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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp128
1 files changed, 128 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
new file mode 100644
index 000000000..c5457e302
--- /dev/null
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
@@ -0,0 +1,128 @@
+
+#include "Globals.h"
+
+#include "RedstoneHandler.h"
+#include "RedstoneDataHelper.h"
+#include "ForEachSourceCallback.h"
+
+#include "CommandBlockHandler.h"
+#include "DoorHandler.h"
+#include "RedstoneTorchHandler.h"
+#include "RedstoneWireHandler.h"
+#include "RedstoneRepeaterHandler.h"
+#include "RedstoneToggleHandler.h"
+#include "RedstoneLampHandler.h"
+#include "RedstoneBlockHandler.h"
+#include "PistonHandler.h"
+#include "SmallGateHandler.h"
+#include "NoteBlockHandler.h"
+#include "ObserverHandler.h"
+#include "TNTHandler.h"
+#include "PoweredRailHandler.h"
+#include "PressurePlateHandler.h"
+#include "TripwireHookHandler.h"
+#include "DropSpenserHandler.h"
+#include "RedstoneComparatorHandler.h"
+#include "TrappedChestHandler.h"
+#include "HopperHandler.h"
+
+
+
+
+
+#define INVOKE_FOR_HANDLERS(Callback) \
+ switch (BlockType) \
+ { \
+ case E_BLOCK_ACTIVATOR_RAIL: \
+ case E_BLOCK_DETECTOR_RAIL: \
+ case E_BLOCK_POWERED_RAIL: return PoweredRailHandler::Callback; \
+ case E_BLOCK_ACTIVE_COMPARATOR: \
+ case E_BLOCK_INACTIVE_COMPARATOR: return RedstoneComparatorHandler::Callback; \
+ case E_BLOCK_DISPENSER: \
+ case E_BLOCK_DROPPER: return DropSpenserHandler::Callback; \
+ case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: \
+ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: \
+ case E_BLOCK_STONE_PRESSURE_PLATE: \
+ case E_BLOCK_WOODEN_PRESSURE_PLATE: return PressurePlateHandler::Callback; \
+ case E_BLOCK_ACACIA_FENCE_GATE: \
+ case E_BLOCK_BIRCH_FENCE_GATE: \
+ case E_BLOCK_DARK_OAK_FENCE_GATE: \
+ case E_BLOCK_FENCE_GATE: \
+ case E_BLOCK_IRON_TRAPDOOR: \
+ case E_BLOCK_JUNGLE_FENCE_GATE: \
+ case E_BLOCK_SPRUCE_FENCE_GATE: \
+ case E_BLOCK_TRAPDOOR: return SmallGateHandler::Callback; \
+ case E_BLOCK_REDSTONE_LAMP_OFF: \
+ case E_BLOCK_REDSTONE_LAMP_ON: return RedstoneLampHandler::Callback; \
+ case E_BLOCK_REDSTONE_REPEATER_OFF: \
+ case E_BLOCK_REDSTONE_REPEATER_ON: return RedstoneRepeaterHandler::Callback; \
+ case E_BLOCK_REDSTONE_TORCH_OFF: \
+ case E_BLOCK_REDSTONE_TORCH_ON: return RedstoneTorchHandler::Callback; \
+ case E_BLOCK_OBSERVER: return ObserverHandler::Callback; \
+ case E_BLOCK_PISTON: \
+ case E_BLOCK_STICKY_PISTON: return PistonHandler::Callback; \
+ case E_BLOCK_LEVER: \
+ case E_BLOCK_STONE_BUTTON: \
+ case E_BLOCK_WOODEN_BUTTON: return RedstoneToggleHandler::Callback; \
+ case E_BLOCK_BLOCK_OF_REDSTONE: return RedstoneBlockHandler::Callback; \
+ case E_BLOCK_COMMAND_BLOCK: return CommandBlockHandler::Callback; \
+ case E_BLOCK_HOPPER: return HopperHandler::Callback; \
+ case E_BLOCK_NOTE_BLOCK: return NoteBlockHandler::Callback; \
+ case E_BLOCK_REDSTONE_WIRE: return RedstoneWireHandler::Callback; \
+ case E_BLOCK_TNT: return TNTHandler::Callback; \
+ case E_BLOCK_TRAPPED_CHEST: return TrappedChestHandler::Callback; \
+ case E_BLOCK_TRIPWIRE_HOOK: return TripwireHookHandler::Callback; \
+ default: \
+ { \
+ if (cBlockDoorHandler::IsDoorBlockType(BlockType)) \
+ { \
+ return DoorHandler::Callback; \
+ } \
+ } \
+ }
+
+
+
+
+
+namespace RedstoneHandler
+{
+ unsigned char GetPowerDeliveredToPosition(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const Vector3i QueryPosition, const BLOCKTYPE QueryBlockType, const bool IsLinked)
+ {
+ INVOKE_FOR_HANDLERS(GetPowerDeliveredToPosition(Chunk, Position, BlockType, QueryPosition, QueryBlockType, IsLinked));
+
+ // Fell through the switch statement
+ // Block at Position doesn't have a corresponding redstone handler
+ // ErasePowerData will have been called in AddBlock
+
+ // Default:
+ return 0;
+ }
+
+
+
+
+
+ void Update(cChunk & Chunk, cChunk & CurrentlyTicking, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, const PoweringData PoweringData)
+ {
+ INVOKE_FOR_HANDLERS(Update(Chunk, CurrentlyTicking, Position, BlockType, Meta, PoweringData));
+ }
+
+
+
+
+
+ void ForValidSourcePositions(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, ForEachSourceCallback & Callback)
+ {
+ INVOKE_FOR_HANDLERS(ForValidSourcePositions(Chunk, Position, BlockType, Meta, Callback));
+ }
+
+
+
+
+
+ void SetWireState(const cChunk & Chunk, const Vector3i Position)
+ {
+ RedstoneWireHandler::SetWireState(Chunk, Position);
+ }
+}