diff options
Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 28 |
1 files changed, 12 insertions, 16 deletions
diff --git a/src/World.h b/src/World.h index fb2bdfacc..b2d996870 100644 --- a/src/World.h +++ b/src/World.h @@ -307,10 +307,6 @@ public: The entity is added lazily - this function only puts it in a queue that is then processed by the Tick thread. */ void AddEntity(OwnedEntity a_Entity); - /** Returns true if an entity with the specified UniqueID exists in the world. - Note: Only loaded chunks are considered. */ - bool HasEntity(UInt32 a_UniqueID); - /** Removes the entity from the world. Returns an owning reference to the found entity. */ OwnedEntity RemoveEntity(cEntity & a_Entity); @@ -410,7 +406,7 @@ public: The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) */ void FastSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - m_ChunkMap->FastSetBlock(a_BlockPos, a_BlockType, a_BlockMeta); + m_ChunkMap.FastSetBlock(a_BlockPos, a_BlockType, a_BlockMeta); } /** OBSOLETE, use the Vector3-based overload instead. @@ -424,32 +420,32 @@ public: /** Returns the block type at the specified position. Returns 0 if the chunk is not valid. */ - BLOCKTYPE GetBlock(Vector3i a_BlockPos) + BLOCKTYPE GetBlock(Vector3i a_BlockPos) const { - return m_ChunkMap->GetBlock(a_BlockPos); + return m_ChunkMap.GetBlock(a_BlockPos); } /** OBSOLETE, use the Vector3-based overload instead. Returns the block type at the specified position. Returns 0 if the chunk is not valid. */ - BLOCKTYPE GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) + BLOCKTYPE GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) const { - return m_ChunkMap->GetBlock({a_BlockX, a_BlockY, a_BlockZ}); + return m_ChunkMap.GetBlock({a_BlockX, a_BlockY, a_BlockZ}); } /** Returns the block meta at the specified position. Returns 0 if the chunk is not valid. */ - NIBBLETYPE GetBlockMeta(Vector3i a_BlockPos) + NIBBLETYPE GetBlockMeta(Vector3i a_BlockPos) const { - return m_ChunkMap->GetBlockMeta(a_BlockPos); + return m_ChunkMap.GetBlockMeta(a_BlockPos); } /** OBSOLETE, use the Vector3-based overload instead. Returns the block meta at the specified position. Returns 0 if the chunk is not valid. */ - NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) + NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) const { - return m_ChunkMap->GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}); + return m_ChunkMap.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}); } /** Sets the meta for the specified block, while keeping the blocktype. @@ -808,7 +804,7 @@ public: bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp /** a_Player is using block entity at [x, y, z], handle that: */ - void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export + void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { m_ChunkMap.UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export /** Calls the callback for the chunk specified, with ChunkMapCS locked. Returns false if the chunk doesn't exist, otherwise returns the same value as the callback */ @@ -1048,7 +1044,7 @@ public: cChunkGeneratorThread & GetGenerator(void) { return m_Generator; } cWorldStorage & GetStorage (void) { return m_Storage; } - cChunkMap * GetChunkMap (void) { return m_ChunkMap.get(); } + cChunkMap * GetChunkMap (void) { return &m_ChunkMap; } /** Causes the specified block to be ticked on the next Tick() call. Only one block coord per chunk may be set, a second call overwrites the first call */ @@ -1211,7 +1207,7 @@ private: unsigned int m_MaxPlayers; - std::unique_ptr<cChunkMap> m_ChunkMap; + cChunkMap m_ChunkMap; bool m_bAnimals; std::set<eMonsterType> m_AllowedMobs; |