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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h7
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h8
2 files changed, 8 insertions, 7 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h
index 02da327a1..f9545d997 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h
@@ -3,8 +3,9 @@
#include <stack>
-#include "../RedstoneSimulator.h"
-#include "../../Chunk.h"
+#include "Chunk.h"
+#include "BlockState.h"
+#include "Simulator/RedstoneSimulator.h"
@@ -82,7 +83,7 @@ public:
}
/** Temporary, should be chunk data: wire block store, to avoid recomputing states every time. */
- std::unordered_map<Vector3i, short, VectorHasher<int>> WireStates;
+ std::unordered_map<Vector3i, BlockState, VectorHasher<int>> WireStates;
std::unordered_set<Vector3i, VectorHasher<int>> AlwaysTickedPositions;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
index c97f37aa5..66709293a 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
@@ -2,7 +2,7 @@
#pragma once
#include "RedstoneHandler.h"
-#include "../../Registries/Blocks.h"
+#include "Registries/BlockStates.h"
@@ -20,7 +20,7 @@ namespace RedstoneWireHandler
/** Invokes Callback with the wire's left, front, and right direction state corresponding to Offset.
Returns a new block constructed from the directions that the callback may have modified. */
template <class OffsetCallback>
- inline short DoWithDirectionState(const Vector3i Offset, short Block, OffsetCallback Callback)
+ inline BlockState DoWithDirectionState(const Vector3i Offset, BlockState Block, OffsetCallback Callback)
{
auto North = Block::RedstoneWire::North(Block);
auto South = Block::RedstoneWire::South(Block);
@@ -49,7 +49,7 @@ namespace RedstoneWireHandler
}
/** Adjusts a given wire block so that the direction represented by Offset has state Direction. */
- inline void SetDirectionState(const Vector3i Offset, short & Block, TemporaryDirection Direction)
+ inline void SetDirectionState(const Vector3i Offset, BlockState & Block, TemporaryDirection Direction)
{
Block = DoWithDirectionState(Offset, Block, [Direction](auto, auto & Front, auto)
{
@@ -189,7 +189,7 @@ namespace RedstoneWireHandler
return;
}
- DataForChunk(Chunk).WireStates[Position] = Block;
+ DataForChunk(Chunk).WireStates.emplace(Position, Block);
}
inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)