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-rw-r--r--src/WorldStorage/FireworksSerializer.cpp256
1 files changed, 256 insertions, 0 deletions
diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp
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+++ b/src/WorldStorage/FireworksSerializer.cpp
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+
+#include "Globals.h"
+#include "FireworksSerializer.h"
+#include "WorldStorage/FastNBT.h"
+
+
+
+
+
+void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFastNBTWriter & a_Writer, const ENUM_ITEM_ID a_Type)
+{
+ switch (a_Type)
+ {
+ case E_ITEM_FIREWORK_ROCKET:
+ {
+ a_Writer.BeginCompound("Fireworks");
+ a_Writer.AddByte("Flight", a_FireworkItem.m_FlightTimeInTicks / 20);
+ a_Writer.BeginList("Explosions", TAG_Compound);
+ a_Writer.BeginCompound("");
+ a_Writer.AddByte("Flicker", a_FireworkItem.m_HasFlicker);
+ a_Writer.AddByte("Trail", a_FireworkItem.m_HasTrail);
+ a_Writer.AddByte("Type", a_FireworkItem.m_Type);
+ a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size());
+ a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size());
+ a_Writer.EndCompound();
+ a_Writer.EndList();
+ a_Writer.EndCompound();
+ break;
+ }
+ case E_ITEM_FIREWORK_STAR:
+ {
+ a_Writer.BeginCompound("Explosion");
+ a_Writer.AddByte("Flicker", a_FireworkItem.m_HasFlicker);
+ a_Writer.AddByte("Trail", a_FireworkItem.m_HasTrail);
+ a_Writer.AddByte("Type", a_FireworkItem.m_Type);
+ if (!a_FireworkItem.m_Colours.empty())
+ {
+ a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size());
+ }
+ if (!a_FireworkItem.m_FadeColours.empty())
+ {
+ a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size());
+ }
+ a_Writer.EndCompound();
+ break;
+ }
+ default: ASSERT(!"Unhandled firework item!"); break;
+ }
+}
+
+
+
+
+
+void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNBT & a_NBT, int a_TagIdx, const ENUM_ITEM_ID a_Type)
+{
+ if (a_TagIdx < 0)
+ {
+ return;
+ }
+
+ switch (a_Type)
+ {
+ case E_ITEM_FIREWORK_STAR:
+ {
+ for (int explosiontag = a_NBT.GetFirstChild(a_TagIdx); explosiontag >= 0; explosiontag = a_NBT.GetNextSibling(explosiontag))
+ {
+ eTagType TagType = a_NBT.GetType(explosiontag);
+ if (TagType == TAG_Byte) // Custon name tag
+ {
+ AString ExplosionName = a_NBT.GetName(explosiontag);
+
+ if (ExplosionName == "Flicker")
+ {
+ a_FireworkItem.m_HasFlicker = (a_NBT.GetByte(explosiontag) == 1);
+ }
+ else if (ExplosionName == "Trail")
+ {
+ a_FireworkItem.m_HasTrail = (a_NBT.GetByte(explosiontag) == 1);
+ }
+ else if (ExplosionName == "Type")
+ {
+ a_FireworkItem.m_Type = a_NBT.GetByte(explosiontag);
+ }
+ }
+ else if (TagType == TAG_IntArray)
+ {
+ AString ExplosionName = a_NBT.GetName(explosiontag);
+
+ if (ExplosionName == "Colors")
+ {
+ // Divide by four as data length returned in bytes
+ int DataLength = a_NBT.GetDataLength(explosiontag);
+ // round to the next highest multiple of four
+ DataLength -= DataLength % 4;
+ if (DataLength == 0)
+ {
+ continue;
+ }
+
+ const char * ColourData = (a_NBT.GetData(explosiontag));
+ for (int i = 0; i < DataLength; i += 4 /* Size of network int*/)
+ {
+ a_FireworkItem.m_Colours.push_back(GetBEInt(ColourData + i));
+ }
+ }
+ else if (ExplosionName == "FadeColors")
+ {
+ int DataLength = a_NBT.GetDataLength(explosiontag) / 4;
+ // round to the next highest multiple of four
+ DataLength -= DataLength % 4;
+ if (DataLength == 0)
+ {
+ continue;
+ }
+
+ const char * FadeColourData = (a_NBT.GetData(explosiontag));
+ for (int i = 0; i < DataLength; i += 4 /* Size of network int*/)
+ {
+ a_FireworkItem.m_FadeColours.push_back(GetBEInt(FadeColourData + i));
+ }
+ }
+ }
+ }
+ break;
+ }
+ case E_ITEM_FIREWORK_ROCKET:
+ {
+ for (int fireworkstag = a_NBT.GetFirstChild(a_TagIdx); fireworkstag >= 0; fireworkstag = a_NBT.GetNextSibling(fireworkstag))
+ {
+ eTagType TagType = a_NBT.GetType(fireworkstag);
+ if (TagType == TAG_Byte) // Custon name tag
+ {
+ if (a_NBT.GetName(fireworkstag) == "Flight")
+ {
+ a_FireworkItem.m_FlightTimeInTicks = a_NBT.GetByte(fireworkstag) * 20;
+ }
+ }
+ else if ((TagType == TAG_List) && (a_NBT.GetName(fireworkstag) == "Explosions"))
+ {
+ int ExplosionsChild = a_NBT.GetFirstChild(fireworkstag);
+ if ((a_NBT.GetType(ExplosionsChild) == TAG_Compound) && (a_NBT.GetName(ExplosionsChild).empty()))
+ {
+ ParseFromNBT(a_FireworkItem, a_NBT, ExplosionsChild, E_ITEM_FIREWORK_STAR);
+ }
+ }
+ }
+ break;
+ }
+ default: ASSERT(!"Unhandled firework item!"); break;
+ }
+}
+
+
+
+
+
+AString cFireworkItem::ColoursToString(const cFireworkItem & a_FireworkItem)
+{
+ AString Result;
+
+ for (std::vector<int>::const_iterator itr = a_FireworkItem.m_Colours.begin(); itr != a_FireworkItem.m_Colours.end(); ++itr)
+ {
+ AppendPrintf(Result, "%i;", *itr);
+ }
+
+ return Result;
+}
+
+
+
+
+
+void cFireworkItem::ColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem)
+{
+ AStringVector Split = StringSplit(a_String, ";");
+
+ for (size_t itr = 0; itr < Split.size(); ++itr)
+ {
+ if (Split[itr].empty())
+ {
+ continue;
+ }
+
+ a_FireworkItem.m_Colours.push_back(atoi(Split[itr].c_str()));
+ }
+}
+
+
+
+
+
+AString cFireworkItem::FadeColoursToString(const cFireworkItem & a_FireworkItem)
+{
+ AString Result;
+
+ for (std::vector<int>::const_iterator itr = a_FireworkItem.m_FadeColours.begin(); itr != a_FireworkItem.m_FadeColours.end(); ++itr)
+ {
+ AppendPrintf(Result, "%i;", *itr);
+ }
+
+ return Result;
+}
+
+
+
+
+
+void cFireworkItem::FadeColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem)
+{
+ AStringVector Split = StringSplit(a_String, ";");
+
+ for (size_t itr = 0; itr < Split.size(); ++itr)
+ {
+ if (Split[itr].empty())
+ {
+ continue;
+ }
+
+ a_FireworkItem.m_FadeColours.push_back(atoi(Split[itr].c_str()));
+ }
+}
+
+
+
+
+
+int cFireworkItem::GetVanillaColourCodeFromDye(short a_DyeMeta)
+{
+ /*
+ Colours are supposed to be calculated via: R << 16 + G << 8 + B
+ However, the RGB values fireworks use aren't the same as the ones for dyes (the ones listed in the MC Wiki)
+ Therefore, here is a list of numbers gotten via the Protocol Proxy
+ */
+
+ switch (a_DyeMeta)
+ {
+ case E_META_DYE_BLACK: return 0x1E1B1B;
+ case E_META_DYE_RED: return 0xB3312C;
+ case E_META_DYE_GREEN: return 0x3B511A;
+ case E_META_DYE_BROWN: return 0x51301A;
+ case E_META_DYE_BLUE: return 0x253192;
+ case E_META_DYE_PURPLE: return 0x7B2FBE;
+ case E_META_DYE_CYAN: return 0x287697;
+ case E_META_DYE_LIGHTGRAY: return 0xABABAB;
+ case E_META_DYE_GRAY: return 0x434343;
+ case E_META_DYE_PINK: return 0xD88198;
+ case E_META_DYE_LIGHTGREEN: return 0x41CD34;
+ case E_META_DYE_YELLOW: return 0xDECF2A;
+ case E_META_DYE_LIGHTBLUE: return 0x6689D3;
+ case E_META_DYE_MAGENTA: return 0xC354CD;
+ case E_META_DYE_ORANGE: return 0xEB8844;
+ case E_META_DYE_WHITE: return 0xF0F0F0;
+ default: ASSERT(!"Unhandled dye meta whilst trying to get colour code for fireworks!"); return 0;
+ }
+}