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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h27
1 files changed, 10 insertions, 17 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
index 5b6bafaa3..abf8dc63b 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
@@ -14,41 +14,34 @@ class cSolidBlockHandler:
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
- // TODO: wire isn't linked powered only if the source was a wire, not just because it is a wire
+ const auto SolidBlock = DataForChunk(a_Chunk).GetCachedPowerData(a_Position);
return (
!cIncrementalRedstoneSimulator::IsRedstone(a_QueryBlockType) ||
(
(a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) &&
- (static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PoweringBlock == E_BLOCK_REDSTONE_WIRE)
+ (SolidBlock.PoweringBlock == E_BLOCK_REDSTONE_WIRE)
)
- ) ? 0 : GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta);
+ ) ? 0 : SolidBlock.PowerLevel;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
- {
- return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
- }
-
- virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
// LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
+ auto PreviousPower = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock))
{
- return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
+ UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
-
- return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
- UNUSED(a_World);
+ UNUSED(a_Chunk);
UNUSED(a_BlockType);
UNUSED(a_Meta);
@@ -64,6 +57,6 @@ public:
}
}
*/
- return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
+ InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
}
};