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diff --git a/src/Scoreboard.h b/src/Scoreboard.h
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+
+// Scoreboard.h
+
+// Implementation of a scoreboard that keeps track of specified objectives
+
+
+
+
+
+#pragma once
+
+
+
+
+
+class cPlayer;
+class cObjective;
+
+typedef std::set< cPlayer * > cPlayerSet;
+typedef cItemCallback<cObjective> cObjectiveCallback;
+
+
+
+
+
+enum eObjectiveType
+{
+ E_OBJECTIVE_DUMMY,
+
+ E_OBJECTIVE_DEATH_COUNT,
+ E_OBJECTIVE_PLAYER_KILL_COUNT,
+ E_OBJECTIVE_TOTAL_KILL_COUNT,
+ E_OBJECTIVE_HEALTH,
+
+ E_OBJECTIVE_ACHIEVEMENT,
+
+ E_OBJECTIVE_STAT,
+ E_OBJECTIVE_STAT_ITEM_CRAFT,
+ E_OBJECTIVE_STAT_ITEM_USE,
+ E_OBJECTIVE_STAT_ITEM_BREAK,
+
+ E_OBJECTIVE_STAT_BLOCK_MINE,
+ E_OBJECTIVE_STAT_ENTITY_KILL,
+ E_OBJECTIVE_STAT_ENTITY_KILLED_BY
+};
+
+
+
+
+
+enum eDisplaySlot
+{
+ E_DISPLAY_SLOT_LIST,
+ E_DISPLAY_SLOT_SIDEBAR,
+ E_DISPLAY_SLOT_NAME
+};
+
+
+
+
+
+class cObjective
+{
+public:
+ typedef int Score;
+
+public:
+ cObjective(eObjectiveType a_Type);
+
+ eObjectiveType GetType(void) const { return m_Type; }
+
+ eDisplaySlot GetDisplaySlot(void) const { return m_Display; }
+
+ void SetDisplaySlot(eDisplaySlot a_Display);
+
+ /// Resets the objective
+ void Reset(void);
+
+ /// Returns the score of the specified player
+ Score GetScore(const AString & a_Name) const;
+
+ /// Sets the score of the specified player
+ void SetScore(const AString & a_Name, Score a_Score);
+
+ /// Resets the score of the specified player
+ void ResetScore(const AString & a_Name);
+
+ /// Adds a_Delta and returns the new score
+ Score AddScore(const AString & a_Name, Score a_Delta);
+
+ /// Subtracts a_Delta and returns the new score
+ Score SubScore(const AString & a_Name, Score a_Delta);
+
+private:
+ typedef std::pair<AString, Score> TrackedPlayer;
+
+ typedef std::map<AString, Score> ScoreMap;
+
+ ScoreMap m_Scores;
+
+ eObjectiveType m_Type;
+
+ eDisplaySlot m_Display;
+};
+
+
+
+
+
+class cTeam
+{
+public:
+ cTeam(const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix);
+
+ /// Adds a new player to the team
+ bool AddPlayer(cPlayer * a_Player);
+
+ /// Removes a player from the team
+ bool RemovePlayer(cPlayer * a_Player);
+
+ /// Removes all registered players
+ void Reset(void);
+
+ /// Returns the number of registered players
+ unsigned int GetNumPlayers(void) const;
+
+ bool GetFriendlyFire(void) const { return m_FriendlyFire; }
+ bool GetCanSeeFriendlyInvisible(void) const { return m_SeeFriendlyInvisible; }
+
+ const AString & GetDisplayName(void) const { return m_Name; }
+ const AString & GetName(void) const { return m_DisplayName; }
+
+ const AString & GetPrefix(void) const { return m_Prefix; }
+ const AString & GetSuffix(void) const { return m_Suffix; }
+
+ void SetFriendlyFire(bool a_Flag);
+ void SetCanSeeFriendlyInvisible(bool a_Flag);
+
+ void SetDisplayName(const AString & a_Name);
+
+ void SetPrefix(const AString & a_Prefix);
+ void SetSuffix(const AString & a_Suffix);
+
+private:
+
+ bool m_FriendlyFire;
+ bool m_SeeFriendlyInvisible;
+
+ AString m_DisplayName;
+ AString m_Name;
+
+ AString m_Prefix;
+ AString m_Suffix;
+
+ // TODO 2014-01-19 xdot: Potential optimization - vector/list
+ cPlayerSet m_Players;
+};
+
+
+
+
+
+class cScoreboard
+{
+public:
+ cScoreboard() {}
+ virtual ~cScoreboard();
+
+ /// Registers a new scoreboard objective, returns the cObjective instance
+ cObjective* RegisterObjective(const AString & a_Name, eObjectiveType a_Type);
+
+ /// Removes a registered objective, returns true if operation was successful
+ bool RemoveObjective(const AString & a_Name);
+
+ /// Retrieves the objective with the specified name, NULL if not found
+ cObjective* GetObjective(const AString & a_Name);
+
+ /// Registers a new team, returns the cTeam instance
+ cTeam* RegisterTeam(const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix);
+
+ /// Removes a registered team, returns true if operation was successful
+ bool RemoveTeam(const AString & a_Name);
+
+ /// Retrieves the team with the specified name, NULL if not found
+ cTeam* GetTeam(const AString & a_Name);
+
+ /// Execute callback for each objective with the specified type
+ void ForEachObjectiveWith(eObjectiveType a_Type, cObjectiveCallback& a_Callback);
+
+private:
+ typedef std::pair<AString, cObjective*> NamedObjective;
+ typedef std::pair<AString, cTeam*> NamedTeam;
+
+ typedef std::map<AString, cObjective*> ObjectiveMap;
+ typedef std::map<AString, cTeam*> TeamMap;
+
+ // TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type
+ ObjectiveMap m_Objectives;
+
+ TeamMap m_Teams;
+} ;
+
+
+
+