diff options
Diffstat (limited to 'src/Simulator/RedstoneSimulator.cpp')
-rw-r--r-- | src/Simulator/RedstoneSimulator.cpp | 106 |
1 files changed, 90 insertions, 16 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index fef3e8b21..771be6ac1 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -160,6 +160,29 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c } } + for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end();) + { + sSimulatedPlayerToggleableList & Change = *itr; + + int RelX = Change.a_BlockPos.x - a_ChunkX * cChunkDef::Width; + int RelZ = Change.a_BlockPos.z - a_ChunkZ * cChunkDef::Width; + + BLOCKTYPE SourceBlockType; + if (!a_Chunk->UnboundedRelGetBlockType(RelX, Change.a_BlockPos.y, RelZ, SourceBlockType)) + { + continue; + } + else if (!IsAllowedBlock(SourceBlockType)) + { + LOGD("cRedstoneSimulator: Erased block %s from toggleable simulated list due to power state change", ItemToFullString(SourceBlockType).c_str()); + itr = m_SimulatedPlayerToggleableBlocks.erase(itr); + } + else + { + ++itr; + } + } + for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;) { BLOCKTYPE BlockType = a_Chunk->GetBlock(dataitr->x, dataitr->y, dataitr->z); @@ -314,7 +337,6 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B // Block torch on not powered, can be turned on again! m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)); } - return; } @@ -325,7 +347,6 @@ void cRedstoneSimulator::HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_B { SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE); SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE); // Set self as powered - return; } @@ -345,7 +366,6 @@ void cRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_B SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_LEVER); SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_LEVER); } - return; } @@ -497,7 +517,6 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl } } } - return; } @@ -556,7 +575,6 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); } } - return; } @@ -574,7 +592,6 @@ void cRedstoneSimulator::HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ) { Piston.RetractPiston(a_BlockX, a_BlockY, a_BlockZ); } - return; } @@ -598,7 +615,6 @@ void cRedstoneSimulator::HandleDropSpenser(int a_BlockX, int a_BlockY, int a_Blo } DrSpSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)); m_World.DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, DrSpSP); - return; } @@ -621,7 +637,6 @@ void cRedstoneSimulator::HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_Bl m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0); } } - return; } @@ -636,7 +651,6 @@ void cRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ) m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); } - return; } @@ -689,7 +703,6 @@ void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ) } } } - return; } @@ -732,11 +745,19 @@ void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ { if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4); + if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true)) + { + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4); + SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); + } } else { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too + if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false)) + { + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too + SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); + } } } @@ -892,6 +913,31 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block +bool cRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered) +{ + for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr) + { + sSimulatedPlayerToggleableList & Change = *itr; + + if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + { + if (Change.WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current? + { + return false; // It was, coordinates are no longer simulated + } + else + { + return true; // It wasn't, don't resimulate block, and allow players to toggle + } + } + } + return false; // Block wasn't even in the list, not simulated +} + + + + + void cRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType) { switch (a_Direction) @@ -1124,7 +1170,6 @@ void cRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, i break; } } - return; } @@ -1150,7 +1195,6 @@ void cRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_B { SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock); } - return; } @@ -1184,7 +1228,6 @@ void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_Block RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); RC.a_SourceBlock = a_SourceBlock; m_PoweredBlocks.push_back(RC); - return; } @@ -1230,7 +1273,38 @@ void cRedstoneSimulator::SetBlockLinkedPowered( RC.a_SourceBlock = a_SourceBlock; RC.a_MiddleBlock = a_MiddleBlock; m_LinkedPoweredBlocks.push_back(RC); - return; +} + + + + + +void cRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered) +{ + for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr) + { + sSimulatedPlayerToggleableList & Change = *itr; + + if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + { + if (Change.WasLastStatePowered != WasLastStatePowered) + { + // If power states different, erase the old listing in preparation to add new one + m_SimulatedPlayerToggleableBlocks.erase(itr); + break; + } + else + { + // If states the same, just ignore + return; + } + } + } + + sSimulatedPlayerToggleableList RC; + RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); + RC.WasLastStatePowered = WasLastStatePowered; + m_SimulatedPlayerToggleableBlocks.push_back(RC); } |