diff options
Diffstat (limited to '')
-rw-r--r-- | src/World.h | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/src/World.h b/src/World.h index 4857a4655..b94bbacdb 100644 --- a/src/World.h +++ b/src/World.h @@ -78,7 +78,7 @@ public: { using Super = cCSLock; public: - cLock(cWorld & a_World); + cLock(const cWorld & a_World); }; @@ -212,7 +212,7 @@ public: virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override; virtual void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = nullptr) override; virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override; - virtual void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override; + virtual void BroadcastPlayerListUpdatePing () override; virtual void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr) override; virtual void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; @@ -303,6 +303,9 @@ public: If any chunk in the box is missing, ignores the entities in that chunk silently. */ virtual bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback a_Callback) override; // Exported in ManualBindings.cpp + /** Returns the number of players currently in this world. */ + size_t GetPlayerCount() const; + /** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. */ bool DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback); // Exported in ManualBindings.cpp @@ -1054,11 +1057,20 @@ private: bool m_IsDaylightCycleEnabled; /** The age of the world. - Monotonic, always increasing each game tick, persistent across server restart. */ + Monotonic, always increasing each game tick, persistent across server restart. + We need sub-tick precision here, that's why we store the time in milliseconds and calculate ticks off of it. */ std::chrono::milliseconds m_WorldAge; + /** The duration of one Minecraft day that has elapsed. + Wraps every 20 minutes. + We need sub-tick precision here, that's why we store the time in milliseconds and calculate ticks off of it. */ std::chrono::milliseconds m_TimeOfDay; - cTickTimeLong m_LastTimeUpdate; // The tick in which the last time update has been sent. + + /** The age of the world, in ticks. + Monotonic, but does not persist across restarts. + Used for less important but heavy tasks that run periodically. These tasks don't need to follow wallclock time, and slowing their rate down if TPS drops is desirable. */ + unsigned long long m_WorldTickAge; + cTickTimeLong m_LastChunkCheck; // The last WorldAge (in ticks) in which unloading and possibly saving was triggered cTickTimeLong m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred std::map<cMonster::eFamily, cTickTimeLong> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) |