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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h36
1 files changed, 15 insertions, 21 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
index 7f1a6a9cf..44c63a5a8 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
@@ -21,26 +21,7 @@ public:
{
}
-private:
-
- virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
-
- virtual void Simulate(float Dt) override {};
- virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
-
- void ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position);
-
- virtual cIncrementalRedstoneSimulatorChunkData * CreateChunkData() override
- {
- return new cIncrementalRedstoneSimulatorChunkData;
- }
-
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override
- {
- return IsRedstone(a_BlockType);
- }
-
- virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
+ static const cRedstoneHandler * GetComponentHandler(BLOCKTYPE a_BlockType);
/** Returns if a block is a mechanism (something that accepts power and does something)
Used by torches to determine if they will power a block */
@@ -164,7 +145,20 @@ private:
}
}
- static const cRedstoneHandler * GetComponentHandler(BLOCKTYPE a_BlockType);
+private:
+
+ virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
+ virtual void Simulate(float Dt) override {};
+ virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
+
+ void ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position);
+
+ virtual cIncrementalRedstoneSimulatorChunkData * CreateChunkData() override
+ {
+ return new cIncrementalRedstoneSimulatorChunkData;
+ }
+
+ virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
private: