diff options
Diffstat (limited to '')
-rw-r--r-- | src/World.h | 88 |
1 files changed, 56 insertions, 32 deletions
diff --git a/src/World.h b/src/World.h index a9b1ca2cb..92fc66c8c 100644 --- a/src/World.h +++ b/src/World.h @@ -46,7 +46,10 @@ class cChestEntity; class cDispenserEntity; class cFurnaceEntity; class cNoteEntity; +class cMobHeadEntity; class cMobCensus; +class cCompositeChat; +class cCuboid; typedef std::list< cPlayer * > cPlayerList; @@ -57,6 +60,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cNoteEntity> cNoteBlockCallback; typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; +typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback; @@ -64,7 +68,10 @@ typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; // tolua_begin -class cWorld : public cForEachChunkProvider, public cWorldInterface, public cBroadcastInterface +class cWorld : + public cForEachChunkProvider, + public cWorldInterface, + public cBroadcastInterface { public: @@ -100,6 +107,15 @@ public: } ; + class cTaskUnloadUnusedChunks : + public cTask + { + protected: + // cTask overrides: + virtual void Run(cWorld & a_World) override; + }; + + static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates { return "cWorld"; @@ -159,16 +175,15 @@ public: void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude - void LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const cClientHandle * a_Exclude = NULL); - void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtDeath, a_Exclude); } - // tolua_begin - void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtCustom, a_Exclude); } - void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtInformation, a_Exclude); } - void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); } - void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtSuccess, a_Exclude); } - void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtWarning, a_Exclude); } - void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); } + void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL, eMessageType a_ChatPrefix = mtCustom); + void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtInformation); } + void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); } + void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtSuccess); } + void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtWarning); } + void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); } + void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtDeath); } + void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_end void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); @@ -184,7 +199,7 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); @@ -244,7 +259,8 @@ public: bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const; bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const; - void UnloadUnusedChunks(void); // tolua_export + /** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/ + void QueueUnloadUnusedChunks(void); // tolua_export void CollectPickupsByPlayer(cPlayer * a_Player); @@ -294,9 +310,14 @@ public: /** Removes the client from all chunks it is present in */ void RemoveClientFromChunks(cClientHandle * a_Client); - /** Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted) */ + /** Sends the chunk to the client specified, if the client doesn't have the chunk yet. + If chunk not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */ void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + /** Sends the chunk to the client specified, even if the client already has the chunk. + If the chunk's not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */ + void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + /** Removes client from ChunkSender's queue of chunks to be sent */ void RemoveClientFromChunkSender(cClientHandle * a_Client); @@ -392,15 +413,15 @@ public: Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too. a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. */ - virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); + virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override; // tolua_begin /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua /** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */ int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); @@ -501,6 +522,9 @@ public: /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */ bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp + /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */ + bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); // Exported in ManualBindings.cpp + /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp @@ -537,6 +561,19 @@ public: /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */ EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ); + + /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded). + Doesn't resend the chunk to clients, use ForceSendChunkTo() for that. */ + bool SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome); + + /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded). + (Re)sends the chunks to their relevant clients if successful. */ + bool SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome); + + /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded). + (Re)sends the chunks to their relevant clients if successful. + The cuboid needn't be sorted. */ + bool SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome); /** Returns the name of the world */ const AString & GetName(void) const { return m_WorldName; } @@ -552,12 +589,6 @@ public: bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; } void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; } - - /** Returns the map with the specified ID, NULL if out of range. */ - cMap * GetMapData(unsigned int a_ID); - - /** Creates a new map. Returns NULL on error */ - cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3); // tolua_end @@ -818,10 +849,6 @@ private: cChunkGenerator m_Generator; cScoreboard m_Scoreboard; - - typedef std::vector<cMap> cMapList; - - cMapList m_MapData; /** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */ cChunkGeneratorCallbacks m_GeneratorCallbacks; @@ -877,6 +904,9 @@ private: /** Ticks all clients that are in this world */ void TickClients(float a_Dt); + /** Unloads all chunks immediately.*/ + void UnloadUnusedChunks(void); + void UpdateSkyDarkness(void); /** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */ @@ -887,12 +917,6 @@ private: /** Creates a new redstone simulator.*/ cRedstoneSimulator * InitializeRedstoneSimulator(cIniFile & a_IniFile); - - /** Loads the map data from the disk */ - void LoadMapData(void); - - /** Saves the map data to the disk */ - void SaveMapData(void); }; // tolua_export |