diff options
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h | 42 |
1 files changed, 14 insertions, 28 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h index 6bdd580a9..31a34236c 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h @@ -8,16 +8,13 @@ -class cCommandBlockHandler: - public cRedstoneHandler +class cCommandBlockHandler final : public cRedstoneHandler { - using Super = cRedstoneHandler; - public: - virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override + virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { - UNUSED(a_World); + UNUSED(a_Chunk); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); @@ -26,40 +23,29 @@ public: return 0; } - virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override - { - UNUSED(a_World); - UNUSED(a_Position); - UNUSED(a_BlockType); - UNUSED(a_Meta); - return 0; - } - - virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override + virtual void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { // LOGD("Evaluating commander the cmdblck (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - auto Previous = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData); + auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData); if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0)) { // If we're already powered or received an update of no power, don't activate - return {}; + return; } - a_World.DoWithCommandBlockAt(a_Position.x, a_Position.y, a_Position.z, [](cCommandBlockEntity & a_CommandBlock) - { - a_CommandBlock.Activate(); - return false; - } - ); - return {}; + a_Chunk.DoWithCommandBlockAt(a_Position, [](cCommandBlockEntity & a_CommandBlock) + { + a_CommandBlock.Activate(); + return false; + }); } - virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override + virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override { - UNUSED(a_World); + UNUSED(a_Chunk); UNUSED(a_BlockType); UNUSED(a_Meta); - return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); + InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents); } }; |