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-rw-r--r--src/Vector3.h268
1 files changed, 88 insertions, 180 deletions
diff --git a/src/Vector3.h b/src/Vector3.h
index b48f35786..b4f950629 100644
--- a/src/Vector3.h
+++ b/src/Vector3.h
@@ -10,38 +10,49 @@ template <typename T>
class Vector3
{
- TOLUA_TEMPLATE_BIND((T, int, float, double))
-
-public:
+ TOLUA_TEMPLATE_BIND((T, int, float, double) )
+ public:
T x, y, z;
- constexpr Vector3(void) : x(0), y(0), z(0) {}
- constexpr Vector3(T a_x, T a_y, T a_z) : x(a_x), y(a_y), z(a_z) {}
+ constexpr Vector3(void) :
+ x(0), y(0), z(0)
+ {
+ }
+ constexpr Vector3(T a_x, T a_y, T a_z) :
+ x(a_x), y(a_y), z(a_z)
+ {
+ }
- #ifdef TOLUA_EXPOSITION // Hardcoded copy constructors (tolua++ does not support function templates .. yet)
- Vector3(const Vector3<float> & a_Rhs);
- Vector3(const Vector3<double> & a_Rhs);
- Vector3(const Vector3<int> & a_Rhs);
- #endif
+#ifdef TOLUA_EXPOSITION // Hardcoded copy constructors (tolua++ does not support function templates .. yet)
+ Vector3(const Vector3<float> & a_Rhs);
+ Vector3(const Vector3<double> & a_Rhs);
+ Vector3(const Vector3<int> & a_Rhs);
+#endif
// tolua_end
// Conversion constructors where U is not the same as T leaving the copy-constructor implicitly generated
- template <typename U, std::enable_if_t<(!std::is_same<U, T>::value) && ((!std::is_integral<T>::value) || (std::is_integral<U>::value)), bool> = true>
- constexpr Vector3<T>(const Vector3<U> & a_Rhs):
- x(static_cast<T>(a_Rhs.x)),
- y(static_cast<T>(a_Rhs.y)),
- z(static_cast<T>(a_Rhs.z))
- {
- }
- template <typename U, std::enable_if_t<(!std::is_same<U, T>::value) && ((std::is_integral<T>::value) && (!std::is_integral<U>::value)), bool> = true>
- constexpr Vector3<T>(const Vector3<U> & a_Rhs):
- x(static_cast<T>(std::floor(a_Rhs.x))),
- y(static_cast<T>(std::floor(a_Rhs.y))),
- z(static_cast<T>(std::floor(a_Rhs.z)))
+ template <
+ typename U,
+ std::enable_if_t<
+ (!std::is_same<U, T>::value) && ((!std::is_integral<T>::value) || (std::is_integral<U>::value)),
+ bool> = true>
+ constexpr Vector3<T>(const Vector3<U> & a_Rhs) :
+ x(static_cast<T>(a_Rhs.x)), y(static_cast<T>(a_Rhs.y)), z(static_cast<T>(a_Rhs.z))
+ {
+ }
+ template <
+ typename U,
+ std::enable_if_t<
+ (!std::is_same<U, T>::value) && ((std::is_integral<T>::value) && (!std::is_integral<U>::value)),
+ bool> = true>
+ constexpr Vector3<T>(const Vector3<U> & a_Rhs) :
+ x(static_cast<T>(std::floor(a_Rhs.x))),
+ y(static_cast<T>(std::floor(a_Rhs.y))),
+ z(static_cast<T>(std::floor(a_Rhs.z)))
{
}
// tolua_begin
@@ -66,11 +77,7 @@ public:
{
double Len = 1.0 / Length();
- return Vector3<T>(
- static_cast<T>(x * Len),
- static_cast<T>(y * Len),
- static_cast<T>(z * Len)
- );
+ return Vector3<T>(static_cast<T>(x * Len), static_cast<T>(y * Len), static_cast<T>(z * Len));
}
// tolua_end
@@ -81,43 +88,30 @@ public:
{
double Len = 1.0 / Length();
- a_Rhs.Set(
- static_cast<T>(x * Len),
- static_cast<T>(y * Len),
- static_cast<T>(z * Len)
- );
+ a_Rhs.Set(static_cast<T>(x * Len), static_cast<T>(y * Len), static_cast<T>(z * Len));
}
// tolua_begin
inline bool HasNonZeroLength(void) const
{
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wfloat-equal"
- #endif
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wfloat-equal"
+#endif
return ((x != 0) || (y != 0) || (z != 0));
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
}
- inline double Length(void) const
- {
- return sqrt(static_cast<double>(x * x + y * y + z * z));
- }
+ inline double Length(void) const { return sqrt(static_cast<double>(x * x + y * y + z * z)); }
- inline double SqrLength(void) const
- {
- return x * x + y * y + z * z;
- }
+ inline double SqrLength(void) const { return x * x + y * y + z * z; }
- inline T Dot(const Vector3<T> & a_Rhs) const
- {
- return x * a_Rhs.x + y * a_Rhs.y + z * a_Rhs.z;
- }
+ inline T Dot(const Vector3<T> & a_Rhs) const { return x * a_Rhs.x + y * a_Rhs.y + z * a_Rhs.z; }
/** Updates each coord to its absolute value */
inline void Abs()
@@ -137,11 +131,7 @@ public:
inline Vector3<T> Cross(const Vector3<T> & a_Rhs) const
{
- return Vector3<T>(
- y * a_Rhs.z - z * a_Rhs.y,
- z * a_Rhs.x - x * a_Rhs.z,
- x * a_Rhs.y - y * a_Rhs.x
- );
+ return Vector3<T>(y * a_Rhs.z - z * a_Rhs.y, z * a_Rhs.x - x * a_Rhs.z, x * a_Rhs.y - y * a_Rhs.x);
}
inline bool Equals(const Vector3<T> & a_Rhs) const
@@ -149,16 +139,16 @@ public:
// Perform a strict comparison of the contents - we want to know whether this object is exactly equal
// To perform EPS-based comparison, use the EqualsEps() function
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wfloat-equal"
- #endif
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wfloat-equal"
+#endif
return !((x != a_Rhs.x) || (y != a_Rhs.y) || (z != a_Rhs.z));
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
}
inline bool EqualsEps(const Vector3<T> & a_Rhs, T a_Eps) const
@@ -181,69 +171,43 @@ public:
}
/** Returns a new Vector3i with coords set to std::floor() of this vector's coords. */
- inline Vector3<int> Floor(void) const
- {
- return Vector3<int>(
- FloorC(x),
- FloorC(y),
- FloorC(z)
- );
- }
+ inline Vector3<int> Floor(void) const { return Vector3<int>(FloorC(x), FloorC(y), FloorC(z)); }
/** Returns a new Vector3i with coords set to std::ceil() of this vector's coords. */
- inline Vector3<int> Ceil() const
- {
- return Vector3<int>(
- CeilC(x),
- CeilC(y),
- CeilC(z)
- );
- }
+ inline Vector3<int> Ceil() const { return Vector3<int>(CeilC(x), CeilC(y), CeilC(z)); }
// tolua_end
- inline bool operator != (const Vector3<T> & a_Rhs) const
- {
- return !Equals(a_Rhs);
- }
+ inline bool operator!=(const Vector3<T> & a_Rhs) const { return !Equals(a_Rhs); }
- inline bool operator == (const Vector3<T> & a_Rhs) const
- {
- return Equals(a_Rhs);
- }
+ inline bool operator==(const Vector3<T> & a_Rhs) const { return Equals(a_Rhs); }
- inline bool operator > (const Vector3<T> & a_Rhs) const
- {
- return (SqrLength() > a_Rhs.SqrLength());
- }
+ inline bool operator>(const Vector3<T> & a_Rhs) const { return (SqrLength() > a_Rhs.SqrLength()); }
- inline bool operator < (const Vector3<T> & a_Rhs) const
- {
- return (SqrLength() < a_Rhs.SqrLength());
- }
+ inline bool operator<(const Vector3<T> & a_Rhs) const { return (SqrLength() < a_Rhs.SqrLength()); }
- inline void operator += (const Vector3<T> & a_Rhs)
+ inline void operator+=(const Vector3<T> & a_Rhs)
{
x += a_Rhs.x;
y += a_Rhs.y;
z += a_Rhs.z;
}
- inline void operator -= (const Vector3<T> & a_Rhs)
+ inline void operator-=(const Vector3<T> & a_Rhs)
{
x -= a_Rhs.x;
y -= a_Rhs.y;
z -= a_Rhs.z;
}
- inline void operator *= (const Vector3<T> & a_Rhs)
+ inline void operator*=(const Vector3<T> & a_Rhs)
{
x *= a_Rhs.x;
y *= a_Rhs.y;
z *= a_Rhs.z;
}
- inline void operator *= (T a_v)
+ inline void operator*=(T a_v)
{
x *= a_v;
y *= a_v;
@@ -252,88 +216,40 @@ public:
// tolua_begin
- inline Vector3<T> operator + (const Vector3<T>& a_Rhs) const
+ inline Vector3<T> operator+(const Vector3<T> & a_Rhs) const
{
- return Vector3<T>(
- x + a_Rhs.x,
- y + a_Rhs.y,
- z + a_Rhs.z
- );
+ return Vector3<T>(x + a_Rhs.x, y + a_Rhs.y, z + a_Rhs.z);
}
- inline Vector3<T> operator - (const Vector3<T>& a_Rhs) const
+ inline Vector3<T> operator-(const Vector3<T> & a_Rhs) const
{
- return Vector3<T>(
- x - a_Rhs.x,
- y - a_Rhs.y,
- z - a_Rhs.z
- );
+ return Vector3<T>(x - a_Rhs.x, y - a_Rhs.y, z - a_Rhs.z);
}
- inline Vector3<T> operator - (void) const
- {
- return Vector3<T>(-x, -y, -z);
- }
+ inline Vector3<T> operator-(void) const { return Vector3<T>(-x, -y, -z); }
- inline Vector3<T> operator * (const Vector3<T>& a_Rhs) const
+ inline Vector3<T> operator*(const Vector3<T> & a_Rhs) const
{
- return Vector3<T>(
- x * a_Rhs.x,
- y * a_Rhs.y,
- z * a_Rhs.z
- );
+ return Vector3<T>(x * a_Rhs.x, y * a_Rhs.y, z * a_Rhs.z);
}
- inline Vector3<T> operator / (const Vector3<T> & a_Rhs)
- {
- return Vector3<T>(
- x / a_Rhs.x,
- y / a_Rhs.y,
- z / a_Rhs.z
- );
- }
+ inline Vector3<T> operator/(const Vector3<T> & a_Rhs) { return Vector3<T>(x / a_Rhs.x, y / a_Rhs.y, z / a_Rhs.z); }
- inline Vector3<T> operator * (T a_v) const
- {
- return Vector3<T>(
- x * a_v,
- y * a_v,
- z * a_v
- );
- }
+ inline Vector3<T> operator*(T a_v) const { return Vector3<T>(x * a_v, y * a_v, z * a_v); }
- inline Vector3<T> operator / (T a_v) const
- {
- return Vector3<T>(
- x / a_v,
- y / a_v,
- z / a_v
- );
- }
+ inline Vector3<T> operator/(T a_v) const { return Vector3<T>(x / a_v, y / a_v, z / a_v); }
/** Returns a copy of this vector moved by the specified amount on the X axis. */
- inline Vector3<T> addedX(T a_AddX) const
- {
- return Vector3<T>(x + a_AddX, y, z);
- }
+ inline Vector3<T> addedX(T a_AddX) const { return Vector3<T>(x + a_AddX, y, z); }
/** Returns a copy of this vector moved by the specified amount on the y axis. */
- inline Vector3<T> addedY(T a_AddY) const
- {
- return Vector3<T>(x, y + a_AddY, z);
- }
+ inline Vector3<T> addedY(T a_AddY) const { return Vector3<T>(x, y + a_AddY, z); }
/** Returns a copy of this vector moved by the specified amount on the Z axis. */
- inline Vector3<T> addedZ(T a_AddZ) const
- {
- return Vector3<T>(x, y, z + a_AddZ);
- }
+ inline Vector3<T> addedZ(T a_AddZ) const { return Vector3<T>(x, y, z + a_AddZ); }
/** Returns a copy of this vector moved by the specified amount on the X and Z axes. */
- inline Vector3<T> addedXZ(T a_AddX, T a_AddZ) const
- {
- return Vector3<T>(x + a_AddX, y, z + a_AddZ);
- }
+ inline Vector3<T> addedXZ(T a_AddX, T a_AddZ) const { return Vector3<T>(x + a_AddX, y, z + a_AddZ); }
/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Z coord.
The result satisfies the following equation:
@@ -410,29 +326,24 @@ public:
/** Allows formatting a Vector<T> using the same format specifiers as for T
e.g. `fmt::format("{0:0.2f}", Vector3f{0.0231f, 1.2146f, 1.0f}) == "{0.02, 1.21, 1.00}"` */
-template <typename What>
-class fmt::formatter<Vector3<What>> : public fmt::formatter<What>
+template <typename What> class fmt::formatter<Vector3<What>> : public fmt::formatter<What>
{
using Super = fmt::formatter<What>;
- template <typename FormatContext, size_t Len>
- void Write(FormatContext & a_Ctx, const char (& a_Str)[Len])
+ template <typename FormatContext, size_t Len> void Write(FormatContext & a_Ctx, const char (&a_Str)[Len])
{
const auto Itr = std::copy_n(&a_Str[0], Len - 1, a_Ctx.out());
a_Ctx.advance_to(Itr);
}
- template <typename FormatContext>
- void Write(FormatContext & a_Ctx, const What & a_Arg)
+ template <typename FormatContext> void Write(FormatContext & a_Ctx, const What & a_Arg)
{
const auto Itr = Super::format(a_Arg, a_Ctx);
a_Ctx.advance_to(Itr);
}
-public:
-
- template <typename FormatContext>
- auto format(const Vector3<What> & a_Vec, FormatContext & a_Ctx)
+ public:
+ template <typename FormatContext> auto format(const Vector3<What> & a_Vec, FormatContext & a_Ctx)
{
Write(a_Ctx, "{");
Write(a_Ctx, a_Vec.x);
@@ -458,10 +369,9 @@ template <> inline Vector3<int> Vector3<int>::Floor(void) const
-template <typename What>
-class VectorHasher
+template <typename What> class VectorHasher
{
-public:
+ public:
/** Provides a hash of a vector's contents */
size_t operator()(const Vector3<What> & a_Vector) const
{
@@ -478,11 +388,9 @@ public:
-template <typename T>
-const double Vector3<T>::EPS = 0.000001;
+template <typename T> const double Vector3<T>::EPS = 0.000001;
-template <typename T>
-const double Vector3<T>::NO_INTERSECTION = 1e70;
+template <typename T> const double Vector3<T>::NO_INTERSECTION = 1e70;
@@ -490,8 +398,8 @@ const double Vector3<T>::NO_INTERSECTION = 1e70;
// tolua_begin
typedef Vector3<double> Vector3d;
-typedef Vector3<float> Vector3f;
-typedef Vector3<int> Vector3i;
+typedef Vector3<float> Vector3f;
+typedef Vector3<int> Vector3i;
// tolua_end