diff options
Diffstat (limited to 'src/WorldStorage/WorldStorage.h')
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index ab8a7f44b..e171aad43 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -37,11 +37,11 @@ class cWSSchema abstract public: cWSSchema(cWorld * a_World) : m_World(a_World) {} virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual - + virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0; virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0; virtual const AString GetName(void) const = 0; - + protected: cWorld * m_World; @@ -58,7 +58,7 @@ class cWorldStorage : public cIsThread { typedef cIsThread super; - + public: cWorldStorage(void); @@ -71,16 +71,16 @@ public: /** Queues a chunk to be saved, asynchronously. The callback, if specified, will be called with the result of the save operation. */ void QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr); - + bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event void WaitForFinish(void); void WaitForLoadQueueEmpty(void); void WaitForSaveQueueEmpty(void); - + size_t GetLoadQueueLength(void); size_t GetSaveQueueLength(void); - + protected: cWorld * m_World; @@ -88,27 +88,27 @@ protected: cChunkCoordsQueue m_LoadQueue; cChunkCoordsQueue m_SaveQueue; - + /** All the storage schemas (all used for loading) */ cWSSchemaList m_Schemas; - + /** The one storage schema used for saving */ cWSSchema * m_SaveSchema; /** Set when there's any addition to the queues */ cEvent m_Event; - + /** Loads the chunk specified; returns true on success, false on failure */ bool LoadChunk(int a_ChunkX, int a_ChunkZ); void InitSchemas(int a_StorageCompressionFactor); - + virtual void Execute(void) override; - + /** Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue */ bool LoadOneChunk(void); - + /** Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue */ bool SaveOneChunk(void); } ; |