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-rw-r--r--src/Statistics.h167
1 files changed, 32 insertions, 135 deletions
diff --git a/src/Statistics.h b/src/Statistics.h
index 675c7fcfe..5944ba8fa 100644
--- a/src/Statistics.h
+++ b/src/Statistics.h
@@ -1,162 +1,59 @@
// Statistics.h
-
-
-
#pragma once
+#include "Registries/Statistics.h"
+/* Hello fellow developer !
+In case you are trying to add new statistics to Cuberite you need to do a few things:
+---------------------------------------------------------------------------
+1. add a new entry to the enum class Statistic in Registries\Statistics.h file
+2. add this to serialization functions in WorldStorage\NamespaceSerializer.cpp
+ The String in the above is used for saving on disk!
+ so use the same string!
+In case you want to add a mapping of network IDs to the used stats
+you will find a lua script in ../Tools/BlockTypePaletteGenerator/ExportStatMapping.lua
+it will provide you with information how to use it. you need a registries.json
+exported from the server https://wiki.vg/Data_Generators
-// tolua_begin
-enum eStatistic
-{
- // The order must match the order of cStatInfo::ms_Info
-
- statInvalid = -1,
-
- /* Achievements */
- achOpenInv, /* Taking Inventory */
- achMineWood, /* Getting Wood */
- achCraftWorkbench, /* Benchmarking */
- achCraftPickaxe, /* Time to Mine! */
- achCraftFurnace, /* Hot Topic */
- achAcquireIron, /* Acquire Hardware */
- achCraftHoe, /* Time to Farm! */
- achMakeBread, /* Bake Bread */
- achBakeCake, /* The Lie */
- achCraftBetterPick, /* Getting an Upgrade */
- achCookFish, /* Delicious Fish */
- achOnARail, /* On A Rail */
- achCraftSword, /* Time to Strike! */
- achKillMonster, /* Monster Hunter */
- achKillCow, /* Cow Tipper */
- achFlyPig, /* When Pigs Fly */
- achSnipeSkeleton, /* Sniper Duel */
- achDiamonds, /* DIAMONDS! */
- achEnterPortal, /* We Need to Go Deeper */
- achReturnToSender, /* Return to Sender */
- achBlazeRod, /* Into Fire */
- achBrewPotion, /* Local Brewery */
- achEnterTheEnd, /* The End? */
- achDefeatDragon, /* The End. */
- achCraftEnchantTable, /* Enchanter */
- achOverkill, /* Overkill */
- achBookshelf, /* Librarian */
- achExploreAllBiomes, /* Adventuring Time */
- achSpawnWither, /* The Beginning? */
- achKillWither, /* The Beginning. */
- achFullBeacon, /* Beaconator */
- achBreedCow, /* Repopulation */
- achThrowDiamonds, /* Diamonds to you! */
-
- /* Statistics */
- statGamesQuit,
- statMinutesPlayed,
- statDistWalked,
- statDistSwum,
- statDistFallen,
- statDistClimbed,
- statDistFlown,
- statDistDove,
- statDistMinecart,
- statDistBoat,
- statDistPig,
- statDistHorse,
- statJumps,
- statItemsDropped,
- statDamageDealt,
- statDamageTaken,
- statDeaths,
- statMobKills,
- statAnimalsBred,
- statPlayerKills,
- statFishCaught,
- statJunkFished,
- statTreasureFished,
-
- statCount
-};
-// tolua_end
-
-
-
-
-
-/** Class used to store and query statistic-related information. */
-class cStatInfo
-{
-public:
-
- cStatInfo();
-
- cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends = statInvalid);
-
- /** Type -> Name */
- static const AString & GetName(const eStatistic a_Type);
-
- /** Name -> Type */
- static eStatistic GetType(const AString & a_Name);
-
- /** Returns stat prerequisite. (Used for achievements) */
- static eStatistic GetPrerequisite(const eStatistic a_Type);
-
-private:
-
- eStatistic m_Type;
-
- AString m_Name;
-
- eStatistic m_Depends;
-
- static cStatInfo ms_Info[statCount];
-};
-
-
+ Greetings 12xx12 */
-/* Signed (?) integral value. */
-typedef int StatValue; // tolua_export
-
/** Class that manages the statistics and achievements of a single player. */
-// tolua_begin
class cStatManager
{
public:
- // tolua_end
-
- cStatManager();
- // tolua_begin
+ typedef unsigned StatValue;
+ typedef std::unordered_map<Statistic, StatValue> CustomStore;
- /** Return the value of the specified stat. */
- StatValue GetValue(const eStatistic a_Stat) const;
+ /** Set the value of the specified statistic. */
+ void SetValue(Statistic a_Stat, StatValue a_Value);
- /** Set the value of the specified stat. */
- void SetValue(const eStatistic a_Stat, const StatValue a_Value);
+ /** Increments the specified statistic. Returns the new value. */
+ StatValue AddValue(Statistic a_Stat, StatValue a_Delta = 1);
- /** Reset everything. */
- void Reset();
+ /** Returns whether the prerequisite for awarding an achievement are satisfied. */
+ bool SatisfiesPrerequisite(Statistic a_Stat);
- /** Increments the specified stat.
- Returns the new value.
- */
- StatValue AddValue(const eStatistic a_Stat, const StatValue a_Delta = 1);
-
- // tolua_end
+ /** Invokes the given callbacks for each category of tracked statistics. */
+ template <class CustomCallback>
+ void ForEachStatisticType(CustomCallback a_Custom) const
+ {
+ a_Custom(m_CustomStatistics);
+ }
private:
- StatValue m_MainStats[statCount];
-
- // TODO 10-05-2014 xdot: Use, mine, craft statistics
-
-
-}; // tolua_export
-
+ /** Returns if a statistic is both present and has nonzero value. */
+ bool IsStatisticPresent(Statistic a_Stat) const;
+ // TODO: Block tallies, entities killed, all the others
+ CustomStore m_CustomStatistics;
+};