - cWorld * m_World; AString m_StorageSchemaName; - sChunkLoadQueue m_LoadQueue; + cChunkCoordsQueue m_LoadQueue; cChunkCoordsQueue m_SaveQueue; /// All the storage schemas (all used for loading) @@ -125,7 +92,11 @@ protected: /// The one storage schema used for saving cWSSchema * m_SaveSchema; + + /// Loads the chunk specified; returns true on success, false on failure + bool LoadChunk(int a_ChunkX, int a_ChunkZ); + void InitSchemas(int a_StorageCompressionFactor); virtual void Execute(void) override; |