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-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp115
1 files changed, 56 insertions, 59 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index 428c0dbc1..ff0d43524 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -21,9 +21,9 @@
// Enable or disable detailed logging
#if 0
- #define FLUID_FLOG FLOGD
+#define FLUID_FLOG FLOGD
#else
- #define FLUID_FLOG(...)
+#define FLUID_FLOG(...)
#endif
@@ -50,13 +50,15 @@ cFloodyFluidSimulator::cFloodyFluidSimulator(
void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
- FLUID_FLOG("Simulating block {0}: block {1}, meta {2}",
+ FLUID_FLOG(
+ "Simulating block {0}: block {1}, meta {2}",
a_Chunk->PositionToWorldPosition(a_RelX, a_RelY, a_RelZ),
a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ),
a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ)
);
- BLOCKTYPE MyBlock; NIBBLETYPE MyMeta;
+ BLOCKTYPE MyBlock;
+ NIBBLETYPE MyMeta;
a_Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, MyBlock, MyMeta);
if (!IsAnyFluidBlock(MyBlock))
@@ -111,12 +113,10 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
}
// If source creation is on, check for it here:
- if (
- (m_NumNeighborsForSource > 0) && // Source creation is on
- (MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out)
- (
- !IsPassableForFluid(Below) || // Only exactly 1 block deep
- (Below == m_StationaryFluidBlock) // Or a source block underneath
+ if ((m_NumNeighborsForSource > 0) && // Source creation is on
+ (MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out)
+ (!IsPassableForFluid(Below) || // Only exactly 1 block deep
+ (Below == m_StationaryFluidBlock) // Or a source block underneath
) &&
CheckNeighborsForSource(a_Chunk, a_RelX, a_RelY, a_RelZ) // Did we create a source?
)
@@ -137,10 +137,10 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
void cFloodyFluidSimulator::SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta)
{
- SpreadToNeighbor(a_Chunk, a_RelX - 1, a_RelY, a_RelZ, a_NewMeta);
- SpreadToNeighbor(a_Chunk, a_RelX + 1, a_RelY, a_RelZ, a_NewMeta);
- SpreadToNeighbor(a_Chunk, a_RelX, a_RelY, a_RelZ - 1, a_NewMeta);
- SpreadToNeighbor(a_Chunk, a_RelX, a_RelY, a_RelZ + 1, a_NewMeta);
+ SpreadToNeighbor(a_Chunk, a_RelX - 1, a_RelY, a_RelZ, a_NewMeta);
+ SpreadToNeighbor(a_Chunk, a_RelX + 1, a_RelY, a_RelZ, a_NewMeta);
+ SpreadToNeighbor(a_Chunk, a_RelX, a_RelY, a_RelZ - 1, a_NewMeta);
+ SpreadToNeighbor(a_Chunk, a_RelX, a_RelY, a_RelZ + 1, a_NewMeta);
}
@@ -165,25 +165,27 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
- static const Vector3i Coords[] =
- {
- Vector3i( 1, 0, 0),
- Vector3i(-1, 0, 0),
- Vector3i( 0, 0, 1),
- Vector3i( 0, 0, -1),
- } ;
+ static const Vector3i Coords[] = {
+ Vector3i(1, 0, 0),
+ Vector3i(-1, 0, 0),
+ Vector3i(0, 0, 1),
+ Vector3i(0, 0, -1),
+ };
for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
{
- if (!a_Chunk->UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
+ if (!a_Chunk
+ ->UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
{
continue;
}
if (IsAllowedBlock(BlockType) && IsHigherMeta(BlockMeta, a_MyMeta))
{
// This block is fed, no more processing needed
- FLUID_FLOG(" Fed from {0}, type {1}, meta {2}",
- a_Chunk->PositionToWorldPosition(a_RelX+ Coords[i].x, a_RelY, a_RelZ + Coords[i].z),
- BlockType, BlockMeta
+ FLUID_FLOG(
+ " Fed from {0}, type {1}, meta {2}",
+ a_Chunk->PositionToWorldPosition(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z),
+ BlockType,
+ BlockMeta
);
return false;
}
@@ -217,7 +219,13 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
-void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta)
+void cFloodyFluidSimulator::SpreadToNeighbor(
+ cChunk * a_NearChunk,
+ int a_RelX,
+ int a_RelY,
+ int a_RelZ,
+ NIBBLETYPE a_NewMeta
+)
{
ASSERT(a_NewMeta <= 8); // Invalid meta values
ASSERT(a_NewMeta > 0); // Source blocks aren't spread
@@ -251,17 +259,14 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
{
// Lava flowing into water, change to stone / cobblestone based on direction:
BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE;
- FLUID_FLOG(" Lava flowing into water, turning water at rel {0} into {1}",
- relPos, ItemTypeToString(NewBlock)
+ FLUID_FLOG(
+ " Lava flowing into water, turning water at rel {0} into {1}",
+ relPos,
+ ItemTypeToString(NewBlock)
);
a_NearChunk->SetBlock(relPos, NewBlock, 0);
- m_World.BroadcastSoundEffect(
- "block.lava.extinguish",
- absPos,
- 0.5f,
- 1.5f
- );
+ m_World.BroadcastSoundEffect("block.lava.extinguish", absPos, 0.5f, 1.5f);
return;
}
}
@@ -271,17 +276,14 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
{
// Water flowing into lava, change to cobblestone / obsidian based on dest block:
BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE;
- FLUID_FLOG(" Water flowing into lava, turning lava at rel {0} into {1}",
- relPos, ItemTypeToString(NewBlock)
+ FLUID_FLOG(
+ " Water flowing into lava, turning lava at rel {0} into {1}",
+ relPos,
+ ItemTypeToString(NewBlock)
);
a_NearChunk->SetBlock(relPos, NewBlock, 0);
- m_World.BroadcastSoundEffect(
- "block.lava.extinguish",
- absPos,
- 0.5f,
- 1.5f
- );
+ m_World.BroadcastSoundEffect("block.lava.extinguish", absPos, 0.5f, 1.5f);
return;
}
}
@@ -318,13 +320,12 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX
{
FLUID_FLOG(" Checking neighbors for source creation");
- static const Vector3i NeighborCoords[] =
- {
- Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0, -1),
- Vector3i( 0, 0, 1),
- } ;
+ static const Vector3i NeighborCoords[] = {
+ Vector3i(-1, 0, 0),
+ Vector3i(1, 0, 0),
+ Vector3i(0, 0, -1),
+ Vector3i(0, 0, 1),
+ };
int NumNeeded = m_NumNeighborsForSource;
for (size_t i = 0; i < ARRAYCOUNT(NeighborCoords); i++)
@@ -375,14 +376,13 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, Vector3i a_RelPos, BLO
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
- static const Vector3i neighborOffsets[] =
- {
- Vector3i( 1, 0, 0),
- Vector3i(-1, 0, 0),
- Vector3i( 0, 0, 1),
- Vector3i( 0, 0, -1),
+ static const Vector3i neighborOffsets[] = {
+ Vector3i(1, 0, 0),
+ Vector3i(-1, 0, 0),
+ Vector3i(0, 0, 1),
+ Vector3i(0, 0, -1),
};
- for (const auto & ofs: neighborOffsets)
+ for (const auto & ofs : neighborOffsets)
{
if (!a_Chunk->UnboundedRelGetBlock(a_RelPos + ofs, BlockType, BlockMeta))
{
@@ -412,6 +412,3 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, Vector3i a_RelPos, BLO
return false;
}
-
-
-