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Diffstat (limited to '')
-rw-r--r-- | src/Statistics.h | 167 |
1 files changed, 32 insertions, 135 deletions
diff --git a/src/Statistics.h b/src/Statistics.h index 675c7fcfe..5944ba8fa 100644 --- a/src/Statistics.h +++ b/src/Statistics.h @@ -1,162 +1,59 @@ // Statistics.h - - - #pragma once +#include "Registries/Statistics.h" +/* Hello fellow developer ! +In case you are trying to add new statistics to Cuberite you need to do a few things: +--------------------------------------------------------------------------- +1. add a new entry to the enum class Statistic in Registries\Statistics.h file +2. add this to serialization functions in WorldStorage\NamespaceSerializer.cpp + The String in the above is used for saving on disk! + so use the same string! +In case you want to add a mapping of network IDs to the used stats +you will find a lua script in ../Tools/BlockTypePaletteGenerator/ExportStatMapping.lua +it will provide you with information how to use it. you need a registries.json +exported from the server https://wiki.vg/Data_Generators -// tolua_begin -enum eStatistic -{ - // The order must match the order of cStatInfo::ms_Info - - statInvalid = -1, - - /* Achievements */ - achOpenInv, /* Taking Inventory */ - achMineWood, /* Getting Wood */ - achCraftWorkbench, /* Benchmarking */ - achCraftPickaxe, /* Time to Mine! */ - achCraftFurnace, /* Hot Topic */ - achAcquireIron, /* Acquire Hardware */ - achCraftHoe, /* Time to Farm! */ - achMakeBread, /* Bake Bread */ - achBakeCake, /* The Lie */ - achCraftBetterPick, /* Getting an Upgrade */ - achCookFish, /* Delicious Fish */ - achOnARail, /* On A Rail */ - achCraftSword, /* Time to Strike! */ - achKillMonster, /* Monster Hunter */ - achKillCow, /* Cow Tipper */ - achFlyPig, /* When Pigs Fly */ - achSnipeSkeleton, /* Sniper Duel */ - achDiamonds, /* DIAMONDS! */ - achEnterPortal, /* We Need to Go Deeper */ - achReturnToSender, /* Return to Sender */ - achBlazeRod, /* Into Fire */ - achBrewPotion, /* Local Brewery */ - achEnterTheEnd, /* The End? */ - achDefeatDragon, /* The End. */ - achCraftEnchantTable, /* Enchanter */ - achOverkill, /* Overkill */ - achBookshelf, /* Librarian */ - achExploreAllBiomes, /* Adventuring Time */ - achSpawnWither, /* The Beginning? */ - achKillWither, /* The Beginning. */ - achFullBeacon, /* Beaconator */ - achBreedCow, /* Repopulation */ - achThrowDiamonds, /* Diamonds to you! */ - - /* Statistics */ - statGamesQuit, - statMinutesPlayed, - statDistWalked, - statDistSwum, - statDistFallen, - statDistClimbed, - statDistFlown, - statDistDove, - statDistMinecart, - statDistBoat, - statDistPig, - statDistHorse, - statJumps, - statItemsDropped, - statDamageDealt, - statDamageTaken, - statDeaths, - statMobKills, - statAnimalsBred, - statPlayerKills, - statFishCaught, - statJunkFished, - statTreasureFished, - - statCount -}; -// tolua_end - - - - - -/** Class used to store and query statistic-related information. */ -class cStatInfo -{ -public: - - cStatInfo(); - - cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends = statInvalid); - - /** Type -> Name */ - static const AString & GetName(const eStatistic a_Type); - - /** Name -> Type */ - static eStatistic GetType(const AString & a_Name); - - /** Returns stat prerequisite. (Used for achievements) */ - static eStatistic GetPrerequisite(const eStatistic a_Type); - -private: - - eStatistic m_Type; - - AString m_Name; - - eStatistic m_Depends; - - static cStatInfo ms_Info[statCount]; -}; - - + Greetings 12xx12 */ -/* Signed (?) integral value. */ -typedef int StatValue; // tolua_export - /** Class that manages the statistics and achievements of a single player. */ -// tolua_begin class cStatManager { public: - // tolua_end - - cStatManager(); - // tolua_begin + typedef unsigned StatValue; + typedef std::unordered_map<Statistic, StatValue> CustomStore; - /** Return the value of the specified stat. */ - StatValue GetValue(const eStatistic a_Stat) const; + /** Set the value of the specified statistic. */ + void SetValue(Statistic a_Stat, StatValue a_Value); - /** Set the value of the specified stat. */ - void SetValue(const eStatistic a_Stat, const StatValue a_Value); + /** Increments the specified statistic. Returns the new value. */ + StatValue AddValue(Statistic a_Stat, StatValue a_Delta = 1); - /** Reset everything. */ - void Reset(); + /** Returns whether the prerequisite for awarding an achievement are satisfied. */ + bool SatisfiesPrerequisite(Statistic a_Stat); - /** Increments the specified stat. - Returns the new value. - */ - StatValue AddValue(const eStatistic a_Stat, const StatValue a_Delta = 1); - - // tolua_end + /** Invokes the given callbacks for each category of tracked statistics. */ + template <class CustomCallback> + void ForEachStatisticType(CustomCallback a_Custom) const + { + a_Custom(m_CustomStatistics); + } private: - StatValue m_MainStats[statCount]; - - // TODO 10-05-2014 xdot: Use, mine, craft statistics - - -}; // tolua_export - + /** Returns if a statistic is both present and has nonzero value. */ + bool IsStatisticPresent(Statistic a_Stat) const; + // TODO: Block tallies, entities killed, all the others + CustomStore m_CustomStatistics; +}; |