diff options
Diffstat (limited to 'src/Protocol')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 41 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_8.h | 5 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp | 16 |
3 files changed, 28 insertions, 34 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index e949d6116..d56375a8d 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -579,12 +579,15 @@ void cProtocol_1_8_0::SendEntityPosition(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - const auto Delta = (a_Entity.GetPosition() - a_Entity.GetLastSentPosition()) * 32; + const auto Delta = (a_Entity.GetPosition() * 32).Floor() - (a_Entity.GetLastSentPosition() * 32).Floor(); - // Limitations of a byte - static const auto Max = std::numeric_limits<Int8>::max(); - - if ((std::abs(Delta.x) <= Max) && (std::abs(Delta.y) <= Max) && (std::abs(Delta.z) <= Max)) + // Ensure that the delta has enough precision and is within range of a BEInt8: + if ( + Delta.HasNonZeroLength() && + cByteBuffer::CanBEInt8Represent(Delta.x) && + cByteBuffer::CanBEInt8Represent(Delta.y) && + cByteBuffer::CanBEInt8Represent(Delta.z) + ) { const auto Move = static_cast<Vector3<Int8>>(Delta); @@ -613,8 +616,16 @@ void cProtocol_1_8_0::SendEntityPosition(const cEntity & a_Entity) return; } - // Too big a movement, do a teleport - SendEntityTeleport(a_Entity); + // Too big or small a movement, do a teleport. + + cPacketizer Pkt(*this, pktTeleportEntity); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteBool(a_Entity.IsOnGround()); } @@ -4202,22 +4213,6 @@ void cProtocol_1_8_0::HandlePacket(cByteBuffer & a_Buffer) -void cProtocol_1_8_0::SendEntityTeleport(const cEntity & a_Entity) -{ - cPacketizer Pkt(*this, pktTeleportEntity); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteFPInt(a_Entity.GetPosX()); - Pkt.WriteFPInt(a_Entity.GetPosY()); - Pkt.WriteFPInt(a_Entity.GetPosZ()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(a_Entity.IsOnGround()); -} - - - - - void cProtocol_1_8_0::StartEncryption(const Byte * a_Key) { m_Encryptor.Init(a_Key, a_Key); diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h index eaa8813be..ed13399ef 100644 --- a/src/Protocol/Protocol_1_8.h +++ b/src/Protocol/Protocol_1_8.h @@ -270,10 +270,5 @@ private: /** Handle a complete packet stored in the given buffer. */ void HandlePacket(cByteBuffer & a_Buffer); - /** Sends an entity teleport packet. - Mitigates a 1.8 bug where the position in the entity spawn packet is ignored, - and so entities don't show up until a teleport is sent. */ - void SendEntityTeleport(const cEntity & a_Entity); - void StartEncryption(const Byte * a_Key); } ; diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index dd2133f77..9a4bcdc4a 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -307,12 +307,15 @@ void cProtocol_1_9_0::SendEntityPosition(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - const auto Delta = (a_Entity.GetPosition() - a_Entity.GetLastSentPosition()) * 32 * 128; + const auto Delta = (a_Entity.GetPosition() * 32 * 128).Floor() - (a_Entity.GetLastSentPosition() * 32 * 128).Floor(); - // Limitations of a short - static const auto Max = std::numeric_limits<Int16>::max(); - - if ((std::abs(Delta.x) <= Max) && (std::abs(Delta.y) <= Max) && (std::abs(Delta.z) <= Max)) + // Ensure that the delta has enough precision and is within range of a BEInt16: + if ( + Delta.HasNonZeroLength() && + cByteBuffer::CanBEInt16Represent(Delta.x) && + cByteBuffer::CanBEInt16Represent(Delta.y) && + cByteBuffer::CanBEInt16Represent(Delta.z) + ) { const auto Move = static_cast<Vector3<Int16>>(Delta); @@ -341,7 +344,8 @@ void cProtocol_1_9_0::SendEntityPosition(const cEntity & a_Entity) return; } - // Too big a movement, do a teleport + // Too big or small a movement, do a teleport. + cPacketizer Pkt(*this, pktTeleportEntity); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEDouble(a_Entity.GetPosX()); |