diff options
Diffstat (limited to '')
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 15 | ||||
-rwxr-xr-x | src/WorldStorage/WSSAnvil.cpp | 12 |
2 files changed, 22 insertions, 5 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index d474f59e1..480558fa3 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -107,7 +107,7 @@ void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AStrin ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) || (a_Item.m_RepairCost > 0) || (a_Item.m_CustomName != "") || - (a_Item.m_Lore != "") + (!a_Item.m_LoreTable.empty()) ) { m_Writer.BeginCompound("tag"); @@ -116,16 +116,23 @@ void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AStrin m_Writer.AddInt("RepairCost", a_Item.m_RepairCost); } - if ((a_Item.m_CustomName != "") || (a_Item.m_Lore != "")) + if ((a_Item.m_CustomName != "") || (!a_Item.m_LoreTable.empty())) { m_Writer.BeginCompound("display"); if (a_Item.m_CustomName != "") { m_Writer.AddString("Name", a_Item.m_CustomName); } - if (a_Item.m_Lore != "") + if (!a_Item.m_LoreTable.empty()) { - m_Writer.AddString("Lore", a_Item.m_Lore); + m_Writer.BeginList("Lore", TAG_String); + + for (const auto & Line : a_Item.m_LoreTable) + { + m_Writer.AddString("", Line); + } + + m_Writer.EndList(); } m_Writer.EndCompound(); } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 14d5738c2..77d1e46b8 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -804,7 +804,17 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ int Lore = a_NBT.FindChildByName(DisplayTag, "Lore"); if ((Lore > 0) && (a_NBT.GetType(Lore) == TAG_String)) { - a_Item.m_Lore = a_NBT.GetString(Lore); + // Legacy string lore + a_Item.m_LoreTable = StringSplit(a_NBT.GetString(Lore), "`"); + } + else if ((Lore > 0) && (a_NBT.GetType(Lore) == TAG_List)) + { + // Lore table + a_Item.m_LoreTable.clear(); + for (int loretag = a_NBT.GetFirstChild(Lore); loretag >= 0; loretag = a_NBT.GetNextSibling(loretag)) // Loop through array of strings + { + a_Item.m_LoreTable.push_back(a_NBT.GetString(loretag)); + } } } |