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-rw-r--r--src/Simulator/FireSimulator.cpp2
-rw-r--r--src/Simulator/FluidSimulator.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 2164b6b10..69dc7164e 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -140,7 +140,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
continue;
}
- if((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z))))
+ if ((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z))))
{
a_Chunk->SetMeta(x, y, z, BlockMeta + 1);
}
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index 499e204a1..58501326f 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -159,18 +159,18 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
{
Vector3i *Pos = (*it);
char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);
- if(IsAllowedBlock(BlockID))
+ if (IsAllowedBlock(BlockID))
{
char Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z);
- if(Meta > LowestPoint)
+ if (Meta > LowestPoint)
{
LowestPoint = Meta;
X = Pos->x;
Z = Pos->z;
}
}
- else if(BlockID == E_BLOCK_AIR)
+ else if (BlockID == E_BLOCK_AIR)
{
LowestPoint = 9; // This always dominates
X = Pos->x;